All's Well that Ends in a Well, V.2
(Inactive)
Game Master
Choon
Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7
GM, kayla is a little behind, so she will be heading north once she is done with the pit, while everyone else is heading south

Warpriest 6 / Rogue 3 | HP 45/45 | AC 22 : TAC 17 : FAC 15 : CMD 18 AC 26 : TAC 21 : FAC 15 : CMD 22 | Fort +7 : Reflex +7 Will +9 | Perc. +13 : S.M. +8 : D.D. +14 | Initiative +5 | Move 30' : Swim 30' Conditions: none. Current buffs: defending bone (30), divine favor.
Grelthe:
I'm a big fan of Kingmaker. Some things to assume:
1. Assume lots of wilderness encounters and wilderness travel. There are some dungeons but most of the AP is above ground.
2. Assume the need for social skills. Not everyone needs a good CHA but it's important to have at least one good face.
3. Think a bit about kingdom roles before you begin, particularly if the GM has asked people what roles they want. If people have picked roles already, then look for one you like that isn't taken.
In your party it looks like you have most of your spellcasting needs covered. I am not sure if it will work having a Paladin and an Undead Lord Cleric in the same party, unless the GM is going to tinker with alignment rules a bit (or just not use them). It's also worth noting that most of the characters in this party have only 2+INT skill ranks.
A bard is great especially for a party this big. Inspire Courage gives a competence bonus to hit for attack and damage, which will benefit your undead lord's undead minions (morale bonuses won't work on undead but competence does, so a skald is less valuable here). If you go for bard I would avoid taking a bard archetype that trades out inspire courage for something that doesn't benefit the whole party. The Archivist though is not a bad one if you want to play a "smarty" bard. Just make sure you can do something in combat aside from sing and cast spells. I've seen people build bards as if they are primary spellcasters, but they will never have enough spell slots to just cast spells. At the same time, they won't have enough feats to go for a feat-heavy fighting style. Light armor may require a DEX fighting style. You can also use the scorpion whip.
A melee beatstick could be decent if the slayer plans to be a ranged character. Or make a monk for some melee variety. Or if the slayer plans to go into melee, an archer ranger could be very good here. You can also build a melee druid pretty easily and the druid would have spells to back himself up. A druid would give a type of magic you don't have yet, so you aren't stepping on the other spellcasters.
You don't necessarily need trapfinding but a rogue could also work well. The unchained rogue is pretty great. Investigator also makes a good skill monkey-type and focuses on different skills (since the slayer will likely be good at many things a rogue is also good at).
Cavalier is potentially good, though this may be stepping on the toes of the paladin. This is a very mount-friendly AP though.
Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8
Thank you, that's lots of helpful information!
Thankfully the Paladin is playing a Redeemer archetype, so that should be okay even with the silly undead lord.
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The Man. The Myth. The Mask!
Travel day. I might get to update, but probably not as I'll be herding my children through airports.
The Man. The Myth. The Mask!
I got home last night to a sick child and now I have to go into a secure building today until 6p eastern time so no update until this evening again. Sorry for the delay. Blame my life.
Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5
No worries. Thanks for keeping us informed. :)
Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8
ah, didn't see this til now. :)
Your marks have been tallied.
Congratulations! You've all hit a milestone, enough XP to level! Please proceed to fifth level at your earliest convenience, then decide how you wish to proceed. Remember that this is an odd level so we are not following Gestalt rules at this time and you must level your main class.
Warpriest 6 / Rogue 3 | HP 45/45 | AC 22 : TAC 17 : FAC 15 : CMD 18 AC 26 : TAC 21 : FAC 15 : CMD 22 | Fort +7 : Reflex +7 Will +9 | Perc. +13 : S.M. +8 : D.D. +14 | Initiative +5 | Move 30' : Swim 30' Conditions: none. Current buffs: defending bone (30), divine favor.
Catarya should be leveled up, I think.
Please summarize what changed when you leveled here.
Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5
Very awesome that we finally made it. Probably won't be able to level up till after work, but everyone feel free to continue the story... I'll just play the lower level until I can get to it tonight. :)
Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8
Hooray! Level up! Gelthe's BAB increases by 1, and she gets 1 more level 1 spell casting per day. No divine bond for the Holy Tactician archetype, though.
I still need to pick a feat. Thinking a teamwork feat - escape route, precise strike or tribe mentality? My team have any input on that? Or I could just take Power Attack.
Health gained is average rounded up, right?
The Man. The Myth. The Mask!
Warpriest 6 / Rogue 3 | HP 45/45 | AC 22 : TAC 17 : FAC 15 : CMD 18 AC 26 : TAC 21 : FAC 15 : CMD 22 | Fort +7 : Reflex +7 Will +9 | Perc. +13 : S.M. +8 : D.D. +14 | Initiative +5 | Move 30' : Swim 30' Conditions: none. Current buffs: defending bone (30), divine favor.
