And Then a Skeleton Popped Out: subSPUF Carrion Crown

Game Master Rynjin


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Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

... You're totally right. For some reason I had pummeling style listed as an additional penalty.


Darius.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Im on it

Darius grinned as the bait had worked but was similarly confused at the coordination of the attackers. Luckily the vampires would not die from a simple dispersing but the drunk was another story.

He rushed out Grimoire bursting forth a sent it around one of the vampire's necks to rend.

Charging Powerful Undead Bane Grimore Whipping: 1d20 + 23 ⇒ (9) + 23 = 32
Damage: 1d3 + 20 + 2d6 + 4d6 ⇒ (2) + 20 + (6, 5) + (5, 1, 2, 5) = 46

Charge, Bane Undead


The three of you together bring down one of the vampires, and they turn to face you. The "drunk" flees shouting "Kill them!" before he turns into a bat and flies away.

The remaining three heavily armed vampires step in and swing their longswords at each of you.

Full Attack Darius: 3d20 ⇒ (18, 13, 12) = 43 +16/+16/+13 = 2 hits.

Full Attack Jones: 3d20 ⇒ (20, 9, 1) = 30 +16/+16/+13 = 1 hit.

Full Attack Sledge: 3d20 ⇒ (12, 17, 5) = 34 +16/+16/+13 = 2 hits.

Confirm Jones?: 1d20 ⇒ 17 Confirmed.

Damage Darius: 2d8 + 22 ⇒ (4, 8) + 22 = 34

Damage Jones: 2d8 + 22 ⇒ (6, 6) + 22 = 34

Damage Sledge: 2d8 + 22 ⇒ (6, 3) + 22 = 31

Darius take 34, Jones the same, and Sledge take 31. You're all up!


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Sledge responds to the miss with a wickedly fast backhand, and then punches a hole in the vampire.

Snek AoO: 1d20 + 18 ⇒ (11) + 18 = 29
1d10 + 24 ⇒ (6) + 24 = 30

Pummeling MUDA: 1d20 + 16 ⇒ (10) + 16 = 26
1d10 + 28 ⇒ (2) + 28 = 30

MUDA: 1d20 + 16 ⇒ (20) + 16 = 36 THREATEN
1d10 + 24 ⇒ (2) + 24 = 26

MUDA: 1d20 + 11 ⇒ (4) + 11 = 15
1d10 + 24 ⇒ (3) + 24 = 27

MUDAAAA: 1d20 + 11 ⇒ (12) + 11 = 23
1d10 + 24 ⇒ (7) + 24 = 31

MUDA CONFIRMED?: 1d20 + 16 ⇒ (14) + 16 = 30
1d10 + 24 ⇒ (10) + 24 = 34

Do these seem to be full-blown vampires or spawn?

Also, if it matters, Sledge's fists are magic, cold iron, and silver.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Jones watches the fleeing bat out of the corner of his eye.

That sounded like he was giving them an order. Is he the leader? Doubtful - why would he put himself in such a risky posi-

Jones grunts as the vampires' swords cuts into his side. He retaliates, trying a different technique.

Sickening Offensive. If I hit him, he's sickened for 1 round.

Rapier: 1d20 + 24 ⇒ (13) + 24 = 37
3d6 + 15 ⇒ (4, 4, 4) + 15 = 27

Rapier 2: 1d20 + 19 ⇒ (7) + 19 = 26
3d6 + 15 ⇒ (3, 5, 2) + 15 = 25


Does everyone but Jones overcome DR/Silver?


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Yep. Darius uses a Mithril whip and Zin uses fireballs.


Darius again BTW.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

And then Darius and Zin quit adventuring, got married, and moved into a cabin in the forest. Days later, the entire forest was reduced to ash.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Alright much didnt happen I apologize; Also technically Jones overcomes DR/Silver because is Rapier is Undead Bane and becomes at least +3

Darius scoffs, " Can anyone chase after the ringleader? Or perhaps we can use the wisps of these cretins as a tail to him? "

His whip strikes at whatever remained.

Powerful Undead Bane Grimore Whipping: 1d20 + 21 ⇒ (11) + 21 = 32
Damage: 1d3 + 20 + 2d6 + 4d6 ⇒ (1) + 20 + (2, 5) + (3, 3, 4, 1) = 39

Secondary Powerful Undead Bane Grimore Whipping: 1d20 + 15 ⇒ (12) + 15 = 27
Damage: 1d3 + 20 + 2d6 + 4d6 ⇒ (1) + 20 + (4, 5) + (2, 1, 1, 3) = 37


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Technically, they can still be grappled. I have some jars in my inventory...


