Beyond Azlant Ridge
(Inactive)
Game Master
R D
Maps:
- Azlant Ridge
- Pyrohydra Encounter
- Ruins
Female aasimar Oracle 13 | HP 95 | AC 30; Touch 14; FF 30 | F +10; R +7; W +12 | CMB+9; CMD 23| Speed 30 ft | Init +0 | Perc +1 | Stealth: +0 oracle 13
Harrow Tatterhood wrote: Showing my work... :) Appreciated, but unnecessary. Been playing along with Harrow since he was level 1. :)
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The ceiling of this room rises in a dome to a height of 25 feet
__________
Davina recognizes that this creature is mostly a Kalavakus demon. But, like Valais, he has parts that don't really belong.
Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3
Berosius moves into the room and sends the spirits to aid Uhtred.
Establish Life Link w/ Uhtred.
Female aasimar Oracle 13 | HP 95 | AC 30; Touch 14; FF 30 | F +10; R +7; W +12 | CMB+9; CMD 23| Speed 30 ft | Init +0 | Perc +1 | Stealth: +0 oracle 13
I'm going to be busy at work. if it attacks me and I'm still alive lol I'm channeling energy to harm evil outsiders and I'll let the party know its a demon and 5' closer to it. DC 22 Will
positive energy: 5d6 ⇒ (2, 4, 3, 2, 3) = 14
ROUND 2, CONTINUED
Harrow: Intimidate
Berosius: Life Link
Valais, who is still struggling with herself, does not have combat reflexes and does not make an attack of opportunity on Berosius.
Bad Guy: The not-entirely-but-mostly-kalavakus at the ceiling casts another spell. He imperiously waves his hand, Magneto-style:
Saving Throw: 1d20 ⇒ 20
Harrow feels his body tingle for a moment. Then nothing happens.
Valais: Without someone to talk her down, your ally seems to be losing her internal struggle. She attacks Quartz with her horns:
Gore: 1d20 + 10 ⇒ (15) + 10 = 25 Miss!
Davina: Go
Quartz: Go
Uthred: Go
Mareck: Go
Female aasimar Oracle 13 | HP 95 | AC 30; Touch 14; FF 30 | F +10; R +7; W +12 | CMB+9; CMD 23| Speed 30 ft | Init +0 | Perc +1 | Stealth: +0 oracle 13
Davina points at the creature floating above the party.
"Valis we are your allies stop! This thing is a demon we should destroy it!"
channel energy against the demon DC 22
Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17
GM Engleaktig wrote: Appreciated, but unnecessary. Been playing along with Harrow since he was level 1. :) That's true! It's been a really fun ride, and I attribute how much I like Harrow to playing in your games! :)
Harrow removes a potion from his bandolier and quaffs it, and soon the half-orc begins to hover off the ground. potion of fly
"Harrow not like demons that cut good paladins into pieces then turn it against us. Harrow say he going to kill you! And Harrow never lie!"
The half-orc's voice is so loud in his righteous indignation, that it penetrates the demon's mind painfully.
ear-piercing scream, DC 14 Will for half: 2d8 ⇒ (2, 2) = 4
Harrow Tatterhood wrote: Harrow removes a potion from his bandolier and quaffs it, and soon the half-orc begins to hover off the ground. potion of fly
"Harrow not like demons that cut good paladins into pieces then turn it against us. Harrow say he going to kill you! And Harrow never lie!"
The half-orc's voice is so loud in his righteous indignation, that it penetrates the demon's mind painfully.
Whoa! That's a lot of actions! Drinking the potion is a standard. Do you have quickened metamagic to cast EPS?
Plus, we're still in round 2, you already intimidated the enemy.
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Davina channels against evil outsiders!
Will Save: 1d20 + 10 ⇒ (17) + 10 = 27, It makes its save
Channel Damage: 4d6 ⇒ (3, 2, 4, 6) = 15, 7 HP damage.
