Absalom Abberations - A Pathfinder Society Tale

Game Master Brian Minhinnick

Roll 20 Campaign


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DM Jelani wrote:
No visible creatures in the first area at the top of the steps.

Hrim follows the tracks and continues to explore the galleries without opening doors.


HP: 50/50 | Hero 3/3 |
Stats:
AC 19, T 13, FF 16; Fort +3, Ref +5, Will +6; Init +3; Per +14, low-light vision, scent
Altered Human Witch 8
DM Jelani wrote:
The lid is gone, the sarcophagus is still there.

Okay, I misread that.

Cladissa peers into the sarcophagus to see if it's still occupied, but not expecting it to be.

"An empty sarcophagus. Argor will be so thrilled." she observes dryly. She sniffs around it to see if she can detect the musty, spiced scent of preserved flesh or anything else that would clue her into what had been dragged across the floor.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Argor stows away the liquid for later stuyd, then hovers around the room, scanning everything for auras and listening to what is being said passively.

"Everyone," he finally says, "if you have the capacity, take this time to prepare any of your offensive abilities with some sort of electrical component. It will aid in your efforts to damage these robotic automatons, and may yet prove useful against whatever this liquid ooze creature may be."

He then obtains his spellbook and quickly begins flipping through the pages. After a few seconds, he closes the tome and returns it to his pack before saying, "Let us not dawdle, however. My summons will not remain forever."
__________
Spending a point of my reservoir to do Quick Study, replacing Hold Person with Lightning Bolt.


HP: 50/50 | Hero 3/3 |
Stats:
AC 19, T 13, FF 16; Fort +3, Ref +5, Will +6; Init +3; Per +14, low-light vision, scent
Altered Human Witch 8

After checking out the empty sarcophagus for clues, Cladissa moves back to the main hall, ready to move to the next room.
_______________
In case a Perception check is needed for around the sarcophagus. Otherwise, I'm ready to move on as well.
Perception: 1d20 + 13 ⇒ (13) + 13 = 26


Are we going to split the party, or is everyone following Hrim upstairs?


Hrim is just scouting and will return if he can. Same protocol as the gallery. If he gets snagged, so be it. Life and death of the D&D rogue. Cheers.


Okay, most things can't detect him, so he should probably be fine. I'll try to get the map up later today or tomorrow and then I can summarize his findings and move everyone upstairs. There are still a lot of unexplored rooms on the ground floor though, just FYI.


HP: 50/50 | Hero 3/3 |
Stats:
AC 19, T 13, FF 16; Fort +3, Ref +5, Will +6; Init +3; Per +14, low-light vision, scent
Altered Human Witch 8

Oh, if there are more rooms in this level, let's check them out. I didn't see anything around area B-7, right? Any rooms off from there?


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

I agree...finish this first level as quickly and thoroughly as possible. Argor would not want to miss any clues or risk being flanked.


Cladissa spots something in the sarcophagus room, a door concealed behind a colorful but otherwise mundane Taldan tapestry.

B8. Storage Room
The museum staff uses it to store cleaning supplies and tools used to mend and maintain the historical gallery’s exhibits, as well as replacement plumes for military helms, which go missing with distressing regularity.

The group continues to explore the ground floor while Hrimnagel scouts above.

B2. The Stairwell

The large room features a wide stairway leading to the second floor and two lavatories for visitors.

B4. Restoration Room

Exhibits—from paintings to skeletons to taxidermy monsters—sit around, waiting to being cleaned, examined, or reassembled.

DC 20 perception:
You see a secret door in the wall.


HP: 50/50 | Hero 3/3 |
Stats:
AC 19, T 13, FF 16; Fort +3, Ref +5, Will +6; Init +3; Per +14, low-light vision, scent
Altered Human Witch 8

Perception: 1d20 + 13 ⇒ (19) + 13 = 32

"Look here," Cladissa points. "Another secret door." She steps softly to it, sniffing first to see if it's been used recently, then stepping aside to let one of the big bruisers of,the party open it.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Perception: 1d20 + 8 ⇒ (8) + 8 = 16

At Cladissa's mention of a door, Argor commands his elementals through first.


