Tiryin Vonnarc

Varin Akorr's page

20 posts. Alias of Darkwolf117.


Full Name

Varin Akorr

Race

Human

Gender

Male

Size

Medium

Age

23

About Varin Akorr

For DM Jelani's Dragonslayer Challenge.

Statblock - Normal Form:
Varin Akorr
Male Human Sorcerer (Draconic – White) 12 / Dragon Disciple 8
NE Medium Humanoid (Human)
Init +12, Senses Perception +28, Blindsense 60 ft.

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DEFENSE
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AC 36 Touch 21 Flat-Footed 31 (Armor +8, Dex +5, Natural +7, Deflection +5, Insight +1)
HP 306 (12d6+8d12+200)
Fort +24 Ref +19 Will +20
Defensive Abilities Mind Blank (Usually), Resist Fire 10 Immune Cold, Paralysis, Sleep, Divination Effects (Usually)

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OFFENSE
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Speed 30 ft., Fly 60 ft. (Average)
Melee Bite +31 (1d6 + 1d6 Cold + 24), 2 Claws +31 (1d6 + 1d6 + 18) or Frost Brand +29/+24/+19 (2d6 + 1d6 Cold + 22), Bite +26 (1d6 + 1d6 Cold + 11)
Ranged
Special Attacks Claws (8 rds/day), Breath Weapon (30 ft. Cone, 20d6 Cold, Reflex DC 25, 4/day), Dragon Bite (as per Claws), Dragon Form
Spells Known (CL 20, Concentration +25) (+4 CL vs SR, +8 vs SR w/ Cold Ice Strike)
9th (3/day) — Prismatic Sphere, Wish M(DC 24)
8th (5/day) — Mind Blank, Seamantle, Prediction of Failure, Form of the Dragon III (DC 23)
7th (6/day) — Limited Wish M, Banishment, Waves of Exhaustion, Mage's Magnificent Mansion F, Form of the Dragon II (DC 22)
6th (6/day) — Cold Ice Strike, Greater Heroism, Greater Dispel Magic, Contingency F, Freezing Sphere, Fluid Form, Form of the Dragon I (DC 21)
5th (7/day) — Life Bubble, Icy prison, Lightning Arc, Corrosive Consumption, Fickle Winds, Spell Resistance (DC 20)
4th (7/day) — Dimension Door, Greater Invisibility, Greater False Life, Enervation, Wall of Ice, Fear (DC 19)
3rd (7/day) — Dispel Magic, Vampiric Touch, Haste, Displacement, Fly (DC 18)
2nd (7/day) — Invisibility, Scorching Ray, Web Shelter, See Invisibility, Glitterdust, Resist Energy (DC 17)
1st (8/day) — Air Bubble, Infernal Healing, Vanish, Alarm, Shield, Illusion of Calm, Magic Missile, Mage Armor (DC 16)
0 (at-will) — Ray of Frost, Bleed, Light, Ghost Sound, Mage Hand, Mending, Prestidigitation, Detect Magic, Read Magic, Spark, Acid Splash, Open/Close (DC 15)

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STATISTICS
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Str 36, Dex 20, Con 28, Int 16, Wis 12, Cha 21
BAB +12, CMB +26, CMD 46
Feats: Eschew Materials, Skill Focus (Knowledge [Planes]), Spell Penetration, Greater Spell Penetration, Eldritch Heritage (Abyssal), Toughness, Piercing Spell, Improved Initiative, Improved Eldritch Heritage, Maximize Spell, Quicken Spell, Spell Perfection (Cold Ice Strike), Blind Fight, Improved Blind-Fight, Greater Blind-Fight
Traits: Magical Knack (Sorcerer), Reactionary
Skills: Bluff +11, Diplomacy +11, Escape Artist +11, Fly +25, Intimidate +15, Knowledge (Arcana +13, Local, Nature, Religion +9, Planes +12), Linguistics +9, Perception +30, Sense Motive* +27, Spellcraft +23, Use Magic Device +15 (*Sense Motive is linked to Int Enhancement for automatic 20 Ranks – 5 Ranks put in normally)
Languages: Common, Draconic, Abyssal
SQ Dragon Resistances, Power of Wyrms, Strength of the Abyss,
Gear Frost Brand, Bracers of Armor +8, Amulet of Mighty Fists +5, Cloak of Resistance +5, Belt of Physical Perfection +6, Headband of Alluring Charisma +6, Ring of Protection +5, Ring of Regeneration, Shoes of the Firewalker, Jingasa of the Fortunate Soldier, Stone of Good Luck, Ioun Stones (Clear Spindle, Dark Blue Rhomboid, Dusty Rose Prism, Cracked Dusty Rose Prism, Iridescent Spindle, Pale Green Prism, Scarlet and Blue Sphere, Incandescent Blue Sphere, Opalescent White Pyramid Ioun Stone [Greatsword]), Polymorphic Pouch, Focus Components for Mage's Magnificent Mansion, Focus Component for Contingency, (Used: Materials for Wish spells granting Inherent Bonuses to the following: +1 Dexterity, +2 Intelligence, +2 Constitution, +1 Charisma)
-Cash: 18510 gp
-Encumbrance: 17 (Light Load) (Light Load: 1224 or less)

