Beyond the Tentacled Eye - A Pathfinder Greyhawk Tharizdun Campaign

Game Master GM Darkblade

A View of Hommlet from the Southern Approach
Player's Map of Hommlet Proper
Townsfolk Images
Zert's Map
Menu of the Inn of the Welcome Wench


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The horse responds to the magic cast by Navith, regaining enough strength to stand as the energies close up the worst of it's wounds and staunches any further bleeding. The animal is certainly weak and in no condition to be ridden or to fight, but could probably travel if tethered to the back of the wagon.

Considering the unusual amount of undead arising across the aged battlefield leaving the animal here unguarded or protected may expose it to further harm, though it is likely you are yourselves heading into danger.


CG Human Barbarian 1 | Status:
Stats:
AC 16(14) T 11(9), FF 15(13) | CMB +4(+6) CMD 15 | Init +3 | Speed 30ft | F +5(+7) R +1 W +1(+3) | Perc +5 SM +1
Damage: 0 | HP 16(18)| Rage 7/7

"Um. On the one hand, consecrating the monument should end all this madness" Braggi comments, once recovered. "On the other, I wonder why they chose a different path and what can be there to attract their attention."

After giving some thought to it, Braggi finally opts for ending the course. He doesn't want to fight skeletons again, they seem too elusive.


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

What if some of the Regulators are still alive and fighting off undead?


Human Male Cleric 4; HP 39/31; AC 21/ T 10/ FF 20; Fort +7 Ref +3 Will +8; Init +1; Per +4; CMB +5, CMD 16; Spd 20 ft Channel Energy 7/day, DC 14, (2d6 + 4 to undead); Fire Bolt 6/day, 1d6 +2, 30 ft range

Navith frowns in his usual attitude of concentration. He pinches his nose in consternation.

"Truth be told, I am entirely unsure what the Regulators are doing here in the first place. While it might be gallant to rush to their aid and hope to secure their survival, and thus, it is true gain their aid I am more interested in surviving to the monument. "

The sun-cleric pauses, then sighs.

"I am however but a new addition to your fold, and thus you may decide which course of action to take."


M Human (Flan) Warpriest of Fharlanghn 4; Perception +4, Init +4, AC 18 (T 13, FF 16), HP 11/19, Fort +6, Ref +2, Will +5; Unarmed Strike +6/+4 (1d6+4); Spells:1st 1/3

Toruk will help search the area. "Let's go straight to the memorial. We can search for the regulators afterwords."


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

Musami accepts the group's decision and goes to the monument.


Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch

Actually Zokama will just clean up the armor with Prestidigitation instead of using up all their water, if that is okay.

Zokama takes a seat at the front of the wagon again for the trip to the monument.

I made a loot list HERE if anyone wants to check it out. It still needs a lot of work, and we obviously have to appraise/identify lots of stuff as well, but just trying to get it in one place for now. If you are holding something, feel free to add your character name beside it, but please don't take anything off the list, at least for now, so that we can keep track of it all.


Male High Elf Wizard 4 HP: 23 AC: 13. Mage Armor 17

Thank you Zokama for the loot list.

"I agree that we must consecrate the monument, this trail should be marked."

Fil pulls his sword and slashes a tree near the trunk. Enough to leave a mark at the correct trail without harming the tree.

"That should do nicely. Let us be off, quickly."


You race after the Regulators intent on if not beating them to the memorial then at the least catching them there before they do any harm to the planned restoration of the site.

The last several hundred yards around the memorial are scattered rolling hills and grassy clearings, marred by the recent upheavals of the earth and sod where undead spirits have risen and plagued the area.

Nearly 150 feet from the memorial you get your first view of the memorial. You spot the Regulators, or rather what remains of the band, surrounded by a horde of undead monsters. The warrior priest Xaod is swinging wildly about, trying to keep the things clear. He is surrounded by a handful of skeletons and zombies, a mixed scattering of both human and humanoid origins.

Strangely ignorant of the Hextorite's plight the hulking brute Kobort and his smaller companion Turuko are nstead prying at the large stone base of the Emridy Memorial with a long set of poles, waist deep in a crudely dug pit. The upper stone blade of the memorial has been broken free and lays nearby. The pair are attempting to lever the stone over, while a large bloated ogrish zombie aids them.

The monk notices your group coming and shouts towards the band battling Xaod. This gets the attention of what appears to be the priestly leader of the undead, an emaciated and filthy bugbear dressed in black leathers and red enameled weaponry. It raises high a long iron rod, twisted and pitted from age, beginning to chant. You cannot make out what the creature mutters, but a few of the risen dead break off from fighting the wounded and battered Xaod, racing across the field towards you, wordlessly mouthing cries of bloodlust.

