Ascension - Merchant's Guild
Game Master
bbangerter
Cliff Face
Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)
I'll keep it for that alias identity. Tks DM ;)
No actions for the moment but keeping in the back in "unarmed" full défense with just some long scarf in hand..
Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)
via message spell:
<< Cormick, Cindy, you have been teleported away. Please respond with immediate surrounding description and threat to you. If you are in danger i'll come to you. If not stay put if you can't find your way back without pulling more stuff on our head or yours>>
Round 1
Currently holding action until i get a response
Both are still in range of the spell, so may respond.
Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)
Male Human, Bard 8, (Init +2; Prec +10; AC 18/13/16; HP 67/78; Fort +3, Ref +9*, Will +8*; CMD 17)
"I am in a small hall with a door to what I will call my south. I hear combat and voices and will try to listen for your voice. Yell 'Cormick, I am here.' as loud as you can so I can identify the combatants.
F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)
<<I am fine and just down the hall. Will rejoin in a moment.>>
Spellcraft to know what happened: 1d20 + 13 ⇒ (7) + 13 = 20
Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)
Round 1 Action:
Stay in the back, Standard action: Full defense Move action: Speach
She will adress the Tower's operative speaking very loudly
I can sens my allies. They were transported away and will rejoin us shortly. and then yell Hezrog Right in Front of you !
Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)
Actions for this round.
Same action. Holding the back and making sure no more ennemies come trough there and have a surprise drop on the combined parties
Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)
craft alchemy: 1d20 + 9 ⇒ (8) + 9 = 17
craft alchemy: 1d20 + 9 ⇒ (3) + 9 = 12
craft alchemy: 1d20 + 9 ⇒ (16) + 9 = 25
Aerin Will let everyone know what the items in question are
This part of the passage does not seem to match the map you were given. It ends sooner than expected.
F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)
Interesting. Cindy will react to that.
Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)
Aerin Will whisper to cormick
cormick Côme and steal the magic missile spell from me
Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)
Aerin Will cast à magic missile: 4d4 + 4 ⇒ (1, 4, 2, 4) + 4 = 15 at the flying wraith near Cindy
Swift action : spell recall magic missile
Male Human, Bard 8, (Init +2; Prec +10; AC 18/13/16; HP 67/78; Fort +3, Ref +9*, Will +8*; CMD 17)
Could someone remind me who the following three tokens on the our current battle map are, please?
Flame covered guy at AX197
Dark haired woman at AZ195
Goliath looking guy at BD200
Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)
Should there be any wraith still alive after everyone has gone Aerin Will
Magic Missile: 4d4 + 4 ⇒ (2, 2, 4, 3) + 4 = 15 again (starting with the one near cindy
Cormick Egerton wrote: Could someone remind me who the following three tokens on the our current battle map are, please?
Flame covered guy at AX197
Dark haired woman at AZ195
Goliath looking guy at BD200
In order:
Master Hast, a wizard from the Tower. Not a member of the Council of Seven.
Aerin, under her 'disguise' as Nina.
Morvae, the celestial that was accompanying the mages.
Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)
Round 1 bone golem fight
via message spell:
if it is immune to pretty much all magic there is not much i can do right now. she says to the group
F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)
Not all magic. Immune to all magic that allows SR. Most conjuration should work.
F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)
Cindy will ready to cast Dispel Magic on the manacles if someone begins to attack Sona.
Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)
Should any remember of the mage attack one of the team aerin would respond in kind
M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)
Is that something we are worried about now?
F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)
Cindy and their wizard were having words about if we were gonna murder the vampire. Their fighter was all "Just say the word and I'll kill her". Cindy was not gonna allow that if she could help it. We have moved past that now.
Male Human, Bard 8, (Init +2; Prec +10; AC 18/13/16; HP 67/78; Fort +3, Ref +9*, Will +8*; CMD 17)
@GM Ascension: Are the magical manacles that held the other vampire attached to the wall or are they currently just laying on the floor where they were taken off at?
They are attached to the sarcophagi.
Male Human, Bard 8, (Init +2; Prec +10; AC 18/13/16; HP 67/78; Fort +3, Ref +9*, Will +8*; CMD 17)
I believe we have a message spell active between us.