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SPECIAL ABILITIES
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Magical Knack (Sorcerer): Treats Caster Level of chosen class as 2 higher, to a maximum of current Hit Dice.
Reactionary: +2 Trait Bonus to Initiative.
Eschew Materials [Sorcerer]: A Sorcerer gains Eschew Materials as a Bonus Feat at first level.
Bloodline (Draconic): Determines Bloodline Powers, Feats, and Spells received from Sorcerer Class.
Claws [Draconic]: Free action to grow claws. Primary attacks, 1d6 Damage + 1d6 Cold and treated as Magic. Useable 3+Cha rounds per day. (Also see Dragon Bite.)
Dragon Resistances: +4 Natural Armor Bonus.
Breath Weapon [Sorcerer]: 30 ft. Cone of Cold, 1d6 per Sorcerer Level. Reflex save for half damage, DC equals 10 + 1/2 Sorcerer level + Cha Mod. Useable 3 times per day. (Also see Blood of Dragons and Breath Weapon [Dragon Disciple].)
Wings: Standard action to grow wings, allowing 60 ft. Fly speed, with Average maneuverability.
Power of Wyrms: Immunity to Paralysis, Sleep, and Cold. Grants Blindsense 60 ft.
Blood of Dragons: A Dragon Disciple adds his class levels to his effective Sorcerer class level for determining when he gains Bloodline Powers and their effects, as well as when he receives Bloodline Spells. If he has no levels of Sorcerer, he instead gains Bloodline Powers as though he were a Sorcerer of his class level.
Natural Armor Increase: +3 increase to existing Natural Armor.
Bloodline Feat: A Dragon Disciple gains Bonus feats chosen from the Sorcerer's Draconic Bloodline feat list.
Dragon Bite: When using the Claws Bloodline power, the Dragon Disciple also gains a Bite attack. Primary attack, 1d6 + 1d6 Cold, and adds 1-1/2 Strength bonus on damage.
Breath Weapon [Dragon Disciple]: Grants Breath Weapon or gives one additional use of the Breath weapon if effective Sorcerer level would also grant one.
Blindsense: Grants Blindsense 30 ft. (but see Power of Wyrms, above).
Dragon Form: Acts as Form of the Dragon 1, with a caster level equal to the Dragon Disciple's effective Sorcerer level. Must be used to turn into the chosen dragon type of his bloodline (White).
Eschew Materials [Feat]: Does not need to meet the Material Components of spells a cost of 1 GP or less.
Skill Focus (Knowledge [Planes]): +3 Bonus to chosen skill, or +6 if 10 ranks or more.
Spell Penetration (Greater): +4 Bonus on Caster Level checks to overcome Spell Resistance.
Eldritch Heritage (Abyssal) (Improved): Gain the first level Bloodline power of chosen Bloodline and either the 3rd or 9th level bloodline power, with an effective Sorcerer level equal to Character level -2.
Claws [Abyssal]: Free action to grow claws. Primary attacks, 1d6 Damage + 1d6 Fire and treated as Magic. Useable 3+Cha rounds per day.
Strength of the Abyss: +6 Inherent Bonus to Strength.
Toughness: +3 HP, plus an additional Hit Point per Hit Die over 3.
Piercing Spell: Modified spell treats SR of targeted creatures as 5 less.
Improved Initiative: +4 Bonus to Initiative. (Metamagic +1)
Maximize Spell: Modified spell treats all variables of a spell as automatically dealing maximum. (Metamagic +3)
Quicken Spell: Modified spell is cast as a Swift action. (Metamagic +4)
Spell Perfection (Cold Ice Strike): Whenever casting the chosen spell, may apply one known metamagic feat to it without increasing the level or casting time, as long as this does no place it over 9th level. All numerical effects that apply to the chosen spell are doubled.
Blind-Fight (Improved and Greater): May reroll miss chance in melee for concealment, ignores miss chance for less than total concealment, and treats total concealment as normal concealment. Does not lose Dexterity bonus to AC to Invisible attackers when attacked in melee, or at any range as long as their location is successfully pinpointed.