You are currently 150 feet from the ring of undead surrounding Xaod, which is 3 human skeletons, a gnoll skeleton, and a pair of orcish zombies.

Racing towards you are 2 human skeletons, a bugbear zombie, and a larger gnoll skeleton wielding a strange three part bar weapon. The group is 130 feet from you and between you and Xaod.

The ogre zombie, Kobort, Turuko, and the priestly bugbear are 170 feet from you, past Xaod and the undead.

There are no real obstructions between you and your enemies, as you can navigate around the graves and rocks fairly easily. However the need to do so precludes being able to RUN, you are limited to MOVE ACTIONS or DOUBLE MOVE ACTIONS as desired.


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

Musami moves toward the group that is moving toward us. Double move with aspergillum out.

As an aside Kobort and Turuko are in a pit being aided by an ogrish zombie? So they are working with the undead to desecrate this area?


Male High Elf Wizard 4 HP: 23 AC: 13. Mage Armor 17

Fil maintains the horses and cart. He fires a Magic Missile at the Ogre zombie after closing 30 feet.

handle animal: 1d20 + 1 ⇒ (9) + 1 = 10
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

"We have a horde of enemies, Navith. Hope Pelor loves you today."


M Human (Flan) Warpriest of Fharlanghn 4; Perception +4, Init +4, AC 18 (T 13, FF 16), HP 11/19, Fort +6, Ref +2, Will +5; Unarmed Strike +6/+4 (1d6+4); Spells:1st 1/3

Toruk double moves and stays close to Musami's flank. "Keep together. Fight as a team."


Human Male Cleric 4; HP 39/31; AC 21/ T 10/ FF 20; Fort +7 Ref +3 Will +8; Init +1; Per +4; CMB +5, CMD 16; Spd 20 ft Channel Energy 7/day, DC 14, (2d6 + 4 to undead); Fire Bolt 6/day, 1d6 +2, 30 ft range

The Pelorite nods wordlessly, staring at the scene. Then speaks slowly.
"I must serve Pelor, tho' I can call on only a small fraction more of his light this day...".

Navith sighs as Musami and Toruk rush off to fight the oncoming undead.

"We should stay together. Here, at the wagon where we have higher ground. Alas, for Pelor's blessing to work I must remain close to you all, yet not fall victim to...them."

Full Round Action: Double Move*

Navith will hope to cast bless, then stay 25 feet behind Musami and Turok to:
a) maintain the 50' required for bless and b) maintain the 30' range for his Fire Bolt.

*Navith's speed is 20'. So his Double Move will be 40'


Posting a Map, apologies for the condition, things should improve once I have a dedicated system again. Leaving the wagon and horses off scene, they would not want to proceed much closer and I'd think it unkind if I had the creatures start taking out their hungers on the poor beasts, they've already eaten a few mounts already today.

Initiative:

Braggi: 1d20 + 1 ⇒ (13) + 1 = 14
Filnefillan: 1d20 + 5 ⇒ (8) + 5 = 13
Musami: 1d20 + 1 ⇒ (10) + 1 = 11
Navith: 1d20 + 1 ⇒ (5) + 1 = 6
Toruk: 1d20 + 4 ⇒ (12) + 4 = 16
Zokama: 1d20 + 2 ⇒ (6) + 2 = 8
Kobort: 1d20 + 5 ⇒ (11) + 5 = 16
Turuko: 1d20 + 2 ⇒ (13) + 2 = 15
Xaod: 1d20 - 1 ⇒ (16) - 1 = 15
Skeleton A: 1d20 + 6 ⇒ (13) + 6 = 19
Skeleton B: 1d20 + 6 ⇒ (12) + 6 = 18
Skeleton C: 1d20 + 6 ⇒ (4) + 6 = 10
Skeleton D: 1d20 + 6 ⇒ (20) + 6 = 26
Skeleton E: 1d20 + 6 ⇒ (4) + 6 = 10
Skeletal Gnoll A: 1d20 + 7 ⇒ (9) + 7 = 16
Skeletal Gnoll B: 1d20 + 5 ⇒ (13) + 5 = 18
Zombie Bugbear: 1d20 + 1 ⇒ (1) + 1 = 2
Zombie Bugbear Priest: 1d20 + 8 ⇒ (12) + 8 = 20
Zombie Ogre: 1d20 + 6 ⇒ (8) + 6 = 14
Zombie Orc A: 1d20 - 1 ⇒ (3) - 1 = 2
Zombie Orc B: 1d20 - 1 ⇒ (3) - 1 = 2

