Against the Whispering Tyrant in his own backyard.

Game Master Vrog Skyreaver

A race against time pits some of the mightiest heroes in the land against a long sealed threat that seeks to reach even to the gods themselves.


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no problem =)


What exactly is the situation with gear at the moment? You said earlier to hold off on purchasing anything, but a few other players seem to have already made their selections. Has something changed?


My guy was from another campaign that didn't last. I'll adjust him if I end up playing.


the people who have gear should be the people that I've pm'ed (with the exception of goblin king). once you have your character posted and you let me know whether you're a PS agent or a hired gun, then i'll let you know the score in terms of gear. if you're looking at gear now, as I said earlier, you can assume that you will have at least 880k to spend that all 20th level character should have, but I would appreciate it if you would post your initial character sans gear to make things easier.

Sczarni

Is it Friday yet? I'm so excited for this game. I'll read it even if I don't get in. :)


Spoiler:
Lefty's worked with PS a number of times, but he's not an "official" Pathfinder. More of a hired gun.


okay, so here is the list of where people stand in terms of completed characters:

Martial:
Hiram Morrow played by Ptolmaeus Arvenus - complete
EldonG (interest in playing a barbarian/guardian) - attributes rolled
Troy McClure, played by DEWN MOU'TAIN - (character sheet done, waiting on backstory and his relationship with the pathfinder society)

Arcane:
Manisha Johart played by fnord72 - (complete, but still need info on where you stand with the society)
peanuts (interest in playing a magaambyan arcanist) - attributes rolled

Divine:
Critzible (interest in a cleric) - attributes rolled
Cosmic Dream Lord (interest in playing a mythic oracle) - attributes rolled

Highly Skilled:
Sai Ling (interest as a slayer)
lefty, played by GM Goblin King - (character sheet complete, waiting on backstory)
Baergar and Mûmak, played by darksmokepuncher - complete

Interest:
Spazmodeus - attributes rolled
Doran Wellsworth - attributes rolled
YoricksRequiem - attributes rolled
Daynen - attributes rolled

please get your characters finished, as we are looking at a cut-off of Friday morning (so that I can have the weekend to mull things over and make my decisions). If you don't think that you can get your character completed by then, please let me know. Thank you!


Ugg, ok, I misunderstood something on the gear, thinking we had 880k and would receive something based on agent or hired gun.

I can go back and strip out gear, but that makes things complicated because of belts, headbands and tomes that affect attributes.

All of these then effect to hit, ac, damage, saves, skill points, spells known, etc.

In fact, I finished the basic crunch and was working on gear the last couple days. Other than gear I need to select spells and that's it.

Manisha Johar

I'm thinking I can go society. Any issues with her being the VC in charge of the Korvosa Lodge? Cannon closest is Magnimar.


I have no problem with you being the VC of the Korvosa lodge; that's definitely within the perview of a 20th level character.


Not gonna lie, I've got a birthday party on Friday but I'll try to be sober enough to check in at some point.

Sczarni

Haha! Perfect.


lol will probably post on Saturday or maybe sunday, as it'll take me a bit to go through all the submissions I'm sure. have fun at the party hiram/ptolemaeus!


Still very much a work in progress but I present Naanteki, Magaambyan Arcanist and Archmage extraordinaire! Because I lack the creativity to come up with 20 levels (or in this case 17) of backstory I'm going to go with her having been through the events as detailed in the Serpents Skull AP by Paizo (which I have played 3/4s of and read the rest).

Anyway, still need to do spells and gear (pending your instructions on gear). As stated in a previous post she will have become a member of the pathfinders during the events of the AP.

