Argor Constantine |
Once the upper level is searched, Argor says "We should rule out the cellar next. That way we can focus our search on one floor only, should it come to it."
Suggest we go back to 3, then to 7, check 8, then to the cellar (14).
DM Jelani |
[dice=Perception]1d20+13
The tang of blood leads Cladissa straight to the scene of the shredded maid's uniform. She takes several sniffs, trying to identify the scents around it.
There are the scents of several women around the room, it is the maid's quarters after all. There are at least three distinct scents, all have been in the room relatively recently.
Argor Constantine |
Perception: 1d20 + 9 ⇒ (4) + 9 = 13
CladissaVelorryan |
Perception: 1d20 + 13 ⇒ (11) + 13 = 24
Craft (alchemy): 1d20 + 12 ⇒ (19) + 12 = 31
"Check this out. Oil of taggit. Poison that puts people to sleep, if ingested." She stuffs the pouch with the vials into her clutch purse.
DM Jelani |
They find nothing more on their way to the cellar. The cool, dark wine cellar has a flagstone floor and walls covered with light gray ceramic tiles. Its irregularly shaped walls and alcoves are lined with dusty shelves that hold an impressive array of wine bottles. Propped up against the far west wall are two naked forms, both covered with fresh blood. Though both are clearly female, their faces have been chewed away entirely, leaving them both unidentifiable. The face of each corpse is a ghastly ruin of shredded flesh, as if an animal had deliberately gnawed off their faces. As they move closer to get a better look, they notice another corpse off to the side, hidden in a shadowy alcove of the cellar.
Initiative:
Hrimnagel: 1d20 + 3 ⇒ (1) + 3 = 4
Cladissa: 1d20 + 4 ⇒ (17) + 4 = 21
Argor: 1d20 + 2 ⇒ (19) + 2 = 21
Nyugusk: 1d20 + 2 ⇒ (9) + 2 = 11
Monster: 1d20 + 8 ⇒ (4) + 8 = 12
Monster: 1d20 + 7 ⇒ (15) + 7 = 221d20 + 7 ⇒ (3) + 7 = 101d20 + 7 ⇒ (15) + 7 = 22
??? 18
Party 14.25
Corpse 12
Begin Surprise Round
After you all act...if any...
The third corpse, that of a young woman with auburn hair springs to life with shocking speed. It leaps up and scrabbles towards Nyugusk, backing into a corner. A pink and purple fleshy coil spews from its mouth and begins waving about in the air like a snake ready to strike. The end is ringed with a putrid orifice ringed with tiny gnashing teeth.
DM Jelani |
You cannot express this information until you are able to see the creature, and able to act.
Argor Constantine |
Eventual Knowledge Check: 1d20 + 10 ⇒ (3) + 10 = 13
Nyugusk Newblossom |
Surprise round
Nyug drinks his mutagen and shudders at the look of the fleshwalker's snake-like coil.
DM Jelani |
Surprise Round
Raising his small, thin voice Hrim says, "that's a fleshwalker mohrg. It's a powerful undead. It can paralyze you with its tongue and create fast zombie spawn." He prays for the vigor of Count Ranalc.
The third corpse, that of a young woman with auburn hair springs to life with shocking speed. It leaps up and scrabbles towards Nyugusk, backing into a corner. A pink and purple fleshy coil spews from its mouth and begins waving about in the air like a snake ready to strike. The end is ringed with a putrid orifice ringed with tiny gnashing teeth.
End of Surprise Round
=======================================
Begin Round 1
Three incorporeal undead glide out of the walls, their black forms fluttering in the dim cellar, red eyes glaring hate. They hiss as they reach for Cladissa, Argor and Nyugusk.
________________________________
Touch attack on Nyug: 1d20 + 6 ⇒ (14) + 6 = 20
Touch attack on Argor: 1d20 + 6 ⇒ (10) + 6 = 16
Touch attack on Cladissa: 1d20 + 6 ⇒ (20) + 6 = 26
Confirm on Cladissa: 1d20 + 6 ⇒ (20) + 6 = 26
...(O_O)...
Negative energy damage/Con DRAIN to Nyug: 1d6 ⇒ 41d6 ⇒ 1
Negative energy damage/Con DRAIN to Argor: 1d6 ⇒ 61d6 ⇒ 4
Negative energy damage/Con DRAIN to Cladissa: 2d6 ⇒ (2, 6) = 82d6 ⇒ (6, 2) = 8
You guys are up. -chews fingernails-
CladissaVelorryan |
Knowledge (religion): 1d20 + 8 ⇒ (4) + 8 = 12
Cladissa shrieks as the undead creatures fade out of the walls and attack. Not sure what these things are, she hastily brings up a ward to defend against the wraiths' death effects.