Offended that the oracle would dare act against him, the creature growls with a mixture of rage and pain.
Quartz, Uthred, and Mareck are up!
Male Half Elf Slayer 6 (HP:58/58)(AC:22 FF:19 T:14)(F:+8 R:+9 W:+4)(Init:+5)(Perception:+11)
Uthred studies the creature as a move action...and takes a 5 ft closer
Uthred gives the BBEG the stink eye!
Quartz and Mareck are up.
Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
The archon immediately fires beams of celestial energy at the demon.
Ray1: 1d20 + 4 ⇒ (17) + 4 = 21 Dmg: 1d6 ⇒ 2
Ray2: 1d20 + 4 ⇒ (8) + 4 = 12 Dmg: 1d6 ⇒ 4
These rays bypass any/all DR.
Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
Mareq stands adjacent to Harrow and casts Siphon Might from a scroll at the demon. (Fort DC14 half)
Strength drain: 1d6 + 2 ⇒ (2) + 2 = 4
At the same time, Harrow receives the same amount of strength bonus. Lasts five rounds.
Caster level check DC6: 1d20 + 5 ⇒ (20) + 5 = 25
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
"Valais you can fight this! Remember who you are!" Quartz pleads.
Diplo: 1d20 + 8 ⇒ (13) + 8 = 21
Know Planes: 1d20 + 7 ⇒ (15) + 7 = 22
Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17
Engleaktig wrote: Whoa! That's a lot of actions! Drinking the potion is a standard. Do you have quickened metamagic to cast EPS?
Plus, we're still in round 2, you already intimidated the enemy.
Ummm...not sure what I was doing there, except maybe Harrow previewing his next several rounds of actions? Lost track of rounds and what I was doing!
Mareq Bolthune wrote: Mareq stands adjacent to Harrow and casts Siphon Might from a scroll at the demon. (Fort DC14 half) Spell Resistance: 1d20 ⇒ 1
Mareck's spell doesn't work. :-(
Quartz knows that the creature they face is mostly kalavakus. It also has a glabrezu’s arm. It probably has DR, immunities, and resistances.
Female aasimar Oracle 13 | HP 95 | AC 30; Touch 14; FF 30 | F +10; R +7; W +12 | CMB+9; CMD 23| Speed 30 ft | Init +0 | Perc +1 | Stealth: +0 oracle 13
I rolled 5d6 earlier cause I have 7 levels of favored class aasimar so that's the reason for 5 fyi :)
Quarts helps Valais with her internal struggle.
1d20 ⇒ 7
She continues to struggle.
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ROUND 3
Harrow: Go!
Berosius: Go!
Bad Guy: WAIT
Valais: WAIT
Davina: WAIT
Quartz: WAIT
Uthred: WAIT
Mareck: WAIT
Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17
Harrow retrieves his potion and quaffs it, knowing he will do no good here below.
Draw and drink potion of fly
Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3
Little Berosius plants himself next to little Quartz and, clutching his silver rose, tries to add his voice to the gnome's.
"I have faith in you, Valais. The Everbloom will help you in your struggle to be free. Milani is there for everyone who wishes to break the chains that constrain them. Think of all you love and all who have sacrificed to help you. Just hang on!"
Aid Quartz's Diplomacy: 1d20 + 12 ⇒ (10) + 12 = 22
Am taking the liberty of saying that Berosius made his own separate check. :-)
1d20 ⇒ 16
So close!
Valais continues to struggle with herself.
__________
The creature near the ceiling roars: "Kneel before your god, Laktharis!"
Berosius Will Save: 1d20 + 6 ⇒ (15) + 6 = 21
Davina Will Save: 1d20 + 8 ⇒ (14) + 8 = 22
Harrow Will Save: 1d20 + 7 ⇒ (2) + 7 = 9
Mareck Will Save: 1d20 + 5 ⇒ (3) + 5 = 8
Quartz Will Save: 1d20 + 4 ⇒ (17) + 4 = 21
Uthred Will Save: 1d20 + 1 ⇒ (2) + 1 = 3
Unless Harrow, Mareck, and Uthred have something special going on, they must kneel at the start of their turn. I'm hand-waving the archon since it doesn't have the biology to kneel.