I realize I may have min-maxed her a little toooo much. The feat Spell Perfection, and focusing on feats to increase her DCs means she can cast a Maximized Chain Lightning as a 6th level spell with a DC of 51, and +41 vs spell resistance. I will understand if you want me to change that feat :p (without it it would be a 9th level spell, have a DC of 43 and +33 vs spell resistance). These DCs includegear btw

Statblock:
Naanteki
Female Human (Mwangi) Magaambyan Arcanist 10/Wizard 7/Archmage 10
CG Medium humanoid (human)
Init +13; Senses Perception +23
--------------------
Defense
--------------------
AC 26, touch 13, flat-footed 23 (+13 armor, +3 Dex)
hp 136 (17d6+64)
Fort +7, Ref +8, Will +12
Defensive Abilities hard to kill, mythic saving throws, unstoppable; Immune sleep
--------------------
Offense
--------------------
Speed 30 ft., fly 60 ft. (good)
Special Attacks hand of the apprentice (19/day), mythic power (23/day, surge +1d12)
Spell-Like Abilities
. . Constant—protection from evil
Wizard Spells Prepared (CL 17th; concentration +33):

--------------------
Statistics
--------------------
Str 14, Dex 16, Con 15, Int 42(includes a +5 inherent bonus from a Wish spell, technically gear), Wis 14, Cha 11
Base Atk +8; CMB +10; CMD 23
Feats , Elemental Focus, Elemental Focus [M], Greater Elemental Focus, Greater Spell Focus (evocation), Greater Spell Penetration, Intensified Spell, Maximize Spell, Merciful Spell, Mythic Spell Lore [M], Scholar, Scribe Scroll, Spell Focus (evocation), Spell Focus [M], Spell Mastery, Spell Penetration, Spell Penetration [M], Spell Perfection
Traits magical lineage, seeker
Skills Appraise +27, Climb +6, Craft (alchemy) +25, Craft (armor) +28, Craft (carpentry) +31, Craft (stonemasonry) +28, Craft (weapons) +28, Fly +30, Heal +17, Knowledge (arcana) +40, Knowledge (dungeoneering) +36, Knowledge (engineering) +32, Knowledge (geography) +21, Knowledge (history) +21, Knowledge (local) +36, Knowledge (nature) +40, Knowledge (nobility) +21, Knowledge (planes) +36, Knowledge (religion) +36, Perception +23, Profession (butcher) +10, Profession (cook) +22, Profession (gardener) +15, Profession (tanner) +10, Profession (trapper) +10, Ride +10, Sense Motive +19, Spellcraft +36, Survival +22, Swim +6
Languages Aklo, Aquan, Auran, Azlanti, Celestial, Common, Draconic, Dwarven, Elven, Ignan, Osiriani, Polyglot, Sylvan, Terran, Undercommon
SQ altruistic guardian, amazing initiative, aura of good, force of will, immediate spell mastery, immortal, intoned recollection, lasting goodness, legendary hero, recuperation, righteous contravention, specialized schools (universalist), spontaneous spell mastery, superior spell mastery, timeless body, true archmage, virtuous spells
Combat Gear
; Other Gear 5x25,000gp diamond (expended for Wish)

