And Then a Skeleton Popped Out: subSPUF Carrion Crown

Game Master Rynjin


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So what I'm hearing is Darius Round 1: Move + cast. Jones Round 1: Pass off two extracts. Sledge round 1: Move and drink. Then Darius keeps pursuing (double move) rounds 2-6, Sledge Drink+Moves for 2 rounds, then double moves, and Jones spends his entire round drinking for 6 rounds.

The bat needs to cover 200 feet of space, flying at 40 ft. per move. It will take him 4 rounds (accounting for flying up) to reach his destination.

So final tally, Darius is 80 feet behind the bat when it reaches where it's going, Sledge has drunk all his potions and is 70 feet behind, and Jones is 200 feet down the stairs, having retrieved and drunk an extract and 3 potions. So Darius and Sledge arrive at the top of the stairs at the start of round 6, with Jones having drunk all his potions and just beginning to move.

Six obviously ensorceled human guards await you at the top of the stairs, armed with longswords and clad in breastplates. They brandish their swords at you menacingly.

Init goes Bat --> You --> Guards. The guards are more in a large room with you, in the middle of it. 30 feet away for the nearest. Bat has already used his action on spooky sekrit stuff. Also he's a vampire again.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Can I charge the vampire? What if I flex for improved overrun?


You can try Overrun.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
Sundakan wrote:
You can Overrun.

Ftfy

Sledge tenses his muscles so as to Overrun in an Improved fashion.

He then brings the ruckus directly to the vampire.

Overrun the Guard: 1d20 + 19 ⇒ (10) + 19 = 29

Ruckus: 1d20 + 13 ⇒ (17) + 13 = 30
1d10 + 28 ⇒ (6) + 28 = 34

1d20 + 13 ⇒ (19) + 13 = 32
1d10 + 24 ⇒ (5) + 24 = 29

1d20 + 8 ⇒ (6) + 8 = 14
1d10 + 24 ⇒ (5) + 24 = 29

1d20 + 8 ⇒ (19) + 8 = 27
1d10 + 24 ⇒ (5) + 24 = 29

And BAH GOD, he breaks the vampire in half. Probably.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

How is Darius further away from the Vamp than sledge.. when he moved for more? Also how high were the ceilings at the time?


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Actually, I have Accelerated Drinker, so I can drink two potions per round, each as a move action.

First round, pass Sledge his potions. Second round, drink my extract and one potion. Third and fourth round, drink two potions each. Fifth round, start double-moving.

Not sure how much closer that puts me.


Darius Ral'algul wrote:
How is Darius further away from the Vamp than sledge.. when he moved for more? Also how high were the ceilings at the time?

You guys should have moved the same (all double move save one Standard) and he was 10 feet closer to the bat. Ceilings should be 15 ft., ten on the stairs.


We can continue this combat for now BTW, the new character would be introduced in the next section regardless.


Guys?


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Jones is probably still behind.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Ranged attack or chargerino or something then.


Darius delays.

Two men leap out of the way of Sledge, and he rips the vampire in half with his bear damn hands. It turns into mist and floats downward through the floorboards.

The men surround Sledge and attack.

Sledge can take an AoO against one of them as he moves.

6d20 ⇒ (5, 13, 16, 3, 11, 9) = 57

With all of them flanking, that's a 23, 31, 34, 21, 29, 27. Can't snek dodge because you used your Swift.

Damage x4: 8d8 + 32 ⇒ (7, 8, 1, 5, 8, 5, 4, 5) + 32 = 75

Feel free to snek punish the ones that missed, and also take 75 damage. The last is non-optional.

Darius un-delays and nonlethally whips one of the guards into shape, nonlethally, with the bane of hoomans.

2d20 ⇒ (15, 18) = 33

Damage: 2d4 + 14 + 8d6 + 4d6 ⇒ (4, 4) + 14 + (1, 5, 6, 5, 5, 1, 4, 2) + (1, 6, 1, 5) = 64

Sledge and Jones, Jones can arrive on the top of teh stairs if he double moves.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Jones arrives at the top of the stairs, pleased to see that his teammates are doing well as always.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Sledge punishes some fools. All attacks against dominated people will be made nonlethally.

