Sūn Xíngzhě's page

8 posts. Alias of hallowsinder.


About Sūn Xíngzhě

Sūn Xíngzhě
Race: Human? Illusion of the Divine? Monkey?
Role: Tank, actual monkey?, hit it with a huge column, hit it with lightning.
Class: Aegis 20/Cleric 5|Meditant 20/Shark (Monkey! :P) Incarnate 5

What each Class means to the build:
Aegis represents his divine flesh, more durable than a normal human, as well as granting him the ability to wield a super oversized weapon*. Meditant represents his crazy monk(ey) fu. Shark Incarnate is used primarily to represent the etherealness of his existence and how the power he has is interchangeable with his body. Cleric is because Wùkōng was also known for protective wards against evil magic, and Xíngzhě is growing in devotion to Guanshiyin.

*Huge sized quarterstaff for 2d6, whoo!

Description:
Sūn Xíngzhě usually hides himself behind no illusions save that of well, himself, being originally an illusion and all. Xíngzhě appears as a human martial artist in the prime of middle aged vigor, dressed in garb of both Tian and Vudrani origin. The clothes are loose fitting, in colors of gray, charcoal, pink, and gold. Also notable is the fact that he is carrying a huge collumn of black stone banded in gold. Around Xíngzhě head is a silver headband with crystals and iconography of the relatively obscure in the inner sea Vudrani goddess of Guanshiyin. Sūn Xíngzhě makes no effort to hide his monkey tail, though not all notice it, what with the huge collumn drawing all the attention.

If you've never heard of Sūn Wùkōng, here is a general idea.

Personality:
Sūn Xíngzhě has many traits of his divine "father", so it is almost more important to describe the ways in which Xíngzhě differs from Wùkōng. Xíngzhě shares the love for alcohol, but is attempting to overcome it. Xíngzhě is still highly overconfident and reckless, but is TERRIFIED of divine retribution. He will not desecrate holy or unholy places lightly or taunt the gods. Xíngzhě, while still a trickster who loves picking fights, generally has a softer bent. When he challenges others who are not vile, he will fight down to their level, to let the battle be decided by wit and cunning rather than raw power. That is not to say Xíngzhě will not bust out his immense power if he things the target deserves no chance for victory.

Xíngzhě, very unlike Wùkōng, is trying to turn over a new leaf and do good, and be as merciful as Miaoshan and Guanshiyin were to him. Xíngzhě will very rarely strike lethal damage against anything less than the most destructive and vile beings. If an angel can become a devil, can a devil not become an angel again? Xíngzhě's predisposition for wooing women is unconfirmed in comparison to Wùkōng, as Xíngzhě is currently preocupied completely with the herculean task of attempting to get Miaoshan's affections while a divine-blessed tiger keeps blocking him.

The Origin:

Sūn Wùkōng is not known for his discretion. In one of his endless searches for amusement at the expense of others, Sūn Wùkōng taunted Lahkgya, a male Vudran god of monkeys, desecrating his shrines and turning his followers into birds. As Lahkgya turned upon Sūn Wùkōng in anger, Sūn Wùkōng refused an honest battle, instead creating 71 illusions of himself and scattering in all directions to further taunt Lahkgya. Lahkgya hunted the illusions of Wùkōng to the ends of Vudra, eventually destroying seventy, and seeking for the last two. Sūn Wùkōng himself, of course, had escaped, but the illusion that would soon be Sūn Xíngzhě took refuge in a temple of Guanshiyin. Fearing the divine retribution that had claimed all seventy of his "brothers", he begged a servant of this temple of mercy, Miaoshan, to hide him.

When Lahkgya arrived and demanded that the priests bring out Sūn Wùkōng or he would bury the whole temple under a mountain, the priests demanded Miaoshan hand over Sūn Xíngzhě. But Miaoshan would not reveal him, even as the priests and the very god Lahkgya threatened her with death. Just as Lahkgya was about to make good on his threat, Guanshiyin appeared and stopped him. Guanshiyin told Lahkgya that Sūn Wùkōng had escaped, and named this clone as Sūn Xíngzhě, innocent, for Sūn Wùkōng would never lower himself to honestly beg for protection. Guanshiyin asked that Sūn Xíngzhě use his great power, even as only an illusion of Sūn Wùkōng for the service of good and mercy, under the guidance of Miaoshan, who Guanshiyin gifted with a supernatural tiger so that Miaoshan could keep up with Sūn Xíngzhě as they roamed the world on Guanshiyin protected those in need.


