| Alwyn Agnarrson |
Yeah, all things considered, that couldn't have gone much better for me.
"Now, now - why don't you go into your tower, and then we can talk about this like civilised creatures?"
5' step to J-K 22-23 before casting Greater command. Will save DC 22 or wander into the tower (provoking AoO's when appropriate). Hudak's action depends on her save.
| Aubrey the Demented/Malformed |
| Alwyn Agnarrson |
"Oh well. Those spirits will be the death of you, I'm afraid."
As on cue, Hudak jogs out of the tower and attacks the giantess.
Hudak moves to MN 23-24 and gives the storm giant a good chop. I'm using Sefayll's numbers, which includes 3-point Power Attack. Attack roll 11+19=AC 30, damage 2d8 + 27 = 37.
Sefayll, Camlo and Illes.
| Sefayll Valerian |
I think I can just target her if I move to J18. That's all I've got for distance because we didn't haste and air walk doesn't enhance our speed, right?
Sefayll moves into the door and casts a spell, sending a coruscating green beam toward the giantess.
Ray of Enfeeblement ranged touch: 1d20 + 6 ⇒ (4) + 6 = 10
Strength damage: 1d6 + 4 ⇒ (6) + 4 = 10 Fort DC 17 to halve damage
Wow. Nice damage, sucks that it matches the attack roll.
| Aubrey the Demented/Malformed |
Hudak can't attack - he's too far away and he can't charge through allies' spaces, so you might reconsider where he goes. You might want to reconsider where you place him, on that basis.
Both Sefayll and Camlo miss. Sef is on the roof (in case that wasn't clear before) so you can place her where seems appropriate to target the giantess.
Illes.
| Illes Elandru |
Illes comes strolling out of the dark up to the doorway with his rapier in hand. "I know right? It takes a real cowardly sort to take on some crazy cat lady of a giant three times their size who looks like she's been sleeping in a ditch for a week. Tell me the truth- they make you camp so far out here because of the smell or because the 'spirits' are talking to you? Either way I see how you and the ettins would be peas in a pod."
Illes whispers through the message link, "Sefyall, move in a little closer so I can speed things up."
MA: 30' to J21
MA: Inspire Courage +3/+3
| Aubrey the Demented/Malformed |
| Aubrey the Demented/Malformed |
Unfortunately, T23 is actually within her reach. It must be that I'm still in a good mood from holiday, or maybe you just misread the map, but I can get you to U23 which is just out of her range, rather than have her AoO you just for fun.
The giant looks at Camlo disdainfully.
Giant:
She stabs at Hudak with her spear.
Full round attack
Attack 1 1d20 + 19 - 3 ⇒ (7) + 19 - 3 = 23 to hit, damage 3d6 + 15 + 9 ⇒ (5, 1, 1) + 15 + 9 = 31
Attack 2 1d20 + 14 - 3 ⇒ (12) + 14 - 3 = 23 to hit, damage 3d6 + 15 + 9 ⇒ (2, 6, 2) + 15 + 9 = 34
Attack 3 1d20 + 9 - 3 ⇒ (1) + 9 - 3 = 7 to hit, damage 3d6 + 15 + 9 ⇒ (2, 3, 3) + 15 + 9 = 32
She's certainly having trouble hitting anything, though.
| Alwyn Agnarrson |
Hudak then flips the f$#$ out on the giant. Base attack vaue includes 3-point Power Attack and adjustments for his now-Large size.
Attack 1: 10+19+3(bard)=AC 32, damage 2d8+27+3(bard)=40.
Attack 2: 12+14+3(bard)=AC 29, damage 2d8+27+3(bard)=41.
Whoa. Gotta get Haste going. Or maybe Slow on the giant?
Sefayll!
| Sefayll Valerian |
Sefayll tests whether the flight magic is still in effect. Finding it is (right?), she decides the direct route will be best, stepping over edge of the tower and making her way down toward the combat.
Moving out a bit, she tries to give herself an angle on the giantess and lets fly another ray.
Ray of Enfeeblement: 1d20 + 6 ⇒ (12) + 6 = 18
Strength damage: 1d6 + 4 ⇒ (2) + 4 = 6 Fort DC 17 for half damage
| Aubrey the Demented/Malformed |
Camlo wouldn't get sneak attack on a ranged attack unless he attacks with surprise. The rules are fairly clear (now) you can only get flanking with melee attacks.
Sefayll can still fly. However, I need a position.
Sefayll's ray hits the giantess this time. She snarls as she feels her limbs get heavier.
Save 1d20 + 15 ⇒ (10) + 15 = 25
Illes.
| Sefayll Valerian |
Eh, considering where she's at, she moves directly south until she's clear of the wall and then starts walking "downhill" to 021, so I think that puts her 10' below the top edge of the tower.
| Illes Elandru |
Illes edges out the tower door and alongside the building while humming a caravan song in double time. Hudak and Alwyn can feel the magic guiding them urging them on to inhuman speed.
Ok. I forgot Sef was airwalking instead of flying so she remains well out of range of haste. Unfortunately Camlo also moved well out of range of haste while I delayed it. Cam is far enough out that he isn't within range of /anyone/ else to pair with haste. Sorry buddy. I did use the message spell to let everyone know I was casting it next round.