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Valais continues to struggle. She takes a 5-foot-step and claws at Quartz:
Claw: 1d20 + 10 ⇒ (14) + 10 = 24, I think, with all of his buffs, that misses.
__________
Round 3, continued
Harrow: Potion of fly
Berosius: Diplomacy Valais
Bad Guy: Greater Command
Valais: Attack
Davina: Go!
Quartz: Go!
Uthred: Go!
Mareck: Go!
Female aasimar Oracle 13 | HP 95 | AC 30; Touch 14; FF 30 | F +10; R +7; W +12 | CMB+9; CMD 23| Speed 30 ft | Init +0 | Perc +1 | Stealth: +0 oracle 13
She holds aloft her holy symbol again and flicks away her long blonde hair from in front of her eye. She casts. (sacred space) centered on the demon
"We will NOT knell demon! The power of the Dawnflower is strong!"
http://www.d20pfsrd.com/magic/all-spells/s/sacred-space
Male Half Elf Slayer 6 (HP:58/58)(AC:22 FF:19 T:14)(F:+8 R:+9 W:+4)(Init:+5)(Perception:+11)
"you know what... that is a pretty good idea considering all that has happened recently...will probably kill me though..."
Uthred mutters out after being commanded and takes a knee right where he is located...
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Yep AC 28 right now.
"Come on Valaris. You can fight it cap!" Quartz says.
Diplo: 1d20 + 8 ⇒ (5) + 8 = 13
He also draws his crossbow.
Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
The archon fires beams of celestial energy at the demon. Due to the sorcerous enhancement from Mareq, it is able to squeeze out an additional attack.
Ray1: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 Dmg: 1d6 ⇒ 6
Ray2: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 Dmg: 1d6 ⇒ 6
Ray3: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12 Dmg: 1d6 ⇒ 6
Ray4: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21 Dmg: 1d6 ⇒ 5
Haste grants an extra attack. The archon's attack is a double beam. So that's a total of four. Unless the archon's attack is a single beam which it can do twice per round for some reason? In which case the Haste would only grant ONE extra beam?
Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
Mareq Bolthune wrote: Mareq, the archon, Quartz, Uthred and Harrow are all hasted.
- One extra attack with one natural or manufactured weapon;
- +1 bonus on attack rolls;
- +1 dodge bonus to AC and Reflex saves;
- movement increased by 30 feet
Recall that Quartz, Uthred and Harrow are Hasted.
Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
Mareq struggles to remain standing, but eventually fails, to his undying shame. Upon one knee, he casts his power forth and upward at the creature.
Cast Daze Monster DC16

Davina calls upon divine power to weaken her enemy.
Uthred, still low on Charisma, provides his unique color commentary on the action.
Quartz tries to assist Valais, but his words come out awkwardly as he fights the effect of Laktharis' spell.
Mareck casts a spell and his Archon attacks. The archon does quite a bit of damage.
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Mareq Bolthune wrote: Haste grants an extra attack. The archon's attack is a double beam. So that's a total of four. Unless the archon's attack is a single beam which it can do twice per round for some reason? In which case the Haste would only grant ONE extra beam? Yes, haste grants an extra attack. :-) But, as I understand it, this is a single extra attack. For example, a high level two-weapon fighter (or flurrying monk) only gets one extra attack, not double their number of attacks.
Laktharis is now down 18 HP from full.
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Daze Monster only affects creatures up to 7 Hit Dice. Laktharis remains unaffected by Mareck's spell. :-(
__________
End of Round 3
Start of Round 4
Harrow: Go!
