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Morvius won't do a lot--this is outside of his normal area of expertise--though he will ask the VC about the "shifting sands" fight setting and whether missile weapons are allowed.

DM Amazing Red |

You make your preparations and then make your way back to face Helkit. The Arena of Aroden and Tymon as a whole use numerous rules to maintain the integrity of the arena, and a few in particular apply to the your combat. Participants may cast preparatory spells before entering the arena but otherwise cannot use magic, activate items, or drink potions until the combat officially begins; in the case of You Have What You Hold, this translates to 10 minutes of time checking in with the arena manager, suiting up, reviewing the rules, and verbally acknowledging these rules before stepping out into the fighting space. Magical flght and climbing the walls and columns is permitted, but only to the level of the grandstands (25 feet above the floor). Going any higher is considered unsporting, presents a risk to the spectators, and is grounds for disqualification. Violators receive a single warning and slow count to three (over the course of 1 round) before being disqualified. The combat conditions established by Helkit allow either team to give up should any participant declare that he yields. Doing so grants victory to the opposing team. The combat is not, strictly speaking, a death match, but participants are not held accountable for killing their opponents.
Your match against Helkit headlines a long day of battle. In the late morning, a handful of naked, convicted criminals “fight” a gelatinous cube, warming the crowd for more brawls to come. After herding the skeleton filled cube off stage, numerous one-on-one matches fill out the schedule as up-and-coming gladiators face off
By the time your match rolls around, the crowd is rabid with excitement. Any preparations should be done now.

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Taliesin looks slightly nervous as she prepares for the match.
"I have never done anything like this! And I bet she's upset with me...I got a little out of hand with my insults."
The only spell the bard prepares beforehand is a silent image of a warrior dressed in full plate, which she maintains concentration on as the moments until the battle pass.
It's a concentration spell, so it will last as long as I concentrate on it.

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"If she comes out riding an animal, expect a charge...be ready for it."
Las seems particularly pleases with himself after adding that bit of stunning insight about battle field tactics, perhaps forgetting that Truk is a tactical expert.

DM Amazing Red |

As the challengers, you enter first through the western gate. "And introducing first, representing the Pathfinder Society! The Trukinator! Tali the deadly diva! Deadeye Morvius! And Lajas the investigator!!!"
With the final introduction, the crowd’s cheers reach a crescendo, demonstrating that the citizens of Tymon are impartial in their favoritism so long as bloodshed is imminent. As the opposing gate opens, Helkit and her Slayers do not emerge. Instead, part of the arena’s flor begins to lower as the master of ceremonies continues shouting. “Despite their achievements, it would be a sad event to just drop anyone into the arena cold against one of the bloodied! It’s only fair they be given a chance to warm up first, don’t you agree?” Supportive as always, the crowd’s cheering drowns out anything else the announcer attempts to say for a moment. “Then let’s bring out our favorite pet! She’s been aching for a hardier challenge, and I think our friends here are just the thing! Introducing Shocrote the mauler!”
Out of the opposite gate, a dragon-winged lion with a spiked tail emerges.
L: 1d20 + 1 ⇒ (17) + 1 = 18
M: 1d20 + 4 ⇒ (14) + 4 = 18
S: 1d20 + 2 ⇒ (10) + 2 = 12
TA: 1d20 + 8 ⇒ (5) + 8 = 13
TR: 1d20 ⇒ 14
The party is up first!

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Morvius draws an arrow and holds until Tal has started her inspiration, then looses at the creature.
DA arrow, incl. inspiration (subtract 2 if Tal isn't inspiring): 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Confirm, incl. inspiration (subtract 2 if Tal isn't inspiring): 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Base damage, subtract 2 if not inspired: 1d8 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Additional crit damage, if applicable, subtract 4 if not inspired: 2d8 + 10 + 4 ⇒ (5, 8) + 10 + 4 = 27

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Taliesin begins her inspiring oratory, while also sending her silent image in front of the group to attract the creature's attention.
+2 atk, +2 dmg!
DC 16 Will save
You made it to level 5 with no need for a ranged weapon? Impressive.

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Judicious choice of adventuring companions, no doubt. Morvius certainly benefits from having Truk there to pound the snot out of anything that comes near him while he perforates enemies from range.