Statblock - Dragon Form:
Varin Akorr (Form of the Dragon III – Default White Dragon)
Male Human Sorcerer (Draconic – White) 12 / Dragon Disciple 8
NE Huge Humanoid? (Human)
Init +12, Senses Perception +28, Blindsense 60 ft., Darkvision 120 ft.
Aura Frightful Presence (?? ft., DC 23)

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DEFENSE
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AC 38 Touch 19 Flat-Footed 33 (Armor +8, Dex +5, Natural +11, Deflection +5, Insight +1, -2 Size)
HP 386 (12d6+8d12+280)
Fort +28 Ref +19 Will +20
DR 10/Magic; Immune Cold, Paralysis, Sleep, Divination Effects (Usually); Resist Fire 10; Mind Blank (Usually)
Weaknesses Vulnerability to Fire

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OFFENSE
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Speed 30 ft., Fly 120 ft. (Poor)
Melee Bite +34 (2d8+23), 2 Claws +34 (2d6+23), 2 Wings +29 (1d8+14), Tail Slap +29 (2d6+14)
Ranged
Special Attacks Claws (8 rds/day), Breath Weapon (30 ft. Cone, 20d6 Cold, Reflex DC 25, 4/day) or (50 ft. Cone, 12d8 Cold, Reflex DC 23, 1d4 round wait), Dragon Bite (as per Claws), Dragon Form
Spells Known (CL 20, Concentration +25) (+4 CL vs SR, +8 vs SR w/ Cold Ice Strike)
9th (3/day) — Prismatic Sphere, Wish M(DC 24)
8th (5/day) — Mind Blank, Seamantle, Prediction of Failure, Form of the Dragon III (DC 23)
7th (6/day) — Limited Wish M, Banishment, Waves of Exhaustion, Mage's Magnificent Mansion F, Form of the Dragon II (DC 22)
6th (6/day) — Cold Ice Strike, Greater Heroism, Greater Dispel Magic, Contingency F, Freezing Sphere, Fluid Form, Form of the Dragon I (DC 21)
5th (7/day) — Life Bubble, Icy prison, Lightning Arc, Corrosive Consumption, Fickle Winds, Spell Resistance (DC 20)
4th (7/day) — Dimension Door, Greater Invisibility, Greater False Life, Enervation, Wall of Ice, Fear (DC 19)
3rd (7/day) — Dispel Magic, Vampiric Touch, Haste, Displacement, Fly (DC 18)
2nd (7/day) — Invisibility, Scorching Ray, Web Shelter, See Invisibility, Glitterdust, Resist Energy (DC 17)
1st (8/day) — Air Bubble, Infernal Healing, Vanish, Alarm, Shield, Illusion of Calm, Magic Missile, Mage Armor (DC 16)
0 (at-will) — Ray of Frost, Bleed, Light, Ghost Sound, Mage Hand, Mending, Prestidigitation, Detect Magic, Read Magic, Spark, Acid Splash, Open/Close (DC 15)