B5. Staff Access

This secret hallway allows discreet access to the restoration room and main gallery. Stairs to the north lead up. Cowering inside the hallway are two men, one human and one half elven. They are wearing museum livery.

They shriek in unison when the secret door opens. "Please don't kill us!" the half-elf begs, hands over eyes.


Hrim, I've got errands to run this morning. After I get home I'll edit and upload the image for the second floor and you can continue to explore it.


HP: 50/50 | Hero 3/3 |
Stats:
AC 19, T 13, FF 16; Fort +3, Ref +5, Will +6; Init +3; Per +14, low-light vision, scent
Altered Human Witch 8
DM Jelani wrote:

B5. Staff Access

This secret hallway allows discreet access to the restoration room and main gallery. Stairs to the north lead up. Cowering inside the hallway are two men, one human and one half elven. They are wearing museum livery.

They shriek in unison when the secret door opens. "Please don't kill us!" the half-elf begs, hands over eyes.

Cladissa sticks her head into the hallway over the heads of the elementals. "Oh! Hello! No, we don't plan on killing you!" she says when she gets a good look at them. She takes a cautionary sniff to try to detect if anything smells odd about them, while also studying their demeanor.

Sense Motive: 1d20 + 1 ⇒ (14) + 1 = 15

"I'm Cladissa, we're Pathfinders, and... where do those stairs go?"


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

Nyugusk--still enlarged--cranes his massive head over Cladissa's shoulder. "No desire to kill, no indeed. Just to be sure though...who's your supervisor?"

Figure them naming Nigel (and passing your/Hrim's Sense Motive) should be enough to determine they're innocents.


"Nigel Aldain!" the man replies.

"Oh, thank gods. They are Pathfinders, Vencen," the half-elf says. He looks very relieved. "These stairs go upstairs. They are just here for the staff to move about without disturbing the guests."

"Are the robots gone? Can we get the hell out of here?" the man asks.


HP: 50/50 | Hero 3/3 |
Stats:
AC 19, T 13, FF 16; Fort +3, Ref +5, Will +6; Init +3; Per +14, low-light vision, scent
Altered Human Witch 8

"Well, we think they went upstairs, so you can get out without any trouble. Nigel's out there, too." She turns and looks for Gerva, hoping someone has been keeping an eye on her.

If she's still there, Cladissa motions so she gives the servants some space. "We've reached a truce," She explains. "There's something else that has taken over the museum and gone upstairs. Could you tell us what's up there? Give us some idea of what we will have to face"


Uploading map as I type...

"Well, there is a small lecture hall and our offices at the top of these stairs. Then there are four exhibit chambers. I have no idea what state they are in now."

The clerks are too flustered to offer any more useful information and scamper outside to join Nigel. Gerva is waiting in the main hall, clutching her gun and looking paranoid.


OKay, the bottom level is explored. I moved everyone to the second level and changed the map view over to it. The party is still split, but now that they're on a single map I can handle it better.

Hrimnagel, here is a room description repost for you.

B10. Hall of Mysteries

This gallery is a collection of unexplained or bizarre curios from the Blakros archive, more akin to a carnival sideshow than a museum collection. Noteworthy exhibits include a colorful folded manual brought back from an empire across the Arcadian Ocean, a pickled gnoll fetus, a series of twelve quartz crystals carved to look like brains supported by frail humanoid bodies, and a clockwork device with no apparent useful function.

Through the red circle door:

B11. Hall of Incantation

The Hall of Incantations displays magical objects of historical significance that have fallen into the hands of the Blakros’ family. Spellbook pages depicting nearly two-dozen cantrips have been carefully framed and hung around the room’s perimeter.

Now stop in the doorway and wait for my post.

Toward the green circle:

B12. The Salon

Warm colors and skillful paintings of scenes and landscapes lend an inviting charm to this salon. A few small tables and chairs have been up-ended and scattered around the floor. Double-doors to the north (right side of map) are labeled “Hall of Incantation,” while open passageways lead east (up) and west (down).

The second-floor salon is intended for casual conversation and light entertaining, especially before and after presentations in the adjoining lecture hall. The paintings are romanticized depictions of historical events from around the Inner Sea, interpreted by artists several generations after the fact. Each is a genuine masterpiece and quite valuable.

