Beneath the Southseas (Inactive)

Game Master Matt, Garnished Game Designer


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Southsea Discussion here!


Male Human Fighter 5 HP 52/52, Fort +6, Ref +3, Will +1, Init +2, Per +5, AC 24, Touch 14, F-F 21, Swim +18

Hey guys. Drake Rainser here. I'm dishing out 20-29 damage per hit with my halberd, so just leave the melee combat to me. (Furious Focus is quite possibly the best feat Paizo has ever printed, by the way).


Male Grippli Sorcerer 5 - (Arcane) HP:30/30 AC: 18 FF: 15 T: 15 F: +5 R:+4 W: +6 Ini: +3 P:+4 Swim: -1

You stay in melee, I just upgraded the range on all my touch spells to 10 feet using my tongue. Suddenly some of those, which were good except for the touch bit, become usable. Now to find more ways to (ab)use it :P

Working on gear and Background. Just can't decide whether I want a Ring of Protection +1 or a Runestones of Power


Male Elf Wizard, 5

Ahhh so this is for OOC talk? I am a bit new to this but it should be fun. I am started with some buffs and utility. Once I see the party in action more I will fill whatever slots I think we are missing. Probs control.


Male Grippli Sorcerer 5 - (Arcane) HP:30/30 AC: 18 FF: 15 T: 15 F: +5 R:+4 W: +6 Ini: +3 P:+4 Swim: -1

My control will come at a later point when I can throw Dazing Spells.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Heyo, Nathaniel here. I deal whatever the average of 2d6+10 is, and I have Shield and Mage Armor ready for you all. Oh and I have gills :)


Male Elf Wizard, 5
Nathaniel. wrote:
Heyo, Nathaniel here. I deal whatever the average of 2d6+10 is, and I have Shield and Mage Armor ready for you all. Oh and I have gills :)

Hmm I think Ol' Jack said something about no meta-gaming around water breathing. Might wanna trade the evo out for now and pick it up in a level or two. Edit: Also 1d6=3.5 average damage so that would be 17. Not counting misses ofc


Male Human Fighter 5 HP 52/52, Fort +6, Ref +3, Will +1, Init +2, Per +5, AC 24, Touch 14, F-F 21, Swim +18
Nava Mugtal wrote:
My control will come at a later point when I can throw Dazing Spells.

My control will also come at a later point when I can throw Dazing Assaults.


Male Grippli Sorcerer 5 - (Arcane) HP:30/30 AC: 18 FF: 15 T: 15 F: +5 R:+4 W: +6 Ini: +3 P:+4 Swim: -1

Sheet, including background, is finished.

Lantern Lodge

Male Half-elf Pal2/Ora1/Sorc2 -- HP 39/39, Fort +12, Ref +5, Will +13, Init +8, AC 20, Touch 16, F-F 14, Perception +5, Swim +4

Hullo!


Male Grippli Sorcerer 5 - (Arcane) HP:30/30 AC: 18 FF: 15 T: 15 F: +5 R:+4 W: +6 Ini: +3 P:+4 Swim: -1

Just figured out I mistakenly kept the tattooed sorcerer archetype after switching bloodlines :S

Am removing it atm.

Lantern Lodge

Male Half-elf Pal2/Ora1/Sorc2 -- HP 39/39, Fort +12, Ref +5, Will +13, Init +8, AC 20, Touch 16, F-F 14, Perception +5, Swim +4

Ahoy, captain! When do we sail?


Male Grippli Sorcerer 5 - (Arcane) HP:30/30 AC: 18 FF: 15 T: 15 F: +5 R:+4 W: +6 Ini: +3 P:+4 Swim: -1

Just a question Tuillen (been looking at your character to see where the high saves come from):
How do you get your stats? I try to retrace them but keep coming up with 29 points.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33
Radic wrote:
Nathaniel. wrote:
Heyo, Nathaniel here. I deal whatever the average of 2d6+10 is, and I have Shield and Mage Armor ready for you all. Oh and I have gills :)
Hmm I think Ol' Jack said something about no meta-gaming around water breathing. Might wanna trade the evo out for now and pick it up in a level or two. Edit: Also 1d6=3.5 average damage so that would be 17. Not counting misses ofc

We're going to be upon the high seas so I think it's plausible for my character to pick up this evolution, particularly as most of the time he's a two hundred pound armoured lizard, and falling overboard may be hazardous.


