Copper Dragon

Anaxian, the Knot of Souls's page

116 posts. Alias of Doomed Hero.


Race

125 HP, Temp HP:, DR 10/Magic, Immune to Cold, Electricity and Fire, SR 21,

Classes/Levels

Fort +14, Ref +8, Will +12, Active Effects: Aura of Evil, Desecrate Aura, Magic Fang, Longstrider, Prestidigitation, Detect Magic, Read Magic, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages

Size

Active Effects: Aura of Evil, Desecrate Aura, Magic Fang, Longstrider, Prestidigitation, Detect Magic, Read Magic, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages

Special Abilities

Smoke vision, Lowlight vision, Darkvision 60',

Strength 29
Dexterity 12
Intelligence 27
Wisdom 14
Charisma 18

About Anaxian, the Knot of Souls

Young Underworld Dragon Graveknight body being Magic Jar'd by a Pseudodragon Lich Wizard 9

CR 12ish

LE Medium dragon (fire)
Init +1; Smoke vision, Lowlight vision, Darkvision 60' +23 perception

DEFENSE

AC 37, touch 16, flat-footed 36 (+1 Dex, +14 natural, +9 armor, +3 enhancement)

125 hp (8d8 dragon [46], +1d10 [5] antipaladin, +45 cha, +18 desecrate, +11 toughness)

Fort +14 (6 dragon, +5 cha, +2 antipaladin, +1 profane)
Ref +8 (6 dragon, +1 dex, +1 profane)
Will +12 (+2 wis, +2 Dragon, +6 wizard, +1 Agent, +1 profanel)
+4 Channel Resist
Immune fire, cold, electricity, paralysis, sleep

OFFENSE
Speed 50 ft. (40 base, +10 long strider), burrow 30 ft., fly 150 ft. (average)

+1 attack and damage from desecrate

Base Atk +6;
CMB +15;
CMD 26 (30 vs. trip)
Space 5 ft.; Reach 5 ft. (10 ft. with bite and gore)

Melee bite (primary) +17 (1d8+11), Reach, plus Paralyzing Touch

2 claws (primary) +17 (1d6+11, 19-20 crit), Adamantine, plus Paralyzing Touch

gore (primary) +17 (1d6+11), Reach, plus Paralyzing Touch

Slam (secondary) +12 (1d4+5), plus Paralyzing Touch

Breath Weapon (60-ft. line, 6d6 fire damage, DC 19)

Feats:

Feats:
Scribe Scroll (bonus) (x2 gp rate)
Spell Focus Necromancy (1st)
Improved Channel (3rd)
Improved Familiar (5th)
Craft Wondrous Item (5th, bonus) (x2 gp rate)
Spell Specialization (animate dead) (7th)
Vile Leadership (9th)
Ability Focus (paralyzing touch) (dragon hit dice)

Skills:

Skill Points: 6 dragon, 16 wizard, 8 agent, 55 int, 33 from headband
116 total. Max Ranks 11

+23 Perception (11 headband ranks, +3 class, +2 wis, +8 lich)
+23 Sense Motive (11 headband ranks, +3 class, +2 wis, +8 lich)
+12 Appraise (1 ranks, +3 class, +8 int)

+26 Intimidate (11 headband ranks, +4 cha, +3 class, +8 racial)
+17 Use Magic Device (11 ranks, +3 class, +4 cha)

+21 Spellcraft (11 ranks, +3 class, +8 int)
+21 Knowledge: Arcana (11 ranks, +3 class, +8 int)
+12 Knowledge: Religion (2 ranks, +3 class, +8 int)
+12 Knowledge: Geography (1 ranks, +3 class, +8 int)
+12 Knowledge History (1 ranks, +3 class, +8 int)
+12 Knowledge Nature (1 ranks, +3 class, +8 int)
+12 Knowledge: Planes (1 ranks, +3 class, +8 int)
+12 Knowledge: Dungeoneering (1 ranks, +3 class, +8 int)
+12 Linguistics (1 rank, +3 class, +8 int) (Draconic, Aklo, Common, Infernal, Abyssal, Undercommon, Necril, Thassilonian, Cyclopian, Celestial)