--------------------
Special Abilities
--------------------
Altruistic Guardian (16 allies in 30 ft.) (1/day) (Su) Immediate action, redirect spell or supernatural effect to you.
Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Arcane Metamastery (level adjustment <= 3) (Su) Use 1 power to apply a known metamagic (up to listed level adj) to any spell for 10 rd for free.
Aura of Good (Ex) You emit an aura of good.
Component Freedom (2 components) (Ex) Ignore focus, material, somatic, or verbal components when casting spells (up to max listed).
Elemental Focus (Electricity) +1 DC to spells that deal damage of the chosen energy.
Elemental Focus (Electricity) [Mythic] Use 1 power to force foes affected by this element's spells to save twice (take lower).
Enduring Armor +13 (Su) Armor of force grants armor bonus equal to 3 + your tier.
Energy Conversion (Su) Spend 1 power to change energy type of a spell.
Flight (60 feet, Good) You can fly!
Force of Will (Ex) As an immediate action, use 1 power to reroll any d20, or force non-mythic to reroll.
Greater Elemental Focus (Electricity) +1 DC to spells that deal damage of the chosen energy.
Greater Spell Focus (Evocation) +1 to the Save DC of spells from one school.
Hand of the Apprentice (19/day) (Su) Throw the melee weapon you are holding 19/day.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Immediate Spell Mastery (1/day) (Sp) Cast any spell mastered, even if it wasn't prepared for the day.
Immortal (Su) Ressurrect next day, unless killed by an artifact's crit.
Immunity to Sleep You are immune to sleep effects.
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Intoned Recollection (full round) (16/day) (Ex) Quickly fill an open, unused spell slot from spellbook or Spell Mastery list .
Lasting Goodness (+10 rounds) (Su) Extend duration of [Good] spells unless duration is concentration, instant or permanent.
Legendary Hero (Su) One use of mythic power is regained each hr.
Magical Lineage (Chain Lightning) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Maximize Spell All variable effects of a spell are maximized. +3 Levels.
Merciful Spell You can cast a spell that deals non-lethal damage instead of lethal damage.
Mirror Dodge (Su) When hit by an attack, spend 1 power to teleport 30 ft, leaving behind illusiory duplicate.
Mythic Power (23/day, Surge +1d12) Use this power to perform your mythic abilities.
Mythic Saving Throws (Ex) A successful save negates all effects from a non-mythic source.
Mythic Spell Lore [Mythic] Gain mythic spells equal to your mythic tier.
Recuperation (Ex) Fully heal after 8 hrs rest, use 1 power and 1 hr to heal half and restore all non-mythic abilities.
Righteous Contravention (Su) +2 bonus to dispel effects or overcome SR of evil creatures & objects.
Scholar (Knowledge [arcana], Knowledge [nature]) +2 bonus on two Knowledge skills
Sleepless (Su) You don't need to sleep and aren't fatigued or exhausted from lack of sleep.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Focus (Evocation) [Mythic] Use 1 power to force any of the spell's targets to save twice, taking lower roll.
Spell Mastery (Chain Lightning) You can prepare the chosen spells without a spellbook.
Spell Perfection (Chain Lightning) The selected spell can have 1 metamagic feat applied for free, as long as the modified level stays at or below 9. Double the effects of feats like spell focus, weapon focus [ray], etc. on this spell.
Spontaneous Spell Mastery (2/day) (Ex) Swap out a prepared spell with a Mastered Spell.
Superior Spell Mastery (Ex) Spend 24 hours over 3 days studying to change mastered spells.
Surge (1d12) (Su) Use 1 power to increase any d20 roll by the listed amount.
Timeless Body (Ex) You no longer take ability score penalties from aging.
True Archmage (SR 0 vs. Arcane spells) (Ex) Non-mythic foes save vs your spells twice. Gain SR, if it blocks a spell, regain 1 power.
Unstoppable (Ex) As a free action, use 1 power to end one listed condition on yourself.
Virtuous Spells (Su) Cast good descriptor spells at +1 caster level.
Wild Arcana (Su) Use 1 power, cast an arcane spell from your class list at +2 CL (doesn't need to be known/mem).

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


no, it's fine, spell perfection is a thing. I'll be interested to see your final build, especially the item that gives +8 to spell dcs, although make sure that feats that require you to pick a spell or type are marked with the appropriate spell/type.


ive updated my character with a background and a connection to the pathfinder society.


quick update/status note:

so far, I have received basically completed submissions from the following people (I'm not counting gear as part of that, as that is being handled via pm):

darksmokepuncher, Ptolemaeus, fnord72, troy McClure.

if you have submitted a completed character (including backstory and relationship to the society, but not including gear) and I either haven't pm'ed you, or missed you above if I have pm'ed you, please let me know.

meanwhile, I realized that several of the creatures that had statblocks earlier I haven't updated to include them as being mythic, even though they clearly should be, so that's what I'm working on now.

now that I've thought on it some, this project/game/what have you should go for about 6 months-ish. my plan is to have around 10 encounters, and try to wrap them up in about a week, mechanics wise, and then take a week to write things up, post a draft that i'll put up for 24 hours so that if you don't like something I have your character saying, we can work to change it, and then if I get no complaints I will make it permanent; then i'll be about posting the next part, which we will resolve mechanically in the discussions thread.

additionally, each encounter will have both mythic and non-mythic aspects to it (for example, some of the enemies in the first encounter will be non-mythic, and one of them will be mythic).

finally, each encounter will have (what I hope are) interesting/challenging terrain and/or situational things that will (hopefully) give it an "epic" feel. That's the plan, at any rate.