A strange plant lurks in the salong. It is a twisted trunk clustered with bulbous blossoms holding up a large gaping mouth. It cannot detect Hrim unless he breaks stealth


Hrim comes up the stairs and sees the room open up to the left with a corridor continuing in front of him. He slowly turns and glides through the room on wings of shadows.

He would hit the red circle first as it's the closest. Flying 5 feet in the air or higher if the ceiling permits

Detect Magic is running silently, since it was cast downstairs

Perception take 10+15=25
Stealth take 10+26=36


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Argor quietly floats behind the others as they ascend the stairs, commanding his elementals to advance and investigate any side rooms they encounter for potential threats.


Hrimnagel:
You spot a hidden mine planted on the floor below you, and three robots lurking in the back of the room amongst the displays, apparently waiting. They don't seem to notice you.

The rest of you, move yourselves on the map. Explore. When you see a numbered room, or an enemy, stop and I'll respond.


As soon as the deep gnome spots the trap and ambush, he heads directly back to his companions and stops them from continuing up the stairs with his coded clap-clap, clap.

Without counting rounds, I don't know when or where Hrim would stop them.

Then, he whispers to the crew in his small, thin voice, "Be careful of the doorway off to your left at the top of the stairs. There's a trap on the floor and three more robots lurking in the back of the room amongst the displays, apparently waiting. I'm going to go check the far end of the hallway that you face when top the stairs. Wait here."

Assuming, no one stops him to update him on the sniveling guys downstairs, Hrim disappears into his shadows and flies down the end of the hallway. He feels very proud of himself for finding something useful this time.

He heads to the green circle next. Flying 5 feet in the air or higher if the ceiling permits

If the crew waits for a minute, Hrim returns and signals to them. "At the end of the hall lurks a large, strange plant in the salon. It has a twisted trunk clustered with bulbous blossoms holding up a large gaping mouth. Where do you want to start?"

Detect Magic is running silently, since it was cast downstairs

Perception take 10+15=25
Stealth take 10+26=36


The stairs they are going up are actually different from the ones you went up, Hrim. I'll draw an arrow and then move you back to the rest of the party.


HP: 50/50 | Hero 3/3 |
Stats:
AC 19, T 13, FF 16; Fort +3, Ref +5, Will +6; Init +3; Per +14, low-light vision, scent
Altered Human Witch 8

Cladissa gestures to Hrim to check out the secret stairs that they had found. "Hrim! We found a servant's entrance upstairs! Any chance that this'll get us around that trap?"

She thinks on the information that the deep gnome has provided. "Thanks, Hrim. That's really helpful. Hmm. Robots are mostly a form of construct, right? So they if they're setting an ambush, there's a chance they'll keep waiting until we are actually in that room. So we could attack the plant creature first, and then either bypass the robots or deal with them second. What do you think, Argor?" She looks at the wizard expectantly.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Argor runs his hand over his goatee as he thinks. "An interesting hypothesis. However, robots are unlike most constructs, having a semblance of actual intellect. If they were to perceive the sound of combat nearby, they may abandon their position to investigate unless they have specific orders not to stray from their post. Still, it is a tactic I believe worthy of exploration. At least it would give us insight into their protocols."

"Let us go then, to the plant creature."

Knowledge (Nature): 1d20 + 10 ⇒ (9) + 10 = 19


Hope we're all on the same page now. Sorry about the misunderstanding.

Hrim glides along in front of the troop and takes a spot in the corner to watch the fight. He is very nervous of being swallowed whole by that plant than anything that he has ever faced before. Maybe, it's because plants usually never grow larger than fungus in the Darklands. Then, there was that tragedy with the roper and shrieker... He hates plants. Why did it have to be a plant?

Detect Magic is running silently, since it was cast downstairs

Perception take 10+15=25
Stealth take 10+26=36


The group rounds the corner, with Thrassk and the elementals leading the way. Immediately the bulbous top of the plant creature swivels to face them, yawning wide to reveal rows of thorn-like fangs.

