
Rumples |


Master Of The Games |

Since I am waiting on Rumples to answer...
You watch Jezebel vanish then here her scream as the Magma shoot up and consumes her.
I warned her Telepathically to becareful of leaving the stone corridors over the lava...
The smaller entries on the Campaign Info Tab represent the Fallen. On to opening the Akademae Thread. I will post it up tomorrow once I finish the initial recruitment post.
One has fallen... So sad. Ironically, because he was taken out by the arena itself her gear goes to... Well me I guess... I didn't think anyone would get taken out that way on accident...
I will hide her gear somewhere here in the arena.
@Rumples: I need a Coordinate of the Map. (Zoom in on the Map)

Rumples |


Kazgar Arrowstorm |

Well, since I have no idea who is where, or what's going on, I'm going to assume I have been moving as per the randomly chosen direction in my PM. Assuming we had an hour, and I woke up after everyone was gone, I'll have been heading NE at (40'/round = 4 mph -> 8 mph for hustling) for half an hour, and I'm now in hex 54.47. If we haven't had a half hour of movement yet, then I'm still moving towards it, flying halfway between the ceiling and the floor.
If anyone else went that direction, please let me know so I can roll to spot you?
A rather confused dwarf at this point, Kazgar shrugs, rolls a die on the floor of his cauldron to determine a direction, and sets out towards the NE exit, hovering above the ground in his cauldron. "Crazy tricksters" he can be heard to mutter.

Master Of The Games |

You see the Master appear before you & snap his fingers. As he snaps you see everyone appear where they started at when the Arena began. Including Jezebel.
Ok so this arena has been... looks around with embarressment. Comprimised... So I am sending you back to prep while I build a New Arena and Lure my nemesis into a trap.
You will have until then to rework any equipment changes you need.
You will gain everything back.
Muttering to himself as he sends you back to Prep
Frakking Dead Queen... Slaying my children and making them into those Abhorrent Abominations.

Master Of The Games |

You all suddenly stand awake and equipped in the Arena's Temple.
Before you sitting on a Throne, that is part of the central statue, is a man holding an incredibly ornate staff. Upon seeing your bewildered faces he bursts out laughing hysterically.
"My the Trickster Dragon wasn't lying you really are a motley crew. Welcome to the New Arena... Not much has changed other than some basics. And my own little twist. In the arena you will encounter my Golem Pets." He holds up his left hand and you see 5 images of Quantium Golems. 1 Sapphire. 1 Ruby. 1 Emerald. 1 Opal. & 1 Diamond. "Whoever slays one of them may claim a competitor that they wish to be removed. That competitor will be targeted by the Golem you defeated. Be warned for should the Targeted Competitor defeat the Golem you will instead be removed." As he finishes his speech you witness the images jump to the ground and run away. For their size they move fast. The man laughs again at your reactions.
As of yet you don't know whether you can act or not. Also the man looks sort of like Ezren.

Jezebel Quick |

Jezebel looks around at the assembled group and says with a brilliant smile, Well, here we go again. Good luck to everyone.
MotG, can we do buffing actions? What about long term buffs, can we have those up? How close are we to the statue and each other? Sorry for all the questions, just trying to get an idea of the groups layout.

Varin Akorr |

Well, that's a bit of a wake-up call. Alright, so we're not actively killing each other yet, is it fine if I post his two rounds of action now, and they can just be placed into initiative order as appropriate?
.
Also, just for convenience:
Rumples
Jezebel
Ripple
Varin
Masked
Garret
Kazgar
I'll go ahead and post Varin's next two actions now, but if we want to actually go one at a time, then this can be discounted and I'll fix it up in a following post.
Varin raises an eyebrow at the words, then makes a nearly imperceptible gesture before vanishing from sight. A beat of wings can be heard even for those who can't see him, as he takes to the air. Not gonna bother hiding the spell for anyone who wants to do a spellcraft check, it was invisibility, and done as a swift action.
That would be his first turn. Second turn.
.
Stealth: 1d20 + 47 ⇒ (18) + 47 = 65
I'm not really positive where to go though. See below,* it's kind of relevant to everyone.
After that, he'll toss up a quickened Resist Energy (Fire), and a Greater Heroism.
*Anyone who succeeds at a 65 or so (based on distance) Perception check can locate him. However, I'm not entirely positive where he ends up at, because I don't know where he started from, or where every one else is. So, I guess MotG can elaborate on how we are handling that?
.
He also cast a few more spells. If anyone can see him while invisible without using some form of Divination magic, let me know and I'll put up the relevant DC's but this is probably cluttered enough as is if that isn't necessary.
.
Whew! Okay, so that was a long post with a lot of spoilers. Anyway, that's basically how Varin spends the next 12 seconds then. Again, it can be placed in Initiative as appropriate (for example, he won't be invisible at all until his turn comes around, and so on). Just figured it'd be easiest to keep them all contained. If this is not an effective way to do it, I can fix that up.