Still sorting out gear, but I'm about done.


Here is Baergar in alias form. I know having everything in one spot is easier to review than trying to find all the related posts. :)

Edit: Nice job, Lefty. I like it.


Hey, Baergar. How confident are you that you could drop Hiram in about three rounds?


On a crit, without needed to confirm, I do 290 damage...I crit AT LEAST 25% of the time...I have 6-7 attacks per round...and a mammoth.

:)


Hiram Init: 1d20 + 20 ⇒ (8) + 20 = 28

Baergar and Mûmak: 1d20 + 20 ⇒ (14) + 20 = 34

You're in opposite corners of a 100x100x100 inescapable cube. The one who lives can get out.

Baergar goes first.


Actually 30, miscalculated my Init. Let's see if that crit happens.

Edit: I should also note that for the purposes of this, I'm not counting the boon given by the GM and treating my weapon as a +5 Adamantine, Thundering, Called, Heartseeker, Impact Falcata


OK.


"Mûmak, join the fray only if he hits me."

Spend one mythic power as a swift action to increase land speed by 100ft. Free action to activate haste from boots. Activating Mythic Power attack for no penalty. +4s to everything 'cause Hiram is a human. Move + Full Attack.

Baegar charges the Chelaxian with astonishing speed for a dwarf: his falchion a blur of singing steel.

1d20 + 41 ⇒ (3) + 41 = 44 for 3d6 + 53 ⇒ (5, 2, 1) + 53 = 61

1d20 + 41 ⇒ (11) + 41 = 52 for 3d6 + 53 ⇒ (4, 6, 6) + 53 = 69

1d20 + 36 ⇒ (4) + 36 = 40 for 3d6 + 53 ⇒ (2, 1, 3) + 53 = 59

1d20 + 31 ⇒ (2) + 31 = 33 for 3d6 + 53 ⇒ (2, 4, 5) + 53 = 64

1d20 + 41 ⇒ (1) + 41 = 42 for 3d6 + 53 ⇒ (2, 3, 5) + 53 = 63

No crits! Inconceivable! Still, because he's flat footed, Hiram is hit by all attacks but the last. = 253 damage.

Spend 1 mythic power to take an additional standard action.

1d20 + 41 ⇒ (6) + 41 = 47 for 3d6 + 53 ⇒ (5, 6, 3) + 53 = 67

=320 damage

Hero point to take another standard.

1d20 + 41 ⇒ (16) + 41 = 57 Crit = 270 damage.

Total Damage Done = 590

Baergar wins.

Now please take a round Hiram and show us what you can do! :)


Does Baergar Coup de grace?


Regardless...

Move Action Feint (DC: 21): 1d20 + 37 ⇒ (9) + 37 = 46 Baergar is flat-footed
Swift Action: Steer Opponent (Bull Rush VS FF CMD): 1d20 + 41 ⇒ (8) + 41 = 49 +3 to next attack.

Standard Action (Vital Strike/Called Shot Heart/Mythic Weapon Focus/Mythic Power Attack/Steer Opponent): 1d20 + 41 - 8 + 5 - 0 + 3 ⇒ (9) + 41 - 8 + 5 - 0 + 3 = 50
Damage: 8d6 + 182 ⇒ (5, 1, 4, 1, 6, 3, 6, 3) + 182 = 211

Baergar's DC 50 Fort Save: 1d20 + 27 ⇒ (8) + 27 = 35 Dead

If I'd know Hero Points were on the table, I'd have used one to act out of turn. Also, I realized a fault with my special combo...


