Beacons of Hope: Wrath of the Righteous!

Game Master GM the Fifth

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Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 31/40; Init 0

I was thinking something pretty simple and obvious that Alexa could figure out in the moment: keep it distracted by talking to it and making noise while you snuck up and grappled.


Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 42/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Sounds good.


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 31/40; Init 0

Reminder: here's the loot spreadsheet. PM me if you want write access. Otherwise, let me know if there's something you want your name on until we are ready to sell.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

I think that she should claim the arcane scrolls, shocking grasp and resist energy.


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 31/40; Init 0

Done. I also arbitrarily declared Bear's Endurance to be arcane since it wasn't specified. Google says Hosilla was an inquisitor, and they don't get that spell so there's no reason for it to have been a divine scroll.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

More spells for a spellbook :)


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 31/40; Init 0

I was, of course, channeling this.


Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 42/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Am I within range of the imp to attempt a grapple, yet?


Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 42/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Incidentally, one of the flavourful aasimar traits I picked for Alexa was 'expressive hair'.


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 31/40; Init 0

That force damage has got to hurt.

Alexa Dorne wrote:
Incidentally, one of the flavourful aasimar traits I picked for Alexa was 'expressive hair'.

So we more or less know how you're feeling at all times. :)


Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 42/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

That's kinda why I took Shades of Grey for my 2nd-level Rogue Talent. :)


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Stupid website doesnt behave.


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 31/40; Init 0

It put a damper on quite a few PbP games. :(


Current map: Below the Library of Kaer Maga

The outages have been awful. :(


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

verily


Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 42/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Should Uriel get a roll for killing the imp as well?


Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion

Sorry, I thought I'd been left at the library so I was still trying to figure out a good time to show back up.


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Sorry for the delay! Things got hectic at the hotel, so it hampered my posting. I'm finding it's not so much my phone that's the problem for posting so much as posting requires a level of concentration that I can't direct to it while I'm working.


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 31/40; Init 0

Heh. All those Diplomacy checks to keep people from killing Horgus seem to have paid off. :)


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 31/40; Init 0

Things to do while we chill in Gwyrm Manor:

  • Identify the clear blue potion we took off of the body of dead cultist #1. We never got around to doing that.
  • Give Telerin one or more of the potions of Lesser Restoration once she's finished making Fort saves (to see how much Dex damage we have to heal)
  • Examine the book of prayers to Baphomet to see if there's anything of value in it, or if it should just be burned
  • Appraisal value of the copper brooch from the campsite near the start of the adventure (copper brooch depicting bat perched on mushroom with tiny amethysts for eyes)
  • Figure out why a devil (imp) was mixed up in a city overrun by demons


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

how many saves do I need to make?


Current map: Below the Library of Kaer Maga

@Telerin: Potentially 5 more - but as soon as you succeed on one, you can stop.


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 31/40; Init 0

FYI. I am going to be in Ottowa all next week for work, traveling on Monday and Friday. Feel free to bot Aberus if needed.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

I have been home sick most of the day today but had to take my cat to the vet because he hadn't eaten in two days and vet was concerned. I should be back tomorrow night.


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Oh dear. I hope you and your kitty get well soon! D:


Current map: Below the Library of Kaer Maga

Ooo, sick kitties are sooo sad! Hope you are both well now :)


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Some triumphant music for our long-overdue reunion! :D


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

He is doing better. He ended up having a gas of gas, which sounds funny, but can be serious. He wasnt eating so that may have impacted his liver. Since he wasnt eating his system wasnt working and there was some fear that he might go septic. So, he is on meds but he is eating and he pooped yesterday so things are good.


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Whew! Hope he's feeling better soon! :D


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

He is being naughty. He has started playing with his little brother cat and wrestling with him so it looks like he is on the mend.


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

I wasn't too melodramatic, was i?


Current map: Below the Library of Kaer Maga

Nah!

Like many APs, this one is kinda railroady. But, because of our unique take - the combination of fortress and adventure strike team - I'm taking some liberties and trying to give you more options.


Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion
Arloric Dziergas-Highbough wrote:

Arloric nods at Quednys.

"Crocris talked about the loss of the Living Library the same way. One of the greatest achievements of Golarion's druids, burned and rotted away. Take heart, though. We were able to save a large number of the collection. All is not lost," he says with a small smile.

Then it breaks into a big grin as Uriel volunteers for the Grey Garrison with him.

"That golden sword you found underneath the city will slay many demons! Wait a minute, wasn't it shorter when we found it?" he says, blinking in surprise.

LOL for shapeshifting weapons! ;)

Huh? What sword did I find?


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 31/40; Init 0

This one, though it wasn't specified which one of us found it. It does kinda have "Uriel" written all over it, though. :)

Has anyone heard from Alexa? She's still around under other aliases, but hasn't posted here in a while.


Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 42/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Been feeling overwhelmed by the sheer number of posts since the gang got back together. Sorry.


Current map: Below the Library of Kaer Maga

Sorry Alexa. We can return to a split between two boards when we decide on the split of group tasks. It does get pretty crazy with two groups overlapping.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Are both teams going mythic, I dont recall.


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Yeah


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Current map: Below the Library of Kaer Maga

Yes. Which will be bonkers off the hook. :)


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

That's my kind of bonkers! XD


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 31/40; Init 0

I don't suppose there's anything we can do with this huge pile of crap we've been carrying around other than just keep carrying it around?


Human Druid; HP 42/42 | AC 15 | T 12 | FF 14 | CMD 16 | Fort +6 | Ref +2 | Will +8 | Init +2 | Perc +11 (Darkvision 60ft)

Tower, my posts weren't working in the other thread


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

I'm pretty sure that's all very useful


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 31/40; Init 0

Some of the items are, but the mundane weapons and the gemstones are just dead weight. Obviously they have value, but if we can't do anything with them then their value is irrelevant.


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

We have a community we're rebuilding that needs well equipped guards when the team is out on sorties. May also be a good peace offering if we encounter any others like the noble quarter, holed up but possibly needing equipment to trade.

What's dead weight to you may be resources to us as we're also doing modified kingdom (re)building


Human Druid; HP 42/42 | AC 15 | T 12 | FF 14 | CMD 16 | Fort +6 | Ref +2 | Will +8 | Init +2 | Perc +11 (Darkvision 60ft)

Yes I am sure Irabeth will get you a good deal.


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Current map: Below the Library of Kaer Maga

Irabeth has brought, with her various guards, a quartermaster, several squires and pages, and a few servants. This means that your community size has grown to Village, which means your purchase limit goes from 200 to 500 gp. This also means you can "sell" (trade, really) things that you find for other useful things that survivors bring in.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

That is good to know.


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 31/40; Init 0

OK. So, basically, we can do a full disbursement of this stuff with a 500gp limit. I need to finish valuing the spellbooks, but once I do that I'll have a gp value for everyone's share.

You can take (buy) items out of the loot pile--it will just subtract from your share.

Azura, we need sale values on the following items:

  • Copper brooch depicting bat perched on mushroom with tiny amethysts for eyes (from the campsite at the start of the adventure)
  • chipped 6-inch-tall marble statuette of a humanoid throwing a spear (dwarf in the church)
  • Bejeweled book of blasphemous prayers to Baphomet (Hosilla, I assume the jewels have value)


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Selling some of that stuff might get you burned. Lol

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