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As the introductions are made, Las shakes his head in annoyance.
"Las the investigator?? That does not exactly inspire fear or awe. Las the Spitting Web Mouth, or Las the Conqueror of Worlds, or even Las, friend of Truk would have been preferable."
As the group emerges from their alcove, Las tries to identify the monstrosity before them.
Knowledge Arcana?(subtract 1 if not): 1d20 + 8 + 1d1d6 ⇒ (13) + 8 + (3) = 24
After sharing what he knows, Las quips, "This may be a tactic by Helkit to burn through our short duration buffs. Let us not use anything that does not last more than 10 minutes."
Las draws his light crossbow and coats a bolt with greenblood oil.
Frequency 1/round for 4 rounds
Effect 1 Con damage; Cure 1 save

DM Amazing Red |

Morvius lands a devastating shot on the beast. In turn she flies up into the air and lets loose a volley of spikes from her tail.
Vs Morvius: 1d20 + 8 ⇒ (5) + 8 = 13
1d6 + 5 ⇒ (5) + 5 = 10
Vs Morvius: 1d20 + 8 ⇒ (14) + 8 = 22
1d6 + 5 ⇒ (5) + 5 = 10
Vs Morvius: 1d20 + 8 ⇒ (17) + 8 = 25
1d6 + 5 ⇒ (2) + 5 = 7
Vs Morvius: 1d20 + 8 ⇒ (7) + 8 = 15
1d6 + 5 ⇒ (3) + 5 = 8
It is a manticore. You get 2 facts.
Party up. Shocrote is 50 feet up.

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... or even Las, friend of Truk would have been preferable."
That made me laugh.
The big orc stops posing and dives protectively in front of Morvius. "I think you got its attention. Keep it up!"
Move action to get Extend the Bulwark as a combat feat. Standard action to give it out with tactician. Free action to fall prone.
If you are wearing medium or heavy armor and are adjacent to an ally who also has this feat, as a free action, you may give your ally a circumstance bonus to her AC equal to half the armor bonus provided by your armor. This bonus lasts for 1 round. During this round, you gain no bonus to your AC from your armor.
Morvius gets a +7 circumstance bonus to AC.

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Morvius grimaces in pain as two of the spikes strike home. He positions himself to maximize his cover from the brawler, sights down the arrow, and sends it up after his first. "YES! I can do this all day, c-can you?"
DA arrow to creature, incl. inspire: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
DA arrow damage, incl. inspire: 1d8 + 5 + 2 ⇒ (4) + 5 + 2 = 11

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Any immunities? ...no immunities, then special attacks other than the spikes which are pretty obvious and CR/HD i.e. how tough is this creature? If the creature has no other special attacks, then any weaknesses. No weaknesses then how about its favorite color?... :)

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So what is it, a manticore?
Las pulls out a smoke stick and nods to the bard,
"Tali, can you give me a light?"
Las then follows Truk to stay in tight formation.
Las will try and position himself with the smoke stick so that Morvius is standing near the edge of the smoke cloud and can shoot Shocrote from concealment while everybody else has concealment or total concealment. The important thing is Morvius has a clear shot at the creature with concealment.

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While maintaining concentration on her silent image spell to appear another juicy target at the front of the group, Taliesin slings a stone at the manticore.
sling (inspire courage, banner): 1d20 + 6 + 1 + 1 ⇒ (14) + 6 + 1 + 1 = 221d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6

DM Amazing Red |

Both Morvius and Tali land a shot on the beast. Truk does his best to defend the archer while Las throws down a smoke stick to give Morvius some cover.
Shocrote angrily launches more tail spikes.
Vs Morvius: 1d20 + 8 ⇒ (18) + 8 = 26
1d6 + 5 ⇒ (3) + 5 = 8
Misschance High is Good for you: 1d100 ⇒ 55
Vs Morvius: 1d20 + 8 ⇒ (7) + 8 = 15
1d6 + 5 ⇒ (2) + 5 = 7
Misschance High is Good for you: 1d100 ⇒ 18
Vs Morvius: 1d20 + 8 ⇒ (4) + 8 = 12
1d6 + 5 ⇒ (3) + 5 = 8
Misschance High is Good for you: 1d100 ⇒ 92
Vs Morvius: 1d20 + 8 ⇒ (3) + 8 = 11
1d6 + 5 ⇒ (4) + 5 = 9
Misschance High is Good for you: 1d100 ⇒ 28
Looks like 1 hit. Party is up!

