Advanced Playtest "Ruby Phoenix Tourney" (Inactive)

Game Master WerePox47


701 to 750 of 1,032 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>

Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

Will and charm

1d20 + 6 + 3 ⇒ (16) + 6 + 3 = 25 will

You can roll miss chance


Inner Sanctum

I suppose since there's some crucial stuff going on here we need to act in order..

Init Order for Round 2:
Bug
Thomas
Kuras
Bel
Seventh
Chick

Bug and Thomas both were drinking new fly pots and moving forward i believe, but before doing so take the nastiness from the leech swarm.. Still need your fort rolls Bug..

Kuras does what?

Bel steps up, doesn't fall asleep and full attacks her, hitting twice..

Miss Chance: 2d100 ⇒ (84, 43) = 127 The crit missing.. Deals 28 damage..

Seventh goes and Dispels the Blink and potentially stuns her..

Fort: 1d20 + 9 ⇒ (20) + 9 = 29 Shakes off the stun..

Seventh then moves and commands her to move to him as a free action, in which she fails..

On her turn she moves, provoking from Bel, to Seventh.. He fails his will and is now asleep.. He starts to float slowly towards the murky water below and its inhabitants.. WHew....

Thomas moves to push Seventh's body onto the ock below instead of the water..

Ok so Just need Bug's actions and we can move to round 3..


Inner Sanctum

GM Only:

Male human witch 8/bloatmage 6
N Medium humanoid (human)
Init +2; Senses Perception +5
DEFENSE
AC 22, touch 17, flat-footed 16
hp 92 (14d6+65)
Fort +9, Ref +9, Will +12
Weaknesses hemophilia
OFFENSE
Speed 20 ft., fly 30 ft. (good)
Melee mwk quarterstaff +6/+1 (1d6–1)
Range Touch +10, Melee Touch +8
Special Attacks hexes (DC 19), (charm [2 steps, 4 rounds], disguise
[8 hours], evil eye [–4, 7 rounds], misfortune [2 rounds],
cackle
Witch Spells Prepared (CL 14th; concentration +19/+23)
7th-Chain Lightning(DC 22), Waves of Ecstasy(DC 24)
6th—Greater Dispel Magic(+14), Quickened Blindness(DC 18)
5th—dominate person (DC 23), feeblemind (DC 23), Quickened ray of enfeeblement
4th—confusion (DC 22), lesser geas (DC 22), phantasmal killer (DC 20), poison (DC 20)
3rd—dispel magic, pain strike(2)(DC 19), suggestion (DC 19)
2nd—alter self, fester* (DC 18), touch of idiocy (DC 18)
1st—burning hands (DC 17), charm person (DC 19), cure light
wounds, ray of enfeeblement (DC 17)(2)
0 (at will)—detect poison, detect magic, guidance, message
Patron Deception
STATISTICS
Str 8, Dex 16, Con 15, Int 20, Wis 10, Cha 14
Base Atk +6; CMB +5; CMD 19
Feats Bloatmage Initiate, Combat Casting, Dodge, Greater
Spell Focus (enchantment), Spell Focus(enchantment), Toughness, Improved Init, Quicken Spell
Skills Bluff +7, Craft (alchemy) +13, Diplomacy +11, Disguise +8,
Fly +16, Intimidate +11, Knowledge (arcana) +13, Knowledge
(history) +13, Knowledge (planes) +13, Linguistics +9,
Perception +5, Stealth +11, Survival +5, Use Magic Device +10
Languages Abyssal, Celestial, Common, Tien, tongues
SQ bloat (2/day, 2d4), blood pool (4/6), corpulence, witch’s
familiar (pig named Xinai)
Combat Gear potion of cure serious wounds, scroll of heightened
hold person (3rd level), wand of lightning bolt (20 charges); Other Gear masterwork quarterstaff, belt of mighty con/dex +2, cloak of resistance +3, ring of protection +3, Headband of Int +2, 50 gp
SPECIAL ABILITIES
Bloat (Ex) Twice per day, Hok Fong can exert himself as a free
action to instantly gain 2d4 extra blood points, but doing so
puts him at great risk (see blood pool, below).
Blood Pool (Su) Hok Fong can spend a blood point at the
time of casting a spell to recall it immediately afterward as
if it had not been cast. If Hok Fong ever has more blood
points than his bloatmage level but fewer than twice his
bloatmage level, he gains the sickened condition until his
blood pool falls to or below his bloatmage level. If he ever
has twice his bloatmage level or higher in blood points,
he immediately flies into a homicidal rage, striking out
randomly with his most damaging attacks and abilities
at friends and foes alike for 1d6 rounds or until his blood
pool is reduced to 0 (whichever comes first). At the end of
his rage, his blood pool drops to 0, his hit points drop to –1.

