Ashardaldon Series - Unoptimized KK (Inactive)

Game Master Freddy Honeycutt

Hapless heroes fall into place, do these broken souls have the will to become heroes?

Temple of Pelor


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Male Orc Oracle of Flame 4 /Fire Blood Sorcerer 1/Mystic Theurge 1 Hps 68/68 AC 18 FF 17 T 11 (15 incorporeal) CMD 17 Fort +3 Ref +2 Will +7

Gurukk points to the upper left corner of the map (area 41)

"Gurukk knows that is where to go. Why? Gurukk knows that it is the farthest away from where we came in, and the Fire God always tests Gurukk to the maximum."


Not in Use

Shaking his head, Thedrin rejects Gurukk's hypothesis "Thats where I de-pantsed the hobgob - we've already been there."


HP 36 / 59,AC 18, Perc:+6,Init:+2,Fort:+6,Ref:+2,Wil:+0,

Xane yawns and flexes, then gets up and stretches. Absently scratching her mop of dark hair she shambles over, leans down, and looks at the map and what the party is deciding to do. She peers at the map and the room Thedrin's finger is indicating, trying to remember details about said place.

Knowledge Local:1d20 + 1 ⇒ (9) + 1 = 10(Untrained :P)

"Where'd we put breakfast...?" She rumbles.


Not in Use

Invoking the name of Shinashakte, the Walker of Worlds, Thedrin closes his eyes and starts striding confidently forwards. Let my steps be guided

Hopefully an omnipotent presence will step in and guide Thedrins boots not into the wall, but towards an undiscovered area of the map.... any one, Thedrin not picky at this point...


M somewhat akin to a kender Y / MA

you guys head into area 41, somehow making it unchallenged into the Goblin king's throneroom

Backdoor huh, good idea!

Hall of the Goblin Chief
A circular shaft pierces the floor of this 40-foot-diameter domed chamber. Dim violet light shines out of the shaft, revealing the sickly white and gray veins coating the shaft’s walls. The light from the shaft is supplimented by four lit wall torches set equidistant around the periphery of the chamber. A crudely fashioned throne of stone sits against the curve of the northwestern wall. A large iron chest serves as the throne’s footstool. A sapling grows in a wide stone pot next to the throne.

No one appears to be home at the moment.....


Male Orc Oracle of Flame 4 /Fire Blood Sorcerer 1/Mystic Theurge 1 Hps 68/68 AC 18 FF 17 T 11 (15 incorporeal) CMD 17 Fort +3 Ref +2 Will +7

"Gurukk wonder if we need to go down that hole. Gurukk's 'good' eye can't see far enough to tell what is down there."


HP 36 / 59,AC 18, Perc:+6,Init:+2,Fort:+6,Ref:+2,Wil:+0,

Xane casually saunters over and leans forwards to have a gander down the shaft.

Perception:1d20 + 5 ⇒ (12) + 5 = 17


M somewhat akin to a kender Y / MA

A smell of rotting vegetation and worse rises from the pit.....


HP 36 / 59,AC 18, Perc:+6,Init:+2,Fort:+6,Ref:+2,Wil:+0,

Xane straightens up and stands back,

"Whoa! I think we found the garbage dump." She declares, waving a hand before her face and indicating the hole in the floor. She looks up at the ceiling then over at the pot plant. Wandering over she inspects the small tree.

"So, any one have an idea what the shrub is for?" She asks.


Male Halfling Paladin-2/ Rogue(investigator)-2/Inquistor-2

"Strange this room was full of goblin's last time, wonder where they all went?" Respen looks around and looks for any signs of a recent battle

Perception:1d20 + 7 ⇒ (8) + 7 = 15
If he doesn't anything he will make his way back into the vault, cause I swear there was anoter doorway there.


Not in Use

Thedrin walks up to the iron chest and tries to open it.


M somewhat akin to a kender Y / MA

The shrub is an ugly bush and even looks somewhat humanoid in the light....

It seems strange for a dump to be in the throne room,

Knowledge check on the dump
DC 10 (farming, local, general, dungeneering, etc)

Spoiler:

The goblins are providing compost to the druid below through this shaft!