Casting death ward
AoO: 1d20 + 6 ⇒ (2) + 6 = 8
Cole, meanwhile, lends Cladissa his Cat's Luck, and then dashes to help Nyug, bouncing back and forth in a zig-zag pattern to avoid AoOs.
Acrobatics: 1d20 + 14 ⇒ (17) + 14 = 31
Hrimnagel Avaldamon |
Round 1
Knowledge (religion) vs. wraiths: 1d20 + 7 ⇒ (10) + 7 = 17
In a loud, small, thin voice Hrim says, "more undead." He concentrates on the will of Count Ranalc and targets the mohrg. All three of his shots uselessly bounce off the powerful undead.
The mohrg twists and miraculously jams the third arrow further into its body.
5-ft step up to the ceiling. Can't fail fly hover check.
swift action to activate Bane (undead)
Rapid 1 -rapid +pbs +haste -da: 1d20 + 11 - 2 + 1 + 1 - 2 ⇒ (1) + 11 - 2 + 1 + 1 - 2 = 10
Rapid 2 -rapid +pbs +haste -da: 1d20 + 11 - 2 + 1 + 1 - 2 ⇒ (7) + 11 - 2 + 1 + 1 - 2 = 16
Haste -rapid +pbs +haste -da: 1d20 + 11 - 2 + 1 + 1 - 2 ⇒ (6) + 11 - 2 + 1 + 1 - 2 = 15
free action to use Preacher (aggression) reroll 1 of 2 per day
Haste -rapid +pbs +haste -da: 1d20 + 11 - 2 + 1 + 1 - 2 ⇒ (18) + 11 - 2 + 1 + 1 - 2 = 27
damage to Mohrg: 1d6 + 2 + 1 + 2d6 + 4 ⇒ (4) + 2 + 1 + (6, 6) + 4 = 23
Channel Vigor Limbs (Haste) round 2 of 7
Nyugusk Newblossom |
Fort: 1d20 + 9 ⇒ (15) + 9 = 24 whew!
Round 1
Nyugusk's eyes widen as he sees the cat risk its own life to distract the Mohrg. "Brave kitty! Let's see if we can take this thing out before it manages to paralyze one of us."
Using the cat's presence as a distraction, he rips in, solidly, with each of his four front pincers, sending foul-smelling hunks of rotten flesh and entrails flying.
_________________
Free: 5' step
Full: attack mohrg for 113 damage! (wow, nice rolls, and that extra dice of sneak attack is pretty great with four claws)
Claw (mutagen, magic fang, flanking): 1d20 + 15 + 1 + 2 ⇒ (13) + 15 + 1 + 2 = 31 Damage: 1d4 + 9 + 1 + 4d6 ⇒ (1) + 9 + 1 + (5, 1, 1, 3) = 21grab: 1d20 + 16 + 1 ⇒ (11) + 16 + 1 = 28
Claw (mutagen, magic fang, flanking): 1d20 + 15 + 1 + 2 ⇒ (19) + 15 + 1 + 2 = 37 Damage: 1d4 + 9 + 1 + 4d6 ⇒ (2) + 9 + 1 + (3, 3, 5, 5) = 28grab: 1d20 + 16 + 1 ⇒ (2) + 16 + 1 = 19
Claw (mutagen, magic fang, flanking): 1d20 + 15 + 1 + 2 ⇒ (19) + 15 + 1 + 2 = 37 Damage: 1d4 + 9 + 1 + 4d6 ⇒ (4) + 9 + 1 + (3, 4, 3, 5) = 29grab: 1d20 + 16 + 1 ⇒ (5) + 16 + 1 = 22
Claw (mutagen, magic fang, flanking): 1d20 + 15 + 1 + 2 ⇒ (13) + 15 + 1 + 2 = 31 Damage: 1d4 + 9 + 1 + 4d6 ⇒ (2) + 9 + 1 + (6, 4, 5, 6) = 33grab: 1d20 + 16 + 1 ⇒ (20) + 16 + 1 = 37
DM Jelani |
Round 1
Three incorporeal undead glide out of the walls, their black forms fluttering in the dim cellar, red eyes glaring hate. They hiss as they reach for Cladissa, Argor and Nyugusk. All three of the Pathfinders shudder as they feel the wraiths draining their life force.