Spells Cast:
Cloak of Dreams(DC 23)
Overland Flight
Mage Armor


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Ok, I am a touch miffed for being rendered stupid for not posting for an evening (while I was running my home game).

First off, why the hell would I have stayed in the water if I had adjacent land? Was the land available to where we started?

Second, I would prefer to be botted rather than standing around impersonating a log waiting to be hit.

So I am going to put myself on the adjacent rock since Bug did not dump stat his Int (he is also smart enough to come in out of the rain BTW). I am not going to be doing leech saving throughs because I would have removed myself from the water because no matter if I know of leeches or not, I knew it slowed my movement. There was no rational reason to have stayed in the water.

The I will fly up and towards the adversary, activating dragon style since I will only get one hit.

to hit: 1d20 + 15 ⇒ (5) + 15 = 20 miss%: 1d100 ⇒ 90 doubt that to hit is good enough.


Inner Sanctum

The way i understood your round 1 was drink potion of fly and activate some maneuvers.. You never moved your guy so i assumed you were waiting to see what happened the first round.. Your fly got dispelled and your avatar is over the water.. Feather fall does not allow any movement but down and your turn had pasted to move regardless, so you ended up in the water.. I only have what you leave me to go off of.. You didn't move on your turn so thats where you ended up..

Now if you wanna retcon you moving to the rock first round thats fine, but next time a bit more precise on what you do for your turn..

Your attack does miss..

You also need to make me a DC 23 Will save for entering into melee with her..


dead.

ZZzzzzZZZZZzzzzzzzzzZZZZZZZZzzzzzz


Inner Sanctum

I believe Kuras IDed the spell too so he would know the you can be awoken with a standard action..


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

You retconned my action to nothing in the first turn as it is with potioning in the prep time(check the list you posted). But yes, if you followed what I said, one turn would have been in the water.

will save: 1d20 + 10 ⇒ (15) + 10 = 25


Inner Sanctum

Sorry for any confusion.. You make the save..

Round 2 Kuras uses his reach to stay out of her sleepy aura and attacks.. Swift action for bane..

Attack: 1d20 + 15 ⇒ (19) + 15 = 34
Damage: 4d8 + 20 + 2d6 ⇒ (8, 8, 8, 5) + 20 + (3, 6) = 58

Oh Dam.. Confirm

Attack: 1d20 + 15 ⇒ (5) + 15 = 20 Doesnt confirm..

But regardless deals a massive blow to the woman..

Bug your up in round 3.. Make another Will save for being in melee..

Thomas makes an int check Int: 1d20 + 1 ⇒ (10) + 1 = 11 and has an epiphany.. To wake sleeping man, shake him.. Seventh you are now awake and lying on the stone ground 20' below her..

Kuras attacks twice.. Depending on Bug this might not happen..

