ALLGEMEIN LODGE: Ses03 - The God's Market Gamble (Inactive)

Game Master DicesMuse

Private Legacy PFS Lodge game for Scenario #3–18: The God’s Market Gamble.


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Serpentine Astral Eidolon | Male N Medium | HP 11/11 | AC 17, T 13, FF 14 | CMD 16 | CMB +4 | Fort: +1, Ref (evasion): +6, Will: +3 & +4 vs. curses/diseases/poisons | Init: +3 | Perc: +4, SM: +13, Dipl: +15 | Speed 20 ft, Climb 20ft | Active conditions: None

Aurax continues to stop the fire.

survival dc 15 : 1d20 ⇒ 18

The Concordance

Female CN Half-Elf | Vanilla Unchained Summoner 2 | HP 18/19 | AC 16, T 12, FF 14 | CMD 11 | F: +3, R: 3, W: +7 / +9 vs. Enchantment & +1 vs. spells/spell-like ab./poison | Init: +2 | Perc: +3, SM: +1, Dipl: +4, Bluff: +4 | Speed 30 ft | Summon Monster 7/7 | Spells: 1st 3/3 | Reroll 1/1 | Active conditions: None

Shirin shoots her last spell to extinguish the fire!!

Another snowball hits the flames!

Dark Archive

Male Half-orc Warpriest 2, HP 16/16, AC 18 T 11 FF 17, Fort 4 Ref 1 Will 6, Darkvision, Perc +3, Initiative +1

CHalmers again channels the divine power of Pharasma, dumping conjured water on the flames.

If the closer fire is out, then move to the further fire.

Dark Archive

Female Elf witch 1 | HP 7 | AC 13 (17) F 10 T 13 (17)| Init +9 | F 1 R 3 W 2|Perception +3 | Spells/day: 0th 3, 1st 0/3

These hastily spilled crates, are they something that Evanora and

Kebrin could quickly, and safely, push out of the line of fire?

Evanora looks from the crates, back to her firefighter comrades, and to the trail leading on...

Dark Archive

Male Half-orc Warpriest 2, HP 16/16, AC 18 T 11 FF 17, Fort 4 Ref 1 Will 6, Darkvision, Perc +3, Initiative +1

Chalmers sees Evanora hesitate a moment after he casts the spell, and shouts, Go on, We've got this!

Dark Archive

Female Elf witch 1 | HP 7 | AC 13 (17) F 10 T 13 (17)| Init +9 | F 1 R 3 W 2|Perception +3 | Spells/day: 0th 3, 1st 0/3

Evanora gives a shrug, and ushers Snookums to keep moving after the fleeing culprit.

Perception: 1d20 + 3 ⇒ (9) + 3 = 12

Grand Lodge

Male Half-Elf Bard/5

Current Initiative: Round 3
===============================
Current Map: Slide 10

Aurax attempts to put out the fire and is able to snuff out a some of the fire!

Shirin casts another snowball, leaving only a small tinder of the east-side fire!

Chalmers assists Aurax and drowns out another patch of fire!

Evanora and Snookums continue to look around for a potential option. Realizing Shirin's and Chalmer's success, they have confidence to press on further North of the warehouse!

((Botting Kebrin to continue the search northbound!))

Kebrin continues to search!: 1d20 + 5 ⇒ (7) + 5 = 12

With the assistance of the others, Evanora, Snookums, and Kebrin make out the signs of a metal locker that stands out from the rest of the crates directly to the north ((Map updated!)). The sign of a few more traps can be made out, but it appears to have been abandoned in favor of adding more fuel for the fire. Unsure if it is what you are looking for, you know it is at least worth investigating!

”East-side fire spread?”: 1d100 ⇒ 13 ((Does not spread!))
”West-side fire spread?”: 1d100 ⇒ 5 ((Does not spread!))

===============================

Chalmers <10/10 HP> (AC 17; PFS Reroll: ◯)
Evanora <7/7 HP> (AC 14; PFS Reroll: ⬤)
Faustus <13/13> (AC 17; PFS Reroll: ⬤)
Kebrin <11/11> (AC 14; PFS Reroll: ⬤)
Shirin <19/19 HP> (AC 16; PFS Reroll: ⬤)
> Aurax <11/11 HP> (AC 17; PFS Reroll: ⬤)

Fire East <Bloodied!>
Fire West <Bloodied!>

===============================

BOLD IS UP

Dark Archive

Male Half-orc Warpriest 2, HP 16/16, AC 18 T 11 FF 17, Fort 4 Ref 1 Will 6, Darkvision, Perc +3, Initiative +1

Chalmers sees the fire diminishing, and again focuses the divine power of Pharasma to summon more water onto the fire. We've almost got this resolved. Does anyone see who set the fire?