Initiative:
Hrimnagel: 1d20 + 3 ⇒ (5) + 3 = 8
Cladissa: 1d20 + 4 ⇒ (10) + 4 = 14
Argor: 1d20 + 2 ⇒ (7) + 2 = 9
Thrassk: 1d20 + 2 ⇒ (10) + 2 = 12
Nyugusk: 1d20 + 2 ⇒ (2) + 2 = 4
Monster: 1d20 + 4 ⇒ (16) + 4 = 20

Monster 20
Party 9.4

Begin Round 1

The plant shambles slowly towards the elementals, it's long trunk holding its mouth pod back like a viper ready to strike.
___________________________________

You guys are up. First person to enter the orange zone eats this readied attack.

Readied attack...don't cheat and look unless you move into the zone please!:

Bite: 1d20 + 15 ⇒ (20) + 15 = 35Confirm: 1d20 + 15 ⇒ (16) + 15 = 31
Damage: 4d6 + 18 ⇒ (1, 2, 5, 2) + 18 = 28
Grab: 1d20 + 23 ⇒ (4) + 23 = 27


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

Nyugusk (still a minute left of his enlarged form) squeezes up the stairs behind the elementals. He shivers a bit at the sight of the huge plant, before cracking, "Hey look Argor, it's not undead. Go figure!"

Then he starts to barrel toward it, intent to pounce...only to be beaten to the game. The tendrils grab him around the throat and rip, loosing much of the Transmogrified Lotus's blood in seconds...and holding him tight as well.

Nyug bellows "Aaaarrgghh!!" as he struggles and manages--barely--to break free. Meanwhile oily green sweat starts to flow from his pours, healing him slightly.

Grapple to escape (vs CMD 29): 1d20 + 20 ⇒ (9) + 20 = 29

Move: as shown
Stnd: escape grapple
Free: activate Spontaneous Healing
.
HP 44-28+5=21


HP: 50/50 | Hero 3/3 |
Stats:
AC 19, T 13, FF 16; Fort +3, Ref +5, Will +6; Init +3; Per +14, low-light vision, scent
Altered Human Witch 8

Cladissa slinks out into the room just in time to see Nyugusk get dealt a vicious bite by the monstrous plant. Her jaw drops in shock for a moment, but she quickly recovers and with an arcane gesture and words of power, unleashes a sonic blast at the plant creature that is silent to everything else.
____________
Round 1
Move into the room, standard action: cast ear-piercing scream
Fort: 1d20 ⇒ 4
Sonic: 3d6 ⇒ (2, 1, 3) = 6 Half if saved. If it fails, then dazed for one round. Interestingly, plants are immune to stunning but not dazing.


Round 1

Hrim seeing Nyug almost getting swallowed wakes him out of his fear. He floats over Cladissa's head to get within point blank distance. He calls for Call Ranalc to bless his arrows and sends two shots toward the plant.

Swift action to activate Bane vs. Plant
5-ft step in the square above Cladissa

longbow -rapid 1 +bane +PBS: 1d20 + 10 - 2 + 2 + 1 ⇒ (13) + 10 - 2 + 2 + 1 = 24
longbow -rapid 2 +bane +PBS: 1d20 + 10 - 2 + 2 + 1 ⇒ (8) + 10 - 2 + 2 + 1 = 19
if 1 hit, damage: 1d6 + 2 + 2d6 + 2 + 1 ⇒ (3) + 2 + (1, 2) + 2 + 1 = 11
if 2 hit, damage: 1d6 + 2 + 2d6 + 2 + 1 ⇒ (5) + 2 + (6, 1) + 2 + 1 = 17


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

The elemental so all surge forward, their heavy footsteps causing the decorations and displays to shake on the walls. They begin slamming their stone fists into the thing as soon as they arrive at their target, creating a cacophony of thunderous blows in the chamber.

From behind the front lines, Argor utters a transmutative incantation, and Thrassk immediately grows to the size of a giant.
__________
Orange Elemental Power Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Red Elemental Power Attack: 1d20 + 7 ⇒ (3) + 7 = 10
Green Elemental Power Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Green Elemental Power Attack Confirm: 1d20 + 7 ⇒ (4) + 7 = 11
Orange Damage: 1d6 + 8 ⇒ (3) + 8 = 11
Red Damage: 1d6 + 8 ⇒ (4) + 8 = 12
Green Damage: 1d6 + 8 ⇒ (3) + 8 = 11
Green Crit Damage: 1d6 + 8 ⇒ (5) + 8 = 13
Enlarge Person on Thrassk


Round 1

The plant shambles slowly towards the elementals, it's long trunk holding its mouth pod back like a viper ready to strike.