Attack: 1d20 + 15 ⇒ (14) + 15 = 29
Attack: 1d20 + 7 ⇒ (11) + 7 = 18

Damage: 4d8 + 20 + 2d6 ⇒ (5, 2, 6, 7) + 20 + (5, 6) = 51


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

will save: 1d20 + 10 ⇒ (3) + 10 = 13
ZZZZZ

nasty spell that since a person doesn't get an opportunity to react if they enter the aura (read the spell, that's how it works)- 2 saves before you can do anything about it


Inner Sanctum

Very nasty spell indeed.. 6th level though so it should be.. Your gonna float down to the water that ur over btw, so just use the first leech damage/saves etc that you didnt do before..

With Bug going to sleep Kuras swings his massive sword again.. The chick cant avoid both of them and is cut in half, blood spraying every where.. In the crowd you all here a "EWWW.."

Combat over.. Dam i didnt even get to cast but 2 spells.. I figured cloak of dreams would by me time for a wave of ecstasy.. Then it was on..
Oh well..

For your victory you are awarded a periapt of wound closure..

As monks take away the trappings of the previous round and spellcasters get to work setting the fight stage for the next match, the Emissary rises and speaks loudly to the crowd, announcing a challenge for all remaining contestants: the slaying of the brine dragon Huyanwo, who has ravaged the region of the island known as the Ridge of Graves for generations. Several of the remaining contestants look at one
another to see if anyone else is taking the Emissary up on his challenge, but none react visibly in favor or against such a decision. If yall have no interest in this than just let me know.. It not a have too, but it is a dragon and dragons have hoards..


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

fort save: 1d20 + 14 ⇒ (11) + 14 = 25


Male Human Paladin 7 (Oath of Vengeance) HP 67/67 | AC 20 | T 10 | FF 20 | CMD 21 | Fort +12 | Ref +7 | Will +10 | Init +2 | Perc +11 | Sense Motive +10

Kuras quickly attempts to bring her back with his magic.

Maximized Breath of Life

8 + 8 + 8 + 8 + 8 + 12 = 52

Hopefully brings her back from the dead.

Kuras will raise his hand.

"Do we leave now, and try to slay the beast, or do we wait until after all of our fights?"


Male Human Paladin 7 (Oath of Vengeance) HP 67/67 | AC 20 | T 10 | FF 20 | CMD 21 | Fort +12 | Ref +7 | Will +10 | Init +2 | Perc +11 | Sense Motive +10

I have two restorations, lesser prepared, so before the next fight or action is there anybody who needs a Restoration, Lesser for ability damage?

EDIT: Also, do we know if we have any more fights today, or no?


Inner Sanctum

You save her.. There are other tests that can be done during the day.. Not any other matches though..


dead.

Sense Motive on the emissary: 1d20 + 8 ⇒ (11) + 8 = 19
Seventh finds it weird that there would be such a proposition. It even seems the Emissary is trying to lure them into a death match, but he remembers that a group was found dead close to the monster's lair.
Please, what was the story again?

Nevertheless, he whispers to his companions.
"Weird to be proposed such a thing, ain't it? What do you say, care for some stupid deathwish without anything to gain?"

As the question comes forth into his mind he speaks aloud with the emissary:
"Is that part of the tournament as well? What is there for the group who accept your challenge?"


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

"Look, if I'm going to be dumb enough to take on a dragon I sure as hell won't be doing it after I've already expended some resources in a given day. Dragons aren't chump change, and I'm here for the tournament, not to die. "


Inner Sanctum

The Emissary looks at you.. "The challenge has been put forth a every tournament for quite some time now.. The few that have excepted never returned.. He is a huge thorn in our side.. As far as reward goes he is a very old dragon and is surely to have quite a treasure hoard.." As far as you can tell he's being truthful..

The story was they went to deal with the problem and take the hoard and didn't make it.. There bodies were burnt badly by acid it seems..


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

"Well if you've waited that long, you can wait until tomorrow. I'm not going in unless my whole team is at the top of it's game. "


Inner Sanctum

The Emissary nods and after no other team accepts the challenge wave his hand to continue the main stage fight prep..

There is an endurance test givin for any of yall that wanna try it..