Cast create water on the closer fire

The Concordance

Female CN Half-Elf | Vanilla Unchained Summoner 2 | HP 18/19 | AC 16, T 12, FF 14 | CMD 11 | F: +3, R: 3, W: +7 / +9 vs. Enchantment & +1 vs. spells/spell-like ab./poison | Init: +2 | Perc: +3, SM: +1, Dipl: +4, Bluff: +4 | Speed 30 ft | Summon Monster 7/7 | Spells: 1st 3/3 | Reroll 1/1 | Active conditions: None

Shirin continues to stop the fire.

survival dc 15 : 1d20 + 1 ⇒ (3) + 1 = 4


Serpentine Astral Eidolon | Male N Medium | HP 11/11 | AC 17, T 13, FF 14 | CMD 16 | CMB +4 | Fort: +1, Ref (evasion): +6, Will: +3 & +4 vs. curses/diseases/poisons | Init: +3 | Perc: +4, SM: +13, Dipl: +15 | Speed 20 ft, Climb 20ft | Active conditions: None

Aurax again continues to stop the fire.

survival dc 15 : 1d20 ⇒ 13

The Exchange

NG Male Dwarf Rogue(U) 1 HP 11/11 l AC 14 l F+2 R+5 W+1 l Perc+5 l Stealth+6 l Disable+9l Speed 20 l Active Conditions none

no problem being botted, that's what I would be doing anyway, just didn't realize I had missed a post, ooops

Right, you are doing great on the fire, keep it up. Looks like we've got some sign of traps ahead, and such. I'd say we are on to something. Going to try find us all a safe route and not destroy this building around us. Miss Evanora, if you and your Snookums would lend a hand, and by all means yell or throw something if you think I missed anything.

Trusting in the ability of his companions now to keep the fire in check, and give him time, Kebrin takes a deep breath, and can be seen deliberately calming himself, almost willing himself it seems to scan everything in front of him more carefully as he picks his route around to see what they have discovered

perception: 1d20 + 5 ⇒ (10) + 5 = 15(+1 for traps)

Dark Archive

Female Elf witch 1 | HP 7 | AC 13 (17) F 10 T 13 (17)| Init +9 | F 1 R 3 W 2|Perception +3 | Spells/day: 0th 3, 1st 0/3

Unless Kebrin calls out a warning, Evanora will move toward the metal locker.

"It looks as though we've found our evidence my pretties. We may need some muscle to move it. I'll let you know if we need to pull you from firefighting, Chalmers."

Grand Lodge

Male Half-Elf Bard/5

Current Initiative: Round 4
===============================
Current Map: Slide 10

Chalmers attempts to put out the fire but does not get the assist from Aurax as before!

Cantrip Water douse!?: 1d100 ⇒ 78 ((The fire is put out! Only one to go!!!))

Shirin attempts more mundane means to put out the fire, but does not seem to make a hold!

Chalmer, Evanora, and Snookums make their way over to the odd locker and find a trove of assorted artifacts surrounded by fuel for the fire barely hanging on behind them! There seems to be enough to sort through and carry with all your assistance. Taking a look through all of it would take a minute or two, but a bit too risky as the fire still holds!

”West-side fire spread?”: 1d100 ⇒ 17 ((Does not spread!))

Only one fire remains, and it seems just out of reach of some fuel. The heat appears to be drying surrounding crates, leaving the risk of yet another spread possible!

===============================

Chalmers <10/10 HP> (AC 17; PFS Reroll: ◯)
Evanora <7/7 HP> (AC 14; PFS Reroll: ⬤)
Faustus <13/13> (AC 17; PFS Reroll: ⬤)
Kebrin <11/11> (AC 14; PFS Reroll: ⬤)
Shirin <19/19 HP> (AC 16; PFS Reroll: ⬤)
> Aurax <11/11 HP> (AC 17; PFS Reroll: ⬤)

Fire East <Snuffed Out!!!>
Fire West <Bloodied!>

===============================

BOLD IS UP

Dark Archive

Male Half-orc Warpriest 2, HP 16/16, AC 18 T 11 FF 17, Fort 4 Ref 1 Will 6, Darkvision, Perc +3, Initiative +1

This is almost under control, please call if you need me! Chalmers calls to Evanora, before again channeling his divine magic to snuff the remaining west fire.

