Beyond Azlant Ridge (Inactive)

Game Master R D

Maps:
- Azlant Ridge
- Pyrohydra Encounter
- Ruins


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Silver Crusade

Female aasimar Oracle 13 | HP 95 | AC 30; Touch 14; FF 30 | F +10; R +7; W +12 | CMB+9; CMD 23| Speed 30 ft | Init +0 | Perc +1 | Stealth: +0 oracle 13

how high is the ceiling?

Silver Crusade

Harrow Tatterhood wrote:
Showing my work... :)

Appreciated, but unnecessary. Been playing along with Harrow since he was level 1. :)

__________

The ceiling of this room rises in a dome to a height of 25 feet
__________

Davina recognizes that this creature is mostly a Kalavakus demon. But, like Valais, he has parts that don't really belong.

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Berosius moves into the room and sends the spirits to aid Uhtred.

Establish Life Link w/ Uhtred.

Silver Crusade

Female aasimar Oracle 13 | HP 95 | AC 30; Touch 14; FF 30 | F +10; R +7; W +12 | CMB+9; CMD 23| Speed 30 ft | Init +0 | Perc +1 | Stealth: +0 oracle 13

I'm going to be busy at work. if it attacks me and I'm still alive lol I'm channeling energy to harm evil outsiders and I'll let the party know its a demon and 5' closer to it. DC 22 Will

positive energy: 5d6 ⇒ (2, 4, 3, 2, 3) = 14

Silver Crusade

ROUND 2, CONTINUED

Harrow: Intimidate
Berosius: Life Link

Valais, who is still struggling with herself, does not have combat reflexes and does not make an attack of opportunity on Berosius.

Bad Guy: The not-entirely-but-mostly-kalavakus at the ceiling casts another spell.

GM Notes:
1 of 10
He imperiously waves his hand, Magneto-style:

Saving Throw: 1d20 ⇒ 20

Harrow feels his body tingle for a moment. Then nothing happens.

Valais: Without someone to talk her down, your ally seems to be losing her internal struggle. She attacks Quartz with her horns:

Gore: 1d20 + 10 ⇒ (15) + 10 = 25 Miss!

Davina: Go
Quartz: Go
Uthred: Go
Mareck: Go

Silver Crusade

Female aasimar Oracle 13 | HP 95 | AC 30; Touch 14; FF 30 | F +10; R +7; W +12 | CMB+9; CMD 23| Speed 30 ft | Init +0 | Perc +1 | Stealth: +0 oracle 13

Davina points at the creature floating above the party.

"Valis we are your allies stop! This thing is a demon we should destroy it!"

channel energy against the demon DC 22

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17
GM Engleaktig wrote:
Appreciated, but unnecessary. Been playing along with Harrow since he was level 1. :)

That's true! It's been a really fun ride, and I attribute how much I like Harrow to playing in your games! :)

Harrow removes a potion from his bandolier and quaffs it, and soon the half-orc begins to hover off the ground. potion of fly

"Harrow not like demons that cut good paladins into pieces then turn it against us. Harrow say he going to kill you! And Harrow never lie!"

The half-orc's voice is so loud in his righteous indignation, that it penetrates the demon's mind painfully.

ear-piercing scream, DC 14 Will for half: 2d8 ⇒ (2, 2) = 4

Silver Crusade

Harrow Tatterhood wrote:

Harrow removes a potion from his bandolier and quaffs it, and soon the half-orc begins to hover off the ground. potion of fly

"Harrow not like demons that cut good paladins into pieces then turn it against us. Harrow say he going to kill you! And Harrow never lie!"

The half-orc's voice is so loud in his righteous indignation, that it penetrates the demon's mind painfully.

Whoa! That's a lot of actions! Drinking the potion is a standard. Do you have quickened metamagic to cast EPS?

Plus, we're still in round 2, you already intimidated the enemy.
__________

Davina channels against evil outsiders!

Will Save: 1d20 + 10 ⇒ (17) + 10 = 27, It makes its save
Channel Damage: 4d6 ⇒ (3, 2, 4, 6) = 15, 7 HP damage.

Offended that the oracle would dare act against him, the creature growls with a mixture of rage and pain.

Quartz, Uthred, and Mareck are up!