Upon great carts, the Emissary’s servants wheel in a dozen iron maidens cast in the likenesses of praying monks. While their interiors contain none of the typical spikes or blades of the famed torture devices, the iron sarcophagi nevertheless close and lock in the same manner, creating
a claustrophobic space from which few can escape. Locked within the iron skins, each participating contestant is subjected to trials that test her endurance and physical fortitude.

Iron Body Test- The tests are as follows for those wanting to try it..

Drowning Idol - Submerged in water for 4 minutes
Fiery Idol - Set upon a pyre for 10 minutes
Pain Idol - Needles shoved into the holes in the idol
Poison Idol - Surrounded by toxic incense for 1 dose of insanity mist
Winter Idol - Placed within an ice water bath

Anyone wanna try?


Male Human Paladin 7 (Oath of Vengeance) HP 67/67 | AC 20 | T 10 | FF 20 | CMD 21 | Fort +12 | Ref +7 | Will +10 | Init +2 | Perc +11 | Sense Motive +10

Kuras wishes to try the winter idol, and after that if he's allowed the poison idol.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

Bel is happy to try the drowning and the fiery (now that he has resist fire)


dead.

Seventh smiles diabolically to Bug.
"I'm game for the dragon."


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

"Good, you go get him. You can find me in the pub over there. " gesturing to the closest bar.

"Really what is with this place, I'm supposed to get tortured as an exhibition? And they call us Shoanti barbarians. Sheesh. "


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

I am game for the dragon, but not today, I would rather rest up


Male Human Paladin 7 (Oath of Vengeance) HP 67/67 | AC 20 | T 10 | FF 20 | CMD 21 | Fort +12 | Ref +7 | Will +10 | Init +2 | Perc +11 | Sense Motive +10

so no one want the ability damage healed?


dead.

"Common Bug, it's only ONE dragon! We can outnumber him, and putting some elemental resistance against its breath we will have the advantage. We will buy some more fly potions, I'll hasten ourselves, Kuras can make you large, and I'll try to render the Dragon useless for a couple rounds. If it turns invisible we can manage, darkness we can counter, we will be flying, so we've got a great chance! Imagine how many wanna-be heroes tryed this before and failed, adding to the dragon's hoard! There won't be enough bags of Holdings to bring our treasure back home!"


Inner Sanctum

You can try as many as you want, but only once per challenge..

Bel you easily succeed at the fiery one, but the water one you to hold your breath for 40 rounds.. Your normal hold breath is 28 rounds right?

Just let me know how you all plan to defeat each challenge and ill tell you ur reward..

A monk pipes up at you Bug.. "This is not torture.. To achieve true peace one must train himself mentally and physically.. These instruments are part of this training.. Some are not up to the challenge.."

So im taking it that are not going for the dragon atm check..

Thomas has 1 str and 1 con damage, Bug has 3 of each..


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

oh i figured it was a dice roll, in that case Bell will chicken out on the water one lol


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

"Ok, so they drive you insane in your monastery. Got it. And no, I don't want to buy a bridge. " he replies to the monk disdainfully.

and then to Seventh "I'll be game for it tomorrow. I'm not going today. I do mean tomorrow before a match. If you think dragons are pushovers, I'm left wondering how you qualified for this tourney. "

To Kuras "Yeah, I'm a bit under the weather. I could use some healing. Feeling a bit sickly and weak. "


Male Human Paladin 7 (Oath of Vengeance) HP 67/67 | AC 20 | T 10 | FF 20 | CMD 21 | Fort +12 | Ref +7 | Will +10 | Init +2 | Perc +11 | Sense Motive +10

restoration bug str: 1d4 ⇒ 2
restoration bug con: 1d4 ⇒ 4

kuras will have Richard place his luck bonus on him for one minute, and he will then attempt both of the tests.

kuras will then use the spell resist energy for fire damage and take the fire test.

Then he will take the pain test if he needs healing he will use that then take the drowning test.

what should kuras do for each test?