Crunch:

Male Human? Gestalt Aegis 20/Cleric 5|Meditant 20/Shark (Monkey! :P) Incarnate 5
CG Medium humanoid (Human?); Perception +25
XP: ???
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DEFENSE
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AC 78, touch 51, flat-footed 62, touch-flat 35. (+22 Armor, +9 Dex, +15 Wis, +5 meditant, +5 Competence, +2 Dodge, +5 Deflection, +5 Nat AC) (I'm assuming Competence bonuses don't apply to flat-footed)
hp 300 (25d10+50)
Fort +32, Ref +28 Will +40
DR 12/-; Defensive Abilities improved evasion, stalwart Resist Fire 30, Lightning 30, Sonic 30, Cold 30
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OFFENSE
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Spd 30+10 ft.
Melee +5 Weapon +38
Ranged +5 Weapon +39
Space 5 ft.; Reach 5 ft.
Special Attacks

Power Points 9 from Shark Incarnate, 128+187 from Psychic Warrior, 70+60 from Aegis = 454 power points

ML 25. Lots of abilities. Concentration +40
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STATISTICS
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Str 14+12, Dex 16+12, Con 14+10, Int 16+6, Wis 20+21, Cha 10+2
Base Atk +25; CMB +33; CMD 74
Feats Dodge, Improved Unarmed Strike, Mobility, Monkey Style, Psionic Dodge, Favored Energy (Electricity), Canny Tumble, Vital Strike, Devastating Strike, Improved Vital Strike, Advanced Ascetic Path
Skills Acrobatics +49 (25C), Perception +43 (25C), Sense Motive +43 (25C), Survival + (5)
Languages Common, Tien, Vudrani, 4 more that should probably be specific languages from Tian Xia and Vudra.
Combat Gear
Other Gear
Encumbrance
Coin:
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SPECIAL ABILITIES
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Automatic Bonus Progression-
+5 Resist, Deflect, Nat AC
4 Legendary Gifts spent to make my enhancement bonuses, +6/6/4 for each of mental/physical
2 Points on legendary Twin Weapons to make both sides of Compliant Column +5 Enhanced.
4 Inherent bonus on Str, Dex, and Con, 5 on Wis.

Meditant-
Psionic Armor (Su)- While Psionically focused, unarmored, and unencumbered, (no shield, immobilized, or helpless), add (Wisdom bonus +5) to AC and CMD, even when flatfooted.
Unarmed and Dangerous (Ex)- Unarmed Damage 2d8, Improved Unarmed Strike

Flury of Strikes (Su)- (aka, flurry of blows, only when psionically focused and (Su)), Three additional attacks, full strength bonus to attacks.

Unarmed Fighting Style (Ex)- Can use monk weapons for flury of strikes and proficient in all monk weapons.

Ascetic Path-
Powers: Defensive Precognition, offensive precognition,
Skills: Acrobatics, Autohypnosis, Knowledge (Religion)
Trance: While Psionically focused, and light/no armor, +5 Competence AC or saves
Maneuver: Immediate action, spend psionic focus, +6 dodge bonus to AC until beginning of next turn. If this was in response to an attack and that attack misses me, may take a five foot step as part of this action.

Bonus Feats- at 2nd, 5th, 8th, 11th, 14th, 17th, 20th levels, must be combat or Psionic.
Path Skill Bonus (Ex)- +6 Acrobatics and Knowledge (Religion)

A ton of other abilities that get ignored but are prereqs for Shark Incarnate-

Eternal Warrior (Su)- Once a day, for five minutes, with psionic focus maintained, add Wisdom modifier to attack, damage rolls, AC, Skill checks, ability checks, saves, and initiative, and +5 ft speed per wisdom point modifier.

Shark Incarnate-
Most of the stuff here I don't want, and the rest I am reflavoring. If you look up the shark incarnate and notice abilities are missing, I've outright refused to have those abilities.
Blood Frenzy (Insult to Injury) (Su)- Whenever critical hitting a target, may free action make another melee attack of same kind as crit.
Relentless (Su)- Shark Incarnate levels per day, reroll a failed will or fort save adding strength bonus to the result, only one reroll per particular failed save.
Never-Ending Hunger (Power and Life are One) (Su)- Whenever the shark incarnate would be reduced below 1 hit points, damage goes to power points until he runs out of power points.

