Layali Amani |
I pretty much always think trinkets are amazing. I love my old socks! They are totally out of place for Layali, so she'll have to have a pretty interesting reason for keeping them around...
Nathadriel |
Jiggly, do you want me to [ooc] include the bare details of the spells I cast (as I just did) for easy reference? Or would you rather I not clutter the thread? (The bare bones are in my profile anyhow).
GM Jiggy |
It occurs to me that, sooner or later, we'll have a combat where the terrain is not quite so open, or otherwise encounter a situation where it matters who's in front. Therefore, I'd like to get a general marching order.
In a situation where you'd be walking two-by-two, is it safe to assume that we'd have Gordon and Leifa in front with the two spellcasters in the back? If not, what would be preferred?
In a single-file situation, who wants to be in the front and who wants to be in the back? (The middle makes less difference.)
Gordon Lightfoot, Hero |
OK, I'm not sure if I imagined this or not, but I can't find it again. I could have sworn I saw something in the PHB (a feat? a class ability?) that, when I make an attack with a bow, lets me make another attack with that bow as a bonus action. I'm not talking about the extra attack class feature, either. Does anyone recognize that?
GM Jiggy |
Also, can I recover mymurder weaponsarrows?
Let's see...: 1d3 - 1 ⇒ (2) - 1 = 1
Okay, so you get one out of the guy's chest, but the other one breaks in half.Let's just go ahead and make it a thing from here forward that, after using X arrows/bolts, you can recover 1d(X+1)-1 of them.
Nathadriel |
OK, I'm not sure if I imagined this or not, but I can't find it again. I could have sworn I saw something in the PHB (a feat? a class ability?) that, when I make an attack with a bow, lets me make another attack with that bow as a bonus action. I'm not talking about the extra attack class feature, either. Does anyone recognize that?
No, sorry that's unfamiliar to me. That is the mechanic for two weapon fighting, so that's how it works with your swords - were you perhaps thinking of that?
Layali Amani |
Yeah, re-reading the description I will describe it differently in the future.
A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell's range or if it has total cover from you.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above 1st.
Nathadriel |
Just to let you know things are a little manic at work this week. I'm still online but don't have much creative energy. Things will calm down come Monday - apologies in advance for any pauses in posting. It shouldn't interfere with a couple of posts a day.
Nathadriel |
I like them - I wasnt really paying attention at first, but it's a good way to provide "administrative" information without cluttering up the gameplay thread.
Personally, I think a weather line would be good. (It could potentially increase Leifa's ability to use the elf hide ability and anything which gives players extra chances to use their class/race features is an automatic inclusion, in my book).
Layali Amani |
The summary information has been very helpful, I like it!
Weather would be an interesting addition. It seems like it is something that is always glossed over unless you have to cross the ENDLESS DESERT or FROZEN WASTES! And, if we find we don't care for it, you can always just go back to glossing over it ;)
Nathadriel |
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In the spirit of more feedback: Being a relative PBP newcomer, I'm not sure what's "standard" or not, but I apprecite the pace you are setting - glossing over the minutiae of who does what when and so forth and then pausing at the significant decision/interaction moments. The games I have been in (several years ago) often stalled out in decision making time as everyone waited to consult with everyone else.
I much prefer waking up to eight posts where stuff has happened than two posts of:
1. suggested action.
2. what do you think?
Gordon Lightfoot, Hero RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 |
Gordon Lightfoot, Hero |
So I'm looking at higher-level abilties, and I'm not seeing much chance for damage scaling for me. I get a few things that let me hit multiple opponents, and a couple of ways to add a d6 or d8 here and there, but it doesn't scale nearly as fast as HP.
Of course, I don't know what kind of magic items we'll find, or how those impact damage, but I'm assuming they won't come with significant damage boosts.
Layali Amani |
If you guys want to just split the 150 gp 4 ways that's fine with me. I don't really need to buy much of anything. We could also invest the 150 in 3 healing potions to spread around the party a little...like each of you should carry one, just in case.
Gordon Lightfoot, Hero |
I need a spell component pouch, and some more arrows would be nice, to be on the safe side. I'm assuming magic items including potions are in the DMG? I don't know the stats on those.
Right now, I'm wondering if Sharpshooter is a feat tax to keep damage up. I'm considering multi-classing into either Rogue (to pick up Stealth and sneak attack, which looks incredibly easy to pull off), or Cleric, to get faster access to higher-level spell slots. Too bad ability score improvements are tied to class instead of level. That seriously puts the hurt on multiclassing.
Layali Amani |
The healing potions should be listed in the Player's Rules pdf under equipment I believe. 50 gp each and 2d4+2 I believe.
Sneak attack damage is really, really easy to pull off in this edition. It's nice. I've played a rogue a bit who pretty much always gets to take his sneak damage.
GM Jiggy |
So I'm looking at higher-level abilties, and I'm not seeing much chance for damage scaling for me. I get a few things that let me hit multiple opponents, and a couple of ways to add a d6 or d8 here and there, but it doesn't scale nearly as fast as HP.
Of course, I don't know what kind of magic items we'll find, or how those impact damage, but I'm assuming they won't come with significant damage boosts.
A couple of things to keep in mind:
1) This isn't Pathfinder. The math is very "flattened" by comparison. Just the simple fact that you get an extra attack later means you're a martial. That said...2) Rangers in 5E are half-casters, more comparable to Pathfinder's bards and inquisitors than to Pathfinder rangers.
3) I'm making up monster stats out of thin air anyway, so don't worry about it. ;)
GM Jiggy |
The healing potions should be listed in the Player's Rules pdf under equipment I believe. 50 gp each and 2d4+2 I believe.
Nope, they're somewhere in the DMG, which I don't have. I just peeked at the DM Basic Rules, and they don't have healing potions, though the potions that are there don't have listed prices (which seems to be a theme with magic items in 5E). Magic items are things you'll have to find.
Layali Amani |
There is a potion of healing in the free rules PDF. Table on page 47 and description on page 49.
Like other themes in 5e, not buying and selling magic items is a thing.
Layali Amani |
Thinking about it more, we probably will be better off right now spending that money 'gearing up' a bit and maybe buying one potion of healing or even waiting till after we return for them.
I am ok however you guys want to proceed with it. I am going to purchase the following from my own gold regardless: steel mirror, scroll case, paper (5), ink bottle, ink pen (17 gp, 2 cp total).