Berosius: Go!
Bad Guy: Wait
Valais: Wait
Davina: Wait
Quartz: Wait
Uthred: Wait
Mareck: Wait
Male Half Elf Slayer 6 (HP:58/58)(AC:22 FF:19 T:14)(F:+8 R:+9 W:+4)(Init:+5)(Perception:+11)
does Uthred remain under his sway next round?
Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3
Everyone seems to be at full hp. Is that right?
Uthred Wartooth wrote: does Uthred remain under his sway next round? Yes. However, per the Greater Command spell, you get a new saving throw each round.
Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
GM Engleaktig wrote: Uthred Wartooth wrote: does Uthred remain under his sway next round? Yes. However, per the Greater Command spell, you get a new saving throw each round. Note that Mareq receives a +1 bonus vs. divine spells for this entire scenario.
Mareq Bolthune wrote: Note that Mareq receives a +1 bonus vs. divine spells for this entire scenario. :-) I'll leave it up to each of you (Harrow, Mareck, Uthred) to roll your Will Saves on your turn. It'll last for 10 rounds; you have 9 saves remaining to attempt to break free. In the meantime, however, you must kneel before Laktharis.
The text of the spell says that the caster must do one of the following: approach, drop, fall, flee, halt. But the scenario says that Laktharis orders you to kneel; I presume for flavor. So, I am treating this as the "fall" command in terms of the game mechanic. You are, essentially prone. You must remain prone for each round that you fail your will save, but may otherwise act normally whilst prone.
Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17
Sputtering with righteous indignation, Harrow has no choice but to take a knee.
will save: 1d20 + 7 ⇒ (9) + 7 = 16Do I get a new will save this turn, or does that start next turn?
Male Half Elf Slayer 6 (HP:58/58)(AC:22 FF:19 T:14)(F:+8 R:+9 W:+4)(Init:+5)(Perception:+11)
WIL: 1d20 + 1 ⇒ (15) + 1 = 16
Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
Will Save: 1d20 + 5 + 1 + 1 ⇒ (12) + 5 + 1 + 1 = 19
Harrow Tatterhood wrote: Sputtering with righteous indignation, Harrow has no choice but to take a knee.
[dice=will save]1d20+7Do I get a new will save this turn, or does that start next turn?
Sure. This turn is fine.
Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3
WIll save: 1d20 + 6 ⇒ (15) + 6 = 21
Berosius ignores Laktharis and concentrates on Valais.
"Help us, my lady. See, they are suffering for you. Help us end this!"
Diplomacy: 1d20 + 12 ⇒ (11) + 12 = 23
I just got back home from PaizoCon. Thanks for your patience with my delays. :-)
Valais Save: 1d20 ⇒ 1 (Ugh! Sorry, Berosius!)
Valais seems unable to snap out of the effect.
__________
Laktharis waves his hand imperiously at Harrow, again.
Harrow Save: 1d20 ⇒ 1 (Wow. Two ones in a row. It's gonna be one of those days...)
Damage: 1d6 ⇒ 6
The half-orc is lifted up bodily, hurled into the hallway, and takes 6 HP of damage as he smacks into the wall! (I've moved Harrow will will need to make another will save at the START of his next turn.)
__________
Valais attacks:
1d20 ⇒ 2, Miss!
__________
Round 4, continued
Harrow: Attempt to save, fail
Berosius: Diplomacy with Valais as a standard action
Bad Guy: Mojo
Valais: Attack
Davina: Go!
Quartz: Go!
Uthred: Go!
Mareck: Go!
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
Quartz shifts, risking the AoO, combines a bomb with his crossbow bolt and fires at the other demon!
Attack: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17
GM Reroll +2: 1d20 + 11 + 1 + 2 ⇒ (16) + 11 + 1 + 2 = 30
Damage: 1d6 + 1 + 4d6 + 5 ⇒ (3) + 1 + (5, 3, 4, 5) + 5 = 26 Acid damage
Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17
Okay, so I need to wait until next round to try another save?