The Concordance

Female CN Half-Elf | Vanilla Unchained Summoner 2 | HP 18/19 | AC 16, T 12, FF 14 | CMD 11 | F: +3, R: 3, W: +7 / +9 vs. Enchantment & +1 vs. spells/spell-like ab./poison | Init: +2 | Perc: +3, SM: +1, Dipl: +4, Bluff: +4 | Speed 30 ft | Summon Monster 7/7 | Spells: 1st 3/3 | Reroll 1/1 | Active conditions: None

Shirin continues to stop the last fire.

survival dc 15 : 1d20 + 1 ⇒ (18) + 1 = 19


Serpentine Astral Eidolon | Male N Medium | HP 11/11 | AC 17, T 13, FF 14 | CMD 16 | CMB +4 | Fort: +1, Ref (evasion): +6, Will: +3 & +4 vs. curses/diseases/poisons | Init: +3 | Perc: +4, SM: +13, Dipl: +15 | Speed 20 ft, Climb 20ft | Active conditions: None

Aurax continues to stop the last fire.

survival dc 15 : 1d20 ⇒ 15

Dark Archive

Female Elf witch 1 | HP 7 | AC 13 (17) F 10 T 13 (17)| Init +9 | F 1 R 3 W 2|Perception +3 | Spells/day: 0th 3, 1st 0/3

Evanora will start scooting all of the flammable material away from the metal box, keeping her eye out for any ne're do-wellers or fires making their way towards her.

The Exchange

NG Male Dwarf Rogue(U) 1 HP 11/11 l AC 14 l F+2 R+5 W+1 l Perc+5 l Stealth+6 l Disable+9l Speed 20 l Active Conditions none

Kebrin will likewise help clear away flammables. All the while 'cheerfully grumbling'

all this smoke, I am going to need a barrel of ale to get the taste out of my mouth

Grand Lodge

Male Half-Elf Bard/5

COMBAT IS OVER!

The debris is cleared, the last bit of fire snuffed out. You all have a chance to sift through the locker and surrounding goods to find the following:

Scattered among the floor, likely intended to act as fuel for the fire, is several letters from local collectors and aristocrats offering to purchase your keg in plain sight.

The footlocker itself contains Parani’s client list, the Scarab of the Dawnflower (which has been embedded into the footlocker), a Pure Legion uniform, and several official papers identifying Parani. Also in the footlocker are a potion of delay poison, a potion of cure light wounds, a suit of masterwork agile half-plate armor, and a golden statue of Iomedae likely worth a pretty penny.

A quick look through the official papers also detail Parani as a double agent who prior to her current role was a former member of the Pure Legion who had been forced out of Rahadoum. It was clear that there was enough incriminating evidence here to take back to the Pathfinders.

You are free to take any further action before passing back through the Market back to the Society. If you wish to make any other preparations now is the time to do so!

The Exchange

NG Male Dwarf Rogue(U) 1 HP 11/11 l AC 14 l F+2 R+5 W+1 l Perc+5 l Stealth+6 l Disable+9l Speed 20 l Active Conditions none

Well now. Someone is in for quite a rude surprise. If they've not already done their best to flee the city, when they realize their little bonfire didn't take. Maybe we had best make haste, but with caution, might try and halt us the old fashioned way. Cornered rats and goblins and all that, get a wee bit bitey

Dark Archive

Female Elf witch 1 | HP 7 | AC 13 (17) F 10 T 13 (17)| Init +9 | F 1 R 3 W 2|Perception +3 | Spells/day: 0th 3, 1st 0/3

"Yes..."Evanora agrees destructively while simultaneously looking around the warehouse for anything else that needs to be confiscated.

Dark Archive

Female Elf witch 1 | HP 7 | AC 13 (17) F 10 T 13 (17)| Init +9 | F 1 R 3 W 2|Perception +3 | Spells/day: 0th 3, 1st 0/3

Just in case, Evanora will use her last first level spell slot for mage armor.