AoOs.

Movement: 1d20 + 16 ⇒ (9) + 16 = 25
1d10 + 24 ⇒ (6) + 24 = 30

Snek 1: 1d20 + 16 ⇒ (20) + 16 = 36
1d10 + 24 ⇒ (8) + 24 = 32

Snek 2: 1d20 + 16 ⇒ (20) + 16 = 36
1d10 + 24 ⇒ (7) + 24 = 31

He then unleashes the unleashment upon the guards who were foolish enough to surround him.

1d20 + 13 ⇒ (13) + 13 = 26
1d10 + 28 ⇒ (2) + 28 = 30

1d20 + 13 ⇒ (11) + 13 = 24
1d10 + 24 ⇒ (10) + 24 = 34

1d20 + 8 ⇒ (17) + 8 = 25
1d10 + 24 ⇒ (2) + 24 = 26

1d20 + 8 ⇒ (3) + 8 = 11
1d10 + 24 ⇒ (7) + 24 = 31

---------

Two crit threats in the AoOs.

Confirm 1: 1d20 + 16 ⇒ (7) + 16 = 23
1d10 + 24 ⇒ (10) + 24 = 34

Confirm 2: 1d20 + 16 ⇒ (16) + 16 = 32
1d10 + 24 ⇒ (1) + 24 = 25

---------

Snek Sense: 1d20 + 26 ⇒ (5) + 26 = 31
Snek Strike: 1d20 + 16 ⇒ (16) + 16 = 32
1d10 + 24 ⇒ (5) + 24 = 29


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Got to wait until after the enemy now because of the delay but a few should be down

" I see now what happened to a few of the people who live here. Some bruises shouldn't cause much issue to them. The vampires, however, lair in the bottom, that is clear as day. Sledge we will have to recuperate before venturing down from this point. "


Sledge becomes a whirlwind of fists, dropping Darius' injured target and two more guards.

The remaining guards mindlessly attack Sledge, seeming to take no notice of either Darius or Jones' presence.

Main Attacks: 3d20 ⇒ (7, 14, 2) = 23 No flanks, +16

Iteratives: 3d20 ⇒ (14, 11, 6) = 31 No flanks, +11.

Sledge nimbly dodges the only attack that came close to connecting. Snek hiss hiss

Expediting this a midge. Also, remember that your Power Attack penalties apply to your AoOs between rounds too.

AoOs: 2d20 ⇒ (20, 6) = 26

Confirm?: 1d20 + 13 ⇒ (17) + 13 = 30

Damage crit: 2d10 + 48 ⇒ (1, 6) + 48 = 55

Normal damage: 1d10 + 24 ⇒ (4) + 24 = 28

Sledge hits three guards in the schnozz.

Y'all are up, and everybody is injured to about 2/3 max HP.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Jones studies and stabs nonlethally smacks a guard with the pommel of his rapier. His strike leaves the guard reeling in pain.

Sickening Offensive. If I hit him...he's sickened.

1d20 + 18 ⇒ (13) + 18 = 31
1d6 + 13 ⇒ (1) + 13 = 14


That's offensive.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
Sundakan wrote:


Expediting this a midge. Also, remember that your Power Attack penalties apply to your AoOs between rounds too.

I have been. +16 is base power attack, it's lowered by Flurry in my full attack.


Your Flurry is a -3 penalty?


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

They aren't evil to my knowledge so Holy Doesnt apply

Darius tries to put them down.. "softly"

Powerful Human Bane Grimoire Whipping: 1d20 + 19 ⇒ (5) + 19 = 24
Damage: 1d3 + 17 + 4d6 ⇒ (3) + 17 + (2, 4, 1, 3) = 30

Secondary Powerful Human Bane Grimoire Whipping: 1d20 + 14 ⇒ (16) + 14 = 30
Damage: 1d3 + 17 + 4d6 ⇒ (3) + 17 + (5, 5, 4, 4) = 38


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
Sundakan wrote:
Your Flurry is a -3 penalty?

this is why i play wizards


Darius Ral'algul wrote:
They aren't evil to my knowledge so Holy Doesnt apply

Is that what the extra 2d6 is? You weren't around to ask and it's not listed on your sheet (+2 Spell Storing is all you have written down) so I let it lie. Can you fix that for me?