Sovereign Court

Male
ATK:
Melee:+9/Ranged:+9
Half Elf
Skills:
Acrobatics:+10;Climb+6;Intimidate:+5;Sense Motive:+9; Stealth:+9;Survival:+7;K(Local):+9
Slayer 6 (HP:58/58)(AC:22 FF:19 T:14)(F:+8 R:+9 W:+4)(Init:+5)(Perception:+11)

Uthred studies the creature as a move action...and takes a 5 ft closer

Silver Crusade

Uthred gives the BBEG the stink eye!

Quartz and Mareck are up.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

The archon immediately fires beams of celestial energy at the demon.

Ray1: 1d20 + 4 ⇒ (17) + 4 = 21 Dmg: 1d6 ⇒ 2
Ray2: 1d20 + 4 ⇒ (8) + 4 = 12 Dmg: 1d6 ⇒ 4

These rays bypass any/all DR.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Mareq stands adjacent to Harrow and casts Siphon Might from a scroll at the demon. (Fort DC14 half)

Strength drain: 1d6 + 2 ⇒ (2) + 2 = 4

At the same time, Harrow receives the same amount of strength bonus. Lasts five rounds.

Caster level check DC6: 1d20 + 5 ⇒ (20) + 5 = 25

Grand Lodge

Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13

"Valais you can fight this! Remember who you are!" Quartz pleads.

Diplo: 1d20 + 8 ⇒ (13) + 8 = 21

Know Planes: 1d20 + 7 ⇒ (15) + 7 = 22

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17
Engleaktig wrote:

Whoa! That's a lot of actions! Drinking the potion is a standard. Do you have quickened metamagic to cast EPS?

Plus, we're still in round 2, you already intimidated the enemy.

Ummm...not sure what I was doing there, except maybe Harrow previewing his next several rounds of actions? Lost track of rounds and what I was doing!

Silver Crusade

Mareq Bolthune wrote:
Mareq stands adjacent to Harrow and casts Siphon Might from a scroll at the demon. (Fort DC14 half)

Spell Resistance: 1d20 ⇒ 1

Mareck's spell doesn't work. :-(

Quartz knows that the creature they face is mostly kalavakus. It also has a glabrezu’s arm. It probably has DR, immunities, and resistances.

Silver Crusade

Female aasimar Oracle 13 | HP 95 | AC 30; Touch 14; FF 30 | F +10; R +7; W +12 | CMB+9; CMD 23| Speed 30 ft | Init +0 | Perc +1 | Stealth: +0 oracle 13

I rolled 5d6 earlier cause I have 7 levels of favored class aasimar so that's the reason for 5 fyi :)

Silver Crusade

Quarts helps Valais with her internal struggle.

1d20 ⇒ 7

She continues to struggle.
__________

ROUND 3

Harrow: Go!
Berosius: Go!
Bad Guy: WAIT
Valais: WAIT
Davina: WAIT
Quartz: WAIT
Uthred: WAIT
Mareck: WAIT

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow retrieves his potion and quaffs it, knowing he will do no good here below.

Draw and drink potion of fly

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Little Berosius plants himself next to little Quartz and, clutching his silver rose, tries to add his voice to the gnome's.

"I have faith in you, Valais. The Everbloom will help you in your struggle to be free. Milani is there for everyone who wishes to break the chains that constrain them. Think of all you love and all who have sacrificed to help you. Just hang on!"

Aid Quartz's Diplomacy: 1d20 + 12 ⇒ (10) + 12 = 22

Silver Crusade

Am taking the liberty of saying that Berosius made his own separate check. :-)

1d20 ⇒ 16

So close!

Valais continues to struggle with herself.
__________

The creature near the ceiling roars: "Kneel before your god, Laktharis!"