Argor fires a bevy of magic missiles at the closest wraith, and then calling on heroic reserves of power summons four lantern archons to assist the group.
Cladissa shrieks as the undead creatures fade out of the walls and attack. Not sure what these things are, she hastily brings up a ward to defend against the wraiths' death effects. Cole, meanwhile, lends Cladissa his Cat's Luck, and then dashes to help Nyug, bouncing back and forth in a zig-zag pattern to avoid attacks.
Nyugusk's eyes widen as he sees the cat risk its own life to distract the Mohrg. "Brave kitty! Let's see if we can take this thing out before it manages to paralyze one of us."
Using the cat's presence as a distraction, he rips in, solidly, with each of his four front pincers, sending foul-smelling hunks of rotten flesh and entrails flying. He manages to destroy the mohrg in one go.
In a loud, small, thin voice Hrim says, "more undead." He concentrates on the will of Count Ranalc and targets the wounded wraith. All three of his shots uselessly bounce off the powerful undead. Then one ricochets off the wall, and comes back into the wraith wounding it further.
End of Round 1
================================
Begin Round 2
Seeing that Argor has magics able to effectively harm them, the wraiths close in on him, and surround him.
_______________________________________
Touch attacks on Argor: 1d20 + 6 ⇒ (11) + 6 = 171d20 + 6 ⇒ (4) + 6 = 101d20 + 6 ⇒ (8) + 6 = 14
Damage to Argor: 2d6 ⇒ (1, 3) = 4
Argor fort saves: 1d20 + 3 ⇒ (18) + 3 = 211d20 + 3 ⇒ (5) + 3 = 8
Con drain to Argor: 1d6 ⇒ 3
You guys are up!
Argor Constantine |
My Touch AC is 16 atm, thanks to Mage Armor. Only one of those should be hits...so....I think it looks like I take 1 damage and 0 con drain?
Argor grits his teeth as he feels the icy touches of the wraiths logically focus on him, being the truest threat present.
"Focus on them each one at a time!" he says as he fades from sight...
__________
Lantern Archon ooc, +3 each vs Touch AC 18: 6d20 ⇒ (9, 17, 17, 6, 4, 7) = 60
Damage: 2d6 ⇒ (3, 5) = 8
Cast Defensively, Invisibility, DC 19: 1d20 + 15 ⇒ (7) + 15 = 22
Hrimnagel Avaldamon |
Round 2
After miraculously hitting one of the wraiths last time, he focuses on them, one at a time starting with the wounded one.
5-ft step up to the ceiling. Can't fail fly hover check.
swift action to activate Justice Judgemet, +2 attack
free action to maintain Bane (undead) round 2 of 7
Rapid 1 -rapid +pbs +haste -da +Just: 1d20 + 11 - 2 + 1 + 1 - 2 + 2 ⇒ (20) + 11 - 2 + 1 + 1 - 2 + 2 = 31
Rapid 2 -rapid +pbs +haste -da +Just: 1d20 + 11 - 2 + 1 + 1 - 2 + 2 ⇒ (9) + 11 - 2 + 1 + 1 - 2 + 2 = 20
Haste -rapid +pbs +haste -da +Just: 1d20 + 11 - 2 + 1 + 1 - 2 + 2 ⇒ (17) + 11 - 2 + 1 + 1 - 2 + 2 = 28
Confirm Rapid 1 threat -rapid +pbs +haste -da +Just: 1d20 + 11 - 2 + 1 + 1 - 2 ⇒ (18) + 11 - 2 + 1 + 1 - 2 = 27
damage to wraith: 1d6 + 2 + 1 + 2d6 + 4 ⇒ (4) + 2 + 1 + (5, 3) + 4 = 19 Crit x3 = 57 damage
damage to wraith: 1d6 + 2 + 1 + 2d6 + 4 ⇒ (6) + 2 + 1 + (4, 5) + 4 = 22
damage to wraith: 1d6 + 2 + 1 + 2d6 + 4 ⇒ (4) + 2 + 1 + (5, 5) + 4 = 21
Channel Vigor Limbs (Haste) round 3 of 7. +1 AC from Haste
CladissaVelorryan |
"Cole!?!" Cladissa shouts as she sees her familiar leap on the mohrg's back, distracting it enough that Nyug was able to shred it to pieces. She shakes off her shock quickly, as the wraiths close in around Argor. She steps back against the wall and targets one of the wraiths that survived Hrim's hail of arrows with a silent scream.