Nyugusk squeezes up the stairs behind the elementals. He shivers a bit at the sight of the huge plant, before cracking, "Hey look Argor, it's not undead. Go figure!"

Then he starts to barrel toward it, intent to pounce...only to be beaten to the game. The tendrils grab him around the throat and rip, loosing much of the Transmogrified Lotus's blood in seconds...and holding him tight as well.

Nyug bellows "Aaaarrgghh!!" as he struggles and manages--barely--to break free. Meanwhile oily green sweat starts to flow from his pours, healing him slightly.

Cladissa slinks out into the room just in time to see Nyugusk get dealt a vicious bite by the monstrous plant. Her jaw drops in shock for a moment, but she quickly recovers and with an arcane gesture and words of power, unleashes a sonic blast at the plant creature that is silent to everything else.

Hrim seeing Nyug almost getting swallowed wakes him out of his fear. He floats over Cladissa's head to get within point blank distance. He calls for Call Ranalc to bless his arrows and sends two shots toward the plant.

The elemental so all surge forward, their heavy footsteps causing the decorations and displays to shake on the walls. They begin slamming their stone fists into the thing as soon as they arrive at their target, creating a cacophony of thunderous blows in the chamber.

From behind the front lines, Argor utters a transmutative incantation, and Thrassk immediately grows to the size of a giant.

Thrassk rushes forward and roaring, bites a chunk from the flower's trunk.

The flower begins to glow a bright white color and then suddenly a burst of blindingly bright, white light flashes out from it.
________________________________________________

AOO bite on Orange: 1d20 + 15 ⇒ (7) + 15 = 22
Damage to Orange: 2d6 + 9 ⇒ (2, 4) + 9 = 15

Bite: 1d20 + 17 ⇒ (4) + 17 = 21
Bite Damage: 1d8 + 16 ⇒ (4) + 16 = 20

Everyone who can see the flower needs to make a DC 20 Fort save or be blinded for 1d4 ⇒ 2 rounds.

Y'all up!


HP: 50/50 | Hero 3/3 |
Stats:
AC 19, T 13, FF 16; Fort +3, Ref +5, Will +6; Init +3; Per +14, low-light vision, scent
Altered Human Witch 8

Fortitude: 1d20 + 3 ⇒ (13) + 3 = 16 Spending Hero Point for +4

Cladissa at the last possible moment shields her eyes from the bright pulse with a flap of her wings. She sees the fighters close with the giant plant, so she does what she can to strip fortune away from it.

Plant's Will DC 18: 1d20 + 4 ⇒ (7) + 4 = 11 Fails, hit with Misfortune

Move: Cackle


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

"Damn!" Argor exclaims as his eyes are blinded by the pulse of light. He turns his head away to let them adjust, hovering away to distance himself further. One of the remaining elementals seems unaffected, continuing to hammer away, while the other flails wildly.
___________
Argor Fort: 1d20 + 3 ⇒ (12) + 3 = 15
Red Fort: 1d20 + 6 ⇒ (19) + 6 = 25
Green Fort: 1d20 + 6 ⇒ (5) + 6 = 11
Red Power Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Red Damage: 1d6 + 8 ⇒ (4) + 8 = 12
Green Power Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Green Damage: 1d6 + 8 ⇒ (6) + 8 = 14
Green Miss Chance, low good: 1d100 ⇒ 13


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

"Aiiigh!! I'm bleeding and I can't see," the Transmogrifying Lotus spits out--clearly angry with himself--and stumbles backward. He does his awkward best to avoid the tendrils he can't see, and in so doing manages to bump straight into one of his comrades.

"Argor, is that you? Sorry 'bout your foot. You got that Infernal Healing wand handy? I can't see now but if I can get this blasted glare out of my eyes I sure wouldn't mind having that going when I head back in."