Male Elf Wizard, 5
Nathaniel. wrote:
Radic wrote:
Nathaniel. wrote:
Heyo, Nathaniel here. I deal whatever the average of 2d6+10 is, and I have Shield and Mage Armor ready for you all. Oh and I have gills :)
Hmm I think Ol' Jack said something about no meta-gaming around water breathing. Might wanna trade the evo out for now and pick it up in a level or two. Edit: Also 1d6=3.5 average damage so that would be 17. Not counting misses ofc
We're going to be upon the high seas so I think it's plausible for my character to pick up this evolution, particularly as most of the time he's a two hundred pound armoured lizard, and falling overboard may be hazardous.

Ok :) Its not my job to police characters and if we can get away with it, that is one more person who can save me repeatedly. I have a suspicion that Drake will be getting me out of some tight spots. I plan on bribing him to keep me alive with haste and enlarge person.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Did I mention I have both of those?


Male Human Fighter 5 HP 52/52, Fort +6, Ref +3, Will +1, Init +2, Per +5, AC 24, Touch 14, F-F 21, Swim +18
Radic wrote:


Ok :) Its not my job to police characters and if we can get away with it, that is one more person who can save me repeatedly. I have a suspicion that Drake will be getting me out of some tight spots. I plan on bribing him to keep me alive with haste and enlarge person.

I also accept greater magic weapon, bull's strength, and cure moderate wounds. :D


Male Elf Wizard, 5
Nathaniel. wrote:
Did I mention I have both of those?

I was very tempted to look through other peoples sheets but didn't know if I should since I don't know them. That said I figured we would have a lot of redundancy in arcane spells. It is not a bad thing either, I assume you, being a synthesist, will be engaging in melee. Me having haste and enlarge person for Drake will hopefully give you more freedom to self-buff and tear off some faces. In the end though I think utility and control will be more my purview.


Male Elf Wizard, 5
Drake Rainser wrote:
Radic wrote:


Ok :) Its not my job to police characters and if we can get away with it, that is one more person who can save me repeatedly. I have a suspicion that Drake will be getting me out of some tight spots. I plan on bribing him to keep me alive with haste and enlarge person.

I also accept greater magic weapon, bull's strength, and cure moderate wounds. :D

Ok, I will at some point buy bull's strength and greater magic weapon. I think the price to copy is relatively cheap at this level.


Male Human Fighter 5 HP 52/52, Fort +6, Ref +3, Will +1, Init +2, Per +5, AC 24, Touch 14, F-F 21, Swim +18
Radic wrote:


Ok, I will at some point buy bull's strength and greater magic weapon. I think the price to copy is relatively cheap at this level.

Much obliged. I'll pay you back by slaughtering anything that comes within 10 feet of you.

Enlarge person on me results in my damage changing to...2d8+20 (22-36 damage per hit). Not to mention the reach. Very nice.

Sadly, bull's strength is not as necessary. I forgot that I already have a belt of giant strength +2. Bull's Strength wouldn't give me any higher Strength than enlarge person would, but it doesn't give me any other benefits and it uses up a spell slot higher, so never mind that one.


hp 33/33, Fort +2, Ref +8, Will +3, Init +4, Per +9, AC 21, Touch 15, F-F 17, Swim +9

I figure this is the time to say it, Astor is evil, and all but one of you are lawful or neutral good. Also considering that Tuilen has a level of paladin, this has the potential to be either awesome, or game ruining, I'm going to be working on the first, of course. So, perhaps I should take a moment to define Astor's attitude a little more.

While he is has no problem with theft as a rule, he will not steal from the group, simply because he knows better than to overly antagonize the people he is working with, you know, the ones that are supposed to be watchin his back. While I can't promise that he will risk himself to save anyone else, he certainly won't abandon you all to your fate at the first sign of trouble. The biggest thing that screams 'evil' about his attitude is that he is willing to resort to torture and murder as an acceptable strategy much quicker than most, but he's not so brazen as to brag about it. If it comes out and he is confronted about his wicked ways, he would likely just shrug his shoulders and say something to the effect of 'a slave learns what he is taught' and express confusion as to why it is such a big deal. He might add that he is doing the group a service, by sullying his hands so the rest don't have to.

The major thing is that I intend for Astor's evil to useful ratio to be such that no one in the group even entertains the idea of getting rid of him. Any thoughts?


Male Elf Wizard, 5
Astor Zasz wrote:

I figure this is the time to say it, Astor is evil, and all but one of you are lawful or neutral good. Also considering that Tuilen has a level of paladin, this has the potential to be either awesome, or game ruining, I'm going to be working on the first, of course. So, perhaps I should take a moment to define Astor's attitude a little more.

