Uthred Wartooth
|
"OK I will wait outside then..." and Uthred starts to move back out waiting to see if anyone stops him...
Uthred Wartooth
|
was just checking to see if leaving the room was an option or if that caused some terrible calamity, Uthred will not abandon the team.....yet....
Harrow Tatterhood
|
Did Valais have any response to Harrow's previous questions?
What is our paladin/demon companion doing with all this? How does she react?
Before entering the room, Harrow says to Valais "This look familiar? You been here before Demons thinking anything bad right now?"
Mareq Bolthune
|
"Valais, i think you should remain outside. Although I have cast a protective spell upon you, I am concerned about its strength and ability to keep you safe," says Mareq to Valais (perhaps before he entered the room).
Mareq Bolthune
|
"Valais, i think you should remain outside. Although I have cast a protective spell upon you, I am concerned about its strength and ability to keep you safe," says Mareq to Valais (perhaps before he entered the room).
Mareq is incredibly suspicious of Valais. The summoner has some experience with abyssal creatures and their perfidy. Whenever she speaks, Mareq wonders if she will succumb to her new nature and attack him.
Quartz Fizzlebang
|
"Umm What staff and whats this tree? Also where are you? I like to see the person I'm talking to. Otherwise it feels like i'm talking to myself and thats just weird. Not that I'm saying your weird or anything." Quartz says as he enters the room.
Diplo: 1d20 + 8 ⇒ (7) + 8 = 15
Uthred Wartooth
|
"OK fine! I will go with you Fizzle." Uthred says and walks back into the room with the gnome.
GM Engleaktig
|
I recognize that a bunch of you have asked questions of the voice. But some of you have taken more actions than will fit into a single turn, so please forgive the lack of response. I have to take everyone's actions into account. I'm sorry if it seems like I ignored Harrow's or Davina's or Quartz's questions. However, one, in particular, triggers something...
When Mareck addresses Valais openly (yes, I know you're invisible), the voice says, "I sense something familiar. You! You are one of the abominations. Has the one-eyed surgeon tracked me here? Are you his slaves? I will destroy him and all of his pawns, for I have advanced beyond the simple machinations of his lab! I am as far beyond demons as they are beyond you."
1d20 ⇒ 12
Valais physically stiffens and jerks.
Sense Motive check to know more. Please do NOT post any actions yet. Sense motive checks and/or immediate/free actions ONLY.
Mareq Bolthune
|
"Ha! We are not his tools. We have recently defeated him. Now we seek a stronghold. Are you one of his? You would have liked his defeat," says Mareq.
GM Engleaktig
|
Added Valais to the map.
____________________________________________________________
Davina realizes that Valais is "at war" with herself over her actions.
The scenario explicitly states: "Spells and abilities that counter compulsions or mental control do not [alleviate the situation]." So the Protection from Evil does nothing to prevent this situation.
____________________________________________________________
Furthermore, Davina realizes that she (or any member of the party) may assist Valais in her struggle with support.
Essentially, you may attempt a Diplomacy check as a standard action to help Valais.
____________________________________________________________
Initiatives:
Berosius: 1d20 + 3 ⇒ (15) + 3 = 18
Davina: 1d20 + 0 ⇒ (15) + 0 = 15
Harrow: 1d20 + 4 ⇒ (19) + 4 = 23
Mareck: 1d20 + 2 ⇒ (7) + 2 = 9
Quartz: 1d20 + 6 ⇒ (6) + 6 = 12
Uthred: 1d20 + 5 ⇒ (6) + 5 = 11
Bad Guy: 1d20 + 1 ⇒ (17) + 1 = 18
Valais: 1d20 + 6 ⇒ (10) + 6 = 16
____________________________________________________________
ROUND 1
Harrow, you're up first! There's a voice somewhere, and Valais is in the midst of some kind of personal turmoil.
Harrow Tatterhood
|
diplomacy: 1d20 + 7 ⇒ (3) + 7 = 10
"Valais...Valais okay? Do what right, okay?" Harrow says, still seeing nothing else to do aside from offering words of encouragement.