EDIT: kuras will also ask for a large sized iron maiden for his drowning test.


dead.

Restoration on Belsiard: 1d4 ⇒ 2

I have Bear's Endurance ready, btw.


Inner Sanctum

The water is a flat out hold breath and unless your class gives you extra its twice your con score.. After that you have to make DC 10 Con check, with it going up +1 each round until you fail..

With resistance the fire and cold one are easily beating..

The pain one is 2d4 damage per round for 10 rounds..

The poison one is

INSANITY MIST
Type poison, inhaled; Save Fortitude DC 15
Frequency 1/rounds for 6 rounds
Effect 1d3 Wis damage

Cept you make the save every round for 10 rounds straight..

Ok so yall tell me if yall pass what you try.. Or make fort saves etc..

There are no large sized iron maidens..


Inner Sanctum

Im heading out for a bit.. Ill bbl..


Male Human Paladin 7 (Oath of Vengeance) HP 67/67 | AC 20 | T 10 | FF 20 | CMD 21 | Fort +12 | Ref +7 | Will +10 | Init +2 | Perc +11 | Sense Motive +10

alright then kuras is going to prepare a little bit differently. Hey Seventh would you mind casting bears endurance on Kuras?


dead.

Done.


Male Human Paladin 7 (Oath of Vengeance) HP 67/67 | AC 20 | T 10 | FF 20 | CMD 21 | Fort +12 | Ref +7 | Will +10 | Init +2 | Perc +11 | Sense Motive +10

Alright here is how Kuras will do the challenges

First: Drowning Idol EDIT: Never mind on the Con checks Kuras will simply use his Animal Aspect spell to take on the aspects of the Otter allowing him to hold his breath for 4* every point of Con instead of 2.

Con 1: 1d20 + 4 ⇒ (7) + 4 = 11
Con 2: 1d20 + 4 ⇒ (17) + 4 = 21

Second: Posion Idol Having Richard put his Cat's luck on Kuras right before it begins.

Fort: 1d20 + 9 ⇒ (8) + 9 = 17
Fort: 1d20 + 9 ⇒ (7) + 9 = 16
Fort: 1d20 + 9 ⇒ (18) + 9 = 27
Fort: 1d20 + 9 ⇒ (5) + 9 = 14
Fort: 1d20 + 9 ⇒ (13) + 9 = 22
Fort: 1d20 + 9 ⇒ (2) + 9 = 11
Fort: 1d20 + 9 ⇒ (16) + 9 = 25
Fort: 1d20 + 9 ⇒ (17) + 9 = 26
Fort: 1d20 + 9 ⇒ (19) + 9 = 28
Fort: 1d20 + 9 ⇒ (13) + 9 = 22

Wis damage: 2d3 ⇒ (1, 1) = 2

Third: Burning Idol (Resist Energy fire to get past unharmed)

Fourth: Pain Idol Total Damage: 20d4 ⇒ (3, 1, 4, 3, 2, 2, 3, 2, 2, 3, 3, 2, 4, 1, 3, 4, 2, 1, 3, 4) = 52

Kuras will heal himself before the final Idol.

Using 4 CLW on self

Healing: 4d8 + 20 ⇒ (5, 3, 6, 8) + 20 = 42

HP is full right before the final Idol

Final: Winter Idol This is one where I have to survive the cold damage


Inner Sanctum

Extreme cold (below –20° F) deals 1d6 points of lethal damage per minute (no save). In addition, a character must make a Fortitude save (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage.

Have to deal with this for 10mins.. So..

10d6 ⇒ (5, 3, 5, 2, 3, 4, 1, 3, 4, 2) = 32 Damage

Need to make DC 15 Fort 10 times, each time the DC goes up +1.. For each fail take 1d4 damage..