While he is has no problem with theft as a rule, he will not steal from the group, simply because he knows better than to overly antagonize the people he is working with, you know, the ones that are supposed to be watchin his back. While I can't promise that he will risk himself to save anyone else, he certainly won't abandon you all to your fate at the first sign of trouble. The biggest thing that screams 'evil' about his attitude is that he is willing to resort to torture and murder as an acceptable strategy much quicker than most, but he's not so brazen as to brag about it. If it comes out and he is confronted about his wicked ways, he would likely just shrug his shoulders and say something to the effect of 'a slave learns what he is taught' and express confusion as to why it is such a big deal. He might add that he is doing the group a service, by sullying his hands so the rest don't have to.

The major thing is that I intend for Astor's evil to useful ratio to be such that no one in the group even entertains the idea of getting rid of him. Any thoughts?

Radic is a military man and has worked beside many evil characters in the past. He used to be lawful neutral but when he was discharged he re-evaluated life somewhat. Despite a distaste for it evil acts, he would likely turn a blind eye to it. As long as you don't go around harming innocent people Radic won't trouble you, though as I said before don't expect him to like you.


Gameplay begun!

Lantern Lodge

Male Half-elf Pal2/Ora1/Sorc2 -- HP 39/39, Fort +12, Ref +5, Will +13, Init +8, AC 20, Touch 16, F-F 14, Perception +5, Swim +4
Nava Mugtal wrote:

Just a question Tuillen (been looking at your character to see where the high saves come from):

How do you get your stats? I try to retrace them but keep coming up with 29 points.

No worries, here's the breakdown:

Strength 16:10 points, then +2 from belt
Dex7:-4 points
Con 14: 5points
Int 14: 5 points
Wisdom 7: -4 points
CHA17: 13points, +2 from half-elf bonus, +1 at level 4 and +2 from belt

So it’s 10-4+5+5-4+13 = 25

I'm guessing you either didn't factor in the racial bonus or one of my stat-boost items. XD

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Tell me about it, Tuillen- I post in the wrong alias all the time :P


Male Grippli Sorcerer 5 - (Arcane) HP:30/30 AC: 18 FF: 15 T: 15 F: +5 R:+4 W: +6 Ini: +3 P:+4 Swim: -1

Nope. missed the level increase

As for the evil: Nava comes from a completely different culture and chances are his concepts of evil don't match yours. I made him neutral mainly because he doesn't actually think about how he acts. He has learned to survive and help the tribe, the means by which he does it are irrelevant and as such he'll commit acts of all kinds.


Male Elf Wizard, 5

I have never done pbp before so expect me to make some mistakes. I read the opening post and thought...o what do I do....lets see History, Nature, arcana, linguistics, perception and cast light. Then I didn't know if I could do all that at once so I pared it down.

Lantern Lodge

Male Half-elf Pal2/Ora1/Sorc2 -- HP 39/39, Fort +12, Ref +5, Will +13, Init +8, AC 20, Touch 16, F-F 14, Perception +5, Swim +4
Radic wrote:
I have never done pbp before so expect me to make some mistakes. I read the opening post and thought...o what do I do....lets see History, Nature, arcana, linguistics, perception and cast light. Then I didn't know if I could do all that at once so I pared it down.

From what I've seen, PbP usually progresses somewhat slowly. A single round of combat can sometimes take up to a week to resolve, though generally it's 2-4 days. One round a day is doing VERY well.


Male Elf Wizard, 5

Well this is interesting. We have two people on a rope and a furry gargoyle thingy. I really hope it doesn't spit acid... acid tends to be bad for ropes. On a side note, not knowing for a while adds alot to the suspense. In irl pathfinder games you would know relatively
quickly. I guess I will be trying to figure it out as I fall asleep.


Male Grippli Sorcerer 5 - (Arcane) HP:30/30 AC: 18 FF: 15 T: 15 F: +5 R:+4 W: +6 Ini: +3 P:+4 Swim: -1

Well, Nava is half on the wall and half on the rope. He doesn't actually even need the rope. As for Drake, perhaps I can cast levitate on him beforehand.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

As long as you two don't weigh more than 700lb combined, we should be alright.


Male Elf Wizard, 5

I am 155lbs with gear. Good move...I hope


Male Human Fighter 5 HP 52/52, Fort +6, Ref +3, Will +1, Init +2, Per +5, AC 24, Touch 14, F-F 21, Swim +18

Drake is around 300 with gear.