AoO: 1d20 + 6 ⇒ (2) + 6 = 8
Casting ear-piercing scream.
Will Save DC 18: 1d20 + 6 ⇒ (4) + 6 = 10 fail, dazed for 1 round
Sonic: 3d6 ⇒ (4, 4, 6) = 14
Nyugusk Newblossom |
Relieved to see the menacing, writhing mass of entrails fall quickly, Nyugusk steps back toward the wraiths. Due to the power of magical chymistry, his pincers are able to effect it somewhat...though far less impressively than against bones and guts.
___________________
Claw (mutagen, magic fang): 1d20 + 15 + 1 ⇒ (12) + 15 + 1 = 28 Damage: 1d4 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Claw (mutagen, magic fang): 1d20 + 15 + 1 ⇒ (15) + 15 + 1 = 31 Damage: 1d4 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Claw (mutagen, magic fang): 1d20 + 15 + 1 ⇒ (12) + 15 + 1 = 28 Damage: 1d4 + 9 + 1 ⇒ (1) + 9 + 1 = 11
Claw (mutagen, magic fang): 1d20 + 15 + 1 ⇒ (8) + 15 + 1 = 24 Damage: 1d4 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Attack Blue since it's the only one I can full attack. Total 49/2 = 24 dam. Not bothering to seek a flank here since I'd need ghost touch to be able to deal sneak damage to these guys.
DM Jelani |
Round 2
Seeing that Argor has magics able to effectively harm them, the wraiths close in on him, and surround him. Argor grits his teeth as he feels the icy touches of the wraiths logically focus on him, being the truest threat present. "Focus on them each one at a time!" he says as he fades from sight...
After miraculously hitting one of the wraiths last time, Hrim focuses on them, one at a time starting with the wounded one. He manages to destory one, and badly wound a second, but not before they take advantage of the openings he provides them by firing his bow to reach up and drain some of his life.
"Cole!?!" Cladissa shouts as she sees her familiar leap on the mohrg's back, distracting it enough that Nyug was able to shred it to pieces. She shakes off her shock quickly, as the wraiths close in around Argor. She steps back against the wall and targets one of the wraiths that survived Hrim's hail of arrows with a silent scream.
Relieved to see the menacing, writhing mass of entrails fall quickly, Nyugusk steps back toward the wraiths. Due to the power of magical chymistry, his pincers are able to effect it somewhat...though far less impressively than against bones and guts.
The Pathfinder's assault leaves one wraith flickering, moments from destruction, dazed by Cladissa's spell. Before it can shake the effects of the dweomer, Nyugusk is on it and tears it to shreds. Quiet descends over the wine cellar. The stink of death burns thick in the Pathfinders' nostrils.
____________________________________
AOOs on Hrim: 1d20 + 6 ⇒ (14) + 6 = 201d20 + 6 ⇒ (19) + 6 = 251d20 + 6 ⇒ (8) + 6 = 14
Miss chance: 1d100 ⇒ 1001d100 ⇒ 98
Damage to Hrim: 2d6 ⇒ (5, 1) = 6
Hrim's fort saves: 1d20 + 8 ⇒ (3) + 8 = 111d20 + 8 ⇒ (4) + 8 = 12
Con drain: 2d6 ⇒ (1, 5) = 6
Extra crit damage: 1d6 + 2 + 1 + 2d6 + 4 + 1d6 + 2 + 1 + 2d6 + 4 ⇒ (4) + 2 + 1 + (6, 1) + 4 + (6) + 2 + 1 + (5, 3) + 4 = 39
End Combat
CladissaVelorryan |
Covered in the viscera of the mohrg, Cole suddenly disappears into mist, only his eyes showing briefly where he was over the body of the undead. Then a moment later, he reappears on Cladissa's shoulder.
Cole meows softly to her, and she just nods, shocked. "Okay. Later, then," she answers. She moves over to the inanimate corpses and sniffs briefly, checking to see if their scents match the servants' scents from upstairs.
Aid temp hp: 1d8 + 3 ⇒ (1) + 3 = 4
After checking the bodies, Cladissa straightens. "Well, if memory serves, Argor, your summons won't stick around forever, but hopefully long enough that we can finish checking the rest of the estate. Shall we continue our sweep?" She's still somewhat shaken but ready to get out of the cellar.
CladissaVelorryan |
The tragic fate of the two servants settle her nerves, replacing her fear with a purpose to see them avenged. "These are the servants from upstairs. That's just awful; those poor women," she says softly, but being pressed for time she leaves them be for the moment.