Initiative Order: First Group

First Group: Toruk vs Kobort, Skeleton A, Skeleton B, Skeleton D, Skeleton Gnoll A, Skeleton Gnoll B, Zombie Bugbear Priest,
Second Group: Braggi, Filnefillan, Xaod vs Turuko, Zombie Ogre
Third Group: Musami, Navith, Zokama vs Skeleton C, Skeleton E, Zombie Bugbear, Zombie Orc A, Zombie Orc B

Emridy Battle Map


M Human (Flan) Warpriest of Fharlanghn 4; Perception +4, Init +4, AC 18 (T 13, FF 16), HP 11/19, Fort +6, Ref +2, Will +5; Unarmed Strike +6/+4 (1d6+4); Spells:1st 1/3

Toruk uses his wand to cure himself. "Let them to come to us."

He stoically prepares for the coming onslaught.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9


While Toruk pauses to heal himself Kobort continues his efforts to topple the remaining stones of the memorial, gesturing to his companions likely something akin to We need to pull harder, put your back to it.

Skeletons A and B charge headlong at your group, the latter thing reaching Toruk with his wand still in hand, cleaving down with a rusty Short Sword: 1d20 + 4 ⇒ (8) + 4 = 12 but missing the nimble priest by several inches.

Skeleton D Stabs: 1d20 ⇒ 3 at Xaod, stumbling over the rough terrain and failing to connect.

The larger gnoll skeleton charges past it's fellows, swinging wildly with it's Tri-Bar weapon: 1d20 + 9 ⇒ (5) + 9 = 14 at Musami, whipping at the dwarf's beard but not connecting otherwise.

The other gnoll skeleton takes a backstabbing swing at Xaod with a mud caked Battleaxe: 1d20 + 3 ⇒ (12) + 3 = 15, clattering against the Hextorite's armor but failing to dent the protective shell.

The strange bugbear priest chants something inaudibly, a shadowy dark aura coalescing around his body, coating his armor and clothing.

Initiative Order: Second Group

First Group: Toruk vs Kobort, Skeleton A, Skeleton B, Skeleton D, Skeleton Gnoll A, Skeleton Gnoll B, Zombie Bugbear Priest,
Second Group: Braggi, Filnefillan, Xaod vs Turuko, Zombie Ogre
Third Group: Musami, Navith, Zokama vs Skeleton C, Skeleton E, Zombie Bugbear, Zombie Orc A, Zombie Orc B

Updated Map


CG Human Barbarian 1 | Status:
Stats:
AC 16(14) T 11(9), FF 15(13) | CMB +4(+6) CMD 15 | Init +3 | Speed 30ft | F +5(+7) R +1 W +1(+3) | Perc +5 SM +1
Damage: 0 | HP 16(18)| Rage 7/7

Braggi tries to win some yards while, at the same time, piling on one of the skeletons to free a charging path towards their leader.

Heavy Flail, Power Attack, Reckless Abandon, Flank: 1d20 + 7 - 1 + 1 + 2 ⇒ (19) + 7 - 1 + 1 + 2 = 28
Damage: 1d10 + 6 + 3 ⇒ (8) + 6 + 3 = 17

Crit confirmation: 1d20 + 7 - 1 + 1 + 2 ⇒ (5) + 7 - 1 + 1 + 2 = 14
Potential Damage: 1d10 + 6 + 3 ⇒ (10) + 6 + 3 = 19


Braggi's blow catches the broad faced gnoll skeleton just below it's snout, shattering it's lower mandible, then arcing on to strike the thing's spine as well. The bones seem much denser than previous skeletons', cracking and fracturing but somehow resisting and deflecting the blow. The creature looks back at the sailor, wobbling a bit, but stands, staring at the man with dark eyes pulsing with a slight purplish glow.

Initiative Order: Second Group

First Group: Toruk vs Kobort, Skeleton A, Skeleton B, Skeleton D, Skeleton Gnoll A, Skeleton Gnoll B, Zombie Bugbear Priest,
Second Group: Braggi, Filnefillan, Xaod vs Turuko, Zombie Ogre
Third Group: Musami, Navith, Zokama vs Skeleton C, Skeleton E, Zombie Bugbear, Zombie Orc A, Zombie Orc B

Updated Map


Male High Elf Wizard 4 HP: 23 AC: 13. Mage Armor 17

Undead are difficult to deal with.