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STATISTICS
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Str 46, Dex 20, Con 36, Int 16, Wis 12, Cha 21
BAB +12, CMB +33, CMD 53
Feats: Eschew Materials, Skill Focus (Knowledge [Planes]), Spell Penetration, Greater Spell Penetration, Eldritch Heritage (Abyssal), Toughness, Piercing Spell, Improved Initiative, Improved Eldritch Heritage, Maximize Spell, Quicken Spell, Spell Perfection (Cold Ice Strike), Blind Fight, Improved Blind-Fight, Greater Blind-Fight
Traits: Magical Knack (Sorcerer), Reactionary
Skills: Bluff +11, Diplomacy +11, Escape Artist +11, Fly +17, Intimidate +15, Knowledge (Arcana +13, Local, Nature, Religion +9, Planes +12), Linguistics +9, Perception +30, Sense Motive* +27, Spellcraft +23, Use Magic Device +15 (*Sense Motive is linked to Int Enhancement for automatic 20 Ranks – 5 Ranks put in normally)
Languages: Common, Draconic, Abyssal
SQ Dragon Resistances, Power of Wyrms, Strength of the Abyss,
Gear Frost Brand, Bracers of Armor +8, Amulet of Mighty Fists +5, Cloak of Resistance +5, Belt of Physical Perfection +6, Headband of Alluring Charisma +6, Ring of Protection +5, Ring of Regeneration, Shoes of the Firewalker, Jingasa of the Fortunate Soldier, Stone of Good Luck, Ioun Stones (Clear Spindle, Dark Blue Rhomboid, Dusty Rose Prism, Cracked Dusty Rose Prism, Iridescent Spindle, Pale Green Prism, Scarlet and Blue Sphere, Incandescent Blue Sphere, Opalescent White Pyramid Ioun Stone [Greatsword]), Polymorphic Pouch, Focus Components for Mage's Magnificent Mansion, Focus Component for Contingency, (Used: Materials for Wish spells granting Inherent Bonuses to the following: +1 Dexterity, +2 Intelligence, +2 Constitution, +1 Charisma)
-Cash: 18510 gp
-Encumbrance: 17 (Light Load) (Light Load: A frickin' lot)

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SPECIAL ABILITIES
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As Normal Form.

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For The Arena of the Gods, if it continues:
32 Str ---- 15(Base) + 1(Level) + 4(Dragon Disciple) + 6 (Enhancement) + 6(Inherent)
20 Dex --- 12(Base) + 6 (Enhancement) + 2(Inherent)
26 Con --- 15(Base) + 1(Level) + 2(Dragon Disciple) + 6 (Enhancement) + 2(Inherent)
22 Int ---- 12(Base) + 2(Dragon Disciple) + 6 (Enhancement) + 2(Inherent)
16 Wis --- 10(Base) + 6 (Enhancement)
30 Cha --- 15(Base) + 2(Racial) + 3(Level) + 6 (Enhancement) + 4(Inherent)

GM Only - Statblock:
Name: Varin
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Male Human Sorcerer 12 Dragon Disciple 8
NE Medium Humanoid
Init: +10; Senses: Perception +41, Blindsense 60 ft., Darkvision 120 ft., Arcane Sight, See Invis

Defense
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AC: 36 Touch: 21 Flat-Footed: 31 (Armor +3, Dex +5, Natural +12, Deflection +5, Insight +1)
HP: 286 (12d6+8d12+180) DR:
Fort: +23 REF: +19 WILL: +22 (+25 vs. Mind-affecting spells and effects, usually)
Defensive Abilities: Mind Blank (Usually), Heavy Fortification
Immunities: Cold, Paralysis, Sleep

Offense
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Speed: 30 ft., Fly 60 ft. (Average)
Melee: 2 Claws +29 (1d6+1d6 Cold+16), Bite +29 (1d6+1d6 Cold+21) or Falchion +29 (2d4+21)
Ranged:
Space: 5 ft.; Reach: 5ft.
Special Attacks: Claws (Dragon Bite), Breath Weapon 30ft Cone(20d6 Cold, Reflex DC 30,3/day)

Statistics
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STR: 32 (+11), DEX: 20 (+5), CON: 26 (+8), INT: 22 (+6), WIS: 16 (+3), CHA: 30 (+10)
BAB: +12 CMB: +24 CMD: 44
Feats: Spell Penetration, Eschew Materials, Skill Focus (Knowledge Planes), Extend Spell, Craft Wondrous Item, Eldritch Heritage (Abyssal), Toughness, Forge Ring, Blind Fight, Improved Eldritch Heritage (Abyssal), Persistent Spell, Improved Initiative, Flyby Attack, Quicken Spell, Maximize Spell, Spell Perfection (Cold Ice Strike)
Traits: Magical Knack(Sorcerer), River Rat
Skills: Appraise +12, Bluff +30, Diplomacy +21, Escape Artist +11, Fly +30, Intimidate +25, Knowledge (Arcana +16, Dungeoneering +12, Engineering +12, Geography +12, History +12, Local +12, Nature +12, Nobility +12, Planes +15, Religion +12), Perception +41, Sense Motive +27, Stealth +27, Survival +25, Spellcraft +26, Swim +18, Use Magic Device +30
Languages: Common, Draconic, Tongues
SQ: Power of Wyrms

