Amazing Red's You Have What You Hold (Inactive)

Game Master Daxter

Map!


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Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Crimeny. I had send an email asking the on-line VO and he said it is not allowed. I think the fear is that they don't want alchemists making cheap alchemical items for other characters. Apparently this constitutes "trading services" and is verboten.

I'll still make the items and let Tali use them.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

I'm in a meeting now, so will be quiet most of the rest of today; tomorrow is a travel day, which will also keep me away from the boards most of the time.

-Posted with Wayfinder

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h
GM wrote:
In the late morning, a handful of naked, convicted criminals “fight” a gelatinous cube

Now that's funny.


Male Human(Amazing)

Well that's Tymon justice. If no one posts before tommorrow morning, I'll move things along.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Sorry; I was on the road today. Morvius will go in with mage armor running.

-Posted with Wayfinder

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Is the quicksand fixed and easy to spot or does it move around?

Las will drink some Sooth Syrup before entering the arena.

Sooth Syrop:
This sweet and wholesome-tasting blue liquid creates a sense of warmth and comfort. Soothe syrup coats your stomach and makes it much more difficult for you to succumb to queasiness. For 1 hour after drinking soothe syrup, you gain a +5 alchemical bonus on saving throws made to resist effects that would make you nauseated or sickened.

Probably a waste of 8 gp, but it's only 8 gp. Las will also coat himself with alchemical grease.

Las' extracts will be:
Shield
Adhesive Spittle x2
Illusion of Calm

He'll start the combat with his crossbow loaded.

@Morv and Tali - If I call firecracker, then I'll be throwing down my firecrackers for one of you to light with spark. Alternatively, you could call for me to throw them down as well.


Male Human(Amazing)

It takes a DC20 perception check to spot one and they don't move.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Is this enough of an urban setting for Morvius to get his favored terrain bonus? Also, would he get his favored enemy bonus to Perception to spot the quicksand if they were placed by humans?

-Posted with Wayfinder

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Do both sides have to expend Move actions to find them?

I'm assuming that they do move from fight to fight, if not, can we use Gather Information or maybe K. Engineering to find out where they are built into the arena (if they never move)?


Male Human(Amazing)

Favored Terrain-Yes.
Favored Enemy-No

Yes they have to look for them too.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Roger that.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Just advertising my Character Folio to justify using the reroll if necessary.

Buy a Character Folio!

Grand Lodge

Male Half-Orc Brawler 10

If you did the Humble Bundle there was one included.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

I already got one. It's very very nice.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

I had a question about the benefits of Crowd Points.

DM Amazing Red wrote:
Any time a combatant performs one of the following actions, he or she earns the team one Crowd Point. As a swift action as part of any action that would earn a Crowd Point, the combatant may attempt a DC 19 Perform (act), (dance), or (oratory) check to increase the total points earned by 1. When a team has a number of Crowd Points equal to or greater than the number of combatants on the team, all team members gain a +1 morale bonus on attack rolls, combat maneuver checks, ability checks, skill checks, and saving throws. If a team has twice as many Crowd Points as members, increase the bonus to +2. Should a team’s Crowd Points total drop below 0, team members suffer a –1 penalty on attack rolls, combat maneuver checks, ability checks, skill checks, and saving throws. If a team has a negative Crowd Point total equal to or greater than the number of team members (for example, –5 points for a 5-person team), increase this penalty to –2.

Is an unconscious or dead team member still considered to be a combatant? That is, if, e.g., you have a five-person team with four Crowd Points and one of your team members gets taken out, do you now have a four-person team with four Crowd Points, and your morale suddenly improves?

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Let's hope it's based on the starting number.

Grand Lodge

Male Half-Orc Brawler 10

You guys need to stay next to Truk for the teamwork feat to work. =(

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Question on the map. I thought Morvuis was in front of Tali and behind Truk. My intention was to stand next to Morvuis so I would be giving bonus to all three and getting bonus from all three. Seems like you've switched the locations of M and Ta?

Grand Lodge

Male Half-Orc Brawler 10

I think the map got messed up. Truk stepped in front of Morvius when his ready went off but Morvius hasn't moved at all.


Male Human(Amazing)

Fixed.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Also, could you repost the init order with the slayers gone? Seems its all them then all of us, but I'm not sure.


Male Human(Amazing)

You are correct. Lajas can go as well.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

So someone help me with the flanking rules, doesn't Helkit have to be diagonal from the dog for the dog to get a flanking bonus?

Grand Lodge

Male Half-Orc Brawler 10

She doesn't have a flank. She needs to move 5 feet further but I think she's out of movement because of the entangle.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11
PRD wrote:
When in doubt about whether two characters flank an opponent in the middle, trace an imaginary line between the two attackers' centers. If the line passes through opposite borders of the opponent's space (including corners of those borders), then the opponent is flanked.

From the map, the center-to-center line for Helkit and Brimstone doesn't go through opposite sides of Truk's space.

Also, is she evil?


Male Human(Amazing)

You are correct. In that case take 6 from Brimstone's attack roll so he misses and she'll just dazzling display again which gives her a 22. So everyone is shaken for 2 rounds instead of attacking Truk.

Grand Lodge

Male Half-Orc Brawler 10

Truk's actions are the same in that case except that his attack roll and grapple check are 2 lower.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h
DM Amazing Red wrote:
You are correct. In that case take 6 from Brimstone's attack roll so he misses and she'll just dazzling display again which gives her a 22. So everyone is shaken for 2 rounds instead of attacking Truk.