Male Human Paladin 7 (Oath of Vengeance) HP 67/67 | AC 20 | T 10 | FF 20 | CMD 21 | Fort +12 | Ref +7 | Will +10 | Init +2 | Perc +11 | Sense Motive +10

Fort: 1d20 + 7 ⇒ (3) + 7 = 10
Fort: 1d20 + 7 ⇒ (5) + 7 = 12
Fort: 1d20 + 7 ⇒ (11) + 7 = 18
Fort: 1d20 + 7 ⇒ (3) + 7 = 10
Fort: 1d20 + 7 ⇒ (15) + 7 = 22
Fort: 1d20 + 7 ⇒ (15) + 7 = 22
Fort: 1d20 + 7 ⇒ (7) + 7 = 14
Fort: 1d20 + 7 ⇒ (7) + 7 = 14
Fort: 1d20 + 7 ⇒ (5) + 7 = 12
Fort: 1d20 + 7 ⇒ (7) + 7 = 14

Ouch 7 failures

Nonleathal: 7d4 ⇒ (4, 2, 2, 3, 2, 4, 4) = 21

So 53 nonlethal damage total

Kuras finishes the final idol shivering, but oddly happy that he did it all.

Any prize for doing all the idols?


Inner Sanctum

Indeed..

Bel receives Potion of Pro Fire for the completion of the Fiery one..

Kuras for completing them all you receive..

Potions:
Pro Fire
Water Breathing
Bear's Endurance
Neutralize Poison
Pro Cold

And as a bonus 1 block of Incense of Meditation..

The rest of the day you guys can watch fights or explore etc..

If you stick around..

After sundown, the Emissary offers another night of festivities at the Grand Pavilion, featuring highwire acrobatics performances, fireworks, a tengu swordsmanship show, comedy skits, and elaborate puppet shows. Commoners and eliminated contestants join the festivities, but Marthysan is noticeably absent. When the paladin is called forth by the Emissary to participate in a stunt, even the wise Emissary seems surprised at his absence, but carries on with the procession..


dead.

"Something is wrong, folks. Marthysan may be in danger, let's search him!"


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

Bel shrugs and follows


Inner Sanctum

Yall have been to his apartment before, so you know a good starting place to look.. Ok so it seems the bait has been taken..

As yall get to his apartment you find the paladin’s quarters in New Harbor have been ransacked and you see evidence of a struggle, including the dead body of a Tian woman covered in distinctive Xun tattoos, tattoos that you all have seen before in the noodle shop. A search of her body reveals a folded piece of paper with Marthysan’s face sketched on it, the name of the inn, and the words “New Harbor docks, Aspis handoff.”


dead.

You're welcome ^_^

"A Golden Legioneer, it seems... We need to hurry, the paladin might be in danger!"


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

"Yeah, I'm getting kinda tired of this Golden Legion. They need some learning. "


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

We should have killed them al before.


Inner Sanctum

Ive got the map ready but i need a few mins to change a shitty diaper and get the bad guys sorted out.. Yall will be walking there so feel free to have any buffs up that you want..


Male Human Paladin 7 (Oath of Vengeance) HP 67/67 | AC 20 | T 10 | FF 20 | CMD 21 | Fort +12 | Ref +7 | Will +10 | Init +2 | Perc +11 | Sense Motive +10

"Kill them all for this outrage."


dead.

After all, did you use the Bear's Endurance Kuras?

Seventh don't have many long-duration spells to cast, but if have time before the imminent combat he will activate the Dominance Aura and then Blessing of the Fervor.


Male Human Paladin 7 (Oath of Vengeance) HP 67/67 | AC 20 | T 10 | FF 20 | CMD 21 | Fort +12 | Ref +7 | Will +10 | Init +2 | Perc +11 | Sense Motive +10

Yes unfortunately.

Kuras will use his Magic vestment spell to increases his armor, and once they reach the building right before they go in he will activate his bane against humans, and cast aspect of the wolf.

701 to 750 of 1,032 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Advanced Playtest "Ruby Phoenix Tourney" (Private Invite Only) All Messageboards

Want to post a reply? Sign in.