Dark Archive

Male Half-orc Warpriest 2, HP 16/16, AC 18 T 11 FF 17, Fort 4 Ref 1 Will 6, Darkvision, Perc +3, Initiative +1

Chalmers breathes out, We were fortunate that we were able to snuff the fire, this is good information and evidence we have collected. Where to next?

The Concordance

Female CN Half-Elf | Vanilla Unchained Summoner 2 | HP 18/19 | AC 16, T 12, FF 14 | CMD 11 | F: +3, R: 3, W: +7 / +9 vs. Enchantment & +1 vs. spells/spell-like ab./poison | Init: +2 | Perc: +3, SM: +1, Dipl: +4, Bluff: +4 | Speed 30 ft | Summon Monster 7/7 | Spells: 1st 3/3 | Reroll 1/1 | Active conditions: None

“Let us get this evidence to the grand lodge and then we find Parani!! Ehh … so we have leads?!“

Grand Lodge

Male Half-Elf Bard/5

The group of you gather your evidence and begin to head back to hand in the evidence. Along your way back through the market there seems to be the normal fair between merchants and customers.

Just as you all are about to clear into the main walkway to head back you collectively hear the sound of a hawk not far above. The sound is enough to grab your attention for all but a moment before a swift whistling arrow is released from a deadly bow, tring to fly just past Aurax to take claim on Chalmers life!

((SURPRISE SNIPE ATTACK!))

CompLongbow: 1d20 + 11 ⇒ (1) + 11 = 12 ((The bowstring misfires, causing the arrow to thunk squarely on a distant shop!?!?))
Crit?: 1d20 + 11 ⇒ (4) + 11 = 15
PoisonArrow: 1d8 + 2 ⇒ (6) + 2 = 8 ((INJURY POISON! Fort DC 17; 1/round for 6 rounds; Cure 1 save))
PoisonStrDmg: 1d2 ⇒ 2
Crit?: 2d8 + 4 ⇒ (1, 1) + 4 = 6

((COMBAT HAS BEGUN!))

GM:
INITIATIVE
Init(Chalmers): 1d20 + 1 ⇒ (8) + 1 = 9
Init(Evanora): 1d20 + 9 ⇒ (4) + 9 = 13
Init(Kebrin): 1d20 + 3 ⇒ (13) + 3 = 16
Init(Shirin & Aurax): 1d20 + 2 ⇒ (16) + 2 = 18

Init(Sniper): 1d20 + 4 ⇒ (3) + 4 = 7

Current Initiative: Round 1
===============================
Current Map: Slide 10

The group looks towards the odd attack as customers and shop keepers alike scream and attempt to run out of the way. The look of wide-eyed horror as the bow and arrow snipe attack is thwarted is as clear as day as you all take note of Parani for the first time. Her face matching the description in your evidence, and her wearing her Graycloak uniform.

You all are now faced with the very subject of your mission. Taking her in alive is paramount to your mission. Though as horror turns to bitter determination, you realize that Parani Akar was clearly willing to put her life on the line to keep her ruse from being discovered.

===============================

Chalmers <10/10 HP> (AC 17; PFS Reroll: ◯)
Evanora <7/7 HP> (AC 14; PFS Reroll: ⬤)
Faustus <13/13> (AC 17; PFS Reroll: ⬤)
Kebrin <11/11> (AC 14; PFS Reroll: ⬤)
Shirin <19/19 HP> (AC 16; PFS Reroll: ⬤)
> Aurax <11/11 HP> (AC 17; PFS Reroll: ⬤)

Mysterious Sniper <Healthy>

===============================

BOLD IS UP

Dark Archive

Female Elf witch 1 | HP 7 | AC 13 (17) F 10 T 13 (17)| Init +9 | F 1 R 3 W 2|Perception +3 | Spells/day: 0th 3, 1st 0/3

"Ooh! We found our bad little nails now haven't we! Stealing all cheese and breadcrumbs and whatnot."

Too far away to hex, Evanora hustles up as close as she dates, while keeping cover between them.

The Exchange

NG Male Dwarf Rogue(U) 1 HP 11/11 l AC 14 l F+2 R+5 W+1 l Perc+5 l Stealth+6 l Disable+9l Speed 20 l Active Conditions none

Game's over there missy, you can surrender, or I promise you, this will hurt

intimidate because why not: 1d20 ⇒ 4

Hustling along as best he can to close the distance, and doing his level best to look frightening, not an easy thing when you top out at an even four feet, and are thin by dwarven standards to boot.....