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"I'll need some healing here soon!" Morvius powers through the pain and lands another shot I assume, since the 17 confirmed before.
DA arrow, incl. inspiration: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
DA arrow damage, incl. inspiration: 1d8 + 5 + 2 ⇒ (6) + 5 + 2 = 13

DM Amazing Red |

Morvius fires off another arrow and the manticore comes crashing down to the ground. After the monster's defeat, the arena staff call you back to the gate. You are give a minute to heal before the next fight. However they tell you that any other spells that are not healing related are prohibited.

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How did the crowd react?
CLW wand: 1d8 + 1 ⇒ (4) + 1 = 5
CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW wand: 1d8 + 1 ⇒ (6) + 1 = 7
CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW wand: 1d8 + 1 ⇒ (7) + 1 = 8
It takes Morvius about half the rest time to heal. 34 charges left in the wand.

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If we do stuff to appeal to the crowd, do we get bonuses? Tali, how are your pole dancing skills?

DM Amazing Red |

After a minute the master of ceremonies gives another grand introduction. “Now, Tymons, here’s the match you’ve waited for! It’s been years since she earned her status as one of our finest, but she’s lost none of her skill or style with an axe. Let her know how glad you are to see her fighting again—you certainly don’t want to be on her bad side! Helkit! Silverbane!”
The eastern gate opens, and Helkit leads a group onto the floor. She wears a patchwork assortment of armor, scuffed and showing signs of many battles. Nevertheless, it is clearly custom-fitted and in excellent repair. She holds a chain, attached to the collar of a pony sized beast resembling a cross between a wolf and a tiger. Completing her team are a number of men and women clad in oiled armor and tabards of silver and crimson. They come to a halt. Helkit unchains her pet, then brandishes her greataxe aloft to the vocal pleasure of the crowd.
Any time a combatant performs one of the following actions, he or she earns the team one Crowd Point. As a swift action as part of any action that would earn a Crowd Point, the combatant may attempt a DC 19 Perform (act), (dance), or (oratory) check to increase the total points earned by 1. When a team has a number of Crowd Points equal to or greater than the number of combatants on the team, all team members gain a +1 morale bonus on attack rolls, combat maneuver checks, ability checks, skill checks, and saving throws. If a team has twice as many Crowd Points as members, increase the bonus to +2. Should a team’s Crowd Points total drop below 0, team members suffer a –1 penalty on attack rolls, combat maneuver checks, ability checks, skill checks, and saving throws. If a team has a negative Crowd Point total equal to or greater than the number of team members (for example, –5 points for a 5-person team), increase this penalty to –2.
Score a critical hit +1
Hit more than once per round +1 per additional hit
Deal the first damage of the encounter +1
Successfully perform a combat maneuver +1
Perform a charge action and hit the target +1
Use a spell, ability, or item that heals damage –1 per target healed (max–3)
Roll a natural 1 on an attack or saving throw –1
Use the withdraw action and end the turn not adjacent to an enemy –1
Fall into a shifting sands hazard –1
Attack a foe who has yielded –10
H: 1d20 + 1 ⇒ (13) + 1 = 14
L: 1d20 + 1 ⇒ (15) + 1 = 16
M: 1d20 + 4 ⇒ (15) + 4 = 19
S: 1d20 + 1 ⇒ (15) + 1 = 16
TA: 1d20 + 8 ⇒ (4) + 8 = 12
TR: 1d20 ⇒ 1
Tiebreaker for L: 1d20 ⇒ 15
Tiebreaker for S: 1d20 ⇒ 20
Morvius is up!

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Perception check for shifting sand in front of Morvius: 1d20 + 15 ⇒ (5) + 15 = 20
If the way is clear, the archer takes a short step forward and looses on S2. Being aware of his limitations as a public speaker, Morvius does not try to say anything when the arrow hits its target. He just grins and pumps his fist in the air.
Arrow to S2: 1d20 + 8 ⇒ (18) + 8 = 26
Arrow damage: 1d8 + 3 ⇒ (4) + 3 = 7

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Las tries to determine the type of animal before them.
"I am not sure if that is a wolger or a tiolf?"
Knowledge Nature?: 1d20 + 7 + 1d1d6 ⇒ (11) + 7 + (2) = 20

DM Amazing Red |

Morvius is able to spot an L shaped patch near him. He also lands a shot on one of the Slayers. Both move up drawing javelins before throwing them at Morvius.
It is a thylacine. A marsupial that has powerful jaws that threaten a crit on 19-20.
1 Range Increment: 1d20 + 1 ⇒ (8) + 1 = 9
1 Range Increment: 1d20 + 1 ⇒ (2) + 1 = 3
But both javelins end up in the sand before you. Lajas!