Thedrin!
Poison needle trap! Reflex save DC 16 if fail then Fortitude save DC 15 [/spoiler] 1d4 con, 1d4 con[/spoiler]


HP 36 / 59,AC 18, Perc:+6,Init:+2,Fort:+6,Ref:+2,Wil:+0,

Knowledge Dungeoneering:1d20 + 1 ⇒ (2) + 1 = 3 (Unskilled)

Though upon seeing Thedrin jump back, yow-ch (And possibly collapse) she is distracted from the tree and moves to the Halfling's side.

"Hey? You gon'a be all right mate?" She asks with some concern in her voice.


Male Halfling Paladin-2/ Rogue(investigator)-2/Inquistor-2

Knowledge check:1d20 + 6 ⇒ (2) + 6 = 8 Were awesome!

"That's why you look before you open my friend, haha." Respen chuckles at the youth. "Let me see if it has more shots." Respen leans in close to the chest and checks out the trap.

Perception:1d20 + 7 ⇒ (8) + 7 = 15
Disable Device:1d20 + 5 ⇒ (2) + 5 = 7 if needed


Not in Use

Reflex: 1d20 + 8 ⇒ (4) + 8 = 12
Fort: 1d20 + 6 ⇒ (3) + 6 = 9 Smashing
Con damage: 1d4 ⇒ 3
2nd Fort Save: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15

Knowledge (Something) - untrained: 1d20 + 1 ⇒ (18) + 1 = 19

Thedrin slumps back onto his arse, unable to jump aside from the poison needle "Peachy... the pit's for getting rid of waste for the druid below"

Con down to 11; 7/18 HP left


Male Gnome Fighter / Cleric

"Here now lad drink this against tha toxins...."
New save at +5 bonus...

"Maybe we should go down an see tha druid, seems tha hole is tha way."


Not in Use

3rd Fort Save: 1d20 + 6 - 2 + 5 ⇒ (1) + 6 - 2 + 5 = 10 Clearly this was the Con damage that I had to have :P


Male Orc Oracle of Flame 4 /Fire Blood Sorcerer 1/Mystic Theurge 1 Hps 68/68 AC 18 FF 17 T 11 (15 incorporeal) CMD 17 Fort +3 Ref +2 Will +7
Erky Timbers wrote:


"Maybe we should go down an see tha druid, seems tha hole is tha way."

"Gurukk likes that idea. Gurukk has some new tricks he would like to show him."


M somewhat akin to a kender Y / MA

Down the hole before the goblins get back?


Male Orc Oracle of Flame 4 /Fire Blood Sorcerer 1/Mystic Theurge 1 Hps 68/68 AC 18 FF 17 T 11 (15 incorporeal) CMD 17 Fort +3 Ref +2 Will +7
KenderKin wrote:
Down the hole before the goblins get back?

Yes head down!


Male Halfling Paladin-2/ Rogue(investigator)-2/Inquistor-2

Indeed going down!


Not in Use

Thedrin stands on wobbly knees, his very lifeblood leaking through the multiple perforations his body has suffered and gamely moves forward.

In order words "MEDIC!!"


Male Gnome Fighter / Cleric

"Needs some healin then?"

1d8 + 2 ⇒ (7) + 2 = 9


Not in Use

Invigorated by a shot of dragon juice, Thedrin is much more confident and composed.

He walks up to the edge of the cesspit, peering over for sight of any nasties.

Perception: 1d20 + 11 ⇒ (6) + 11 = 17

Up to 16/18


M somewhat akin to a kender Y / MA

You estimate 40 feet down to the bottom of the shaft.....

You also notice hand-holds carved into the stone walls of the shaft.


Male Halfling Paladin-2/ Rogue(investigator)-2/Inquistor-2

Respen will drop down there using the foot holds, while he climbs down the well. Then take a look around if he's able to see.

Climb(if needed):1d20 + 2 ⇒ (20) + 2 = 22
Perception:1d20 + 7 ⇒ (5) + 7 = 12


Not in Use

Following after his 3 foot brethren, Thedrin climbs down into the filth...