Dark Archive

Male Half-orc Warpriest 2, HP 16/16, AC 18 T 11 FF 17, Fort 4 Ref 1 Will 6, Darkvision, Perc +3, Initiative +1

Chalmers blinks the soot from his eyes, and hefting his shield before him as he advances down the center of the marketplace while intoning to his Mistress, O Lady of Mysteries, do lend us aid and deliver your foes to your embrace!

Move 20', Cast Bless!

The Concordance

Female CN Half-Elf | Vanilla Unchained Summoner 2 | HP 18/19 | AC 16, T 12, FF 14 | CMD 11 | F: +3, R: 3, W: +7 / +9 vs. Enchantment & +1 vs. spells/spell-like ab./poison | Init: +2 | Perc: +3, SM: +1, Dipl: +4, Bluff: +4 | Speed 30 ft | Summon Monster 7/7 | Spells: 1st 3/3 | Reroll 1/1 | Active conditions: None

Shirin and Aurax both move forward.

"Let us get her!"

BOTH double move.

Grand Lodge

Male Half-Elf Bard/5

Current Initiative: Round 2
===============================
Current Map: Slide 10

Evanora moves forward, making sure to maintain cover.

Kebrin attempts to intimidate, but seems to fall on deaf ears.

Chalmer's is able to call upon his divine might and bolster his allies, and as he does so the look of bitter hatred becomes apparent on Parani's face, her eyes looking as if to size him up even further.

Shirin and Aurax quickly move forward hoping to pin down their foe.

The stranger takes out a vial and quickly imbues it. As she does so she quickly vanishes from sight! ((Dotted Ring Token is to represent where they were before vanishing!))

===============================

Chalmers <10/10 HP> (AC 17; PFS Reroll: ◯) <Blessed +1!>
Evanora <7/7 HP> (AC 14; PFS Reroll: ⬤) <Blessed +1!>
Faustus <13/13> (AC 17; PFS Reroll: ⬤) <Blessed +1!>
Kebrin <11/11> (AC 14; PFS Reroll: ⬤) <Blessed +1!>
Shirin <19/19 HP> (AC 16; PFS Reroll: ⬤) <Blessed +1!>
> Aurax <11/11 HP> (AC 17; PFS Reroll: ⬤) <Blessed +1!>

Mysterious Sniper <Healthy, Invisible!>

===============================

BOLD IS UP

Dark Archive

Female Elf witch 1 | HP 7 | AC 13 (17) F 10 T 13 (17)| Init +9 | F 1 R 3 W 2|Perception +3 | Spells/day: 0th 3, 1st 0/3

The spell, sow thought, has a short range but does not seem to require line of sight or anything of the like. I'll try it.

This spell has had the reverse effect! It needs to be dismissed, or I'm caught!

The Exchange

NG Male Dwarf Rogue(U) 1 HP 11/11 l AC 14 l F+2 R+5 W+1 l Perc+5 l Stealth+6 l Disable+9l Speed 20 l Active Conditions none

Oh you're a right special one. Shots from cover, and vanishing tricks. Real brave. No wonder the gods don't like you...the rest of what he said was mostly a series of muttered dwarven insults about cowards, and murderers, and her parentage.

Drawing his sword he eyed the area between him and Chalmers, and stepped a bit closer to the priest, in case she tried to get him and his goddess better acquainted. All while looking around for any indication on where she might be.

perception: 1d20 + 5 ⇒ (10) + 5 = 15

The Concordance

Female CN Half-Elf | Vanilla Unchained Summoner 2 | HP 18/19 | AC 16, T 12, FF 14 | CMD 11 | F: +3, R: 3, W: +7 / +9 vs. Enchantment & +1 vs. spells/spell-like ab./poison | Init: +2 | Perc: +3, SM: +1, Dipl: +4, Bluff: +4 | Speed 30 ft | Summon Monster 7/7 | Spells: 1st 3/3 | Reroll 1/1 | Active conditions: None

Shirin and Aurax start to move around and try to find the figure.

GM, Aurax and Shirin start moving to find them randomly. No idea how we want to calculate the chance to find the creature. :-)

Grand Lodge

Male Half-Elf Bard/5
Evanora Alaenree wrote:

The spell, sow thought, has a short range but does not seem to require line of sight or anything of the like. I'll try it.