The Cosmic Tally-man wrote: Please summarize what changed when you leveled here. Okay let's see:
Class: Warpriest
HD: +1d8
HP: +7 (including +2 for CON)
BAB: no change
Saves: no change
Skills:
Acrobatics +1
Perception +1
Stealth +1
Escape Artist +2
Background Skills:
Sleight-of-hand +1
Profession (sailor) +1
Feat: Crane Style
Class Features:
Fervor +1d6
Sacred Weapon now 1d8
New spell slot total:
Orisons: 4
1st level: 5
2nd level: 3
Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5
Zadira level up:
Feat: Dodge
8 skill points into
bluff (2)
craft: jewelrymaking
kn:dungeon
diplomacy
perception
disable device
craft: mapmaking
spells: another 1st and 2nd (magic missile and bull's strength), and got darkvision as a bloodline bonus spell.
got 5 hit points (one from con)
Grelthe... sorry, not sure on teamwork feats. the no AOO one sounds cool, but power attack works too.
Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7
ok I leveled up Kayla, had to reset hero lab and reset my license for some reason.
Ninja level 5
Feat Slashing grace, (though I would prefer deadly agility if that is allowed)
HP +5 hp
skill points: 11 (plus 2 background)
Acrobatics
Disable device
Disguise
Escape Artist
Knowledge planes
Perception
Stealth
Survival
Use magic device (+2)
Craft (alchemy)
Sleight of hand
Sense Motive
gain +1d6 sneak attack.
The Man. The Myth. The Mask!
I'm fine with deadly agility
Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7
GM Choon wrote: I'm fine with deadly agility cool, thanks
male hobgoblin fighter (mutation warrior) 5 // warpriest of Apollyon 1 / barbarian (urban) 1 | HP 27/49, rage 3/8, mutagen 0/1, +4 Str/-4 Int, -2 Str, -2 Con | AC 21 (23), T 12, FF 19 (21) | F +8, R +3, W +3 (+4 vs fear) | CMB +9, CMD 21 | Spd 20' | Perc +10 | Init +6
Sorry my level up has taken so long. I think I've got everything now.
Level 5 Fighter (Mutation warrior)
+9 HP
+1 BAB
+6 Skills (Perception, Diplomacy, Intimidate, Sense Motive, Craft alchemy, Linguistics)
New language: Undercommon
New feat: Dodge
+10 mins mutagen
Weapon Training: Heavy Blades
Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8
Feat: Power Attack
HP: 6+2=8
4 Skills (was missing one from last level): Heal, Knowledge (Geography, History), Perform (Sing)
Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8
Oops I meant Perform (Oratory) not (Sing)
Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8
Playing two half-orc paladins in concurrent games is messing with my head. I played my IRL game yesterday, and kept trying to do abilities Grelthe has, lol. Doesn't help that game started first, but is a lower level.
Warpriest 6 / Rogue 3 | HP 45/45 | AC 22 : TAC 17 : FAC 15 : CMD 18 AC 26 : TAC 21 : FAC 15 : CMD 22 | Fort +7 : Reflex +7 Will +9 | Perc. +13 : S.M. +8 : D.D. +14 | Initiative +5 | Move 30' : Swim 30' Conditions: none. Current buffs: defending bone (30), divine favor.
Can we get a total of the treasure we found? I haven't been keeping track.
Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5
Not from me. I always delete it off my sheet when I distribute it. It is all there in the posts, but you'd have to go back through.
Warpriest 6 / Rogue 3 | HP 45/45 | AC 22 : TAC 17 : FAC 15 : CMD 18 AC 26 : TAC 21 : FAC 15 : CMD 22 | Fort +7 : Reflex +7 Will +9 | Perc. +13 : S.M. +8 : D.D. +14 | Initiative +5 | Move 30' : Swim 30' Conditions: none. Current buffs: defending bone (30), divine favor.
Zadira wrote: Not from me. I always delete it off my sheet when I distribute it. It is all there in the posts, but you'd have to go back through. Wouldn't I have the same amount as you?
Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5
Except for my left over money from building my character and money I gave to Kayla for baked goods, probably... I don't remember offhand anything else I bought.
Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7
I only got a few gold not much worth worrying about.
Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8
I actually think we've gained about $1000 gold so far. Because I currently have 1143.71 gold, and started the game with about 150 gold. Looking at Zadira's sheet, hers appears about the same.
I have been doing fine just adding it one at a time as we get it, but in other groups we have had 1 person hold on to it all until we get back to town, and then divide it. Maybe that would work better for this group in the future? I don't really care one way or another, up to you guys.
Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7
ok I am working on an idea what are people's feelings about starfinder?
I am working on a starfinder idea that is kind of like a mash-up of Starfinder, with Dr. Who, and Star Wars all rolled together.
well actually a starfinder game with lots of elements from those sources.
Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5
I like Doctor Who and Star Wars (and most things Sci-Fi), but my Starfinder games make me feel incompetent. I am not sure if it is 1. That I am level 1 and therefore *should* feel incompetent, 2. That I don't feel as confident with the system, or 3. That I really don't like it (or a combination of all), but so far I haven't been enjoying Starfinder much.
Might be willing to try again for Doctor Who though. :)
The Man. The Myth. The Mask!
I haven't even read the book yet so I may be a bad choice for now. :P
Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8
I am intrigued by the idea of Starfinder, but also have not read the book yet. I do love Dr Who, and Star Wars is pretty good as well.
Warpriest 6 / Rogue 3 | HP 45/45 | AC 22 : TAC 17 : FAC 15 : CMD 18 AC 26 : TAC 21 : FAC 15 : CMD 22 | Fort +7 : Reflex +7 Will +9 | Perc. +13 : S.M. +8 : D.D. +14 | Initiative +5 | Move 30' : Swim 30' Conditions: none. Current buffs: defending bone (30), divine favor.
You shouldn't go to Port Peril. Too Perilous.
As to Starfinder, I am eager to try it out. Though I am still only semi-familiar with the system.
I actually an starting a recruitment here:
Starfinder PbP: Non-SFS Campaign based on SFS scenarios
Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7
I saw that recruitment but wasn't sure about applying since I am in lots of games and was worried about not keeping up.
but seeing that I know the gm some I may apply
Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8
I have 0 experience what mental health in Pathfinder. Is this a normal thing? Are we looking for a specific spell to fix Gelver, or more mundane healing? Does anyone know? I know it is meta, but as a player I don't really know how to approach this.
Warpriest 6 / Rogue 3 | HP 45/45 | AC 22 : TAC 17 : FAC 15 : CMD 18 AC 26 : TAC 21 : FAC 15 : CMD 22 | Fort +7 : Reflex +7 Will +9 | Perc. +13 : S.M. +8 : D.D. +14 | Initiative +5 | Move 30' : Swim 30' Conditions: none. Current buffs: defending bone (30), divine favor.
I know that heal cures insanity. But that's a bit out of our league.
According to this: http://paizo.com/pathfinderRPG/prd/gameMasteryGuide/sanityAndMadness.html, insanity can be recovered from naturally, but restoration will also help by permanently reducing the save DC of the insanity. When the DC of an insanity reaches 0 it is cured.
Lesser restoration will do nothing, unless the creature has wisdom damage, in which case it would improve the creature's saving throw, but not much else.
There might be more in Horror Adventures.
The Man. The Myth. The Mask!
Ok, I need to know if you really want me to pull out the Skull and Shackles books or if you want me to have him recover enough to sail on his own.
Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5
Sorry if this is frustrating to everyone....
I wasn't looking for a different adventure... the whole point is just to make sure that he is okay, and that we aren't abandoning him to be killed or preyed upon because he has gone insane. If we feel like he can make his own decisions and handle himself, he doesn't need to go home. He can do whatever the crap he wants.
That said, if you want to throw in some other challenges, feel free... but as long as we aren't leaving him to get killed or abused, I am fine with zapping right back to the dungeon. I imagine that others feel the same.
Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8
Agreed, I would like to try to get him back to as much of normal as we can without abandoning him, but still not abandon our own adventure either, if that makes sense. Right now I just don't know how to help him though.
The Man. The Myth. The Mask!
That last post may have been a little short. Sorry. I'm traveling.
If you just put him on a boat or even leave him in town I'm not going to count it as abandonment. You saved him out of the dungeon. Well done! You even brought him back! You're good.
By the way, nice RP so far! Ok gonna give you guys some extra XP for all that story work. :)
Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7
sorry been quiet, little sick (minor cold and work) will get a post tomorrow.
The Man. The Myth. The Mask!
I will update the map when youall choose which route downward you would like.
Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8
What should we do for purchases in town? Do we tell you what we want, and you tell us if it's available, or can you tell us what kinds of things are available, or is it like anything below 1,000 gold or something?
The Man. The Myth. The Mask!
Tell me what you want. All mundane equipment below six gold is available.
Warpriest 6 / Rogue 3 | HP 45/45 | AC 22 : TAC 17 : FAC 15 : CMD 18 AC 26 : TAC 21 : FAC 15 : CMD 22 | Fort +7 : Reflex +7 Will +9 | Perc. +13 : S.M. +8 : D.D. +14 | Initiative +5 | Move 30' : Swim 30' Conditions: none. Current buffs: defending bone (30), divine favor.
"Hey... this 'Palace of Secret Doors' a no big deal, is it? It's just this one little room."
Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8
I think we lost Melkar too, guys. He hasn't posted anything in nearly a month.
The Man. The Myth. The Mask!
Ok. We can say he elected to seek a different way in. I can NPC him in later if I need to. ;)
Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5
Darn. I liked that evil guy. ;)
The Man. The Myth. The Mask!
Miraculously teleporting back is always an option.
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Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8
I sent him a message, hoping he is okay.
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