Manisha casts heightened dominate on Baergar, Will DC is 45, Baergar needs a 20 to resist.

"Baergar, kill Hiram."


wow, so you two can kill each other....nice.

*returns to his evil corner and thinks for a minute.*

nothing to see here. move along.


Very nice.

I wish I hadn't rolled so poorly though.

590 damage was enough to kill Hiram outright but add another 270 from a Coup de Grace if you like, but Baergar would not kill such a worthy opponent when he could potentially make an ally of him. :)

How did you raise the Fort DC to 50? That is impressive.


Only with a Coup de Grace. Unless we get Artifacts for weapons.

Maybe I should move some stuff around and get a legendary item to Artifact status...


on a serious note, for those of you still working on characters, please note that you've basically got today and tomorrow to finish them up, as I'll cut off posted submissions when I get to work Friday morning at approx. 8 am central us. So please, get those submissions finished.

to get people's juices going, I'm gonna post a short piece of fiction that I scribbled down earlier soon as I get it typed up.


1 person marked this as a favorite.

The save against a called shot's effects are based on the AC hit by the called shot. It's part of the reason I love them so much.


1 person marked this as a favorite.

Stormreach, Grand Lodge, Absalom

The meeting between the masked members of the Decimverate began as it always did, with small talk between various members and a list of the types of outstanding issues that any organization the size of the Pathfinder Society commonly had to deal with.

Although they each appeared and sounded exactly the same, the first speaker asked the question that each of them was expecting: "Where do we stand with the selection of candidates?" "As I explained earlier, putting together a group of people with the level of ability required to succeed, while a small pool of candidates, is time consuming. We have already contacted the members of the society that we feel are up to the task; it is reaching out to those outside the organization that is taking the most time. That being said, We should have them here by this Fireday. That should leave them enough time to stop the ritual before all is lost." "Let us hope that it is so."

.............................

Darkness, Location Unknown

"Master, the appointed hour is at hand. I have come to escort you to the chamber." Very well. Lead me to my destiny, oh Herald, and lead this world to it's doom.


just running some numbers right fast: feel free to disregard.

attack roll: 1d20 + 27 ⇒ (2) + 27 = 29
damage roll: 2d10 + 1d8 + 31 ⇒ (6, 6) + (6) + 31 = 49

attack roll: 1d20 + 22 ⇒ (14) + 22 = 361d20 + 17 ⇒ (16) + 17 = 33
damage roll: 2d10 + 10d8 + 58 ⇒ (8, 6) + (1, 8, 8, 5, 1, 5, 3, 7, 1, 1) + 58 = 1122d10 + 10d8 + 58 ⇒ (10, 9) + (3, 8, 8, 5, 6, 7, 5, 7, 1, 6) + 58 = 133

.........

attack roll: 1d20 + 30 ⇒ (15) + 30 = 451d20 + 30 ⇒ (17) + 30 = 471d20 + 30 ⇒ (3) + 30 = 331d20 + 30 ⇒ (13) + 30 = 431d20 + 30 ⇒ (15) + 30 = 451d20 + 30 ⇒ (5) + 30 = 35

damage roll: 2d8 + 24 ⇒ (3, 1) + 24 = 282d8 + 24 ⇒ (1, 2) + 24 = 272d8 + 24 ⇒ (8, 8) + 24 = 402d8 + 24 ⇒ (6, 8) + 24 = 382d8 + 24 ⇒ (6, 2) + 24 = 322d8 + 24 ⇒ (1, 4) + 24 = 291d6 ⇒ 6

..........

attack roll: 1d20 + 10 ⇒ (14) + 10 = 24
damage roll: 2d4 ⇒ (3, 4) = 7


I've got a bad feeling about this!


hmmm...looks like a malrith attacking


I have no idea what you're talking about ;)


That is fancy, Hiram. This requires more research :)


just remember my third post in this thread, and it'll be all good.