For that matter you don't have your Maneuvers and Stances listed anywhere either. It's generally not an issue unless I have to bot you but it makes it a pain when your sheet doesn't seem to be up to date.


Sledge?


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

i didn't see that it came back around

Sledge finishes off the weak humies.

1d20 + 14 ⇒ (6) + 14 = 20
1d10 + 28 ⇒ (9) + 28 = 37

1d20 + 14 ⇒ (6) + 14 = 20
1d10 + 24 ⇒ (6) + 24 = 30

1d20 + 9 ⇒ (12) + 9 = 21
1d10 + 24 ⇒ (8) + 24 = 32

1d20 + 9 ⇒ (10) + 9 = 19
1d10 + 24 ⇒ (4) + 24 = 28


Darius and Sledge each drop one of the guards, with help from Jones. The last remaining one attempts a last attack against the master hobo 2d20 ⇒ (13, 20) = 33

He manages to strike him once, but the miss is retaliated against and he is laid out cold.

Damage: 1d8 + 8 ⇒ (7) + 8 = 15

Sledge, take 15 damage. Combat over, what do?


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Since the 13 was first, wouldn't I retaliate and drop him before he hits?


The 13 hits you. He has a +16 attack bonus. You can deflect though, I was just coming int to edit that.

1d20 ⇒ 17

You take no damage.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

"Ouch. I could do with some healing."

Pot of CMW x4: 8d8 + 12 ⇒ (3, 3, 6, 4, 8, 3, 6, 4) + 12 = 49
Pot of CLW x3: 3d8 + 3 ⇒ (8, 8, 6) + 3 = 25

plz tell me this necromancer guy we're getting can heal


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Yeah I'll fix the sheet Rynjin been a bit busy but I'll likely get it done by todays end

Sledge, You act as if you got a lot of healing before.

Darius looks over Sledge's wounds and nods.

" You are injured and have been getting so more than normal. Perhaps it would be better for myself to draw fire for the while? Check and see if Jones has any excess, but in general it might be best to be more cautious of our enemy. "

For his own part he threw a CLW at Sledge while thinking on a few other healing choices on himself.

CLW Sledge: 1d8 + 5 ⇒ (5) + 5 = 10 15


Arcanist(Twilight Sage) 11 HP: 94 | AC: 16 | T:12 | FF:14 | Init: +4| Fort:+11 | Ref:+8| Will:+13| Perception:+15

Variel finally reaches the building he had tracked the Vampires too.
Surely they have some connection, or at least knowledge of, the Way. Okay... lets do this.

As he reaches the entrance he notices the door being shattered and thrown off its hinges.
Perhaps I am not the only enemy of these beasts tonight. One hell of an entrance either way.

He hears the voices from upstairs carried down as almost a whisper.
Ah, perhaps fortune smiles on me. lets see if these be friend or foe. Perhaps some people I could use in achieving my vengeance.

He cautiously approaches the stairs, having cast mage armor early, he quietly makes his way to and up the stairs.
Upon seeing the group, he speaks up, ready to disappear should things go... bad.
Ah, good evening gentlemen. Oh! You must be that group I've heard about! What fortune it seems. Do you have any information on what these vampires goals were here? Other groups they may be attached to? Well, either way, if you are working against these creatures you are an ally to me. If you desire I'd offer you my more than significant services. Ah if you are injured, let me help a bit with that. I'm no cleric, but I have a few things that could help with the pain.

If allowed, he casts Celestial healing on anyone that asks, they would gain a whole 7hp!