Female aasimar Oracle 13 | HP 95 | AC 30; Touch 14; FF 30 | F +10; R +7; W +12 | CMB+9; CMD 23| Speed 30 ft | Init +0 | Perc +1 | Stealth: +0 oracle 13
Davina calls on the Dawnflower again! Energy flows from her.
"Leave!"
channel to harm evil outsiders DC 24 now
channel: 5d6 ⇒ (1, 1, 4, 6, 3) = 15
Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
Mareq attempts to rise, despite the demon's command.
Will save: 1d20 + 5 + 1 + 1 ⇒ (6) + 5 + 1 + 1 = 13
Unable to rise, he instead casts Cat's Grace upon his lantern archon ally.
The archon fires beams of celestial energy at Laktharis again!
Ray1: 1d20 + 4 + 1 + 2 ⇒ (12) + 4 + 1 + 2 = 19 Dmg: 1d6 ⇒ 5
Ray2: 1d20 + 4 + 1 + 2 ⇒ (12) + 4 + 1 + 2 = 19 Dmg: 1d6 ⇒ 4
Ray3: 1d20 + 4 + 1 + 2 ⇒ (17) + 4 + 1 + 2 = 24 Dmg: 1d6 ⇒ 3
This bypasses all DR.
Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
Quartz Fizzlebang wrote: Quartz shifts, risking the AoO, combines a bomb with his crossbow bolt and fires at the other demon!
[dice=Attack]1d20+11+1
[dice=GM Reroll +2]1d20+11+1+2
[dice=Damage]1d6+1+4d6+5 Acid damage
QUARTZ: Just a reminder (not sure if it applies here) but you are Hasted. +1 to attack and an additional attack when Full Attacking.
Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13
So that's another +1 to hit but I had to take a move action to combine the crossbow bolt and bomb.
Male Half Elf Slayer 6 (HP:58/58)(AC:22 FF:19 T:14)(F:+8 R:+9 W:+4)(Init:+5)(Perception:+11)
did my last save roll pass? can Uthred attack or is he still kneeling?
Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3
Recall that Berosius has a Life Link up with both Harrow and Uhtred, so Harrow will heal five points of damage this round. Harrow, please make it so. I'm adding the damage to Berosius now.
Uthred Wartooth wrote: did my last save roll pass? can Uthred attack or is he still kneeling? Still kneeling. :-(
Male Half Elf Slayer 6 (HP:58/58)(AC:22 FF:19 T:14)(F:+8 R:+9 W:+4)(Init:+5)(Perception:+11)
Laktharis Will Save: 1d20 + 10 ⇒ (17) + 10 = 27
Laktharis takes 7.
Round 4, recap
Harrow: Attempt to save, fail
Berosius: Diplomacy with Valais as a standard action
Bad Guy: Mojo
Valais: Attack
Davina: Alignment Channel
Quartz: Bomb
Uthred: Kneeling
Mareck: Kneeling
Lantern Archon: Pew pew!
By my count, Laktharis has suffered 72 HP of damage thus far.
__________
Round 5
Harrow Will Save: 1d20 + 7 ⇒ (5) + 7 = 12
Harrow continues to kneel, though he may make a standard action. From prone. Out in the hallway.
Berosius, you're up now, also.
Female aasimar Oracle 13 | HP 95 | AC 30; Touch 14; FF 30 | F +10; R +7; W +12 | CMB+9; CMD 23| Speed 30 ft | Init +0 | Perc +1 | Stealth: +0 oracle 13
damm me for low die rolls and you for your good Will Saves lol
Female Gnome Cleric 8 | Int +0; hp 52; AC 23 FF 23 , T 12, Fort+9 R+4 W+13 ; CMB+5; CMD 16 Perception +7 cleric 8
I'm starting 7-27 in the gameday V. Enjoy all!