This spell has had the reverse effect! It needs to be dismissed, or I'm caught!

((Can you clarify which spell you are referring to? I think this got cropped off in some way. And the effect was a magical potion, not sure how that would work with any potential reverse effect etc.))

Shirin Asal wrote:
GM, Aurax and Shirin start moving to find them randomly. No idea how we want to calculate the chance to find the creature. :-)

((Go ahead and roll perception for me and we will see what happens from there!))

Dark Archive

Female Elf witch 1 | HP 7 | AC 13 (17) F 10 T 13 (17)| Init +9 | F 1 R 3 W 2|Perception +3 | Spells/day: 0th 3, 1st 0/3

@DicesMuse, sorry, I was unclear. The spell is Sow Thoughts The italic type is the thought I'm looking to implant in the snipers head.

Dark Archive

Male Half-orc Warpriest 2, HP 16/16, AC 18 T 11 FF 17, Fort 4 Ref 1 Will 6, Darkvision, Perc +3, Initiative +1

Yes, feel your hate, it will draw you into her embrace quickly if you come closer! he grins, the thrill of combat drawing Chalmers deeper into it. The warrior-priest crouches slightly, raising his shield and warhammer into a defensive posture, only leaving the smallest of gaps where he expects the attack to come from..

Total Defense AC 21, Chalmers will shift his view to the southeast, expecting her to have moved directly up to him from where she was....

The Concordance

Female CN Half-Elf | Vanilla Unchained Summoner 2 | HP 18/19 | AC 16, T 12, FF 14 | CMD 11 | F: +3, R: 3, W: +7 / +9 vs. Enchantment & +1 vs. spells/spell-like ab./poison | Init: +2 | Perc: +3, SM: +1, Dipl: +4, Bluff: +4 | Speed 30 ft | Summon Monster 7/7 | Spells: 1st 3/3 | Reroll 1/1 | Active conditions: None

perception Shirin: 1d20 + 3 ⇒ (1) + 3 = 4
perception Aurax: 1d20 + 4 ⇒ (16) + 4 = 20

Dark Archive

Female Elf witch 1 | HP 7 | AC 13 (17) F 10 T 13 (17)| Init +9 | F 1 R 3 W 2|Perception +3 | Spells/day: 0th 3, 1st 0/3

Perception: 1d20 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Male Half-Elf Bard/5

Current Initiative: Round 3
===============================
Current Map: Slide 10

Evanora prepares to cast a spell, but holds it for when they see their target again, keeping a weary eye as to where they could be.

Chalmers, preparing to be attack, readies their full defense!

Kibrin, Shirin, and Aurax actively try to make out their stalking adversary.

SnipeAttack: 1d20 + 11 ⇒ (20) + 11 = 31 ((Chalmers gets +4 AC from cover!))
Crit?: 1d20 + 11 ⇒ (16) + 11 = 27
Arrow Dmg: 1d8 + 3 ⇒ (7) + 3 = 10
Crit Dmg?: 2d8 + 6 ⇒ (1, 8) + 6 = 15
SnipingStealth: 1d20 + 8 ⇒ (15) + 8 = 23

As the group stands guard, the suttle sound of a whistling arrow comes whizzing over and scores a critical wound on Chalmers! The force of the wound causes Chalmers to fall forcefully. ((Dealing 25 points of damage!))

Despite the benefit of their invisibility had become forfeit, it was clear that this sniper was very skilled at playing hide and sneak and remains hidden!

===============================

Chalmers <-15/10 HP> (AC 17; PFS Reroll: ◯) <Blessed +1!; Dying!>
Evanora <7/7 HP> (AC 14; PFS Reroll: ⬤) <Blessed +1!>
Faustus <13/13 HP> (AC 17; PFS Reroll: ⬤) <Blessed +1!>
Kebrin <11/11 HP> (AC 14; PFS Reroll: ⬤) <Blessed +1!>
Shirin <19/19 HP> (AC 16; PFS Reroll: ⬤) <Blessed +1!>
> Aurax <11/11 HP> (AC 17; PFS Reroll: ⬤) <Blessed +1!>

