Background for the game: Xane parentage is varied beyond the pale. Her shear size marks her as beyond the range of 'Human'. Growing up for her was both hard and easy. Being physically bigger and tougher for her age gave her an advantage in holding her own. Being so much large, tougher and stronger only added to her 'outsider' status. Eventually, her physical skills brought her into the realm of fighter/guard.
Now, she is restless. She has used her amount of ‘Shares’ to buy the things she felt would stand her in good stead as she strikes out on her own.
Trait1: Adopted;Benefit; Select a race trait from your adoptive parents’ race. Outcast (Half Orc)
Driven from town after town because of your heritage, you have become adept at living apart from others. Benefit: You gain a +1 trait bonus on Survival skill checks, and Survival is always a class skill for you.
Trait2: Anatomist; Benefit: You know where to aim your blows to strike vital organs and you gain a +1 trait bonus on all rolls made to confirm critical hits.
Feat1stLvl:(General)Exotic Weapon, Proficiency Falcata
Feat1stlvl:(Fighter)Endurance, Benefit: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
Feat2ndLvl: Shattering Strike; +1 to CMB & CMD strikes (Replaces 'Bravery')
Feat2ndLvl:(Fighter)Die Hard, Benefit: When your hit point total is below 0, but you are not dead, you automatically stabilize. You do not need to make a Constitution check each round to avoid losing additional hit points. You may choose to act as if you were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if it isn't your turn). If you do not choose to act as if you were disabled, you immediately fall unconscious.
When using this feat, you are staggered. You can take a move action without further injuring yourself, but if you perform any standard action (or any other action deemed as strenuous, including some swift actions, such as casting a quickened spell) you take 1 point of damage after completing the act. If your negative hit points are equal to or greater than your Constitution score, you immediately die.