OK. I just had a chat with the Online Venture-Lieutenant (we're GM'ing at the same convention this weekend). Beyond Azlant Ridge is now officially session #162 for PbP Gameday.
Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
GM Engleaktig wrote: OK. I just had a chat with the Online Venture-Lieutenant (we're GM'ing at the same convention this weekend). Beyond Azlant Ridge is now officially session #162 for PbP Gameday. Do I need to sign up for Gameday in any way?
Female Human Fighter (Dragoon) 1 / Summoner 4 Stats Avril: AC26 (T:12; FF21) HP 11/39; Fort +8; Ref +7; Will +9; Perc +1; Init +4 | spells: 1st:1/4 2nd:0/2 || Cryxial: AC16* (T:12; FF14) HP 10/19; Fort +4; Ref +5; Will +1; Perc +6
I'm in. Are we playing without Uthred and Lili or will they have replacement characters?
Male Half Elf Slayer 6 (HP:58/58)(AC:22 FF:19 T:14)(F:+8 R:+9 W:+4)(Init:+5)(Perception:+11)
Uthred will be game for it
Female Human Fighter (Dragoon) 1 / Summoner 4 Stats Avril: AC26 (T:12; FF21) HP 11/39; Fort +8; Ref +7; Will +9; Perc +1; Init +4 | spells: 1st:1/4 2nd:0/2 || Cryxial: AC16* (T:12; FF14) HP 10/19; Fort +4; Ref +5; Will +1; Perc +6
Ah, sorry. I thought you were already signed up for another game. Sorry for misunderstanding.
I think I said so already, but Avril's advancement speed is slow and she'll use Fangwood keep for her day job.
Male Half Elf Slayer 6 (HP:58/58)(AC:22 FF:19 T:14)(F:+8 R:+9 W:+4)(Init:+5)(Perception:+11)
I was but switched characters for that game.
Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3
Female Gnome Cleric 8 | Int +0; hp 52; AC 23 FF 23 , T 12, Fort+9 R+4 W+13 ; CMB+5; CMD 16 Perception +7 cleric 8
@Harrow - I've played the one that Ray is running next or I'd join you for the next adventure.
Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3
I think we've been over this before, GM E, but. Wow! Is your PFS # ever low. I thought -mine- was low...g
Male Half Elf Slayer 6 (HP:58/58)(AC:22 FF:19 T:14)(F:+8 R:+9 W:+4)(Init:+5)(Perception:+11)
My apologies, I had a last minute no notice travel for work. just got back and I am catching up.
Berosius wrote: I think we've been over this before, GM E, but. Wow! Is your PFS # ever low. I thought -mine- was low...g :-) My original PFS# is 60243. Yours is lower. :-) Mine got changed to 755 when I was awarded the Campaign Service Coin at this year's PaizoCon.
All of the 700's are Campaign Service award recipients.
Uthred Wartooth wrote: My apologies, I had a last minute no notice travel for work. just got back and I am catching up. No worries here. We're going slow.
Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3
GM Engleaktig wrote: Berosius wrote: I think we've been over this before, GM E, but. Wow! Is your PFS # ever low. I thought -mine- was low...g :-) My original PFS# is 60243. Yours is lower. :-) Mine got changed to 755 when I was awarded the Campaign Service Coin at this year's PaizoCon.
All of the 700's are Campaign Service award recipients. Wow! Congratulations!
Female Gnome Cleric 8 | Int +0; hp 52; AC 23 FF 23 , T 12, Fort+9 R+4 W+13 ; CMB+5; CMD 16 Perception +7 cleric 8
FYI I'm 5th so I'm out of subtier on the chronicle so it needs adjustment please sir :)
Lilli Snickitty wrote: FYI I'm 5th so I'm out of subtier on the chronicle so it needs adjustment please sir :) Should be all set. The updated chronicles for everyone are available.