Jezebel Quick |

Jezebel looks around at the others and immediately disappears.
Edited per GM

Ravingdork |

As everyone glances around, the Masked Participant is nowhere to be seen.
Only his old robe remains, lying empty upon the floor, amidst the other contestants.
Surely he was there among you but a moment ago, but none saw him, not a moment ago, and not now.
You glance in his general direction, and you start to see the beginnings of a form out of the corner of your eye. However, by the time your brain can focus and discern, there are only the robes. He is already gone. You never saw the Masked Participant standing there, only ever his robes falling to the floor.
I'll also be using my Go Unnoticed feat to make a Stealth check and "be gone" before anyone even notices I'm there. The only sign being my empty robe.
Stealth Check: 1d20 + 36 ⇒ (14) + 36 = 50
I will also be using my move actions to move into the nearby statue. From there I will observe the others using all possible senses whilst I buff up.

Garret Light Step |

Thanks to a GM granted item I can stealth against extra sensory abilities such as blindsight, blindness, tremorsense, lifesense, ect. None of those will help you in locating me.
Round 1: Using Hellcat Stealth Garret slips into the shadows and spends his move action to go 30ft back from his starting position. He then spends a swift action to activate his Meridian Belt to equip his Ring of Ki Mastery and Spell Turning. As a standard action Garret activates his Ring of Spell Turning.
Round 2: Garret will use a swift action to draw his Wand of Dimension Door form his Spring Loaded Wrist Sheath as well as a move action to pull out his shotgun. Holding a shotgun in one hand and a wand in the other he will quietly observe the others unless a major threat appears, in which case he readies an action to use the Wand of Dimension Door.
Stealth: 1d20 + 62 ⇒ (14) + 62 = 76

Kazgar Arrowstorm |

Kazgar "Harumpf"s to himself and quaffs a potion as his cauldron begins rising into the air.
I just realized I'm not sure if a flying cauldron would follow mount movement rules or regular flight rules. Per this thread I'm going to treat it as a mount unless MotG objects. Given that, the cauldron double-moves straight up at half speed for a total height of 40'/round.
As his cauldron continues to rise (80' up), the dwarf pulls out a small container of cream and begins coating himself with it.
Notably, Kazgar has shown no sign of either weapons or spellcasting capability yet.
General perception check to see all the invisible things going on: 1d20 + 39 ⇒ (2) + 39 = 41, +2 if you're flying.

RippleInTheTide |

I look around bleary eyed, yawn, and dissapear
I drink a potion of Anticipate Peril (My initiative is now 5 higher)
I cast a scroll of Foresight http://www.d20pfsrd.com/magic/all-spells/f/foresight
I drink a potion of Bestow Grace
I Quick Draw my rod and dagger (My initiative is now 4 higher)

Master Of The Games |

The trait requires you to have it in hand at the beginning of your turn.
You start out equipped but not with anything in Hand.
So you would have to draw the Potions and the Scroll each. This means you have to use a minimum of 3 Potions. Plus the Initiative boosts don't help you as initiative started before your drank them. And AFAIK the spells don't grant you an increased initiative unless they are used BEFORE rolling Initiative.
NOTE: Remember that you don't start with anything in your hands. You may have a shield equipped but that is it.