Grelthe |
No, I was going to ready an intimidate/diplomacy, unless Catarya doesn't kill the thing.
Catarya Utanbe |
Catarya strikes at the skeleton with the pommel of her dagger.
Taking a -4 for using the dagger as an improvised weapon to deal bludgeoning damage. Not sure what the damage would be exactly. The Warpriest ability to make the sacred weapon damage 1d6 might still apply. If not, roll whatever you think it ought to be.
dagger pommel: 1d20 + 12 - 4 ⇒ (19) + 12 - 4 = 27
dagger pommel damage: 1d6 + 1d8 ⇒ (5) + (6) = 11
I think an improvised weapon only crits on a 20.
Grelthe |
If the last skeleton falls...
... then Grelthe will turn to the bandits once more, and try to convince them to lay down arms.
"You saw how easily we felled these Undead creatures. Your leader and companions lie here dead or dying, the only ones that survive are those who were smart enough to drop their weapons and leave when we gave them the chance. How smart are you? Do you dare to challenge us? Or are you willing to drop your weapons and leave, never to return, in order to save your own lives?"
Should I roll diplomacy or intimidate for that? Or do I choose?
Melkar |
Haha sorry about the flanking, Catarya. I love using the butt of your dagger! :D
Melkar stares at the others assembled blankly as Grelthe works her magic.
@Grelthe: That sounded more like Diplomacy to me but I could read it either way. If I were the GM in this case, I would say that your choice of skill roll would determine the tone of those words.
intimidate Aid Another: 1d20 + 10 ⇒ (2) + 10 = 12 Only +4 if it's diplomacy so subtract 6 from that.
Zadira |
I thought it sounded intimidating, but you could always roll both, since it kind of is both, and let the GM mix it up. :) Can't help because I already went this round, but good luck. Hope we don't have to kill them.
Grelthe |
Ok, if I can pick I'll go with intimidate since Melkar can help, but I'll roll both so the GM can choose:
Intimidate: 1d20 + 12 ⇒ (16) + 12 = 28 plus whatever benefit from Melkar's aid, if he made the check
Diplomacy: 1d20 + 11 ⇒ (20) + 11 = 31
Kayla - Black scorpion |
I could just kill them and then there would be no question on what skill to use...I think that would be evil though
Zadira |
Yeah, better wait and kill them as soon as they refuse. Give it a couple of minutes. :)
Catarya Utanbe |
Dang... with those rolls you could have made them our minions! :)
Zadira |
Wow, Grelthe. Remind me to never get on your bad side. :)
Zadira starts methodically searching the room (working slowly, and being very careful for once).
Perception: 1d20 + 10 ⇒ (20) + 10 = 30 <--+2 if it involves environmental hazards or stonework or undead, and those hazard/stonework ones stack.
Grelthe |
Grelthe grins tuskily and comments "I guess they were smart."
She then checks the weapons they left lying on the ground, specifically for any well-made ones (masterwork), and/or a dagger for herself.
Kayla - Black scorpion |
Kayla sheaths her blade. well that was easy. almost a shame I wasted some of my best stuff on them.
Moving on to assist Zadira in her searching, as keeping her from falling into pits.
perception: 1d20 + 12 ⇒ (6) + 12 = 18
Melkar |
"You certainly have a way with words, my dear," gushes Melkar as the others flee before her.
He calls to Zadira, "I'll start on this end. There's got to be some useful stuff in here- let's collect it all!"
perception AA: 1d20 + 9 ⇒ (8) + 9 = 17
Catarya Utanbe |
"They chose to fight against te undead, instead of te living. Tis at least gets tem some credit."
"But efen if you were a bandit, why would you lif down here? Tere has to be someting here."
Catarya joins in the search.
perception: 1d20 + 11 ⇒ (15) + 11 = 26
I will take 20 for a 31 if we are spending long enough in here.
