Gurukk Pyreborn |
Gurukk points to the upper left corner of the map (area 41)
"Gurukk knows that is where to go. Why? Gurukk knows that it is the farthest away from where we came in, and the Fire God always tests Gurukk to the maximum."
Xane |
Xane yawns and flexes, then gets up and stretches. Absently scratching her mop of dark hair she shambles over, leans down, and looks at the map and what the party is deciding to do. She peers at the map and the room Thedrin's finger is indicating, trying to remember details about said place.
Knowledge Local:1d20 + 1 ⇒ (9) + 1 = 10(Untrained :P)
"Where'd we put breakfast...?" She rumbles.
Thedrin the Lotus |
Invoking the name of Shinashakte, the Walker of Worlds, Thedrin closes his eyes and starts striding confidently forwards. Let my steps be guided
Hopefully an omnipotent presence will step in and guide Thedrins boots not into the wall, but towards an undiscovered area of the map.... any one, Thedrin not picky at this point...
KenderKin |
you guys head into area 41, somehow making it unchallenged into the Goblin king's throneroom
Backdoor huh, good idea!
Hall of the Goblin Chief
A circular shaft pierces the floor of this 40-foot-diameter domed chamber. Dim violet light shines out of the shaft, revealing the sickly white and gray veins coating the shaft’s walls. The light from the shaft is supplimented by four lit wall torches set equidistant around the periphery of the chamber. A crudely fashioned throne of stone sits against the curve of the northwestern wall. A large iron chest serves as the throne’s footstool. A sapling grows in a wide stone pot next to the throne.
No one appears to be home at the moment.....
Xane |
Xane straightens up and stands back,
"Whoa! I think we found the garbage dump." She declares, waving a hand before her face and indicating the hole in the floor. She looks up at the ceiling then over at the pot plant. Wandering over she inspects the small tree.
"So, any one have an idea what the shrub is for?" She asks.
Sir Respen Bayleef |
"Strange this room was full of goblin's last time, wonder where they all went?" Respen looks around and looks for any signs of a recent battle
Perception:1d20 + 7 ⇒ (8) + 7 = 15
If he doesn't anything he will make his way back into the vault, cause I swear there was anoter doorway there.
KenderKin |
The shrub is an ugly bush and even looks somewhat humanoid in the light....
It seems strange for a dump to be in the throne room,
Knowledge check on the dump
DC 10 (farming, local, general, dungeneering, etc)
The goblins are providing compost to the druid below through this shaft!
Thedrin!
Poison needle trap! Reflex save DC 16 if fail then Fortitude save DC 15 [/spoiler] 1d4 con, 1d4 con[/spoiler]
Xane |
Knowledge Dungeoneering:1d20 + 1 ⇒ (2) + 1 = 3 (Unskilled)
Though upon seeing Thedrin jump back, yow-ch (And possibly collapse) she is distracted from the tree and moves to the Halfling's side.
"Hey? You gon'a be all right mate?" She asks with some concern in her voice.
Sir Respen Bayleef |
Knowledge check:1d20 + 6 ⇒ (2) + 6 = 8 Were awesome!
"That's why you look before you open my friend, haha." Respen chuckles at the youth. "Let me see if it has more shots." Respen leans in close to the chest and checks out the trap.
Perception:1d20 + 7 ⇒ (8) + 7 = 15
Disable Device:1d20 + 5 ⇒ (2) + 5 = 7 if needed
Thedrin the Lotus |
Reflex: 1d20 + 8 ⇒ (4) + 8 = 12
Fort: 1d20 + 6 ⇒ (3) + 6 = 9 Smashing
Con damage: 1d4 ⇒ 3
2nd Fort Save: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15
Knowledge (Something) - untrained: 1d20 + 1 ⇒ (18) + 1 = 19
Thedrin slumps back onto his arse, unable to jump aside from the poison needle "Peachy... the pit's for getting rid of waste for the druid below"
Con down to 11; 7/18 HP left
Gurukk Pyreborn |
"Maybe we should go down an see tha druid, seems tha hole is tha way."
"Gurukk likes that idea. Gurukk has some new tricks he would like to show him."