Climb: 1d20 - 1 ⇒ (17) - 1 = 16


Male Orc Oracle of Flame 4 /Fire Blood Sorcerer 1/Mystic Theurge 1 Hps 68/68 AC 18 FF 17 T 11 (15 incorporeal) CMD 17 Fort +3 Ref +2 Will +7
Thedrin the Lotus wrote:

Following after his 3 foot brethren, Thedrin climbs down into the filth...

Climb: 1d20-1

Gurukk follows next, hoping the climb is easy.

1d20 + 3 ⇒ (3) + 3 = 6


HP 36 / 59,AC 18, Perc:+6,Init:+2,Fort:+6,Ref:+2,Wil:+0,

Xane leans over the edge and watches...Wincing a bit at people's attempts to descend the hole.


Male Gnome Fighter / Cleric

Xane experiences a double pat on the rump as the others climb down......


HP 36 / 59,AC 18, Perc:+6,Init:+2,Fort:+6,Ref:+2,Wil:+0,

Ref Save:1d20 + 3 ⇒ (12) + 3 = 15 At the shoving on her rear Xane glances in that direction,

"Hey! You want me landing on folks or what?" She demands of Erky.

"I thought I'd give others the chance to get down and out of the way in case my self ends up taking an express trip to the basement." She says by way of explanation for wanting to go last.


M somewhat akin to a kender Y / MA

New room

Luminescent fungus clings to the walls and ceiling, shedding violet light. The air is damp, chilly and redolent with the odors of loam and decay. A layer of earth, mixed with rotting vegetation and the remains of cave animals, covers the floor of the wide cavern. Several varieties of mushrooms and fungus grow in the detritus, as well as a few saplings.

Two gaunt, cloaked figures busily shovel the well-turned earth.

Erky and Xane are still topside....

.....everyone else is at the edge of the compost pile.


Male Gnome Fighter / Cleric

Helps Xane find her way down and follows as well....

"Whata make o them turnin tha compost?"


Male Orc Oracle of Flame 4 /Fire Blood Sorcerer 1/Mystic Theurge 1 Hps 68/68 AC 18 FF 17 T 11 (15 incorporeal) CMD 17 Fort +3 Ref +2 Will +7
KenderKin wrote:

New room

Luminescent fungus clings to the walls and ceiling, shedding violet light. The air is damp, chilly and redolent with the odors of loam and decay. A layer of earth, mixed with rotting vegetation and the remains of cave animals, covers the floor of the wide cavern. Several varieties of mushrooms and fungus grow in the detritus, as well as a few saplings.

Two gaunt, cloaked figures busily shovel the well-turned earth.

Erky and Xane are still topside....

.....everyone else is at the edge of the compost pile.

Gurukk will approach the two shovelers

"Ho there! Gurukk and his friends have arrived!"


Male Halfling Paladin-2/ Rogue(investigator)-2/Inquistor-2

Respen will march alongside his ork friend and wait for there response to the Gurukk before reacting. He will only nod his head and say "Good day"

Perception:1d20 + 7 ⇒ (4) + 7 = 11


M somewhat akin to a kender Y / MA

The two skeletons note your approach and drop shovels and move to meet you!

Initiative 1d20 + 7 ⇒ (6) + 7 = 13 Beat that!

DM notes

Spoiler:

Medium undead
Senses darkvision 60 ft.; Perception +0
DEFENSE
AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)
hp 9
Fort +0, Ref +2, Will +2
DR 5/bludgeoning; Immune cold, undead traits
OFFENSE
Speed 30 ft.
Melee 2 claws +2 (1d4+2)
STATISTICS
Str 15, Dex 14, Con —, Int —, Wis 10, Cha 10
Base Atk +0; CMB +2; CMD 14
Feats Improved InitiativeB
Gear 2 shovels


Male Orc Oracle of Flame 4 /Fire Blood Sorcerer 1/Mystic Theurge 1 Hps 68/68 AC 18 FF 17 T 11 (15 incorporeal) CMD 17 Fort +3 Ref +2 Will +7
KenderKin wrote:

The two skeletons note your approach and drop shovels and move to meet you!

Initiative 1d20+7 Beat that!