Spells (CL 20) (+2 vs. Spell Resistance)
Constant—See Invisibility, Tongues, Arcane Sight, Darkvision, Detect Magic, Read Magic
9th (4/day)—Fiery Body, Wish(DC 29)
8th (6/day)—Mind Blank, Seamantle, Prediction of Failure, Form of the Dragon III(DC 28)
7th (7/day)—Limited Wish, Resonating Word, Banishment, Waves of Exhaustion, Mage's Magnificent Mansion, Form of the Dragon II(DC 27)
6th (8/day)—Cold Ice Strike, Greater Heroism, Contingency, Greater Dispel Magic, Fluid Form, Form of the Dragon I(DC 26)
5th (8/day)—Break Enchantment, Lightning Arc, Life Bubble, Corrosive Consumption, Icy Prison, Spell Resistance(DC 25)
4th (8/day)—Dimension Door, Greater Invisibility, Fleshworm Infestation, Enervation, Fear, Boneshatter*(DC 24)
3rd (8/day)—Dispel Magic, Protection from Energy, Vampiric Touch, Haste, Fly, Excruciating Deformation,* Displacement,* Waterbreathing,* Cloak of Winds,* Lightning Bolt*(DC 23)
2nd (9/day)—Invisibility, Glitterdust, Web Shelter, Make Whole, Frigid Touch, Resist Energy, Scorching Ray,* Spider Climb,* See Invisibility*(DC 22)
1st (9/day)—Air Bubble, Liberating Command, Infernal Healing, Shield, Vanish, Alarm, Illusion of Calm, Mage Armor, Grease,* Protection from Good,* Keep Watch,* True Strike,* Magic Missile*(DC 21)
0 (at will)—Bleed, Ray of Frost, Light, Ghost Sound, Mage Hand, Mending, Prestidigitation, Detect Magic, Read Magic, Spark, Acid Splash, Open/Close(DC 20)

Combat Gear: Falchion +5, Headband of Mental Prowess +6 (Wis/Cha), Mnemonic Helm, Cloak of Vast Intelligence +6 (Skills: Stealth, Survival, Sense Motive), Vest of Natural Armor +5, Robe of Eyes, Belt of Physical Might +6 (Str/Con), Bracers of Armor +3 (+5 Heavy Fortification), Gloves of Mighty Fists +5, Boots of Incredible Dexterity +6, Amulet of Resistance +5, Ring of Regeneration, Ring of Protection +5
Other Gear: Stone of Good Luck, Pale Green Prism Ioun Stone, Dusty Rose Prism Ioun Stone, Cracked Dusty Rose Prism Ioun Stone, Dark Blue Rhomboid Ioun Stone, Clear Spindle Ioun Stone, Iridescent Spindle Ioun Stone, Opalescent White Pyramid Ioun Stone (Falchion), Pages of Spell Knowledge(Marked with * on spell list above), Scrolls (Aroden's Spellbane x2, Cleanse x4, Heal x3, Mage's Disjunction x2, Prismatic Sphere x2), Rod of Lesser Metamagic (Extend)

GM Only - Resource Tracking:

HP: 286/286 (+20 Temp)

Active Buffs:
Invisibility - 20 min.
Resist Energy 30 (Fire) - 200 min.
Mind Blank - 24 Hours
Greater Heroism - 20 min.
Shield - 20 min.
Spell Resistance (32) - 20 min.
Aroden's Spellbane (canceling Dispel Magic, Greater Dispel Magic, Feeblemind, and Mage's Disjunction - 20 Hours
Cloak of Wind - 20 min.

Spells per Day:
9: 3/4
8: 5/6
7: 6/7
6: 5/8
5: 6/8
4: 8/8
3: 8/8
2: 9/9
1: 9/9

Claws: 13/13
Breath Weapon: 4/4
Dragon Form: 1/1

Items
Lesser Metamagic Rod, Extend 3/3
Mnemonic Helm 0/1