Fil moves to try to get a better view of the Ogre and what is really going on with the statue. From there, he fires another Magic Missile at the Ogre Zombie.

Damage: 1d4 + 1 ⇒ (3) + 1 = 4

"I am beginning to suspect this place is cursed." He says wryly as he sees more of the battlefield.


Fil's magical bolt strikes the ogre zombie again, and again it seems to ignore the damage to follow the order's of it's master.

Xaod, surrounded, battles on against the undead, seeming to either not notice your band or not able to acknowledge you under the pressure of the attack. He swings a large Heavy Flail: 1d20 + 11 ⇒ (10) + 11 = 21 at Skeleton D, smashing it for Damage: 1d10 + 7 ⇒ (5) + 7 = 12, scattering it's brittle bones to dust and splintered shards.

The monk Turuko calls something to the bugbear priest, gesturing to the ogre and your band of newcomers. The priest says something to the ogre and it lets loose the large pry bar and begins moving in your direction, picking up a broken shard of the monument as a makeshift weapon.

Initiative Order: Third Group

First Group: Toruk vs Kobort, Skeleton A, Skeleton B, Skeleton Gnoll A, Skeleton Gnoll B, Zombie Bugbear Priest,
Second Group: Braggi, Filnefillan, Xaod vs Turuko, Zombie Ogre
Third Group: Musami, Navith, Zokama vs Skeleton C, Skeleton E, Zombie Bugbear, Zombie Orc A, Zombie Orc B

Updated Map


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

Musami swings the borrowed aspergillum at the skeletal gnoll between he and Braggi.

Aspergillum, Flank, Power Attack: 1d20 + 6 ⇒ (12) + 6 = 18 Damage: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10


Musami steps up to the badly fractured and wobbly gnoll, launching an upward swing of the heavy aspergillum that demolishes it in a rain of shards and fragments that pelt Braggi, cutting his cheek and nearly splintering into his eye. Watch out, the sailor calls, we're on the same side here.

Initiative Order: Third Group

First Group: Toruk vs Kobort, Skeleton A, Skeleton B, Skeleton Gnoll B, Zombie Bugbear Priest,
Second Group: Braggi, Filnefillan, Xaod vs Turuko, Zombie Ogre
Third Group: Musami, Navith, Zokama vs Skeleton C, Skeleton E, Zombie Bugbear, Zombie Orc A, Zombie Orc B

Updated Map

Will post again on Monday.


Human Male Cleric 4; HP 39/31; AC 21/ T 10/ FF 20; Fort +7 Ref +3 Will +8; Init +1; Per +4; CMB +5, CMD 16; Spd 20 ft Channel Energy 7/day, DC 14, (2d6 + 4 to undead); Fire Bolt 6/day, 1d6 +2, 30 ft range

Gripping the black skull-topped morningstar, Navith is eager to jump into the fray. Pelor's counsel is, however, to stay alive this day, and as Navith is still wounded he opts to step forth and send Pelor's fire toward Toruk's skeletal foe...

Move Action: Move 5' north Could someone move Navith please?
Standard Action: Fire bolt at skeleton Toruk is fighting.

Kfow!!!: 1d20 + 1 ⇒ (18) + 1 = 19 [ranged touch attack, not sure of modifiers with regard to firing into combat...]
Foouf!!!: 1d6 + 1 ⇒ (1) + 1 = 2


Borrowed a friend's laptop

Navith's shot launches quickly at the skeleton, passing the warrior priest a fraction of a second before the man steps into what had otherwise been the line of flight. Unfortunately the bolt catches the bony warrior at an angle, much of the energy deflecting from the thing's worn and weathered armor. Firing into Melee is a -4 Penalty

Moved on the map, awaiting Zokoma's actions

Initiative Order: Third Group

First Group: Toruk vs Kobort, Skeleton A, Skeleton B, Skeleton Gnoll B, Zombie Bugbear Priest,
Second Group: Braggi, Filnefillan, Xaod vs Turuko, Zombie Ogre
Third Group: Musami, Navith, Zokama vs Skeleton C, Skeleton E, Zombie Bugbear, Zombie Orc A, Zombie Orc B

Updated Map


Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch

Zokama moves north and fires a blunt arrow at Skeleton B.

