Human

Erky Timbers's page

373 posts. Alias of Freddy Honeycutt.


Full Name

Erky Timbers

Race

Gnome

Classes/Levels

Fighter / Cleric

Gender

Male

Size

small

Age

45

Alignment

LG

Deity

Apsu: Waybringer

Languages

Common, gnome, goblin, sylvan, draconic

Occupation

adventurer

Strength 13
Dexterity 14
Constitution 13
Intelligence 11
Wisdom 15
Charisma 13

About Erky Timbers

Gnome

Spoiler:

Racial Traits
+2 Constitution, +2 Charisma, –2 Strength: Gnomes are physically weak but surprisingly hardy, and their attitude makes them naturally agreeable.

Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus (CMB) and Combat Maneuver Defense (CMD), and a +4 size bonus on Stealth checks.

Slow Speed: Gnomes have a base speed of 20 feet.

Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light (see low-light vision.)

Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities:
◦1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier.

Illusion Resistance: Gnomes get a +2 racial saving throw bonus against illusion spells or effects.

Keen Senses: Gnomes receive a +2 racial bonus on Perception skill checks.

Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.

Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.

Warden of Nature: Gnomes must often protect their homes against unnatural or pestilential infestations. Gnomes with this racial trait get a +2 dodge bonus to AC against aberrations, oozes, and vermin, and a +1 bonus on attack rolls against them because of their special training. This racial trait replaces the defensive training and hatred racial Traits.

Languages: Gnomes begin play speaking Common, Gnome, and Sylvan. Gnomes with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Giant, Goblin, and Orc.

Famous NPC

Fighter

Cleric

Initiative always 10

Perception always 10

Gnome magic including trait* and *feat

Spoiler:

1/day—
-Dancing lights
-Ghost sound
-Prestidigitation
-Speak with animals.

The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier.

*4 additional uses / day

Offense
BAB +1, +1 size, +1 str

Gnome Hook hammer
Hammer B
Attack [dice] 1d20+6[/dice]
Damage [dice] 1d6+1 [/dice]
*3
Hook P
Attack [dice] 1d20+6[/dice]
Damage [dice] 1d4+1 [/dice]
*4

Shortbow composite +1 str
Attack [dice] 1d20+7[/dice]
Damage [dice] 1d6+3 [/dice]

Deadly Aim
Attack [dice] 1d20+5[/dice]
Damage [dice] 1d6+5 [/dice]

Defense

AC 17
Chain shirt +4 +4 –2
small heavy steel shield +2 — –2
+1 dex
+1 size
Dodge

Hitpoints
50

Saves
fort +7 (+2f, +1con, +2c)
reflex +4 (+3 dex,
will + 6 (+3 wis, +2c)

Spells clerical
oth-
Detect magic
Spark
Daze
Dancing lights

1st-
-Obscuring mist
-Shield of faith
-Sun metal

2nd-
-Hold person
-Status

Erky Channel's Energy
2d6 = 12

Channel Energy
[dice] 2d6 [/dice]
4 / day

Equipment:

Gnome hookhammer masterwork
Morningstar, cold iron, MW
Dagger (2) (2 gold)
Shortbow
arrows 30 Masterwork
arrows 20, weapon blanch silver, (11 gold)
arrows 20, weapon blanch cold iron (101 gold)
Whetstone (all arrows sharpened for an extra 1 damage)
Tindertwigs 10 (10 gold)
Whistle
Skeleton key[dice]1d20+4[/dice]
Locket with a heightened continual flame spell cast inside it (330 gold)

Skills
Heal [dice] 1d20+5[/dice]
Knowledge arcane [dice] 1d20+7[/dice]
Knowledge nature [dice] 1d20+7[/dice]
Perception [dice] 1d20+2 [/dice]
Ride
Spellcraft [dice] 1d20+7[/dice]
Stealth [dice] 1d20+13[/dice]
Swim [dice] 1d20+2[/dice]

Traits
Naturally Gifted (Gnome, Magic)

Spoiler:

For unknown reasons, you have deeper reserves of magical energy than those around you. Perhaps you are descended from a family of powerful arcane casters, or maybe you believe this trait marks you as destined for magical greatness.

Benefit: Wherever the truth lies, you gain an additional use of one of your gnome magic spell-like abilities each day. This does not always have to be the same spell-like ability—one day you might use dancing lights twice, only to use the additional casting for speak with animals the next day.

Scaly Ally (Apsu)

Spoiler:

Benefit: Because of your devotion to Apsu, you gain a +2 trait bonus on Diplomacy checks involving reptiles or those of draconic blood, whether they are good-aligned or not.

Feats
Extra gnome magic

Spoiler:

The raw magic that flows through your gnome blood is stronger than normal.

Prerequisites: Cha 13, gnome.

Benefit: You gain an additional three uses per day of your gnome spell-like abilities (dancing lights, ghost sound, prestidigitation). You can use these in any combination; for example, you can use dancing lights four times in one day (taking all three additional uses for the same spell), or you can cast ghost sound twice, prestidigitation twice, speak with animals twice, and dancing lights once. If you have a feat, trait, or other ability that changes your racial 0-level spell-like abilities to other 0-level spells, this feat applies to them instead.

Dodge

Deadly aim!

Notes:
Erky levels for Forge of Fury!