Adventure Path Reign of Winter

Game Master Almonihah

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Female Aasimar Kineticist 12/ Monk 2/ Guard 1 | HP: 204/204 NL: 75/204 Burn: 5/11 Buffer: 1/2 | AC: 35(D:40) T: 28(D:33) FF: 35 CMD: 42(D:47)| F:23 R:23 Wi:19 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) Spell: 27(12+lv)| Init: 12 Per: 32(LL Vis, DV 60ft)

I'm good with cutting some of the filler fights. The narrative is what is important and at this point the only question of mechanical success or failure is with a boss fight.

The Exchange

Female Human Unchained Rogue/15|HP:108/108|AC29,F22,T19|F+11,R+20,W+10|SR 27|Init+8|SP30|PER +18|ACRO+21|APP+11|BLF+20|CLIMB+9|DIP+20|DIS DEV+31|DISG+8|ESC ART+16|INT+11|KN(dung)+6|KN(Local)+9|LING+6|PERF+8|SENS MOT+10|SLEIGHT+10|STLTH+21|SWM+5|UMD+14
Kalchine wrote:

...he shifts to his normal form then wades into the water. His flop is not as dramatic but he does push off from the bottom to come to lay next to Quasit.

There is a pleased smile on his face as he reaches out and takes her hand.

For some reason, this feels like it could be a scene from a music video by The Cure. :)

In the video of course, Quasit and Kalchine sink forever, hand in hand...


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[Init +1, Per +27, Spd 20'] M Triaxian Druid (Season Keeper) 15th [HP 110/110, AC 19 |ff 17 |t 11, Fort +11, Ref +6, Will +16,] CMD 22

It ends with them sinking too deep to be seen then a pair of bubbles rising to the surface then an irising fade to black as the last note lingers, then the title of the song in white on the black background.


Male Shapeshifting Griffon RoW maps Technomancer 20

Enjoying everyone's reactions to the sudden tropical beach. :D

Dark Archive

NG Female Kitsune Sorcerer 15 (vulpine) | Speed 30 ft. | AC 19, T 14, FF 17 | hp 104/106 | Fort +12, Ref +13, Will +14 | Init +2 | Percep +4 | CMD 20/18 | Spells per day used: lvl1 0/9 lvl2 0/8 lvl3 0/8 lvl4 0/8 lvl5 0/7 lvl6 0/6 lvl7 0/4 | Conditions: none

I read the description for the islet we are on to say that there was no vegetation at all. I also gather that it is rather small. Can we see the whole expanse of the islet?


Male Shapeshifting Griffon RoW maps Technomancer 20

It's about a quarter-mile in diameter, no vegetation, pretty flat... yeah, no reason you wouldn't be able to see the whole thing.

The Exchange

Female Human Unchained Rogue/15|HP:108/108|AC29,F22,T19|F+11,R+20,W+10|SR 27|Init+8|SP30|PER +18|ACRO+21|APP+11|BLF+20|CLIMB+9|DIP+20|DIS DEV+31|DISG+8|ESC ART+16|INT+11|KN(dung)+6|KN(Local)+9|LING+6|PERF+8|SENS MOT+10|SLEIGHT+10|STLTH+21|SWM+5|UMD+14

Quasit Typo: should be “…I’m NOT trusting anyone in any of these pocket dimensions…”. Can’t believe I missed that.


Interesting idea I had,

Living Lich,
A caster that is subject to a permanent Magic Jar spell, and the soul jar for the spell is also a once per time period cast of Clone spell so when the character dies their soul goes to the soul jar and from there they activate the Clone spell to recreate their body. Or they can use the Magic Jar spell as normal, switching to their body or the body of another.

The jar is also permanently invisible and can cast unseen servant.

The jar is made out of a used ioun stone making it difficult to do anything with even if noticed.

The downside compared to normal liches is the requirement to keep the soul jar near their current body but the upside is being alive and far more flexible as far as bodies go. Also, minimal new magic required as it is basically a slight variation of existing and not even top level magic. Quite expensive though given the material components requirements.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:151/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)

If I do get to ask any questions on the nucka-thingies, I’d wanna know their DR…


Male Shapeshifting Griffon RoW maps Technomancer 20

They're fey, it's Cold Iron. :D


Male Human (Ulfen) Fighter 15, HP:155/155, AC: 32, FF: 29, Touch: 13, CMB +18 CMD 33, Fort +12, Ref +8, Will +8/13, DR5/-, Cold Resistance 2, Spell Resistance 27 Initiative +3, Warrior Spirit 4/4.

So a +3 or better magic weapon will also get through it.


Male Shapeshifting Griffon RoW maps Technomancer 20

Enjoying the interlude, let me know if you want anything from me or if you want to move on.

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