<<Looks like we have been duped.>>
Sense Motive: 1d20 + 9 ⇒ (8) + 9 = 17
F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)
<<Or she is controlled. Result may be the same though.>>
Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)
<<Probably Control but right now that dosnt matter. Cormick, Please come toward me and steal the Scorching Ray Spell. Herzrog Be careful that form of magic is coming from a rather unusual ability known as spell-scars. Such magic is only learnable by one who has studied as a magus>> she whispered back
Spellcraft: 1d20 + 10 ⇒ (2) + 10 = 12
Spellcraft: 1d20 + 10 ⇒ (18) + 10 = 28
Casting a:
Scorching Ray 1 Touch AC: 1d20 + 10 ⇒ (14) + 10 = 244d6 ⇒ (4, 6, 6, 4) = 20 at Nasun
Scorching Ray 2 Touch AC: 1d20 + 10 ⇒ (7) + 10 = 174d6 ⇒ (2, 6, 3, 1) = 12 at Nasun
Then quickly (swift) using spell recall the spell using her Arcane Pool
F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)
My hope is that if we take care of Nasun she will be free of his domination. She would make a powerful friend.
Rolling this for Aerin so I can post results along with the NPC Master Hast.
Aerin Reflex vs Web: 1d20 + 8 ⇒ (5) + 8 = 13
Aerin is caught in the web. Actions Aerin to escape?
Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)
Even while grappled in the web Aerin will attempt to cast a spell
Concentration DC10 + grappler's CMB + 2: 1d20 + 14 ⇒ (10) + 14 = 24
And fire off an other
Scorching Ray: 1d20 + 10 ⇒ (3) + 10 = 134d6 ⇒ (3, 2, 1, 4) = 10 vs Nasun
Scorching Ray: 1d20 + 10 ⇒ (19) + 10 = 294d6 ⇒ (6, 6, 6, 4) = 22 vs Nasun
Then quickly (swift) spell recall the spell using her Arcane Pool
Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)
After the other group has teleported away Aerin once freed from the web will resume he place in the back of the party and follow
<<Hezrog Are you in range of the message spell ? any instruction for us as we leave this room ?>> she says via message
Message spell with Hezrog has been broken.
Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)
well that answers that. Tks DM :)
Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)
Aerin will help issa with the climb up if needed
HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)
if at any point Aerin can see the vampire she will cast a
Magic Missile: 4d4 + 4 ⇒ (3, 2, 4, 4) + 4 = 17at the vampire this round
<< cormick if you want you can steal that spell from me if you need>> she says via message
Spell recall (swift) Magic Missile
Male Human, Bard 8, (Init +2; Prec +10; AC 18/13/16; HP 67/78; Fort +3, Ref +9*, Will +8*; CMD 17)
<<I will steal it as soon as I can get to you>>
Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)
DM, how tick is the wall that is between us and the secret chamber the vampire's coffin is ?
<< if there is a imperative need, i can go trough the wall and get inside that chamber >> she message to her group
F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)
<<Then I think you should do so. I will support you the best I can.>>
Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)
<< Cormick can you ask this person some more details about that plot against the Mageocracy just in case we get some elements that might connect that plot to the one we know was worked by the drow ? >> she says via message
still following in the back of the group
Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)
<<With should be careful of what the drow does, but i am sure that the tower protect foremost its own power. But i really wounder what that show and tell is all about while we have our eyes on her and not elsewhere >> she messaged to the group
HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
What do we do now ?
Asks Issa once they are only between them.
Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)
Well we sill have a few thing on our plate.
Currently we still have the problem of the man that was watching Mr J's wife
also
Miss Kyle who wanted to transport something to Issue's Hold (a very strange person, well informed and connected) who used scared tactics on Mr'J
And these new "thing" that was brough by the thief's guild and its drow mistress that could be investigated along with the murders.
But i would say that at least all those events needs to be reported to the council asap
she replied
F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)
And we need to see the needs of our friends Sona here. I think it will take some time for the mages to recover and sort things out well enough to be ready to deal with her.
Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)
So report to the council seems to be first of the things to do. Agreed ?
HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
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