Berosius
|
Berosius shyly takes Valais's hand if she will let him, or simply stands unarmed and small before her.
Remembering his dealings with the Lady Kassen from his earliest days as an oracle, he breathes a prayer that she send him aid in helping Valais.
"Doing what's right is hard," he says, echoing Harrow's sentiment. "But it's harder to know what's right in the first place. But I believe in you, Valais. I believe in the core of goodness that sent you on this mission. I know you'll do what's right here and tell us how to proceed. I have faith in you."
Use "Kassen's Boon" to add 1d6 to this roll.
Diplomacy: 1d20 + 1d6 + 12 ⇒ (7) + (4) + 12 = 23
GM Engleaktig
|
Nice job Berosius! Great use of the boon. :-) Though it's hard to tell from what I'm going to post next, you just saved the party from a world of hurt.
Valais continues to struggle, bolstered by the earnest halfling's encouragement. (1d20 ⇒ 8) She remains unable to break free of whatever conflict assails her, however.
____________________________________________________________
The disembodied voice says to Valais: "If they will not serve me, destroy them!" Then, the party can hear the sounds of spellcasting.
____________________________________________________________
Valais squeezes Berosius' hand in her claw:
Claw: 1d20 + 10 ⇒ (13) + 10 = 23, Damage: 1d4 + 4 + 1d6 ⇒ (1) + 4 + (4) = 9
Tears stream from her eyes as she looks directly at the Spirit Guide. She mouths the words "I'm so sorry." as she deals 9 HP of damage to him. (5 HP claw damage, 4 HP acid damage)
____________________________________________________________
Harrow: 1d20 + 4 ⇒ (19) + 4 = 23
Berosius: 1d20 + 3 ⇒ (15) + 3 = 18
Bad Guy: 1d20 + 1 ⇒ (17) + 1 = 18
Valais: 1d20 + 6 ⇒ (10) + 6 = 16
Davina: 1d20 + 0 ⇒ (15) + 0 = 15
Quartz: 1d20 + 6 ⇒ (6) + 6 = 12
Uthred: 1d20 + 5 ⇒ (6) + 5 = 11
Mareck: 1d20 + 2 ⇒ (7) + 2 = 9
Davina, Quartz, Uthred, and Mareck may now act.
This is still round 1.
Davina 2
|
Who's casting the spell? Can I do a spellcraft check? Can I use my re-roll damm lol its worse
Spellcraft: 1d20 + 4 ⇒ (12) + 4 = 16
Spellcraft(reroll): 1d20 + 9 ⇒ (5) + 9 = 14
Uthred Wartooth
|
Uthred takes a 5ft deeper into the room and goes full defense...
not sure who is friend or foe yet
Mareq Bolthune
|
Mareq and the lantern archon listen to the sound of the spellcasting, attempting to pinpoint the sound of the voice.
Archon Perception: 1d20 + 4 ⇒ (17) + 4 = 21
Mareq Perception: 1d20 + 0 ⇒ (8) + 0 = 8
The archon (assuming it senses an invisible caster speaking out loud) immediately fires beams of celestial energy at the source of the spellcasting.
Ray1: 1d20 + 4 ⇒ (7) + 4 = 11 Dmg: 1d6 ⇒ 4
Ray2: 1d20 + 4 ⇒ (16) + 4 = 20 Dmg: 1d6 ⇒ 3
These rays bypass any/all DR.
Mareq considers the spellcasting, trying to decipher what is being cast.
Spellcraft: 1d20 + 2 + 1d6 ⇒ (15) + 2 + (2) = 19
Using Kassen's Boon.
If it is a summoning spell, he readies a casting of Final Sacrifice against whatever is summoned.
Mareq Bolthune
|
Spellcraft identifies the spell as Haste.
If it is a summoning spell, he readies a castingof Final Sacrifice against whatever is summoned.
Since it isn't a summoning spell, Mareq instead casts Haste and moves as far from the door as possible.
Mareq, the archon, Quartz, Uthred and Harrow are all hasted.