Argor Constantine |
Aid: 1d8 + 3 ⇒ (3) + 3 = 6
Answer to my previous observation about the last damage Argor took?
From nearby, the stressed voice of Argor says, "Indeed, but thanks to my magics and Hrimnagel's uncanny ability to remain unseen as well, I think we should let the two of us scan the remaining level ahead of the rest of you, as it is the same level as the guests are on...and we need to be subtle."
Cant see map, but I suggest we resume searching the southern half, moving away from the guests and working the level counter clockwise.
CladissaVelorryan |
"I'm quite capable of being discrete, dear Argor," Cladissa comments quietly. "And I'm warded against some of the worst attacks of the undead. That just leaves Nyugusk, who can move quickly if need be. We should all go upstairs in case more threats lurk thereabouts."
Nyugusk Newblossom |
"I don't want to stay more than a tiny bit behind you. That fight was over fast--and it could easily have ended just as fast in the other direction.
"By the way, does anyone need restoration? I have potions of my own brewing to help, if desired."
Aid THP: 1d8 + 3 ⇒ (8) + 3 = 11
CladissaVelorryan |
Cladissa shakes her head at Nyugusk's offer. "No, I threw off their deaths' touch. And only one managed to bypass my defenses. I agree; we were lucky. That attack was surprising and potentially lethal."
DM Jelani |
Argor Constantine |
Perception 1: 1d20 + 9 ⇒ (1) + 9 = 10
Perception 2: 1d20 + 9 ⇒ (4) + 9 = 13
As the Mage floats invisibly throughout the house, he begins to relax somewhat as they fail to find anything more suspicious. Upon arriving at the kennel, he nods to himself.
Likely the first victims.
Argor Constantine |
Once the search was complete, Argor, still invisible, slips into the speech behind a servant carrying a pitcher of wine to refill drinks, and hovers over to Major Maldris. He leans close and whispers into his ear, "Major, remain calm, it is Argor. We have made some unsettling discoveries. Several servants have been murdered, we have found some vials of poison, and were assailed by undead in the cellar, the latter of which have been vanquished. But I fear more sinister motives are afoot here, and they need to be addressed."
DM Jelani |
Major Maldris nods in understanding. He leans into his collar, and whispers. "Come back and mingle with the guests. It sounds like we have an infiltrator among the guests. Your team needs to identify them."
Assuming everyone returns to the room. Everything has been checked at this point.
Just as the other Pathfinders return from their search, Genedair completes his speech. Damian announces there will be drinks and music in the salon, and the guests migrate to that room. The salon is ready with chilled champagne, and a string quartet from the White Grotto music school who are playing soothing chamber music.
Last chance to influence people. Everyone can make one check. Your familiars may assist this round if you wish.
Argor Constantine |
Lord Rothos of House Vastille =
(1) Scion Lord Kerkis of House Damaq = Cladissa influenced him. +4 bonus on future checks to influence Lord Kerkis, who can additionally be influenced by Knowledge (Local).
(1) Lady Darchana of House Madinani = Done
(1) Grand Ambassador Dremdhet Salhar = Argor gained influence, Discovered by Sense Motive
Lady Vaelia of House Wintermark = Lady Vaelia is uninfluenceable
Senator Augustyn Naran = is uninfluenceable
Argor Constantine |
Argor approaches the Ambassador, waiting for a moment to speak privately with the man.
"Grand Ambassador, have you given thought to your position on the new Crusade. I believe the I can say with some confidence that the Arcanamirium will be throwing our support towards the cause, though obviously Lady Darchana will be the one to make the official decision..."
Rutai Diplomacy Aid: 1d20 + 12 ⇒ (2) + 12 = 14 +2 to someone who needs it.
Argor Diplomacy: 1d20 + 13 + 1 + 4 ⇒ (14) + 13 + 1 + 4 = 32
DM Jelani |
Argor approaches the Ambassador, waiting for a moment to speak privately with the man.
"Grand Ambassador, have you given thought to your position on the new Crusade. I believe the I can say with some confidence that the Arcanamirium will be throwing our support towards the cause, though obviously Lady Darchana will be the one to make the official decision..."
[dice=Rutai Diplomacy Aid]1d20 + 12 +2 to someone who needs it.
[dice=Argor Diplomacy]1d20 + 13 + 1 + 4
"I am becoming convinced myself that it is the wisest course of action to aid the Society, despite my personal misgivings about some of their members. Thank you for your council, Maven."