DM notes ** spoiler omitted **

Initiative 1d20 + 1 ⇒ (3) + 1 = 4


HP 36 / 59,AC 18, Perc:+6,Init:+2,Fort:+6,Ref:+2,Wil:+0,

Initiative:1d20 + 3 ⇒ (15) + 3 = 18

Okay, if you want us too...;)

Xane instinctively steps forwards and punches a fist into the nearest skeleton.

Att Roll:1d20 + 7 ⇒ (11) + 7 = 18

Dam Roll:1d4 + 4 ⇒ (4) + 4 = 8

"Clobberin' TIME!" She yells.

Yes, Xane has improved unarmed combat. >:)


M somewhat akin to a kender Y / MA

You have won initiative...

Xane puches into the skelton pulverizing the sternum and much of the chest cavity, she misses the spine and the creature is still moving forwards!


Male Orc Oracle of Flame 4 /Fire Blood Sorcerer 1/Mystic Theurge 1 Hps 68/68 AC 18 FF 17 T 11 (15 incorporeal) CMD 17 Fort +3 Ref +2 Will +7
KenderKin wrote:

You have won initiative...

Xane puches into the skelton pulverizing the sternum and much of the chest cavity, she misses the spine and the creature is still moving forwards!

Attack with Great Axe 1d20 + 5 ⇒ (12) + 5 = 17

Damage 1d12 + 4 ⇒ (8) + 4 = 12


Male Halfling Paladin-2/ Rogue(investigator)-2/Inquistor-2

"May my ladies light put your bones to rest." He holds up his hand as a glowing orb goes sailing off target hehe.

Disrupt Undead touch attack:1d20 + 3 ⇒ (4) + 3 = 7
Damage:1d6 ⇒ 3


Not in Use

Shrugging, Thedrin dances forward and trips whichever skeleton looks less battered

Trip: 1d20 + 8 ⇒ (4) + 8 = 12


M somewhat akin to a kender Y / MA

Xane and Gurukk put an end to the first skeleton!

The other one tries to plant a big hug on Erky
1d20 + 2 ⇒ (14) + 2 = 16 damage 1d4 + 2 ⇒ (3) + 2 = 5
1d20 + 2 ⇒ (7) + 2 = 9 damage 1d4 + 2 ⇒ (2) + 2 = 4


Male Gnome Fighter / Cleric

"Someone get this bag o bones off o me!"

our turn!


Not in Use

Thedrin momentarily considers either a nut shot or eye poke - but realizes the creature lacks the facility to make either of those approaches impactful.

He instead slinks up to the skeleton and attempts to send it groundwards...

Flurry of maneuvers: Trip 1d20 + 6 ⇒ (14) + 6 = 20 and Trip 1d20 + 6 ⇒ (16) + 6 = 22


HP 36 / 59,AC 18, Perc:+6,Init:+2,Fort:+6,Ref:+2,Wil:+0,

Xane retracts and then pistons out her arm again,

Att Roll:1d20 + 7 ⇒ (10) + 7 = 17

Dam Roll:1d4 + 4 ⇒ (2) + 4 = 6

Then will attempt to simply 'grapple' the remains next round. ;)

"Leave the xylophone to me." She says calmly.


Male Gnome Fighter / Cleric

Gnome Hook hammer
Hammer B
Attack 1d20 + 3 ⇒ (16) + 3 = 19
Damage 1d6 + 1 ⇒ (6) + 1 = 7

"Let me at tha thing!"


M somewhat akin to a kender Y / MA

Thedrin trips, Xane pummels and the Erky crushes the skull of the second skeleton!

You find two masterwork shovels!


HP 36 / 59,AC 18, Perc:+6,Init:+2,Fort:+6,Ref:+2,Wil:+0,

Xane picks up one of the gardening implements and gives it an experimental swing.

"Nice." She says thoughtfully before tucking it down the side of her back-pack. "Of course, I could have finished both those walking coat racks in the same amount of time..." She says to her companions.

Not gloating, or anything. ;)

"Okay, where's the door?" She looks around.

Perception:1d20 + 6 ⇒ (20) + 6 = 26


Male Halfling Paladin-2/ Rogue(investigator)-2/Inquistor-2

Sir Respen looks around as well wondering which way would be the best.

On the map is any of those doorways suppose to mark the well entrance is it in the middle?"

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