Mysterious Sniper <Healthy, Hidden!>

===============================

BOLD IS UP

The Concordance

Female CN Half-Elf | Vanilla Unchained Summoner 2 | HP 18/19 | AC 16, T 12, FF 14 | CMD 11 | F: +3, R: 3, W: +7 / +9 vs. Enchantment & +1 vs. spells/spell-like ab./poison | Init: +2 | Perc: +3, SM: +1, Dipl: +4, Bluff: +4 | Speed 30 ft | Summon Monster 7/7 | Spells: 1st 3/3 | Reroll 1/1 | Active conditions: None

Oh wow, this is the first character death on the boards I have witnessed. Crits are brutal at first level. One question GM, after sniping the stealth check has a huge penalty so the chance that we see her is high. I just do not know if the sniper has special abilities to negate the penalty to stealth after sniping?

Shirin shouts, "Nooooo!! Chalmers!!!" when she sees the arrow stuck in his body!

Dark Archive

Male Half-orc Warpriest 2, HP 16/16, AC 18 T 11 FF 17, Fort 4 Ref 1 Will 6, Darkvision, Perc +3, Initiative +1

Yeah that's beyond Chalmer's HP total and Con score, so I do believe that's dead.... I did taunt her so that's what I get :D If per GM Post above he's still dying Orc Ferocity is gonna save his bacon!

Dark Archive

Female Elf witch 1 | HP 7 | AC 13 (17) F 10 T 13 (17)| Init +9 | F 1 R 3 W 2|Perception +3 | Spells/day: 0th 3, 1st 0/3

Tsk, tsk. No laying down on the job. We are not done yet."

Evanora will cast stabilize on Chalmers. close range.

The Exchange

NG Male Dwarf Rogue(U) 1 HP 11/11 l AC 14 l F+2 R+5 W+1 l Perc+5 l Stealth+6 l Disable+9l Speed 20 l Active Conditions none

Strange that of this little group of not quite strangers, he was closest to the orc, but then he spent enough of his life in cities full of all kinds, and was a bit more pragmatic than others of his own family even. And seeing Chalmers go down sent a shiver down his spine. Thankfully Evanora was quick with her magic, and her tongue as ever, and so he turned towards where the shot seemed to come from, and grinned. Not a grin of amusement like normal, but almost manic.

Oh now, I did warn you. I promised this was going to hurt, but now you went and didn't listen. That was a bad mistake to make. But your lucky, the guard will be here soon, so I won't get to spend my time, so it might not hurt as long as it should....

Stalking forward towards where he last saw the woman. Eyes darting all around for where she might be

perception: 1d20 + 5 ⇒ (4) + 5 = 9

well he mad, and can't see very well at the moment

Dark Archive

Female Elf witch 1 | HP 7 | AC 13 (17) F 10 T 13 (17)| Init +9 | F 1 R 3 W 2|Perception +3 | Spells/day: 0th 3, 1st 0/3

Hopfully, this information will not be needed, but Evanora cast mage armor on herself after leaving the warehouse

Dark Archive

Male Half-orc Warpriest 2, HP 16/16, AC 18 T 11 FF 17, Fort 4 Ref 1 Will 6, Darkvision, Perc +3, Initiative +1

Chalmers spits blood from his mouth and the wound, somehow still on his feet. Not today, My Lady isn't ready for me to be done yet, but I'll see you in the boneyard soon enough... he incants quickly, pouring his last blessing into himself, and miraculously the wound begins to close some around the arrow embedded in his chest before he slumps to the ground unconscious....

Cast CLW, Blessing Healing 1/3 empowered healing; Orc Ferocity

ClW, empowered: 1d8 + 1 ⇒ (6) + 1 = 7+4 11 HP gained

-4 HP new total

The Concordance

Female CN Half-Elf | Vanilla Unchained Summoner 2 | HP 18/19 | AC 16, T 12, FF 14 | CMD 11 | F: +3, R: 3, W: +7 / +9 vs. Enchantment & +1 vs. spells/spell-like ab./poison | Init: +2 | Perc: +3, SM: +1, Dipl: +4, Bluff: +4 | Speed 30 ft | Summon Monster 7/7 | Spells: 1st 3/3 | Reroll 1/1 | Active conditions: None

perception Shirin: 1d20 + 3 ⇒ (15) + 3 = 18
perception Aurax: 1d20 + 3 ⇒ (19) + 3 = 22

Grand Lodge

Male Half-Elf Bard/5

Current Initiative: Round 4
===============================
Current Map: Slide 10

The party look on in horror as Chalmers takes the hit, but the horror is greated by a miracle! Chalmer's stands firm, as if holding onto one last inch of life by the grace of his faith!

