Catfolk

Kitrina Razorclaw's page

95 posts. Alias of jules1.


Full Name

Kitrina Razorclaw

Classes/Levels

Stats:
AC:20/15/15, HP:84, Saves:5/11/5, Perception +11, Init: +5, Darkvision/Scent

About Kitrina Razorclaw

Catfolk Bard (Dawnflower Dervish, Sound Striker) 7
CG Medium Humanoid (catfolk)
Init +5; Senses Darkvision, Scent; Perception +11
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Defense
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AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex)
hp 84 (7d8+28)
Fort +5, Ref +11, Will +5; +4 vs. bardic performance, sonic, and language-dependant effects
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Offense
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Speed 30 ft; climb 20 ft
Melee +1 Scimitar +11 (1d6+6/18-20/x2)
Special Attacks bardic performance (move action) (19 rounds/da, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (2 targets) (dc 16), bardic performance: inspire courage +2, bardic performance: weird words (6 attacks @ 1d8+3, bardic performance: wordstrike (1d4+6), battle dance: inspire courage +4
Bard (Dawnflower Dervish, Sound Striker) Spells Known (CL 7):
3 (2/day)—displacement, haste
2 (4/day) Mirror Image, Cure Moderate Wounds, Glitterdust, Blistering Invective,
1 (5/day) Vanish, Expeditious Retreat, Feather Fall (DC 14), Saving Finale (DC 14), Grease
0 (at will) Mage Hand, Detect Magic, Mending, Ghost Sound (DC 13), Prestidigitation (DC 13), Message
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Statistics
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Str 13, Dex 20, Con 14, Int 10, Wis 8, Cha 16
Base Atk +4; CMB +5; CMD 20
Feats Arcane Strike, Dervish Dance, Power Attack -2/+4, Catfolk Exemplar, Furious Focus
Traits Blade of Mercy, Finding Haleen (Bard)
Skills Acrobatics +13, Bluff +33 Climb +14, Disguise +15, Escape Artist +15, Fly +12, Perception +11, Perform (dance) +13, Perform (sing) +13, Sense Motive +13, Sleight of Hand +10, Stealth +16, Survival +1, Use Magic Device +13; Racial Modifiers +2 Perception, +2 Stealth, +2 Survival, +8 Climb
Languages Catfolk, Common
SQ battle dance (move action), cat's luck (1/day), spinning spellcaster, sprinter, versatile performance abilities (dance, singing), well versed
Combat Gear Wand Cure Light Wounds (25), Wand Grease (10), Wand Restoration, Lesser (15), Alchemist's fire; Other Gear +1 Mithral Chain shirt, +1 Scimitar, Belt of incredible dexterity +2, Cloak of resistance +1, Backpack, masterwork (12 @ 12.5 lbs), Chalk, Disguise kit (10 uses), Earplugs, Holy symbol, wooden (Saranrae), Ink, black, Inkpen, Mug/tankard, Parchment (2), Scroll case (2 @ 0 lbs), Signal whistle, Silk rope, Spell component pouch, Vial, Waterskin, Weapon cord, Whetstone, Wrist Sheath, spring loaded (Wand of Grease)

Wrist Sheath, spring loaded:

This is a sheath designed to be strapped to your forearm and hidden under a long sleeve. The sheath can hold one forearm-length item such as a dagger, dart, or wand, or up to five arrows or crossbow bolts. Alternatively, you may store up to 1 pound of ammunition in a wrist sheath. As a move action, you can bend your wrist to cause some or all of these items to drop into your hand (provoking attacks of opportunity as normal). You have a +2 bonus on Sleight of Hand checks made to oppose the Perception check of someone observing or frisking you regarding items in the sheath. You can only wear one wrist sheath per arm.

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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Performance (standard action) (17 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (2 targets) (DC 16) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Bardic Performance: Weird Words (6 attacks @ 1d8+3 each) (DC 16) (Su) Standard (can't reduce), ranged touch for sonic dam to targets in 30 ft (Fort ½).
Bardic Performance: Wordstrike (1d4+6) (Su) Standard (can't reduce), sonic dam to object, living creature takes half.
Battle Dance (move action) A Dawnflower dervish is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the Dawnflower dervish’s performances grant double their normal bonuses, but thes
Battle Dance: Inspire Courage +4 (Su) Morale bonus on some saving throws, attack and damage rolls.
Blade of Mercy No penalty when inflicting nonlethal damage with a slashing weapon, +1 to nonlethal damage inflicted with a slashing weapon.
Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Furious Focus
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Spinning Spellcaster (Ex) +4 bonus on concentration checks to cast spells defensively.
Climber (Ex) catfolk hunters excel at hunting prey from trees and other high vantage points. catfolk with this racial trait possess a climb speed of 20 feet (along with the +8 racial bonus on Climb checks a climb speed affords). This racial trait replaces sprinter.
Versatile Performance (Dance) +12 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks
Versatile Performance (Singing) +12 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
Weapon cord Attached weapon can be recovered as a swift action.
Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects.

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Racial Abilities
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Cat's Luck (Ex) Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.
Natural Hunter: Catfolk receive a +2 racial bonus on Perception, Stealth, and Survival checks.
Climber (Ex) catfolk hunters excel at hunting prey from trees and other high vantage points. catfolk with this racial Trait possess a climb speed of 20 feet (along with the +8 racial bonus on Climb checks a climb speed affords). This racial trait replaces sprinter.
Scent Some catfolk favor a keen sense of smell over sensitive sight. catfolk with this racial trait gain the scent ability. This racial trait replaces the low-light vision racial trait.
Catfolk Exemplar: 1) Enhanced Senses (Ex): If you have low-light vision, you gain the scent catfolk racial trait. If you have the scent racial trait, you gain low-light vision. 2) Night Senses (Ex): If your base race has normal vision, you gain low-light vision. If your base race has low-light vision, you gain darkvision out to a range of 30 feet. If your base race has darkvision, the range of your darkvision increases by 30 feet.

[dice=+1 Scimitar/Dance/Power Attack]1d20+10+4[/dice]
[dice=Damage/Dance/Arcane Strike/Power Attack]1d6+8+4+2+6[/dice]

Wealth:

2,322 gp