Female Gnome Cleric 8 | Int +0; hp 52; AC 23 FF 23 , T 12, Fort+9 R+4 W+13 ; CMB+5; CMD 16 Perception +7 cleric 8
Female Gnome Cleric 8 | Int +0; hp 52; AC 23 FF 23 , T 12, Fort+9 R+4 W+13 ; CMB+5; CMD 16 Perception +7 cleric 8
can you "unlink" me from the thread? If you do another scenario I'd like to jump back in. please :)
Lilli Snickitty wrote: can you "unlink" me from the thread? If you do another scenario I'd like to jump back in. please :) Sure!
Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3
Hi. My computer has died. I'm stuck with only an iPad for now. I'll do my best to keep up, but please feel free to play through if necessary.
Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
Traveling on business out of the country (France) next week. Expect my posts to be delayed. Hey, I do have to occasionally appear to be working. ;-)
Male Half Elf Slayer 6 (HP:58/58)(AC:22 FF:19 T:14)(F:+8 R:+9 W:+4)(Init:+5)(Perception:+11)
I will be in transit for a bit as I make my way back to the states. I will try and keep up as much as I can but please bot me as needed.
Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
Uthred Wartooth wrote: I will be in transit for a bit as I make my way back to the states. I will try and keep up as much as I can but please bot me as needed.
Where have you been, if you don't mind me asking? I just returned from Paris (company based just outside).
Male Half Elf Slayer 6 (HP:58/58)(AC:22 FF:19 T:14)(F:+8 R:+9 W:+4)(Init:+5)(Perception:+11)
was in Kabul for 13 months, omw back to DC now.
Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
Kabul. OK. Quite different than Paris, then. :-) Welcome back to the States.
Folks, I'll be at another convention this weekend (starting today, Thursday). Sorry for the slowdown in posting.
Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17
No worries! You are fantastic and deserve a break! :)
Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
GM Engleaktig wrote: Folks, I'll be at another convention this weekend (starting today, Thursday). Sorry for the slowdown in posting. Whaaaaaa? How DARE you play PFS and have fun in person! It's like you're cheating on Play-by-Post with some Face-to-Face hoochie!
Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3
Can I get in on that face-to-face hoochie thing? That doesn't sound so bad.
Female Human Fighter (Dragoon) 1 / Summoner 4 Stats Avril: AC26 (T:12; FF21) HP 11/39; Fort +8; Ref +7; Will +9; Perc +1; Init +4 | spells: 1st:1/4 2nd:0/2 || Cryxial: AC16* (T:12; FF14) HP 10/19; Fort +4; Ref +5; Will +1; Perc +6
You would just have to travel to the convention for that.
On another note my life went crazy this week, so I haven't had much time/energy for the forums. I'll be back when we get our GM back.
ROFL! I'm going to steal that joke. I'm going to tell players at the convention that they're just my temporary hoochie. LOL!!! :-D
Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3
Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17
I think our illustrious DM had gone to a convention, and hopefully had a much-needed vacation.
I'm sure he'll be back soon.
Male Half Elf Slayer 6 (HP:58/58)(AC:22 FF:19 T:14)(F:+8 R:+9 W:+4)(Init:+5)(Perception:+11)
back in the states and catching up.
Female Human Fighter (Dragoon) 1 / Summoner 4 Stats Avril: AC26 (T:12; FF21) HP 11/39; Fort +8; Ref +7; Will +9; Perc +1; Init +4 | spells: 1st:1/4 2nd:0/2 || Cryxial: AC16* (T:12; FF14) HP 10/19; Fort +4; Ref +5; Will +1; Perc +6
Quote: Ride-by Attack (Combat)
While mounted and charging, you can move, strike at a foe, and then continue moving.
Prerequisites: Ride 1 rank, Mounted Combat.
Benefit: When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Your total movement for the round can't exceed double your mounted speed. You and your mount do not provoke an attack of opportunity from the opponent that you attack.