FA: Inspire Courage +3/+3
MA: Move to M21
SA: Haste (Illes, Hudak, Alwyn)
+1 attack, +1 AC +1 Reflex save, + movement + attack action
New Hudak:
AC 21/T12/F19; 32 CMD (34 Bull Rush)
CMB +19/+21 Bull Rush
Two-handed power attack with Nualia's Tongue: +23/+18 (2d8 + 30/17-20, +4 to confirm)
One-handed power attack: +24/+19 (2d8 + 23/17-20, +4 to confirm)
Two-handed attack: +26/+21 (2d8 + 21/17-20, +4 to confirm)
One-handed attack: +27/+22 (2d8 + 17/17-20, +4 to confirm)
Reflex +6
| Camlo Zenovia |
I so read that as "Now Hudak", not "new Hudak"!
Camlo moves to R25, hopefully ducking under the giant's blows.
Acrobatics: 1d20 + 22 ⇒ (2) + 22 = 24
Atk Rapier: 1d20 + 17 + 2 + 3 ⇒ (3) + 17 + 2 + 3 = 25 DMG: 1d4 + 1 + 3 ⇒ (3) + 1 + 3 = 7 Sneak Attack: 5d6 + 5 ⇒ (1, 3, 5, 4, 3) + 5 = 21
| Aubrey the Demented/Malformed |
Camlo is not his usual nimble self and a spear stabs out in an attempt to skewer him to the ground.
AoO from the giantess
1d20 + 19 - 3 - 1 ⇒ (18) + 19 - 3 - 1 = 33 to hit, damage 3d6 + 15 + 9 - 2 ⇒ (6, 3, 6) + 15 + 9 - 2 = 37
But she is slightly unbalanced by the attack and Camlo slices painfully into her ankle.
The giantess turns her attention back to Hudak, but saves an attack for the annoying mouse under her feet.
Attacks 1 and 2 on Hudak, attack 3 on Camlo
Attack 1 1d20 + 19 - 3 - 1 ⇒ (19) + 19 - 3 - 1 = 34 to hit, damage 3d6 + 15 + 9 - 2 ⇒ (4, 3, 3) + 15 + 9 - 2 = 32
Attack 2 1d20 + 14 - 3 - 1 ⇒ (4) + 14 - 3 - 1 = 14 to hit, damage 3d6 + 15 + 9 - 2 ⇒ (6, 1, 4) + 15 + 9 - 2 = 33
Attack 3 1d20 + 9 - 3 - 1 ⇒ (18) + 9 - 3 - 1 = 23 to hit, damage 3d6 + 15 + 9 - 2 ⇒ (3, 2, 4) + 15 + 9 - 2 = 31
Alwyn.
| Alwyn Agnarrson |
Woot! Hudak still lives! He'll act before Alwyn.
"You fight well, giant", Hudak growls through gritted teeth. "But not well enough to best me."
Full attack! The roll bases include 3-point Power Attack, bardic music and Haste.
Attack 1: 11+23=AC 34, damage 2d8+30=41
Attack 2: 17!+18=AC 35, confirm roll 9+18+4(crit focus)=AC 31, damage 2d8+30=39x2=78. Damn.
Attack 3 bonus from haste): 9+23=AC 32, damage 2d8+30=38
Alwyn's action depends on the continued health of the giant. I'll charge in if she still stands, as Hudak can't take much more punishment (he's at 18 hit points).
| Aubrey the Demented/Malformed |
Dawn's rosy fingertips are caressing the horizon. The shapes of the mountain tops are beginning to coalesce as jagged forms against the dark purple of the sky. The adventurers gaze down into the valley of Jorgenfist, still wreathed in darkness. The lights from the camp fires flicker like and orange constellation around the inky column of the Black Tower, featureless as a shadow.
Ah, dear old Dawn and her fingertips. Whither now?
| Alwyn Agnarrson |
"Well fought, everybody. Now we need to get the hell away from here, though."
Loot the giant, then do a quick once-over of the tower (all while airwalking so we don't leave tracks) - then we need to airwalk somewhere we can hide. Is there a river running by the tower? It might offer opportunities for concealment (caves, blind turns etc.).
| Aubrey the Demented/Malformed |
The ettins have nor meaningful treasure. The giantess has a sack with a few valueless nick-nacks, but at the bottom there is quite a find - a skull-like mask that raidates necromatic and transmutation magic.
Spellcraft DC 28 to identify:
As ther sun rises the layout of Jorgenfist becomes clear. The black tower is incorporated into a fortess comprising a high circular grey stone wall about fifty feet high. However, the black tower appears to be of a completely different architectural style to the rest of the fortess, twice as high as the other towers in the perimeter, and being much more intricate in design and sinister in appearance. Within the walls are a couple of giant-style long houses and a tall stone spire. There seems to be a single entrance, a gatehouse.
Surrounding the fortress there seem to be an army encampment, divided into about seven individual camps. Beyond, the valley is desolate, surrounded by crags and steep rocky slopes. Just beneath the walls of the fortess to the south drops a cliff, below which rumble the turbulent waters of the Muschkal River through the gorge the adventurers climbed away from the day before.
| Sefayll Valerian |
The enchantress casts detect magic and studies the mask to determine it's properties.
Spellcraft: 1d20 + 22 ⇒ (2) + 22 = 24
Wow, that's unfortunate. Any help?