As an FYI, I have barbarian with Intimidating Glare and I run into this problem:

PRD on Intimidate wrote:
Try Again: You can attempt to Intimidate an opponent again, but each additional check increases the DC by +5. This increase resets after 1 hour has passed.

So the DC goes up by 5 each subsequent attempt.


Male Human(Amazing)

So 1 round then.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

How's the thylacine looking?

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

@Gm - So Helkit has not invoked Rage, or has?

@team - welcoming any ideas on what you'd like to see me do, especially from Truk since he is the one in immediate danger.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Trying to trip Helkit, maybe? It's a long shot, but if successful we're largely set.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

@Tali - Devotion for AC's give +4 versus enchantments. Kicks in at 6th level for the druid.

@Morv - Might have a better chance to disarm. Get +2 with whip. With all the Dex penalties and AC penalties, it might work. But I would probably need to roll high.

Let's see what happens with Tali's spell.

Also, remember, we need to be right next to Truk and each other to get the AC and save bonuses.

Grand Lodge

Male Half-Orc Brawler 10

Do some damage to the dog. Once it's down I think we can lock down Helkit. Do you have the pseudo sneak attack thing yet?

Grand Lodge

Male Half-Orc Brawler 10

Does the dog have barding? If not, whack it with your whip. That's 1d4+3 with Tali's buffs.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

No, Study combat/strike is not for another level. Shaken at the moment. Not that high an attack bonus. Unlikely that I will kill the dog.

I need to get an update from the GM on whether you grappled Helkit and/or if the bard spell took effect. Given the huge Dex penalty for being entangled and Enlarged, I think I have a decent chance of disarming her.

Also, did Morvius hit? With Shaken he rolled a 16, but girl is down 6 points on AC and possibly down 8 if Raged.

EDIT: My bad. Was looking at Mythic Enlarge I guess normal Enlarge only drops 2 off Dex and 1 off of AC.


Male Human(Amazing)

I just posted. Brimstone doesn't have barding but does a lot of natural armor so a whip won't hurt it.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

@ GM - Tali's spell was aimed at Helkit, which I assume is also a success given the rolled 5, unless Helkit is getting +12 on Will saves.

Also Las has Whip Mastery, so I believe that punches through all armor, if I attack it.

Grand Lodge

Male Half-Orc Brawler 10

In any case, we're waiting on you. =P


Male Human(Amazing)

Oh. Well she does have a good will save. But not +12. I'll call it.

Just post your PFS# and dayjobs if any. And your email or you can PM with it if you don't want to post it. I'll get chronicles and reporting done tonight.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h
Truk the Hammer wrote:
You're 4 minutes too late. The fight's over. =P

You'd be surprised at how many scenarios I've won by procrastinating until the GM can't take it and just let's me win.

;-P

Nice job all. Great job by the GM, especially on account of his tolerating all our OOC posts.

Tali...you have my number if you need me, if not, 43870-5. xD

Truk, you the half-man. Where are we off to next? Morvius, you coming?

Grand Lodge

Male Half-Orc Brawler 10

10774-18

Truk doesn't have a day job. He hunts for treasure!

Las Lajas wrote:
Truk, you the half-man. Where are we off to next? Morvius, you coming?

Not sure. Probably nowhere right away. Red might want to play in the next one.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Hmmm. Las gets bumped to level 4 with this scenario and then gets the benefit of GM chronicle. Going to have some cash and some crafting to do.

Really interested in this Studied Combat thing and whether it will make much of difference in combat. I can barely kill a cockroach as it stands now.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Thanks for running--that was fun, even if Morvius' dice went cold at the end. He was kind of a beast for the manticore fight and against the mooks, though.

67750-5

No day job. This gets Morvius to L5, so his damage output is going to jump a bit--combination of the +4 BAB break for Deadly Aim, and picking up Rapid Shot as his L5 feat.

Grand Lodge

Male Half-Orc Brawler 10

Truk will actually level with this chronicle too.

He's got a badge now. He's an official probationary junior deputy of the Absalom Docks Militia.

Sovereign Court

Human Bard 5 | HP 36/36 | AC 17; Tch 12; FF 15 | F +3; R +7; W +4 | CMB+3; CMD 15 | Speed 30 ft | Init +9 | MW Longspear: +4 (1d8/x3) | Perc +9

Great run, everyone! I was worried on that first fight, but we breezed through after that!

My day job is rolled in my first post in this thread (was a 30).

Thanks for running that!


Male Human(Amazing)

Well chronicles are done, but I need some emails so I can send them out.

Sovereign Court

Human Bard 5 | HP 36/36 | AC 17; Tch 12; FF 15 | F +3; R +7; W +4 | CMB+3; CMD 15 | Speed 30 ft | Init +9 | MW Longspear: +4 (1d8/x3) | Perc +9

bbrown (at) moodybrown (dot) com

Thanks!!!

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Sorry, email is ArrowhawkonMW@gmail.com

FYI, I will have bunch of additional crafting to add once I get the sheet and figure out how much gold I'll have. I can just add they myself later if you want to note that I will be doing some crafting.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Just wanted to commend our GM on the willingness to correct the results based on information from the players. As a GM, I go by the same philosophy and have no problem fixing something if it needs to be fixed. There are just so many rules, it's impossible to keep track of it all.

I also know that PbP GMing takes way more time than normal GMing, so I always appreciate those willing to do it.

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