Sledge pounds a vampire into mist, and Jones and Darius work together to take down another. The last remaining one, injured, turns into a bat and flies off as well.

You can follow the smoke, yes, but you'll have to do it quick or they might slip into a crack somewhere.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius follows post-haste

" Quickly now, while their scent of defeat is fresh "

Looking to his party and the accompanying vampires.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Jones drinks a Fly extract and follows the bats.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

oh right

Sledge clicks his heels together and starts flying with his winged boots.

He makes rapid pursuit after a random smoke.


New place, settling in, job hunt, etc. a couple of things fell through the cracks. Gonna try to get all my games running at a reasonable clip again going forward.

You follow the trails of smoke to an absolutely enormous (comprising an entire city block) designer clothing and furniture store called "The Nobleman's Stitch". Fashionable clothes hang on mannequins at the front window, and the puffs of mist gently brush them slightly as they slip in under the door and around the mannequins to go deeper into the store, somewhere.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

"I vote we kick down the door."


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

"Agreed."


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

"Anyone wanna detect magic first?"


Darius? You're the only one that has it.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius gives a resigned sigh but goes through the effort of doing so.

" Fine, Fine. You can't be held responsible for this not in your capability. Rather safe than dead. "

His eyes search for warning signs both magical and not.

Perception: 1d20 + 25 ⇒ (15) + 25 = 40

Spellcraft: 1d20 + 18 ⇒ (13) + 18 = 31


Darius notices, before he even gets in range of hiss spell, that the two mannequins in the window...are not. They are vampires, dressed in high fashion, simply posing absolutely motionless in the window.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius, aware of the danger, goes up to the door to open it keep note that the mannequins are fakes and instead the enemy. His whip ready to strike them if they deem themselves tough enough.

He motions for the rest to follow him.


The door is locked, and upon touching it the vampires, all at once, disappear from sight.

Protagonists' turn in the block.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

They teleport? Because to Darius they are there if they are invisible.

" Sledge, Break this. "


Then Darius sees them.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Jones moves to cover Sledge's back, and readies to strike if one of the vampires appears next to him.

1d20 + 19 ⇒ (1) + 19 = 20
3d6 + 10 ⇒ (6, 2, 2) + 10 = 20

;-;


Botting Sledge, then Darius is up.

4d10 ⇒ (2, 10, 8, 6) = 26

Damage: 4d10 + 100 ⇒ (10, 10, 7, 9) + 100 = 136

The door explodes inwards, splinters scattering all over the interior (and ruining several fine outfits in the process).


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Sorry, thought I had posted.

Sledge flexes for blindfight and improved blindfight, then tries to pinpoint their locations.

Perc: 1d20 + 27 ⇒ (3) + 27 = 30


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius moves in and strikes at the rightmost vampire.

" They simply try to hide their fear. They are right were they were before. "

Girmoire was relentless.

Undead Bane Exorcism Strike: 1d20 + 19 ⇒ (14) + 19 = 33
Damage: 1d3 + 17 + 4d6 + 2d6 + 6d6 ⇒ (3) + 17 + (5, 3, 3, 6) + (1, 1) + (5, 2, 4, 4, 1, 1) = 56

DC 18 Fort Save or Be Dazed


1d20 + 13 ⇒ (16) + 13 = 29

The vampire hisses in pain, but shrugs off the undead unfriendly mind attack.

Sledge notes for Jones and himself that all the vampires are still in the window. Darius notices that they're about to do something in unison.

They thrust their arms forward at once, and skeletal arms erupt from the ground around all of you, a veritable forest of bone grabbing and slashing with their claws.

9d6 ⇒ (6, 1, 1, 3, 2, 3, 3, 4, 2) = 25
9d6 ⇒ (4, 4, 2, 4, 6, 4, 2, 4, 1) = 31
9d6 ⇒ (1, 2, 4, 2, 6, 6, 5, 1, 6) = 33

3 DC 22 Reflex saves halve this damage. Make those, and you're all up!


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Were these spells?


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Ref+insp: 1d20 + 1d6 + 21 ⇒ (2) + (2) + 21 = 25
Ref: 1d20 + 19 ⇒ (9) + 19 = 28
Ref: 1d20 + 19 ⇒ (4) + 19 = 23

Jones is alive, but not happy.


These are SLAs. On the bright side, they only get 1/day. Why do you ask?


