DRAKE CR 4
Male Human Fighter 5
LG Medium Humanoid (Human)
Init +2; Senses Perception +5
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DEFENSE
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AC 24, touch 14, flat-footed 21 (+2 Dex, +10 +1 full plate, +1 Dodge, +1 trait)
hp 52 (5d10+20)
Fort +6, Ref +3, Will +1 (+1 vs fear)
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OFFENSE
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Spd 20 ft.
Melee +14 +1 halberd (1d10+19/x3)
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STATISTICS
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Str 23, Dex 14, Con 14, Int 10, Wis 10, Cha 7
Base Atk +5; CMB +11; CMD 23
Feats: Weapon Focus (Halberd), Power Attack, Furious Focus, Weapon Specialization (Halberd), Skill Focus (Swim), Toughness, Dodge
Traits: Defender of the Society, River Rat
Skills: Perception +5, Sense Motive +5, Swim +18
Languages: Common
SQ:
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SPECIAL ABILITIES
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Armor Training- Drake's maximum Dexterity bonus allowed by his armor increases by +1 and the Armor Check Penalty decreases by 1. He can also move at full speed in medium armor.
Bravery- Drake receives a +1 bonus on Will saves against fear effects.
Weapon Training (Polearms)- With weapons from the polearm group, Drake receives a +1 bonus to his attack and damage rolls.