Feats-
Dodge-(Level 1) +1 Dodge AC/CMD (Combat)
Mobility-(Level 1 Human Bonus) Feat tax *cough*, I mean +4 dodge AC vs attacks of opportunity. (Combat)
Improved Unarmed Strike-(Level 1 Meditant Bonus) Kung Fu (Combat)
Psionic Dodge-(Level 2 Meditant Bonus) +1 Dodge AC/CMD (Psionic)
Power Attack-(Level 3) -6 to hit, +12 to damage, +18 if wielding with two hands.
Monkey Style-(Level 5) Add Wisdom to Acrobatics checks, no penalty to melee attack rolls or to AC while prone, crawling and standing up do not provoke AoO, and can stand as a swift action on DC 20 Acrobatics. (Combat, Style)
Favored Energy Electricity-(Level 5 Meditant Bonus) Any manifested electricty power deals +1 damage per die. (Psionic)
Canny Tumble-(Level 7) When using acrobatics to move through an opponent's threatened area or space without provoking an AoO, next attack before start of next turn has +2 circumstance bonus to hit and denies the opponent dex to AC.
Vital Strike-(Level 8 Meditant Bonus) Double weapon damage dice as a standard action melee attack.
Devastating Strike-(Level 9) Whenever Vital Striking, add +2 damage per weapon die (max +6). Multiplied by Crits.
Improved Vital Strike-(Level 11) Triple instead of double when vital striking.
Advanced Ascetic Path-(Level 11 Meditant Bonus) Competence bonus of Ascetic trance applies to both AC and saves. When using maneuver, may deflect one attack as if using deflect arrows, though it may also be a melee attack. (Psionic)
Furious Focus-(Level 13) Ignore Power Attack Penalty on first attack per round.
Greater Vital Strike-(Level 17) Quadruple instead of double when vital striking.

Traits-
Psionic Knack (meditant)- +2 ML for Meditant, as long as this doesn't put you above HD = ML. (Psionic)

Note, things from here down aren't prettied up/finalized at the moment.

Items-
Ring of Freedom of Movement- (40,000, ring slot, CL 7) Move and attack normally, ignoring any effects such as paralysis, solid fog, slow, and web. Combat maneuver checks to grapple you fail, and you automatically succeed any CM checks or Escape artist checks to escape a grapple or a pin. Also, ignore underwater damage reduction against wielded weapons.
Psionatrix of Psychokinesis- (8,000, neck slot, CL 8) +1 Enhancement to save DC of Psychokinesis powers.
Torc of Power Preservation- (36,000, neck slot, CL 15) Reduce power point cost of all powers by 1. (I don't think this should let me augment by another point, so I'm not letting it.)
Dark Blue Rhomboid- (10,000, ioun, CL 12) Grants alertness (+4 Perception Sense Motive).

Weapon enchantment - Dispelling?

Spells I want
Feat Necessary
Dispel Psionics (3rd level)
Heal Injuries (6th level)
Time Acceleration (6th level)
Intellect Fortress (Team wants? Overpowered?)

Normal
Dispelling Buffer
Battle Transformation
Zealous Fury
Psychofeedback

http://www.d20pfsrd.com/feats/general-feats/eldritch-aid

Astral Skin
+10 Speed +2 Enhancement Dex (Ignored)
Evasion, Improved Evasion (base)
Energy Resistance (Cold, Electricity, Fire, Sonic), 4 points
Improved Energy Resistance (Cold, Electricity, Fire, Sonic), 8 pts
Stalwart, 1 points
Powerful Build (treat as one size larger for CMB or CMD, or size based attacks can affect him, can use weapons designed for a creature on size larger without penalty), 2 points
Augmented Weapon (treat weapon as one size larger for damage, nonstacking with size buffs to self), 2 points
Fortification 75%, 6 points
Damage Reduction +4, 8 points

31/31 customization points
+5 Customization points from Human Favored Class Bonus

Ring of the Ecclesiarchy does this make sense? The bonus is nice?

Race
Human with Advanced stats (+phys, Wis, -Cha), then 20 RP thrown at flight to represent his cloud.
110 Fly, perfect Maneuverability

Powers:
3 1st level Inertial Armor, Vigor
3 2nd or lower Sustenance
3 3rd or lower
3 4th or lower
3 5th or lower
5 6th or lower

The Compliant Column-

This is a black stone column, with strange indentations as though there were once metal bands around it.

The Compliant Column is a quarterstaff has the ability to change to any size category. This does not grant the wielder the ability to wield a weapon of that size. However, it does change any abilities the wielder has that increase the damage as though by one size category (like Lead Blades) into allowing the wielder the ability to wield a weapon of one size category higher. Any such abilities still stack using their normal rules. If the wielder is capable of boosting his effective size category of weapon beyond Colossal, the Compliant Column can stretch beyond its normal abilities to match.

The Compliant Column can be destroyed as a normal weapon if Sūn Wùkōng's Ruyi Jingu Bang is destroyed, but otherwise cannot drop below 1 HP.