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

How Far were they from Darius... because he has reach


You are however close you moved to. I assumed you were at the max range of your whip, and you don't threaten 15 ft.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Fair enough, I assumed they were close to the door (Within 10 ft) Most enemies assume you don't threaten with a whip at all so I thought it was a case of that.

Darius leaps and dodges a well as he can between the forest of undead hands as he thinks on his next move.

Reflex Save: 1d20 + 13 ⇒ (6) + 13 = 19
Reflex Save: 1d20 + 13 ⇒ (12) + 13 = 25
Reflex Save: 1d20 + 13 ⇒ (9) + 13 = 22

Grimoire finds itself grasping at the enemies' necks.

Powerful Undead Bane Grimoire Whipping: 1d20 + 19 ⇒ (18) + 19 = 37
Damage: 1d3 + 17 + 4d6 + 2d6 ⇒ (1) + 17 + (4, 4, 5, 6) + (2, 6) = 45

Secondary Powerful Undead Bane Grimoire Whipping: 1d20 + 14 ⇒ (17) + 14 = 31
Damage: 1d3 + 17 + 4d6 + 2d6 ⇒ (3) + 17 + (1, 3, 1, 1) + (1, 1) = 28

Jones feels a healing warmth in all this wrath.

Silver Crane's Blessing: 2d6 + 2 ⇒ (4, 3) + 2 = 9

Heal 9 Jones


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Ref, Need 6+: 3d20 ⇒ (10, 20, 15) = 45 Taking 12 + 15 + 16 = 43 damage. Weeksauce.

Sledge kills one of the uninjured ones.

Did the offensive move make them visible?

MUDA: 1d20 + 13 ⇒ (12) + 13 = 25
1d10 + 28 ⇒ (4) + 28 = 32

MUDA: 1d20 + 13 ⇒ (14) + 13 = 27
1d10 + 24 ⇒ (2) + 24 = 26

MUDA: 1d20 + 8 ⇒ (13) + 8 = 21
1d10 + 24 ⇒ (9) + 24 = 33

MUDAAAA: 1d20 + 8 ⇒ (14) + 8 = 22
1d10 + 24 ⇒ (3) + 24 = 27


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Assuming they're visible now:

Jones studies and attacks one of the more weakened ones, fighting defensively.

1d20 + 20 ⇒ (7) + 20 = 27
3d6 + 15 ⇒ (4, 3, 5) + 15 = 27


Yes, they're visible.

Alrighty, 56 damage to Darius, 43 to Jones (34 after healing), 43 to Sledge.

Grimoire wraps around the neck of the injured vampire, popping its head off. The body turns to mist moments before the head, leaving it time to look in horror at the vampire slayer.

Sledge and Jones then work together to vaporize a second.

The last one turns itself into a bat and flees provoking once from Sledge, heading upstairs.


You guy are up BTW.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Ah

Darius turns to Jones, " Don't be afraid to tend to yourself before following after Jones, I rather you in some form of capability than close to death. "

To his effort the Hunter casts Cure Serious Wounds Upon himself before giving chase

" Sledge after that bat! He is likely to warn more of them. Careful for traps. "

CSW: 3d8 + 10 ⇒ (2, 2, 3) + 10 = 17
Perception: 1d20 + 23 ⇒ (20) + 23 = 43

Cast Spell and move after; get back 25


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

"Regrettably, I only have enough alchemical power to create one more Cure Light extract. Perhaps I should give it to one of you and stay behind."

I really should've bought another wand.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

"Oh, I forgot about these!"

Jones procures several potions from out of seemingly nowhere, and quickly starts drinking them.

We have a bunch of cure potions in our handy-dandy Treasure Skull. Seems like a good time to use them.

CLW Extract: 1d8 + 5 ⇒ (3) + 5 = 8
CLW Potion x5: 5d8 + 5 ⇒ (1, 8, 3, 8, 1) + 5 = 26

"That'll do for now. Do either of you require healing? I plan to purchase a wand first thing tommorow...assuming we aren't otherwise occupied."


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Sledge gives a punch to the batpire as it flees, and then follows Darius.

1d20 + 16 ⇒ (6) + 16 = 22
1d10 + 28 ⇒ (6) + 28 = 34

Sledge quaffs three potions of cure moderate wounds.

CMW: 6d8 + 9 ⇒ (4, 3, 5, 5, 7, 3) + 9 = 36


Am confuzz, are you guys chasing the bat or spending 6 rounds healing. Or splitting up?


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

depends on how fast the bat can fly. Likely Darius could get on him but yes Darius is constantly moving.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

I'll pass Sledge his potions, and he can go on ahead while quaffing them. I'll bring up the rear.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Sounds good to me.

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