Berosius Will Save: 1d20 + 6 ⇒ (15) + 6 = 21
Davina Will Save: 1d20 + 8 ⇒ (14) + 8 = 22
Harrow Will Save: 1d20 + 7 ⇒ (2) + 7 = 9
Mareck Will Save: 1d20 + 5 ⇒ (3) + 5 = 8
Quartz Will Save: 1d20 + 4 ⇒ (17) + 4 = 21
Uthred Will Save: 1d20 + 1 ⇒ (2) + 1 = 3

Unless Harrow, Mareck, and Uthred have something special going on, they must kneel at the start of their turn. I'm hand-waving the archon since it doesn't have the biology to kneel.
__________

Valais continues to struggle. She takes a 5-foot-step and claws at Quartz:

Claw: 1d20 + 10 ⇒ (14) + 10 = 24, I think, with all of his buffs, that misses.
__________

Round 3, continued

Harrow: Potion of fly
Berosius: Diplomacy Valais
Bad Guy: Greater Command
Valais: Attack
Davina: Go!
Quartz: Go!
Uthred: Go!
Mareck: Go!

Silver Crusade

Female aasimar Oracle 13 | HP 95 | AC 30; Touch 14; FF 30 | F +10; R +7; W +12 | CMB+9; CMD 23| Speed 30 ft | Init +0 | Perc +1 | Stealth: +0 oracle 13

She holds aloft her holy symbol again and flicks away her long blonde hair from in front of her eye. She casts. (sacred space) centered on the demon

"We will NOT knell demon! The power of the Dawnflower is strong!"

http://www.d20pfsrd.com/magic/all-spells/s/sacred-space

Sovereign Court

Male
ATK:
Melee:+9/Ranged:+9
Half Elf
Skills:
Acrobatics:+10;Climb+6;Intimidate:+5;Sense Motive:+9; Stealth:+9;Survival:+7;K(Local):+9
Slayer 6 (HP:58/58)(AC:22 FF:19 T:14)(F:+8 R:+9 W:+4)(Init:+5)(Perception:+11)

"you know what... that is a pretty good idea considering all that has happened recently...will probably kill me though..."
Uthred mutters out after being commanded and takes a knee right where he is located...

Grand Lodge

Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13

Yep AC 28 right now.

"Come on Valaris. You can fight it cap!" Quartz says.

Diplo: 1d20 + 8 ⇒ (5) + 8 = 13

He also draws his crossbow.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

The archon fires beams of celestial energy at the demon. Due to the sorcerous enhancement from Mareq, it is able to squeeze out an additional attack.

Ray1: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 Dmg: 1d6 ⇒ 6
Ray2: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 Dmg: 1d6 ⇒ 6
Ray3: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12 Dmg: 1d6 ⇒ 6
Ray4: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21 Dmg: 1d6 ⇒ 5

Haste grants an extra attack. The archon's attack is a double beam. So that's a total of four. Unless the archon's attack is a single beam which it can do twice per round for some reason? In which case the Haste would only grant ONE extra beam?

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
Mareq Bolthune wrote:

Mareq, the archon, Quartz, Uthred and Harrow are all hasted.

  • One extra attack with one natural or manufactured weapon;
  • +1 bonus on attack rolls;
  • +1 dodge bonus to AC and Reflex saves;
  • movement increased by 30 feet

Recall that Quartz, Uthred and Harrow are Hasted.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Mareq struggles to remain standing, but eventually fails, to his undying shame. Upon one knee, he casts his power forth and upward at the creature.

Cast Daze Monster DC16

Silver Crusade

Davina calls upon divine power to weaken her enemy.

Uthred, still low on Charisma, provides his unique color commentary on the action.

Quartz tries to assist Valais, but his words come out awkwardly as he fights the effect of Laktharis' spell.

Mareck casts a spell and his Archon attacks. The archon does quite a bit of damage.
__________

Mareq Bolthune wrote:
Haste grants an extra attack. The archon's attack is a double beam. So that's a total of four. Unless the archon's attack is a single beam which it can do twice per round for some reason? In which case the Haste would only grant ONE extra beam?

Yes, haste grants an extra attack. :-) But, as I understand it, this is a single extra attack. For example, a high level two-weapon fighter (or flurrying monk) only gets one extra attack, not double their number of attacks.

Laktharis is now down 18 HP from full.
__________

Daze Monster only affects creatures up to 7 Hit Dice. Laktharis remains unaffected by Mareck's spell. :-(
__________

End of Round 3

Start of Round 4

Harrow: Go!
Berosius: Go!