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"Oh wait. It is an oversized possum with a nasty bite."
Las drinks his shield extract before taking a 5' step closer to Taliesin.
"Why do I get the feeling that this is going to be a lot harder than it looks?'
Perception: 1d20 + 8 ⇒ (18) + 8 = 26
EDIT: Las will search before taking the 5' step.

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I had been wanting to maintain concentration on my silent image to make it look like we had an extra combatant. Is that possible? If so, heavily-armored warrior stands out front, DC 15 Will save if interacted with.
Taliesin addresses the crowd directly in a way intended to inspire both the crowd and her companions.
"Greetings, folks! You have come here today for some excitement! Let me assure you: you won't leave disappointed!!!" she exclaims in full dramatic fashion, then blows the crowd a kiss.
The bard begins to clap her hands, hoping the crowd will also participate.
"Do you want to see some action?!?" she calls out, and places a hand to her ear to await the crowd's response.
"Go get 'em, boys!" she says to her companions.
Inspire Courage. +2 ATK, +2 DMG! DON'T FORGET IT!
Looks like we could have had the First Blood point...Morvius, do you want to roll that perform check? Or can I roll that for him? If so, here it is.
perform: 1d20 + 15 ⇒ (9) + 15 = 24

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Morvius points at S2 before putting a second arrow into the already-wounded Slayer.
DA arrow to S2, incl. inspiration: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
DA arrow damage, incl. inspiration: 1d8 + 5 + 2 ⇒ (2) + 5 + 2 = 9
I'd need a nat 20; -1 CHA and no ranks in Perform :-(.

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Don't forget to add +2 if the slayers are human

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But you drew first blood of the combat, which was one of the conditions. If I can roll that for you, great...otherwise, I think you are the only one that can attempt it.

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Don't forget to add +2 if the slayers are human
Thanks for the reminder--been a busy day at work. DM AR, are they human? If so, add 2 to each damage roll.

DM Amazing Red |

I had been wanting to maintain concentration on my silent image to make it look like we had an extra combatant. Is that possible? If so, heavily-armored warrior stands out front, DC 15 Will save if interacted with.
Taliesin addresses the crowd directly in a way intended to inspire both the crowd and her companions.
"Greetings, folks! You have come here today for some excitement! Let me assure you: you won't leave disappointed!!!" she exclaims in full dramatic fashion, then blows the crowd a kiss.
The bard begins to clap her hands, hoping the crowd will also participate.
"Do you want to see some action?!?" she calls out, and places a hand to her ear to await the crowd's response.
"Go get 'em, boys!" she says to her companions.
Inspire Courage. +2 ATK, +2 DMG! DON'T FORGET IT!
Looks like we could have had the First Blood point...Morvius, do you want to roll that perform check? Or can I roll that for him? If so, here it is.
[dice=perform]1d20+15
Well you get one automatically for scoring first blood, the perform check is to potentially increase it. I'll allow Tali to roll it. And yes they are human.
Morvius scores with another shot dropping his target to the ground. Tali gets the crowd pumping with and cheering for the party as she continues to focus on her illusion. Truk!

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Las drinks his extract of illusion of calm and switches out his poisoned bolt for a tangleshoot bolt. Forgot I had these

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As the second Slayer moves in, Morvius coolly draws and fires again, all business.
DA arrow to S1, incl. PBS, favored enemy, and inspire: 1d20 + 7 + 1 + 2 + 2 ⇒ (14) + 7 + 1 + 2 + 2 = 26
Arrow damage, incl. PBS, favored enemy, and inspire: 1d8 + 5 + 1 + 2 + 2 ⇒ (4) + 5 + 1 + 2 + 2 = 14

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"Nice shot!" Taliesin says. She maintains her inspiring oratory, and directs her silent image armored warrior to charge the remaining slayer.
toward S1. However, if it is already dead, she will send it toward B.

DM Amazing Red |

Morvius lands a shot on the slayer while Tali sends her illusory warrior towards him.
Will: 1d20 + 2 ⇒ (15) + 2 = 17
The slayer notices that the warrior's blade passes right through him. "Hey this one is a fake!" He yells charging through the illusion.
Charge vs Morvius!: 1d20 + 9 ⇒ (11) + 9 = 20 Since he is evil, he misses. :(
1d8 + 4 ⇒ (8) + 4 = 12
Lajas!