(I have Precise Shot)

Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 + 3 ⇒ (2) + 3 = 5 (Bludgeoning damage)


Zokama capitalizes on the distraction Navith created, and strikes the skeleton with an arrow squarely through an eye socket, knocking the skull free of the body to bounce and break several feet further away. Without a head the thing stumbles a moment, awkwardly swings at the air, then collapses to the ground, a heap of brittle bone and discarded gear.

Skeleton C sidesteps and lines up a flanking strike at Xaod, thrusting with a Weighted Spear: 1d20 + 4 ⇒ (11) + 4 = 15 only to have the tip deflected by the priest's black armor.

The miss does line up a follow-up strike at Xaod by Skeleton E, which slashes out with a Scimitar: 1d20 + 2 ⇒ (2) + 2 = 4, but likewise fails to do any harm to the man.

Zokama, distracted by her shot at the skeleton, is nearly taken unawares as the zombie bugbear charges her from across the field, dripping a strange purplish goo from it's slack jawed grin. Not Just a Zombie Bugbear

The thing stabs at her with a Javelin: 1d20 + 4 ⇒ (20) + 4 = 24, aged and brittle, coated with dried and flaky goo itself. The point pierces her armor just left of her navel, Confirmation: 1d20 + 4 ⇒ (7) + 4 = 11, punching about an inch below the skin, missing anything vital but doing Damage: 1d6 + 4 ⇒ (1) + 4 = 5 none the less. The wound is cold, numbing, the purplish flakes seeming to come alive with her blood, shock and fear, closing the wound around the now broken tip.

Pressing tightly around Xaod, the zombie orcs shrink the noose over the Hextorite. Zombie Orc A swings a clumsy Falchion: 1d20 + 0 ⇒ (16) + 0 = 16 which clatters against Xaod's armor, bruising him but causing no lasting harm. Zombie Orc B moves to flank with it's brother, the pair lined up to beat the man into submission should he stay bottled up in their scrum much longer.

Initiative Order: First Group

First Group: Toruk vs Kobort, Skeleton A, Skeleton Gnoll B, Zombie Bugbear Priest,
Second Group: Braggi, Filnefillan, Xaod vs Turuko, Zombie Ogre
Third Group: Musami, Navith, Zokama vs Skeleton C, Skeleton E, Zombie Bugbear, Zombie Orc A, Zombie Orc B

Updated Map


M Human (Flan) Warpriest of Fharlanghn 4; Perception +4, Init +4, AC 18 (T 13, FF 16), HP 11/19, Fort +6, Ref +2, Will +5; Unarmed Strike +6/+4 (1d6+4); Spells:1st 1/3

Toruk moves up and attacks the bugbear zombie.

Attack: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d6 + 6 ⇒ (2) + 6 = 8


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Catching the strange bugbear off-guard Toruk lands a solid blow on the creature, causing it to spit a mouthful of purplish sputum over Zokama's boots.

The fighter Kobort climbs out of the ditch around the monument and takes a drink of something from his belt.

Skeleton A steps forward and swings a Longsword: 1d20 + 2 ⇒ (10) + 2 = 12 at Musami, clattering as it over reaches and misses the dwarf.

Gnoll Skeleton B swings it's Battleaxe: 1d20 + 3 ⇒ (6) + 3 = 9 at Xaod, but the priest sidesteps the blow, trying to maneuver himself for his own strike against the horde of undead surrounding him.

The zombie bugbear priest seems to be casting a spell, though at this distance it may only be calling out orders to the undead pressing against Xaod.

Initiative Order: Second Group

First Group: Toruk vs Kobort, Skeleton A, Skeleton Gnoll B, Zombie Bugbear Priest,
Second Group: Braggi, Filnefillan, Xaod vs Turuko, Zombie Ogre
Third Group: Musami, Navith, Zokama vs Skeleton C, Skeleton E, Zombie Bugbear, Zombie Orc A, Zombie Orc B

Updated Map


Braggi and Filnefillan seem to be distracted by the sight of the strange Bugbear zombie battling Zokama, standing transfixed and still, watching the scene unfold. Total Defense

Xaod swings his Heavy Flail: 1d20 + 11 ⇒ (2) + 11 = 13 at the Gnoll Skeleton, missing as the thing adeptly steps aside, the warrior priest clearly beginning to fatigue under the press of his foes.

Turuko climbs up out of the ditch as well, turning his attention to Kobort. The small man seems to be gesturing and arguing with his larger companion, shaking his head and pointing in your group's direction. It swings it's makeshift club a time or two as it moves, getting the hang of it's use.

The Zombie Ogre rushes across the field, looking torn between which bunch of creatures it's master meant for it to fight.