Gurukk Pyreborn |
Following after his 3 foot brethren, Thedrin climbs down into the filth...
Climb: 1d20-1
Gurukk follows next, hoping the climb is easy.
1d20 + 3 ⇒ (3) + 3 = 6
Xane |
Ref Save:1d20 + 3 ⇒ (12) + 3 = 15 At the shoving on her rear Xane glances in that direction,
"Hey! You want me landing on folks or what?" She demands of Erky.
"I thought I'd give others the chance to get down and out of the way in case my self ends up taking an express trip to the basement." She says by way of explanation for wanting to go last.
KenderKin |
Luminescent fungus clings to the walls and ceiling, shedding violet light. The air is damp, chilly and redolent with the odors of loam and decay. A layer of earth, mixed with rotting vegetation and the remains of cave animals, covers the floor of the wide cavern. Several varieties of mushrooms and fungus grow in the detritus, as well as a few saplings.
Two gaunt, cloaked figures busily shovel the well-turned earth.
Erky and Xane are still topside....
.....everyone else is at the edge of the compost pile.
Gurukk Pyreborn |
Luminescent fungus clings to the walls and ceiling, shedding violet light. The air is damp, chilly and redolent with the odors of loam and decay. A layer of earth, mixed with rotting vegetation and the remains of cave animals, covers the floor of the wide cavern. Several varieties of mushrooms and fungus grow in the detritus, as well as a few saplings.
Two gaunt, cloaked figures busily shovel the well-turned earth.
Erky and Xane are still topside....
.....everyone else is at the edge of the compost pile.
Gurukk will approach the two shovelers
"Ho there! Gurukk and his friends have arrived!"
KenderKin |
The two skeletons note your approach and drop shovels and move to meet you!
Initiative 1d20 + 7 ⇒ (6) + 7 = 13 Beat that!
DM notes
Medium undead
Senses darkvision 60 ft.; Perception +0
DEFENSE
AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)
hp 9
Fort +0, Ref +2, Will +2
DR 5/bludgeoning; Immune cold, undead traits
OFFENSE
Speed 30 ft.
Melee 2 claws +2 (1d4+2)
STATISTICS
Str 15, Dex 14, Con —, Int —, Wis 10, Cha 10
Base Atk +0; CMB +2; CMD 14
Feats Improved InitiativeB
Gear 2 shovels
Gurukk Pyreborn |
The two skeletons note your approach and drop shovels and move to meet you!
Initiative 1d20+7 Beat that!
DM notes ** spoiler omitted **
Initiative 1d20 + 1 ⇒ (3) + 1 = 4
Xane |
Initiative:1d20 + 3 ⇒ (15) + 3 = 18
Okay, if you want us too...;)
Xane instinctively steps forwards and punches a fist into the nearest skeleton.
Att Roll:1d20 + 7 ⇒ (11) + 7 = 18
Dam Roll:1d4 + 4 ⇒ (4) + 4 = 8
"Clobberin' TIME!" She yells.
Yes, Xane has improved unarmed combat. >:)
Gurukk Pyreborn |
You have won initiative...
Xane puches into the skelton pulverizing the sternum and much of the chest cavity, she misses the spine and the creature is still moving forwards!
Attack with Great Axe 1d20 + 5 ⇒ (12) + 5 = 17
Damage 1d12 + 4 ⇒ (8) + 4 = 12Thedrin the Lotus |
Thedrin momentarily considers either a nut shot or eye poke - but realizes the creature lacks the facility to make either of those approaches impactful.
He instead slinks up to the skeleton and attempts to send it groundwards...
Flurry of maneuvers: Trip 1d20 + 6 ⇒ (14) + 6 = 20 and Trip 1d20 + 6 ⇒ (16) + 6 = 22
Xane |
Xane picks up one of the gardening implements and gives it an experimental swing.
"Nice." She says thoughtfully before tucking it down the side of her back-pack. "Of course, I could have finished both those walking coat racks in the same amount of time..." She says to her companions.
Not gloating, or anything. ;)
"Okay, where's the door?" She looks around.
Perception:1d20 + 6 ⇒ (20) + 6 = 26