_________________

move tumble back (trying to avoid AoO)
stnd extract of CLW
free healing touch (2 of 6) for +5 HP
.
HP 21+6+6=32 (out of 44)

Fort: 1d20 + 7 ⇒ (4) + 7 = 11
Acrobatics (to avoid AoO), blinded: 1d20 + 22 - 4 ⇒ (3) + 22 - 4 = 21

CLW: 1d8 + 5 ⇒ (1) + 5 = 6


Fort DC 20: 1d20 + 8 ⇒ (15) + 8 = 23

Round 2

Hrim ducks his eyes behind a swiftly moving arm when the plant flashes. The deep gnome has a bad feeling about this thing. After Cladissa has hexed the plant, he repeats Cladissa's spell.

Cast Ear-Piercing Scream

1st Fort DC 15: 1d20 ⇒ 18
2nd Fort DC 15: 1d20 ⇒ 10
dazed & sonic damage. save for half damage and no daze: 3d6 ⇒ (4, 3, 6) = 13


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Nyugusk's stumbling causes Argor to start spinning uncontrollably through the air for a moment. He reaches out to stead himself, finding his hand wrist deep in the Lotus' mane, or so he hoped.

DAMNABLE OAF! Does he not have enough sense to move about with care when he cannot see!?

He just barely manages to right himself as Mr. Newblossom makes his inquiry. He reaches down and removes the wand with his free hand, taking a fist full of Nyugusk's hair to not lose his location in his blinded state, and utters the command word as he taps the wand to the beast of an orc.

"Careful with your lumbering, you buffoon! Dealing with this thing is bad enough, we do not need you flailing about aimlessly to lend it aid!" he scolds as he blinks his eyes forcefully hoping to clear them, even so much as rubbing them with the back of his sleeve.

The moment he feels as if he has regained control of his levitation, he releases Nyugusk's mane and frantically wipes his hand off on his pants.
__________
Fly: 1d20 + 13 ⇒ (13) + 13 = 26
Using my as of yet unused action to use the wand on Nyugusk. It has 7 charges remaining. Who is keeping tabs on the other wand we bought?


Family still visiting, I might not have time to update this until they leave. Sorry folks!


Round 2

Cladissa at the last possible moment shields her eyes from the bright pulse with a flap of her wings. She sees the fighters close with the giant plant, so she does what she can to strip fortune away from it.

"Damn!" Argor exclaims as his eyes are blinded by the pulse of light. He turns his head away to let them adjust, hovering away to distance himself further. One of the remaining elementals seems unaffected, continuing to hammer away, while the other flails wildly. The elemental's blows bounce off the plant's thick bark. (Misses)

"Aiiigh!! I'm bleeding and I can't see," the Transmogrifying Lotus spits out--clearly angry with himself--and stumbles backward. He does his awkward best to avoid the tendrils he can't see, and in so doing manages to bump straight into one of his comrades.

The plant creature takes the opportunity to snap at him again. Nyugusk does not manage to escape, as the plant takes a hold of him once more.

Hrim ducks his eyes behind a swiftly moving arm when the plant flashes. The deep gnome has a bad feeling about this thing. After Cladissa has hexed the plant, he repeats Cladissa's spell. The plant seems minorly affected.

Thrassk steps up to the plant and attacks it with all he's got. He manages to tear two large gashes in the creature with tooth and claw, but it remains standing.
_______________________________________

Attack AOO: 1d20 + 15 ⇒ (14) + 15 = 29
Misfortune: 1d20 + 15 ⇒ (20) + 15 = 35
Damage: 2d6 + 9 ⇒ (3, 5) + 9 = 17
Grab: 1d20 + 23 ⇒ (18) + 23 = 41
Grab Misfortune: 1d20 + 23 ⇒ (12) + 23 = 35

Bite: 1d20 + 17 ⇒ (11) + 17 = 28
Bite Damage: 1d8 + 16 ⇒ (6) + 16 = 22
Claws: 1d20 + 17 ⇒ (15) + 17 = 321d20 + 17 ⇒ (2) + 17 = 19
Claw Damage: 1d6 + 11 ⇒ (5) + 11 = 161d6 + 11 ⇒ (2) + 11 = 13

Need Argor's revised action. Then the plant will act and then the rest of you can go.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Didnt see update. Sorry. But alas, while blind there isn't much I can do.