Initiative Order: Third Group

First Group: Toruk vs Kobort, Skeleton A, Skeleton Gnoll B, Zombie Bugbear Priest,
Second Group: Braggi, Filnefillan, Xaod vs Turuko, Zombie Ogre
Third Group: Musami, Navith, Zokama vs Skeleton C, Skeleton E, Zombie Bugbear, Zombie Orc A, Zombie Orc B

Updated Map


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

Musami will swing his aspergillum at skeleton A. Attack me, will you. No, I think not.

battle aspergillum: 1d20 + 6 ⇒ (19) + 6 = 25 Damage, Power Attack: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10


Musami wrecks the skeleton in a spray of bone dust and fragmented shards as his heavy weapon clatters through the thing's gear and bones.

Initiative Order: Third Group

First Group: Toruk vs Kobort, Skeleton A, Skeleton Gnoll B, Zombie Bugbear Priest,
Second Group: Braggi, Filnefillan, Xaod vs Turuko, Zombie Ogre
Third Group: Musami, Navith, Zokama vs Skeleton C, Skeleton E, Zombie Bugbear, Zombie Orc A, Zombie Orc B

Updated Map

Also, for clarification, the Zombie Ogre has reach...


Male High Elf Wizard 4 HP: 23 AC: 13. Mage Armor 17

apologies to all, Fil plans on switching to his bow. At this point, the dangers of the enemy are very clear, but the wand will not have enough charges to last the battle.

Fil stands, contemplating the field of battle and the enemies present.


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

Can I also move 20 feet as part of my turn, now that the skeleton is down, please? I move over to Toruk.


No, to the both of you, NO!!!

Just kidding, yes to both posts, Fil has taken out his bow, Musami moved closer to draw the ogre zombie's attention away from Toruk and Zokama, making himself a more appealing target. It has been suggested that like the T-Rex, a zombie ogre is attracted to movement...


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

My intention is to line up a charge lane to the ogre and charge it next round.


Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch

Just to clarify... the Zombie bugbear drooling purple broke his weapon off INSIDE me, and the purple stuff is coming alive? Is there some save I should roll before I turn into a mutant purple... octopus or something, or weird aliens start eating me from within?

Zokama, somewhat in shock at what just happened to her and worried that she is poisoned, or worse, takes a 5-foot step away from the creepster that just attacked her and attempts to shoot it in the face.

Attack: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21 (point-blank)
Damage: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10 (point-blank)


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As the wild woman jumps back she realizes the tip of the weapon did indeed break off inside her, about an inch protruding within and without. The purple stain seems "alive," but only figuratively. The dry flaky coating from the weapon has been revitalized by her blood and is acting to numb the wound and create a bit of suction to hold the broken tip in place. It doesn't appear to show any signs of active life, and aside from the cold, numbing sensation has not caused any other effects. The bard lets a moment of fear and panic subside, steeling her resolve and ignoring the wound in order to face the immediate threat.

Save Roll:
1d20 ⇒ 16

Zokama sends an arrow through the left eye of the strange zombie, the shaft waggling in the air as the creature shakes it's head a bit, not quite understanding what happened. It stumbles sideways, nearly falling, righting itself only just. Clearly the damage it sustained has been nearly more than it's corpse can bear.

Initiative Order: Third Group

First Group: Toruk vs Kobort, Skeleton A, Skeleton Gnoll B, Zombie Bugbear Priest,
Second Group: Braggi, Filnefillan, Xaod vs Turuko, Zombie Ogre
Third Group: Musami, Navith, Zokama vs Skeleton C, Skeleton E, Zombie Bugbear, Zombie Orc A, Zombie Orc B

Updated Map


Human Male Cleric 4; HP 39/31; AC 21/ T 10/ FF 20; Fort +7 Ref +3 Will +8; Init +1; Per +4; CMB +5, CMD 16; Spd 20 ft Channel Energy 7/day, DC 14, (2d6 + 4 to undead); Fire Bolt 6/day, 1d6 +2, 30 ft range

Navith smiles raggedly as his doughty allies manage to winnow the undead scourge. He moves over by Fil, and fires again the cleansing flames of Pelor.

Move Aciton: Move 15' to the east (already moved myself on the map)
Standard Action: Fire bolt at skeleton Zokama is fighting.