+24 Stealth (11 ranks, +3 class, +2 dex, +8 lich)
+124Fly (11 ranks, +3 class +2 dex, +8 racial)
+13 Climb (1 ranks, +3 class, +9 str)
+20 Disguise (11 ranks, +3 class, +4 cha, +2 trait)
... +30 Looking Alive (+10 Fleshy Facade)

+14 Craft Skrimshaw (1 ranks, +3 class, +8 int, +2 familiar)
+14 Craft Drawing/Painting (1 rank, +3 class, +8 int, +2 familiar)
+18 Craft Alchemy (5 rank, +3 class, +8 int, +2 familiar)
+14 Craft Trap (1 rank, +3 clas, +8 int, +2 familiar)

Graveknights gain a +8 racial bonus on Intimidate, Perception, and Fly checks.

Equipment:

Armor: +3 Impervious Full Plate Mithril Dragon Barding
Shield:
Headband: Hornclasp of Alluring Charisma +4
Head: Grappler's mask
Eyes:
Neck:
Shoulders: Muleback Cords (+8 str carry capacity)
Waist:
Body:
Vest:
Wrist: Spring Loaded Wrist Sheathes (both with Inflict Critical)
Hands: Gloves of Recon
Ring:
Ring:
Feet:

Slotless: Permanent Magic Fang, Eversmoking Bottle

SPECIAL ABILITIES

Adamantine Claws:
(Ex) The claws of an underworld dragon are made of adamantine, and have the qualities of a weapon made from that material.

Smoke Vision:
(Ex) A very young and older underworld dragon can see perfectly in smoky conditions (such as those created by pyrotechnics).

Sacrilegious Aura:
(Su) A graveknight constantly exudes an aura of intense evil and negative energy in a 30-foot radius. This aura functions as the spell desecrate and uses the graveknight's armor as an altar of sorts to double the effects granted. The graveknight constantly gains the benefits of this effect (including the bonus hit points, as this aura is part of the graveknight's creation). In addition, this miasma of fell energies hinders the channeling of positive energy. Any creature that attempts to summon positive energy in this area—such as through a cleric's channel energy ability, a paladin's lay on hands, or any spell with the healing subtype—must make a concentration check with a DC equal to 10 + 1/2 the graveknight's Hit Dice + the graveknight's Charisma modifier. If the character fails, the effect is expended but does not function.

This spell imbues an area with negative energy. The DC to resist negative channeled energy within this area gains a +3 profane bonus. Every undead creature entering a desecrated area gains a +1 profane bonus on all attack rolls, damage rolls, and saving throws. An undead creature created within or summoned into such an area gains +1 hit points per HD.

If the desecrated area contains an altar, shrine, or other permanent fixture dedicated to your deity or aligned higher power, the modifiers given above are doubled (+6 profane bonus to negative channeled energy DCs, +2 profane bonus and +2 hit points per HD for undead created in the area).

Furthermore, anyone who casts animate dead within this area may create as many as double the normal amount of undead (that is, 4 HD per caster level rather than 2 HD per caster level).

Aura of Evil:
(Ex)

The power of an antipaladin’s aura of evil (see the detect evil spell) is equal to his antipaladin level. A paladin who uses smite evil on an antipaladin deals 2 points of damage per paladin level on his first successful attack.

Carry Capacity:

Medium Quadraped +8 str from Muleback Cords

Light: 6384 (19152 w/ ant haul)
Medium: 12,792 (38,376 w/ ant haul)
Heavy: 19,200 (57,600 w/ ant haul)

Overhead: 19,200 (57,600 w/ ant haul)
Lift: 38,400 (115,200 w/ ant haul)
Drag: 192,000 (576,000 w/ ant haul)