GM Choon |
The bandits have, of course, accumulated some spoils by robbing merchants on the surface, although as a small band they have not been wildly successful. In addition to their weapons, the chainmail worn by the leader, the bandits have a total of 175 gold pieces stashed away in one of the barrels that support the table.
x7 comp. longbow (str +1)
x4 studded leather
x4 short swords
80 arrows
leather armor
rapier
dagger
shortbow
1d4 ⇒ 1 sp, 2d4 ⇒ (1, 4) = 5 cp
Zadira |
Zadira casts Detect Magic (if she didn't already have it up) to see if anything is magical. She also restocks her arrows.
She divides the gold out to everyone: 35 gold each, keeps the 1 silver and 5 copper to divide out later if they get more, and asks if anyone else wants anything before they move on.
Grelthe |
Grelthe grabs the dagger for herself. "We should either take these weapons or destroy them, so they can't use them to hurt others again. The bows might be worth reselling in town?"
If no one claims the rapier or short swords, Grelthe will attempt to sunder them with her flail. She is strong, but there is a volume limit of what she can carry. If the group thinks the longbows are worth reselling she will unstring them and bind them together to make them easier to carry.
Zadira |
Yeah, the bows are probably worth enough that we want to carry them if we can.
Maybe you should roll to sunder everything, and then if someone posts that they want something, we retcon that you didn't sunder that one... but at least all the rolls are done?
Zadira leaves Detect Magic up, and while Grelthe is busy, goes to stand by the door the skeletons came through (assuming it is still open, correct?). What does she see?
Grelthe |
Wasn't sure if I should roll it, since they aren't moving and don't have a CMD, I assume I don't need to roll to hit. And if I take long enough I will smash them to bits eventually anyway.
shortsword damage: 1d8 + 4 ⇒ (3) + 4 = 7
shortsword damage: 1d8 + 4 ⇒ (3) + 4 = 7
shortsword damage: 1d8 + 4 ⇒ (5) + 4 = 9
shortsword damage: 1d8 + 4 ⇒ (5) + 4 = 9
Grelthe |
"Hmm. I'd say we investigate the area the skeletons came from first, just to make sure there aren't more of them."
Melkar |
Melkar withdraws a handful of arrows from the supply, cramming them into his quiver. He accepts his share of the gold with a distracted nod. "That is an excellent question. Why WOULD anyone choose to live down here? There must be some powerful draw."
As they follow the twisty path, he keeps expecting danger around every turn. "Maybe it was the other way back there? Oh well, nothing to it but press onward."
When the doors appear, he has a look at them for signs of traps.
perception: 1d20 + 9 ⇒ (17) + 9 = 26
Zadira |
So, I think the only door we saw (so far) was the secret door in the room... you could check that for traps, or check the first door we see down one of these hallways.
Zadira, after mapping out the long winding hallway, tells the group that she thinks that the last hallway might meet up with the pit tunnel, and starts walking down that hallway to find out.
Moved the group up to the beginning of that hallway.
Kayla - Black scorpion |
Kayla spends some time checking the secret door but soon discovers she is alone. and she rushes to catch up.
as the wander the long hall, she seems to mention the secret door about every few minutes. kind of wondering why they decided to not go through and she also seems to mention a lot about pit traps near secret doors.
yeah she was interested in the secret door cause she likes secret doors
Zadira |
I was actually talking about Melkar's perception roll... sorry for not being clear. But don't worry... we're definitely going back to the secret door after we check out these hallways and see if there is a skeleton nest. When we get back to it, you can examine it to your heart's content. :)
Zadira |
Oh... there *was* a door over on this side. Weird. Okay, sorry for my confusion. Cool. Well, at least we know where all of that stuff meets up.
Once she has mapped how the tunnel meets up, she moves to the weird indentation in the wall, which seems weird to just be isolated like this. Zadira wonders if there is a secret passage back up to the wolf door or if the alcove contains a trap, so she specifically checks the alcove for both.
Perception to check for traps: 1d20 + 14 ⇒ (17) + 14 = 31
Perception to check for hidden doors: 1d20 + 12 ⇒ (10) + 12 = 22
Zadira |
Okay, we go and check out the other hallway we passed to the North then (where I put the party).
I'm not trying to rush this... just so far this is mainly mapping stuff without a lot of options (other than backtrack). If there is actually a real choice or a foe, I will wait for the others to have a say.