- One extra attack with one natural or manufactured weapon;
- +1 bonus on attack rolls;
- +1 dodge bonus to AC and Reflex saves;
- movement increased by 30 feet
Mareq Bolthune
|
Nope. The voice is currently just a voice. No perception checks have been high enough, yet. Spellcraft identifies the spell as Haste.
Awaiting Quartz's post.
Because the archon does not pinpoint the location of the voice, it cannot attack it. Instead, it casts Detect Evil.
Mareq Bolthune
|
Don't forget the extra HP and Protection from Evil benefits the archon has bestowed upon you via his Aid spell. Details in this post here.
This applies to Davina, Uthred, Harrow, and Quartz.
Mareq Bolthune
|
Davina, is that where you want to be when you cast invisibility purge?
I'm assuming Invisibility Purge doesn't cancel my invisibility, it just suppresses it while in the radius?
Berosius
|
Berosius yelps in pain, but doesn't move away from Valais. "Keep fighting it, Valais!" he urges.
Then he directs the spirits to aid Harrow.
Establish Life Link with Harrow.
GM Engleaktig
|
GM Engleaktig wrote:Davina, is that where you want to be when you cast invisibility purge?I'm assuming Invisibility Purge doesn't cancel my invisibility, it just suppresses it while in the radius?
You will be in the radius of Davina's purge.
Pausing here to resolve that. On the one hand Davina knows that Mareck is invisible. On the other hand, she has no idea where he is...
Davina and Mareck, please work this out between you two.
Mareq Bolthune
|
You will be in the radius of Davina's purge. Davina and Mareck, please work this out between you two.
I've got no problem with the move by Davina (smart!). But the spell says invisibility is only suppressed.
Anything invisible becomes visible while in the area.
So... I'm cool being visible (and how would Davina know where I am, anyway?) if that's what it takes to pinpoint the bad guy. Mareq will simply move out of her radius if he needs/wants to be invisible again.
No worries. Please proceed.
Mareq Bolthune
|
Because the archon does not pinpoint the location of the voice, it cannot attack it. Instead, it casts Detect Evil.
Does the archon's Detect Evil show anything now?
GM Engleaktig
|
Mareck Bolthune wrote:Because the archon does not pinpoint the location of the voice, it cannot attack it. Instead, it casts Detect Evil.Does the archon's Detect Evil show anything now?
No. It would take you, at minimum, three rounds of concentrating. All you know right now is that evil is somewhere around here. (Which you already knew--or strongly suspected, in character.) Concentrating will also eat your archon's standard action.
__________________________________________________As Davina walks past Valais, her arm lashes out at the oracle. Thankfully, it misses.
Claw: 1d20 + 10 ⇒ (2) + 10 = 12
__________________________________________________
Davina's purge reveals Mareck, and it also reveals something floating (or perhaps flying) near the ceiling. It looks like this.
Knowledge planes to know more on your turn.
__________________________________________________
END OF ROUND 1
START OF ROUND 2
Harrow: Go!
Berosius: Go!
Bad Guy: WAIT
Valais: WAIT
Davina: WAIT
Quartz: WAIT
Uthred: WAIT
Mareck: WAIT
Harrow Tatterhood
|
Harrow sends some thoughts toward Ragathiel to see if he might receive any revelation of what this creature is, but the heavens seem silent.
"Creepy demon, meet personal hell! Harrow Tatterhood here to destroy you!" the half-orc says along with some choice blistering invective.
Harrow swings his weapon in a bewildering display of martial prowess, then calls upon the power of the brown note. dazzling display to demoralize
knowledge (arcana, dungeoneering, nature, planes, religion): 1d20 + 6 ⇒ (3) + 6 = 9
intimidate: 1d20 + 23 ⇒ (20) + 23 = 43
Harrow Tatterhood
|
Showing my work... :)
Intimidate Bonus:
5 ranks
3 class skill
1 brute
2 tool
5 intimidating prowess (Str)
3 charm of wisdom (Wis)
2 intimidating
1 stern gaze (1/2 inquisitor level)
1 favored class (1/2 inquisitor level)
23