Zaow!!!: 1d20 + 1 ⇒ (11) + 1 = 12 [ranged touch attack, do I still apply a -4 if I have a clear line of sight/no allies between me and it?]
Kupfftsh!!!: 1d6 + 1 ⇒ (2) + 1 = 3


CG Human Barbarian 1 | Status:
Stats:
AC 16(14) T 11(9), FF 15(13) | CMB +4(+6) CMD 15 | Init +3 | Speed 30ft | F +5(+7) R +1 W +1(+3) | Perc +5 SM +1
Damage: 0 | HP 16(18)| Rage 7/7

Sorry. Seasonal house renting seems more time consuming than I thought at first! Braggi is indeed mesmerized by the scene and will charger into the fray next turn.


Yes, if a creature is in melee, whether you have LOS or not, the -4 Ranged penalty applies, unless you have the Precise Shot feat which removes it. That said, due to the flavor text as written I imposed a half blinded penalty to the creature, which barely allowed the strike to succeed.

Navith launches his fire bolt, frowning as it looks as though it would miss. At the last instant the stumbling zombie turned directly into the missile, taking it solidly to the throat and falling backwards to the ground, a hole seared through to it's spine.

Skeleton C thrusts it's Weighted Spear: 1d20 + 4 ⇒ (13) + 4 = 17 at Xaod, again finding no opening in the man's twisting, armored defenses.

Skeleton E uses it's partners attempt to make another slash of it's own, the Jagged Scimitar: 1d20 + 2 ⇒ (13) + 2 = 15 also turned aside by Xaod's flagging efforts.

Zombie Orc A launches it's own Falchion: 1d20 + 2 ⇒ (12) + 2 = 14 swing, aiming for the Hextorite's knee, the edge turned by a flanged and decorative yet steel strong knee guard.

Zombie Orc B responds with a similar [dice Falchion]1d20+2[/dice] blow, achieving similar results, a bruising hit to Xaod's thigh but no real damage.

Initiative Order: First Group

First Group: Toruk vs Kobort, Skeleton A, Skeleton Gnoll B, Zombie Bugbear Priest,
Second Group: Braggi, Filnefillan, Xaod vs Turuko, Zombie Ogre
Third Group: Musami, Navith, Zokama vs Skeleton C, Skeleton E, Zombie Orc A, Zombie Orc B

Updated Map


M Human (Flan) Warpriest of Fharlanghn 4; Perception +4, Init +4, AC 18 (T 13, FF 16), HP 11/19, Fort +6, Ref +2, Will +5; Unarmed Strike +6/+4 (1d6+4); Spells:1st 1/3

Toruk will charge the oncoming zombie ogre.

Attack: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Damage: 1d6 + 6 ⇒ (2) + 6 = 8


As Toruk charges the Zombie Ogre he comes into range of the crude long club it wields, which it Swings: 1d20 + 7 ⇒ (11) + 7 = 18 at the priest, catching him mid-stride for Damage: 1d4 + 7 ⇒ (1) + 7 = 8, the crude shaft splintering into cracked kindling with the effort. The warrior priest's charge carries him on into the creature, but the force of the impact knocks his aim just off center, missing landing the blow.

Kobort calls out something to the bugbear priest, drinking another vial which seems to cause him to grow to enormous size, rivaling that of the ogre zombie.

The Gnoll Skeleton swings again with it's Battleaxe: 1d20 + 3 ⇒ (11) + 3 = 14 at Xaod, missing anything vital but continuing to wear down the un-holy warrior.

The Zombie Bugbear Priest finishes whatever spell it was casting, causing a gray wolf bathed in wisps of black smoke to appear next to Xaod, the thing Snapping: 1d20 + 4 ⇒ (14) + 4 = 18, at him, catching his cloak in it's jaws, ripping the garment but not quite pulling him off balance.

Initiative Order: Second Group

First Group: Toruk vs Kobort, Skeleton Gnoll B, Zombie Bugbear Priest,
Second Group: Braggi, Filnefillan, Xaod vs Turuko, Zombie Ogre
Third Group: Musami, Navith, Zokama vs Skeleton C, Skeleton E, Zombie Orc A, Zombie Orc B

Updated Map


Male High Elf Wizard 4 HP: 23 AC: 13. Mage Armor 17

Fil fires at the Ogre Zombie with his bow.

attack: 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18
damage: 1d8 ⇒ 5

Peresistant buggers. Undead have no place in this place.


CG Human Barbarian 1 | Status:
Stats:
AC 16(14) T 11(9), FF 15(13) | CMB +4(+6) CMD 15 | Init +3 | Speed 30ft | F +5(+7) R +1 W +1(+3) | Perc +5 SM +1
Damage: 0 | HP 16(18)| Rage 7/7

Realising he won't reach anyone right now, Braggi runs to a strategical position from where to help wherever needed later.