Female Human Fighter (Dragoon) 1 / Summoner 4 Stats Avril: AC26 (T:12; FF21) HP 11/39; Fort +8; Ref +7; Will +9; Perc +1; Init +4 | spells: 1st:1/4 2nd:0/2 || Cryxial: AC16* (T:12; FF14) HP 10/19; Fort +4; Ref +5; Will +1; Perc +6
I didn't realize you were using the errataed life link from shaman rather than the one from life mystery. That errata is actually in the same batch as the one that nerfed spirit guide. Here is the official online referee, here is the archtype with highlighted errata and finally: Here is the full errata as a downloadable zip
Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3
Avril Axiel wrote: I didn't realize you were using the errataed life link from shaman rather than the one from life mystery. That errata is actually in the same batch as the one that nerfed spirit guide. Here is the official online referee, here is the archtype with highlighted errata and finally: Here is the full errata as a downloadable zip I see what you mean. They changed the wording. Frankly, I think that does permit a re-build of my character since I built him to be smart enough to have those additional spells under the original wording (whether or not it's technically okay with PFS).
But I'm not going to rebuild him or restrict him now, in the middle of a game.
Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17
FYI, I am going on a road trip with my family for Fall Break (Mt. Rushmore, Crazy Horse, Devil's Tower, Badlands, etc. in South Dakota).
Though I may end up posting, I am likely to be extremely limited through next Tuesday. Please feel free to bot me!
Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3
My trip to that same area 15 years ago stands out as my favorite trip of all time. Devil's Tower was jaw-dropping. If you have time for Jewel Cave, that's really worth it, too!
Female Human Fighter (Dragoon) 1 / Summoner 4 Stats Avril: AC26 (T:12; FF21) HP 11/39; Fort +8; Ref +7; Will +9; Perc +1; Init +4 | spells: 1st:1/4 2nd:0/2 || Cryxial: AC16* (T:12; FF14) HP 10/19; Fort +4; Ref +5; Will +1; Perc +6
Not that you actually have to roll in the open, but shouldn't she get another saving throw?
Quote: Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects) Hmm, I guess if the charm didn't allow any saving throw to begin with then it wouldn't work...
Avril Axiel wrote: Not that you actually have to roll in the open, but shouldn't she get another saving throw? Nope.
Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
Moving back into my house tomorrow and Friday. Internet access will be iffy as Time Warner Cable moves my service back to the house.
Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3
I'll be away until late Friday or Saturday. On travel with limited Internet.
Folks, I'm headed to the Carnage Royale gaming convention in Killington, VT this weekend. I've slowed down to posting roughly once or twice a day anyway, so there may not be a noticeable delay from me. But, I wanted to let you know anyway.
Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17
Female Human Fighter (Dragoon) 1 / Summoner 4 Stats Avril: AC26 (T:12; FF21) HP 11/39; Fort +8; Ref +7; Will +9; Perc +1; Init +4 | spells: 1st:1/4 2nd:0/2 || Cryxial: AC16* (T:12; FF14) HP 10/19; Fort +4; Ref +5; Will +1; Perc +6
Good job on the fort saves everyone :). Looks like we'll be able to slice it up before it can turn anyone to stone. Hopefully 19 is enough as it looks like I'm the lowest.
@Mareq: The bleed effects don't stack, so you'll only deal 1d6 bleed even if you hit twice.
Female Human Fighter (Dragoon) 1 / Summoner 4 Stats Avril: AC26 (T:12; FF21) HP 11/39; Fort +8; Ref +7; Will +9; Perc +1; Init +4 | spells: 1st:1/4 2nd:0/2 || Cryxial: AC16* (T:12; FF14) HP 10/19; Fort +4; Ref +5; Will +1; Perc +6
I'm guessing Berosius and Mareq were just away for the weekend, not that they didn't actually want to identify the items.
Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3
Something like that. Sick and taking care of sick kids.
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