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Just gotta kill me in one round or things will get messy.


That reminds me. I'm getting some True Resurrection scrolls, to be used in case of my inevitable demise.

How are our divine casters looking? LOL


Baergar! I forgot something very important in our duel! My armor casts Breath of Life once a day.


True, but it wouldnt be enough to bring you positive from how hard I smacked you ;)

I can use that scroll Lefty!


My sword is now an Artifact. I had to weaken my bow, lower my dex, and drop some path abilities, but now when I crit my sword can unleash power to double the damage after my crit! = 540 vs Non-Evil (per swing) and 612 vs Evil (PER SWING!)

PER SWING whoa.

Edit: Potential 4,284 Damage Per Round.


I like these guys.

Spoiler:
Still double checking the math, but I'm about done. I have 255 hp, for reference. I won't be flanking any mariliths, unless I think it will kill them.

Lefty does a way different thing, but it works in our favor. Let him sneak a peek before we rush in. He only needs a few rounds to look ahead. He averages 20 with a magic missile, 60 with sneak attack.

Higher level spells do considerably more.


We at last have a divine caster (mostly) ready to go!

Meet Lorelei "Star"ling, Dual-Cursed (Deaf/Lame) Oracle of the Dark Tapestry and Hierophant-Trickster. She is the only survivor of a Chelaxian noble family that was otherwise completely wiped out in the Infernal Purges. She once drew her divine powers from Aroden and could boast about being one of the few non-cursed Oracles in the world. Sadly, the Last Azlanti bit the dust, so her mind basically crashed. She fell into a coma of sorts and began looking into the Dark Tapestry for replacements. The bad news is that Aroden's replacements were a pair of "Great Old Ones" who she contacted in the void, and one of them is old Cthulhu himself. The good news is that the other is actually Desna, who is much more active in guiding Lorelei. The Pathfinders basically inherited Star from her Aunt Rose, the other survivor of the Infernal Purges in Lorelei's family. Rose relocated them to Absalom and ended up becoming as an agent. Not really wanting to be away from her remaining family, Star frequently tagged along and learned many tricks of the trade. Rose passed away a few decades ago of natural causes, but Lorelei never really left.

In the present, when she isn't away doing... things on behalf of her patrons, Lorelei is basically the Pathfinder Society's best scout and item acquirer. She is basically impossible to find when she wants to be and is extremely good at slipping into highly secure places. One would think that being Deaf and Lame would make her bad at such jobs, but she gets around those via service ring and flying respectively.

Since third party content is actually allowed, I did end up picking the Strange Revelation feat to grab the Prophetic Armor revelation from the Lunar Mystery (Cha instead of Dex to AC and Reflex Saves). If that is a problem, I will gladly change it.


strange revelation is fine. one quick thing: would you mind putting your legendary item abilities with your legendary item? its just to make things easier on me =)

@ all: if everyone could please put their character into an alias, it would, again, make things easier on me, as I won't have to go hunting for submissions.


Done. All I need to do is gear finalization. What's the process for that?


see pm.


Hurray for a day off finally! (And having time waiting at the dentist to start things).

Of there is still time to submit I would like to.
Otherwise disregard these rolls.

4d6 ⇒ (1, 4, 1, 1) = 7Reroll 1's: 3d6 ⇒ (1, 5, 4) = 10Reroll 1's: 1d6 ⇒ 3
4d6 ⇒ (5, 2, 2, 2) = 11 Reroll 1's: 1d6 ⇒ 3
4d6 ⇒ (4, 5, 2, 3) = 14
4d6 ⇒ (3, 6, 6, 3) = 18
4d6 ⇒ (6, 6, 1, 4) = 17
4d6 ⇒ (2, 5, 1, 4) = 12 Reroll 1's: 1d6 ⇒ 3

And here is hoping I used the code right.

Stats: 19, 18, 16, 14, 14, 11

I am liking a dump stat. ;). This could be fun. Phone about dead, will work on it when I get home.

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