Bad Guy: Wait
Valais: Wait
Davina: Wait
Quartz: Wait
Uthred: Wait
Mareck: Wait

Sovereign Court

Male
ATK:
Melee:+9/Ranged:+9
Half Elf
Skills:
Acrobatics:+10;Climb+6;Intimidate:+5;Sense Motive:+9; Stealth:+9;Survival:+7;K(Local):+9
Slayer 6 (HP:58/58)(AC:22 FF:19 T:14)(F:+8 R:+9 W:+4)(Init:+5)(Perception:+11)

does Uthred remain under his sway next round?

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Everyone seems to be at full hp. Is that right?

Silver Crusade

Uthred Wartooth wrote:
does Uthred remain under his sway next round?

Yes. However, per the Greater Command spell, you get a new saving throw each round.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
GM Engleaktig wrote:
Uthred Wartooth wrote:
does Uthred remain under his sway next round?
Yes. However, per the Greater Command spell, you get a new saving throw each round.

Note that Mareq receives a +1 bonus vs. divine spells for this entire scenario.

Silver Crusade

Mareq Bolthune wrote:
Note that Mareq receives a +1 bonus vs. divine spells for this entire scenario.

:-) I'll leave it up to each of you (Harrow, Mareck, Uthred) to roll your Will Saves on your turn. It'll last for 10 rounds; you have 9 saves remaining to attempt to break free. In the meantime, however, you must kneel before Laktharis.

The text of the spell says that the caster must do one of the following: approach, drop, fall, flee, halt. But the scenario says that Laktharis orders you to kneel; I presume for flavor. So, I am treating this as the "fall" command in terms of the game mechanic. You are, essentially prone. You must remain prone for each round that you fail your will save, but may otherwise act normally whilst prone.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Sputtering with righteous indignation, Harrow has no choice but to take a knee.

will save: 1d20 + 7 ⇒ (9) + 7 = 16Do I get a new will save this turn, or does that start next turn?

Sovereign Court

Male
ATK:
Melee:+9/Ranged:+9
Half Elf
Skills:
Acrobatics:+10;Climb+6;Intimidate:+5;Sense Motive:+9; Stealth:+9;Survival:+7;K(Local):+9
Slayer 6 (HP:58/58)(AC:22 FF:19 T:14)(F:+8 R:+9 W:+4)(Init:+5)(Perception:+11)

WIL: 1d20 + 1 ⇒ (15) + 1 = 16

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Will Save: 1d20 + 5 + 1 + 1 ⇒ (12) + 5 + 1 + 1 = 19

Silver Crusade

Harrow Tatterhood wrote:

Sputtering with righteous indignation, Harrow has no choice but to take a knee.

[dice=will save]1d20+7Do I get a new will save this turn, or does that start next turn?

Sure. This turn is fine.

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

WIll save: 1d20 + 6 ⇒ (15) + 6 = 21

Berosius ignores Laktharis and concentrates on Valais.

"Help us, my lady. See, they are suffering for you. Help us end this!"

Diplomacy: 1d20 + 12 ⇒ (11) + 12 = 23

Silver Crusade

I just got back home from PaizoCon. Thanks for your patience with my delays. :-)

Valais Save: 1d20 ⇒ 1 (Ugh! Sorry, Berosius!)

Valais seems unable to snap out of the effect.
__________

Laktharis waves his hand imperiously at Harrow, again.

Harrow Save: 1d20 ⇒ 1 (Wow. Two ones in a row. It's gonna be one of those days...)

Damage: 1d6 ⇒ 6

The half-orc is lifted up bodily, hurled into the hallway, and takes 6 HP of damage as he smacks into the wall! (I've moved Harrow will will need to make another will save at the START of his next turn.)
__________

Valais attacks:

1d20 ⇒ 2, Miss!
__________

Round 4, continued

Harrow: Attempt to save, fail
Berosius: Diplomacy with Valais as a standard action
Bad Guy: Mojo
Valais: Attack
Davina: Go!
Quartz: Go!
Uthred: Go!
Mareck: Go!

Grand Lodge

Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13

Quartz shifts, risking the AoO, combines a bomb with his crossbow bolt and fires at the other demon!

Attack: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17
GM Reroll +2: 1d20 + 11 + 1 + 2 ⇒ (16) + 11 + 1 + 2 = 30
Damage: 1d6 + 1 + 4d6 + 5 ⇒ (3) + 1 + (5, 3, 4, 5) + 5 = 26 Acid damage

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Okay, so I need to wait until next round to try another save?