Grelthe |
Looking at Zadira's map, it seems this hallway might connect with the secret door we left behind eventually. "If we don't see anything of interest down this hallway, perhaps it would be best to sneak up on whatever may be inside?"
Zadira |
Agreed. I just want to see if the hallway itself goes somewhere. It if turns into doors and it looks safer from the other way, we can easily go the other way, now that we have it all mapped.
Kayla - Black scorpion |
ok a little confused on the descriptions and the map. what is beyond that pit we just found? is there a door there?
Zadira |
No... no way past the pit unless my check didn't find it. I only found a trap. If you want to check for secret doors there, feel free. The trap is disabled. ... Also added a note where the door was that connected the tunnels to the "hand" door at the entrance. We went there first, and have just been moving back north.
Melkar |
Yes that's the door I meant to examine. I'm down for going back to the secret door if we don't happen to come back around to it from this direction.
"Ah yes, the 'hand' door. That's good news- it means we are close to the entrance again in case we need to leave in a hurry."
Zadira |
True. It would be difficult to retreat down the really long winding hallway. Honestly, I wonder why someone even built that. Maybe to get around some of the traps? Seems like a lot of effort.
Grelthe |
Sooo... is there anything of interest down this hallway, or no?
Perception: 1d20 + 5 ⇒ (19) + 5 = 24
Zadira |
Zadira reaches out to stop Grelthe before they proceed down the hall.
So, Grelthe... what did you do before you decided to face Rappan Athuk?
She turns to the others.
In fact, what did all of you do? We're adventuring together, but I realize that I just don't know a lot about everyone. We've had some fun times. I mean, remember when Kayla landed in the middle of the table when we first met? And then there were the fish pastries, and the snake roast, and the bed bridge, and fishing for slime... and by the way, scaring those bandits was *epic*... but we usually talk strategy. So tell me about yourselves a little bit. Something non-dungeony. ;)
GM Choon |
The door opens on an empty hall that ends in another easily found secret door. This opens on a T intersection. Both rooms are completely empty. The southern one leads further south while the northern one has exits both west and south-west.
init cube: 1d20 - 5 ⇒ (14) - 5 = 9
init Grelthe: 1d20 + 4 ⇒ (13) + 4 = 17
init Zadira: 1d20 + 5 ⇒ (9) + 5 = 14
init Catarya: 1d20 + 5 ⇒ (15) + 5 = 20
init Kayla: 1d20 + 4 ⇒ (1) + 4 = 5
init Melkar: 1d20 + 6 ⇒ (9) + 6 = 15
Grelthe |
The half-orc shuffles her feet awkwardly - you get the sense she is not accustomed to talking about herself: "Hmmm, not too much to tell, really. I've sailed quite a bit, and travelled quite a bit to host the Great Games to honor Kurgess, the Strongman. Are you familiar with the Ironbound Isles? That's where I'm from. Most recently I was working in service to the woman-King White Estrid, but I missed the sea. So I went on vacation, joined up with a whaling ship and here I am!"
GM, looking at the map I am assuming you meant East, not West?
Grelthe |
(small edit to previous backstory: She came here for the Carnival of Kurgess, held on Widowmaker Isle every 2 years)
Grelthe notices the cube of 'slime' (previous roll) and warns the rest. "It's a good thing we have another way around. This area to the South doesn't look like it meets up with where we were earlier - shall we investigate?"
Zadira |
Nope, I haven't heard of the Ironbound Isles. Are they pretty? And is Queen Estrid expecting you back then?
Perception: 1d20 + 12 ⇒ (18) + 12 = 30
Zadira notices the slime too, and responds to Grelthe. We could go around, but we shouldn't leave a hazard like that for people to run into, should we? Think it is as easy to burn as that other slime stuff? Looks different, but might burn just as well.
Catarya Utanbe |
Earlier:
"I too was te sailor. I sailed up and down te Garund coast. But too many pirates 'round here. I am sick of tem."
Now:
"I don't much care if bandits run into te slime. Or skeletons or blood birds or any oter tings tat might lif down here."
Zadira |
So, you came here to get away from pirates?
_____
Well, okay, but what about honest adventurers such as ourselves?