The man speaking is a rather tall, elegant man. He wears a robe of Black and white designs that is superbly kept. His voice has a hint of a noble's accent and his hair is short and jet black. While you can tell he is thin and has almost no muscle, he doesn't appear particularly frail.


First impromptu houserule RE: Variel, Celestial Healing works exactly the same as Infernal Healing.


Arcanist(Twilight Sage) 11 HP: 94 | AC: 16 | T:12 | FF:14 | Init: +4| Fort:+11 | Ref:+8| Will:+13| Perception:+15

Ah, I actually didn't realize they worked differently, pick it over the other for flavor reasons, so that would total to 6hp instead? unless of course the damage remaining counts as being caused by something with the evil descriptor? in which case, sorry folks! Variel got nothing for ya!


Should be 10 total, over the course of a minute. Infernal Healing just gives Fast healing 1 for the duration of 1 minute. Or 7, yes, in the time it takes Sledge to drink 7 potions.

With RAW Celestial Healing it would be 5 HP, it has a duration of 1/2 CL.

This is, of course, assuming they let you cast it immediately after you show up. You're coming off pretty sketch. =)


Arcanist(Twilight Sage) 11 HP: 94 | AC: 16 | T:12 | FF:14 | Init: +4| Fort:+11 | Ref:+8| Will:+13| Perception:+15

Ah yes, that was my mistake, for some reason I thought it was 6, then typoed the 7. Probably because my old/first GM always rounded up on things bit hard to break that. And ya, 10 total for the other. I assume the restrictions on not healing damage from good description spells/affects/weapons transfers and flops to evil ones? ah yes I know, He, in his ego, figures they would have heard of him as well. Though thinking on it he probably -would- have given them a name. I'll fix that.

As he finished speaking, he thinks for a moment. Ah, I am Variel Postar Manwell de Alarin, master of magic and collector of trinkets, at your service. I'm sure you've heard of me. And I say, your reputation is warranted. You've beaten me to the punch it seems on this place.


For simplicity's sake (because it will rarely come up), it's just "As Celestial Healing, but without an arbitrarily nerfed duration".


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Sledge raises an eyebrow...

Sense Motive: 1d20 + 26 ⇒ (13) + 26 = 39

"Jones, you ever heard of this guy?"

Assuming Jones or Darius identify the spell, he will accept the healing.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Jones' grip on his sword tightens when a stranger appears in the doorway, but he relaxes somewhat when the newcomer starts talking instead of attacking.

I auto-succeed at identifying the spell.
He gives Sledge a reassuring nod when Variel starts casting his spell.

"Perhaps. I must admit, my knowledge of the current nobility is lacking. House of Alarin, you say...?

He trails off, trying to figure out whether he knows anything about this guy.
Kn. Nobility: 1d20 + 1d6 + 12 ⇒ (19) + (6) + 12 = 37


Jones knows everything Variel knows about his noble house.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius looks at the man as well his eyes wholly skeptical, and that is if taken the nicest way.

Know Nobility: 1d20 + 14 ⇒ (17) + 14 = 31

" So your name is Variel, was it? Do you not find it equally odd you suddenly knew of us, our quest and of the .. issue surrounding this land. Where did you come about this information. Last I knew our comings and goings were... confidential. "

The stern orc narrowed his eyes.


Arcanist(Twilight Sage) 11 HP: 94 | AC: 16 | T:12 | FF:14 | Init: +4| Fort:+11 | Ref:+8| Will:+13| Perception:+15