Double Move


Filnefillan:
Perception: 1d20 + 7 ⇒ (17) + 7 = 24
As your arrow strikes the large ogre zombie you catch a look into the thing's eyes, and in that moment realize there is an intelligence behind them, the ogre still retains some of it's essence from when it was a living, breathing, destructive ogre. The large zombie is not like the mindless horde you faced earlier, this one, likely the bugbear priest too, has been granted by some fell power a small fraction of independent thought and motivation.

Filnefillan's arrow catches the ogre zombie in the chest, the shaft wavering half embedded in the thing's chest, but it seems to pay the strike little attention, doing little harm compared to the holes gouged in the creature by the mage's magical bolts previously.

Braggi races further afield, coming to a momentary stop just beyond the ogre's reach, apprising the situation.

Further afield, Xaod again tries to winnow away some of his attackers, his Heavy Flail: 1d20 + 11 ⇒ (7) + 11 = 18 shattering the Gnoll Skeleton's forearm for Damage: 1d10 + 7 ⇒ (1) + 7 = 8, blow carrying on through it's body, ending it's existence once more.

The strange man Turuko begins picking up a couple of small stones from the rubble around the memorial, stuffing them into his pockets.

The Zombie Ogre, glancing between the foes confronting it, decides to toss aside it's fragmented club and instead tries to Slam: 1d20 + 10 ⇒ (3) + 10 = 13 Turok with one of it's meaty, rotting and bloated forearms, missing the man but giving him a close whiff of the putrid decay strongly emanating from the thing.

Initiative Order: Third Group

First Group: Toruk vs Kobort, Zombie Bugbear Priest, Wolf
Second Group: Braggi, Filnefillan, Xaod vs Turuko, Zombie Ogre
Third Group: Musami, Navith, Zokama vs Skeleton C, Skeleton E, Zombie Orc A, Zombie Orc B

Updated Map


Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch

Zokama braces herself, and then pulls the broken shard of spear out, hoping that will allow the wound to heal.

She then casts a healing spell on herself so that she can get back in the battle. This is assuming I could pull out the spear point as a move action. If I can't, just let me know and I will revise.

CLW: 1d8 + 2 ⇒ (4) + 2 = 6

Takes my HP back up to full.


As Zokama's healing magic washes over her wound the purplish stain darkens, becoming like a deep bruise before just as quickly fading away. Warmth and feeling return to the area around the damage, the skin mending whole and smooth, holding only the slightly pink tone akin to something like a scar. She casts the fragment of spear aside and returns her gaze to the battle raging before her.

Initiative Order: Third Group

First Group: Toruk vs Kobort, Zombie Bugbear Priest, Wolf
Second Group: Braggi, Filnefillan, Xaod vs Turuko, Zombie Ogre
Third Group: Musami, Navith, Zokama vs Skeleton C, Skeleton E, Zombie Orc A, Zombie Orc B

Updated Map


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

Musami moves closer to the ogre, drawing a smaller hammer from his belt as he does so. He tests the weight of it then hurls it at the orge.

light hammer, into melee: 1d20 + 6 - 4 ⇒ (5) + 6 - 4 = 7 Damage: 1d4 + 4 ⇒ (2) + 4 = 6


Musami's hammer tumbles end over end towards the zombie ogre, catching the beast on a bad end, the handle impacting it's shoulder and deflecting away, the head never making contact, the weapon doing no lasting harm.

Initiative Order: Third Group

First Group: Toruk vs Kobort, Zombie Bugbear Priest, Wolf
Second Group: Braggi, Filnefillan, Xaod vs Turuko, Zombie Ogre
Third Group: Musami, Navith, Zokama vs Skeleton C, Skeleton E, Zombie Orc A, Zombie Orc B

Updated Map


Human Male Cleric 4; HP 39/31; AC 21/ T 10/ FF 20; Fort +7 Ref +3 Will +8; Init +1; Per +4; CMB +5, CMD 16; Spd 20 ft Channel Energy 7/day, DC 14, (2d6 + 4 to undead); Fire Bolt 6/day, 1d6 +2, 30 ft range

Realising that he can provide Pelor's aid, and now, Navith moves closer to the centre of the group and, throwing his arms skyward to the heavens, calls on his god's great power.

Move Action: Move 20' north. Can someone please move Navith?

Standard Action: Cast bless.

Every ally within 50' of Navith is granted a +1 morale bonus on attack rolls and on saving throws against fear effects for 2 minutes

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