Lantern Lodge

Male Half-elf Pal2/Ora1/Sorc2 -- HP 39/39, Fort +12, Ref +5, Will +13, Init +8, AC 20, Touch 16, F-F 14, Perception +5, Swim +4

We're both mages who don't wear clanky armor. We're fine. =)


hp 33/33, Fort +2, Ref +8, Will +3, Init +4, Per +9, AC 21, Touch 15, F-F 17, Swim +9

As for weight, Astor is 172 or so with equipment. Most of his money went to light magic items, so he's not lugging around a full suitcase like my characters usually do.


Male Grippli Sorcerer 5 - (Arcane) HP:30/30 AC: 18 FF: 15 T: 15 F: +5 R:+4 W: +6 Ini: +3 P:+4 Swim: -1

I win. Nava weighs about 43 lbs including gear. Thank you handy haversack (he himself ways 31 lbs)

On another note: I'll be gone from tomorrow until Monday. Feel free to to NPC him if needed, though I know that might me hard since we just started. If we get to combat Nava will mostly stay out of melee and use his agile tongue to deliver touch spells, keeping Vanish, Levitate and Invisibility handy if he or someone else needs to get out of a tight scrap. Note that he can get both Vanish and Invisibility to others using his tongue, so at 10 ft range.


Update will be tomorrow morning

Lantern Lodge

Male Half-elf Pal2/Ora1/Sorc2 -- HP 39/39, Fort +12, Ref +5, Will +13, Init +8, AC 20, Touch 16, F-F 14, Perception +5, Swim +4

Was looking through people's gear to see if anyone had a pickaxe or chisel (no one did, grrr....), and noticed that Nathaniel's equipment is not listed. In fact, your character sheet is rather bare. XD

May want to flesh that out before we start any combat, mate. =)


Nathaniel has sent me his character sheet by email.

I had informed him he needed to copy it back down on the forums though.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

You did?

Sorry, will do.


It was in the conditions of recruitment sorry.


Scoured Stars Map

NATHANIEL!!! Don't blow my cover! I'm pretending to be Hank the Bugbear! XD

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Nathaniel has no patience for those who would cause him to exercise.


Hank the Bugbear made me laugh for like 10 minutes, that's the fun part of hats of disguise.

As for those of you wondering about when we get to submerge, there's only a few more rooms before we sink beneath the waves.

This is mainly a chance to RP your characters and situate them.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

I mostly use hats of disguise to attain top hat height of over 15 feet.

Lantern Lodge

Male ...Bugbear?
Ol' Jack Rummer wrote:

Hank the Bugbear made me laugh for like 10 minutes, that's the fun part of hats of disguise.

=)


Beneath the Southseas Primer Vol. 1
Iced Cream

Iced Cream is a delicacy of the Southseas, though it is extremely rare to come by it in places other than large ports of call. The product is made from a mixture of milk and sugar, with added flavoring such as vanilla, chocolate, spices, rum, etc added in as well. By putting sacks of the mixture inside other sacks, with salt and ice in the, the mixture freezes allowing this frozen delicacy to exist.

Naturally, some place offer magical services, by combining certain spells with the Southsea tradition of magical cuisine, these Iced Cream treats are as costly as they are delicious.


Male Elf Wizard, 5
Ol' Jack Rummer wrote:

Beneath the Southseas Primer Vol. 1

Iced Cream

Iced Cream...expensive...magic...cha-ching!

I see, I will have to learn some spells and cash in ;). Also, Astor if you don't want the lantern you don't have to take it but I thought it would be wise. I can manage with my light spell.


Male Human Fighter 5 HP 52/52, Fort +6, Ref +3, Will +1, Init +2, Per +5, AC 24, Touch 14, F-F 21, Swim +18

Guys, I just got done with my first week of college and I'm starting work alongside it next week. Between that stuff and homework I really don't think I'm going to have much time to myself, and what time I do have, I'd rather spend offline getting to know people.

So unfortunately, I'm going to have to withdraw from this game. (It's not you guys, I'm doing it for every game).

I apologize and I wish you all the best.


Scoured Stars Map
Drake Rainser wrote:

Guys, I just got done with my first week of college and I'm starting work alongside it next week. Between that stuff and homework I really don't think I'm going to have much time to myself, and what time I do have, I'd rather spend offline getting to know people.

So unfortunately, I'm going to have to withdraw from this game. (It's not you guys, I'm doing it for every game).

I apologize and I wish you all the best.

=(

Sorry to hear that mate, but good luck at college! =)

As for the rest of us, well...shall we have Drake stick around as an NPC till we find a suitable point for him to depart from the group?

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