Shirin and Aurax actively take the action to stay defensive, looking around for any clue as to what is going on!

Evanora runs over to Chalmer's side bringing the blessing of stability upon them, any seeping wounds instantly sealing up and shutting death's door from taking any further claim to Chalmers.

Chalmers, teetering on the brink of death, calls forth one more prayer to his divine patron. Just as death is about to take its hold, Chalmers is greeted by the sound of a distant voice. Distant yet familiar, the voice guides him back towards the path of life. "This is not yet your time...". Desperation turns to relief as Chalmers falls to a knee, resolute. The combined power of Evanora's Magic, Chalmer's Orcish Blood, and Pharasma's blessing allows Chalmers to remain conscious, but barely.

Kebrin angry glares through rage tinted senses hoping to get a mark on their sniper.

Thinking as if she has the upper hand, the sniper attacks twice ((Full Round Attack action)), one at Kebrin and one at Evanora.

SnipeAttack-Evanora: 1d20 + 9 ⇒ (6) + 9 = 15 ((Targeting flat-footed))
Crit?: 1d20 + 9 ⇒ (2) + 9 = 11
Arrow Dmg: 1d8 + 3 ⇒ (6) + 3 = 9
Crit Dmg?: 2d8 + 6 ⇒ (3, 5) + 6 = 14

SnipeAttack-Kebrin: 1d20 + 9 ⇒ (5) + 9 = 14 ((Targeting flat-footed, +4 AC from partial cover))
Crit?: 1d20 + 9 ⇒ (17) + 9 = 26
Arrow Dmg: 1d8 + 3 ⇒ (2) + 3 = 5
Crit Dmg?: 2d8 + 6 ⇒ (4, 1) + 6 = 11

The two deadly arrows fly through the air bitterly, the first of which scores a killing blow upon Evanora and the second bouncing off the back of Kebrin's armor. "You pathetic believers of false gods, I will end you all!" the woman hisses bitterly, clearly preparing to make another graceful retreat through the tents now that her position has been made clear.

===============================

Chalmers <-4/10 HP> (AC 17; PFS Reroll: ◯) <Blessed +1!; Stable, Conscious, Prone>
Evanora <-2/7 HP> (AC 14; PFS Reroll: ⬤) <Blessed +1!, Dying, Unconscious, Prone!>
Faustus <13/13 HP> (AC 17; PFS Reroll: ⬤) <Blessed +1!>
Kebrin <11/11 HP> (AC 16; PFS Reroll: ⬤) <Blessed +1!>
Shirin <19/19 HP> (AC 16; PFS Reroll: ⬤) <Blessed +1!>
> Aurax <11/11 HP> (AC 17; PFS Reroll: ⬤) <Blessed +1!>

Mysterious Sniper <Healthy>

===============================

BOLD IS UP

Dark Archive

Female Elf witch 1 | HP 7 | AC 13 (17) F 10 T 13 (17)| Init +9 | F 1 R 3 W 2|Perception +3 | Spells/day: 0th 3, 1st 0/3

constitution dc10: 1d20 + 1 - 2 ⇒ (15) + 1 - 2 = 14

The Exchange

NG Male Dwarf Rogue(U) 1 HP 11/11 l AC 14 l F+2 R+5 W+1 l Perc+5 l Stealth+6 l Disable+9l Speed 20 l Active Conditions none

The god's got nothing to do with it
wheeling at the missed shot and getting an eye again on his target, he turned and ran, not at her, but aiming past to close off escape
double move

you hurt people out of your hate, not much is more pathetic than that

The Concordance

Female CN Half-Elf | Vanilla Unchained Summoner 2 | HP 18/19 | AC 16, T 12, FF 14 | CMD 11 | F: +3, R: 3, W: +7 / +9 vs. Enchantment & +1 vs. spells/spell-like ab./poison | Init: +2 | Perc: +3, SM: +1, Dipl: +4, Bluff: +4 | Speed 30 ft | Summon Monster 7/7 | Spells: 1st 3/3 | Reroll 1/1 | Active conditions: None

Both Aurax and Shirin double move to the dangerous atheist!

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