Alarins- They were a moderate nobly family, not particularly renown, though not impoverished either. They were known for their bloodlines talent in magic. However, they were accused and quickly and (wrongly) convicted of cooperating with Evil cults and being accused of working with the Whispering Way. Another noble family used the opportunity to "remove" them and seize their wealth. Killing off the entire family with the excuse that they all resisted and could not be trusted. However, this would likely not be open to anyone without a real investigation to events, and then their would only be mild evidence of it, in reality the noble house that all but eradicated the Alarin family was aligned and worked with the Whispering Way. The reason for this was the Alarin line had a habit of collecting magical items, be they cursed or not and in so doing had gained some items that the Way desired. While many question the authenticity of the takeover and the alleged accusations vs what had, until then, been a rather well regarded house, undoubtedly in nor part due to its work against the undead and other Ilk of the such. No one has acquired enough evidence, and courage, yet to right the wrong. Indeed, it has been nearly 15 years since it happened, so most people have long forgotten it. Lately, a man has claimed to be a descendant the of the family, and that he has been working to remove the stain on the name. If you wanted to know more, like, names, what they did etc. Let me know if it matters and I'll PM you. So basically, you'd know that official the house was condemned and written off as all dead, however there are more than a couple rumors that it had been a forged and rigged trial from the start, nothing more than a power play by the other house. Though no real evidence exists. Not very endearing huh?

Ah, yes quite right sir, Variel is fine. I admit I know little of your quest, or your coming and goings. I've only heard rumors of your groups exploits. Well, at least I assumed it was you, you seemed to fit the descriptions, at least somewhat, though I had heard there had been another of you... Either way, My finding you here is purely coincidence, and a good one at that I believe. I was investigating this place on my own, I believed the... creatures here to be connected to a certain group I have a particular grudge against. I had been hoping to come here and confirm if that was true.

he looks the half-orc in the eye for a moment.
Well, I suppose no reason to be obscure. I had heard rumors that those residing here had connections to the Whispering Way, a cult I have more than one bone to pick with. I've been attempting to track them down with... mild success unfortunately. However, I had hoped this lead would prove fruitful. If nothing else, I believe we are both enemies of whatever resides in this house, and so I would extend my aid to you. An enemy of my enemy is my friend, or so they say. Ah, what were your names again?

He gives a smile.


*coughs*


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

"From what I've heard, the Alarin family was accused of conspiring with the Whispering Way, and promptly wiped out by a rival house. So, why would a noble from a deceased lineage have any bones to pick with his family's allies?"

Jones raises an eyebrow.

"Fortunately, I've learned that such stories shouldn't be taken at face value, especially when it involves influential rivals who can put their own twist on events. I must admit, Variel, you've piqued my curiosity. And quite frankly, we need all the friends we can find."

He doffs his hat.

"I am Jones Shei'lac, private investigator. These are Darius Ral'algul, esteemed monster hunter, and Samuel Sledge...combat specialist."


Arcanist(Twilight Sage) 11 HP: 94 | AC: 16 | T:12 | FF:14 | Init: +4| Fort:+11 | Ref:+8| Will:+13| Perception:+15

Yes, any that remember or know of the family would have heard of that charge. False as it is. My family worked heavily against most types of necromancy. They used the fact that some in the family had taken the enemies powers and turned it against them as grounds for their... slaughter. I assure you, I have plenty of real reason to hate the Way. Though, I had thought you may have heard of me specifically. Alas, I suppose not.

The disgusted look on his face ebbs away as he glances around at the aftermath of the clear combat.
Pleasure, and, yes... remind me not to get on his bad side. He says regarding Sledge.

Pray tell, what did you have planned as your next move?

He steps forward, then stops and steps around a bit of pooling blood.

Sense motive DC 1, he is being legit. Perhaps even hiding some hatred from seeping into his voice when he discusses his late family house.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

"Alright, sounds good with me. The vampires we misted should take a bit to regenerate, so we can check this upstairs bit out before clearing the basement."

Sledge will have Jones check for traps while he searches the room.


There's nothing of interest here, unless you want some pillows and blankets. The guards ARE all armed with +1 longswords, though they might be happy to have them once their domination is broken.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Fine...

We go where the mist went.


Arcanist(Twilight Sage) 11 HP: 94 | AC: 16 | T:12 | FF:14 | Init: +4| Fort:+11 | Ref:+8| Will:+13| Perception:+15

Lead the way good gents. You seem to be ahead of the game on me so to speak. After a moment.

So, we are just leaving these blokes here with their weapons?


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Sledge will tie them up.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

"The vampire's mist traveled through the floor, so let's head downstairs and look for a basement."

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