Silver Crusade

Female aasimar Oracle 13 | HP 95 | AC 30; Touch 14; FF 30 | F +10; R +7; W +12 | CMB+9; CMD 23| Speed 30 ft | Init +0 | Perc +1 | Stealth: +0 oracle 13

Davina calls on the Dawnflower again! Energy flows from her.

"Leave!"

channel to harm evil outsiders DC 24 now

channel: 5d6 ⇒ (1, 1, 4, 6, 3) = 15

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Mareq attempts to rise, despite the demon's command.

Will save: 1d20 + 5 + 1 + 1 ⇒ (6) + 5 + 1 + 1 = 13

Unable to rise, he instead casts Cat's Grace upon his lantern archon ally.

The archon fires beams of celestial energy at Laktharis again!

Ray1: 1d20 + 4 + 1 + 2 ⇒ (12) + 4 + 1 + 2 = 19 Dmg: 1d6 ⇒ 5
Ray2: 1d20 + 4 + 1 + 2 ⇒ (12) + 4 + 1 + 2 = 19 Dmg: 1d6 ⇒ 4
Ray3: 1d20 + 4 + 1 + 2 ⇒ (17) + 4 + 1 + 2 = 24 Dmg: 1d6 ⇒ 3

This bypasses all DR.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
Quartz Fizzlebang wrote:

Quartz shifts, risking the AoO, combines a bomb with his crossbow bolt and fires at the other demon!

[dice=Attack]1d20+11+1
[dice=GM Reroll +2]1d20+11+1+2
[dice=Damage]1d6+1+4d6+5 Acid damage

QUARTZ: Just a reminder (not sure if it applies here) but you are Hasted. +1 to attack and an additional attack when Full Attacking.

Grand Lodge

Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13

So that's another +1 to hit but I had to take a move action to combine the crossbow bolt and bomb.

Sovereign Court

Male
ATK:
Melee:+9/Ranged:+9
Half Elf
Skills:
Acrobatics:+10;Climb+6;Intimidate:+5;Sense Motive:+9; Stealth:+9;Survival:+7;K(Local):+9
Slayer 6 (HP:58/58)(AC:22 FF:19 T:14)(F:+8 R:+9 W:+4)(Init:+5)(Perception:+11)

did my last save roll pass? can Uthred attack or is he still kneeling?

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Recall that Berosius has a Life Link up with both Harrow and Uhtred, so Harrow will heal five points of damage this round. Harrow, please make it so. I'm adding the damage to Berosius now.

Silver Crusade

Uthred Wartooth wrote:
did my last save roll pass? can Uthred attack or is he still kneeling?

Still kneeling. :-(

Sovereign Court

Male
ATK:
Melee:+9/Ranged:+9
Half Elf
Skills:
Acrobatics:+10;Climb+6;Intimidate:+5;Sense Motive:+9; Stealth:+9;Survival:+7;K(Local):+9
Slayer 6 (HP:58/58)(AC:22 FF:19 T:14)(F:+8 R:+9 W:+4)(Init:+5)(Perception:+11)

Boooooo

Silver Crusade

Laktharis Will Save: 1d20 + 10 ⇒ (17) + 10 = 27

Laktharis takes 7.

Round 4, recap

Harrow: Attempt to save, fail
Berosius: Diplomacy with Valais as a standard action
Bad Guy: Mojo
Valais: Attack
Davina: Alignment Channel
Quartz: Bomb
Uthred: Kneeling
Mareck: Kneeling
Lantern Archon: Pew pew!

By my count, Laktharis has suffered 72 HP of damage thus far.
__________

Round 5

Harrow Will Save: 1d20 + 7 ⇒ (5) + 7 = 12
Harrow continues to kneel, though he may make a standard action. From prone. Out in the hallway.

Berosius, you're up now, also.

Silver Crusade

Female aasimar Oracle 13 | HP 95 | AC 30; Touch 14; FF 30 | F +10; R +7; W +12 | CMB+9; CMD 23| Speed 30 ft | Init +0 | Perc +1 | Stealth: +0 oracle 13

damm me for low die rolls and you for your good Will Saves lol

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