Round 3

While his spell only minorly affects the plant, the deep gnome tries again hoping for its misfortune.

Cast Ear-Piercing Scream

1st Fort DC 15: 1d20 ⇒ 18
2nd Fort DC 15: 1d20 ⇒ 8
dazed & sonic damage. save for half damage and no daze: 3d6 ⇒ (3, 4, 1) = 8


End of Round 2

The plant, still holding Nyugusk in its mouth, begins to swallow him.

Swallow whole: 1d20 + 23 ⇒ (11) + 23 = 34
Swallow whole misfortune: 1d20 + 23 ⇒ (8) + 23 = 31

Like some massive snake, the mouth looms wider and wider as our unfortunate alchemist slides down the plant's gullet. He feels himself being crushed and wrapped in some kind of sticky fibers and then he is forcibly expelled from the thing's anus. Nyugusk finds himself bound in a cocoon on the floor next to the plant, slowly melting and being crushed to death.

Begin Round 3

While his spell only minorly affects the plant, the deep gnome tries again hoping for its misfortune. The plant seems to have massive fortitude however, and it shrugs off the assault again, taking only minor damage.
_______________________________________________

He swallowed creature is immediately wrapped in a tight digestive cocoon and expelled into an adjacent square, where it takes damage every round (2d6 bludgeoning and 2d6 acid, AC 15, 25 hp). The cocooned target cannot use Escape Artist to get out of the cocoon. Other creatures can aid the target by attacking the cocoon with piercing or slashing weapons, but the creature within takes half the damage from any attack against the cocoon. Once the cocoon is destroyed, it deflates and decays.

Bludgeoning damage: 2d6 ⇒ (1, 6) = 7
Acid: 2d6 ⇒ (5, 5) = 10

You all are up!


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Argor strains his eyes to see as the elementals continue to rain their heavy fists against the things trunk.
__________
Red Power Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Red Damage: 1d6 + 8 ⇒ (4) + 8 = 12
Green Power Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Green Damage: 1d6 + 8 ⇒ (4) + 8 = 12
Green Miss Chance, low good: 1d100 ⇒ 79


HP: 50/50 | Hero 3/3 |
Stats:
AC 19, T 13, FF 16; Fort +3, Ref +5, Will +6; Init +3; Per +14, low-light vision, scent
Altered Human Witch 8

"Eeeyugh! Nyug! Can you hear me?!"

With the monstrous plant seeming to eat creatures around it, Cladissa tries to sap its vitality with one of her best spells.

Move: Cackle
Standard: Casting ray of exhaustion

Ranged touch: 1d20 + 5 ⇒ (5) + 5 = 10
Fort save, DC 18: 1d20 ⇒ 5
Fort save, DC 18: 1d20 ⇒ 6


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

Nyugusk yells "NOOOoooooooo!!" as (still wounded and blinded) he feels tentacles again grab him from behind and drag him back in.

For a moment he blacks out from the pain and burning acid, but his alchemically enhanced sweat glands work overtime, weakening the acid and restoring him barely to consciousness.

Not entirely clear what has happened, he knows enough to try to claw his way out...and does so, hoping that the plant doesn't realize he's free and try for a repeat...and hoping his sight recovers soon.

_________________

HP 32 -(17+10+7)=-2 until
Free: healing touch (3 of 6, automatic when unconscious) +5 = a mighty 3 HP
Full: claw out of cocoon.
.
BTW Thron I just remembered that Healing Touch is technically fast healing 5 so it won't stack with the wand on round that I have to use it. Not that Nyug would likely know that anyway.

Claw (mutagen, enlarged, heroism, magic fang): 1d20 + 14 + 2 + 1 ⇒ (5) + 14 + 2 + 1 = 22 Damage: 1d6 + 9 + 1 ⇒ (6) + 9 + 1 = 16
Claw (mutagen, enlarged, heroism, magic fang): 1d20 + 14 + 2 + 1 ⇒ (1) + 14 + 2 + 1 = 18 Damage: 1d6 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Claw (mutagen, enlarged, heroism, magic fang): 1d20 + 14 + 2 + 1 ⇒ (18) + 14 + 2 + 1 = 35 Damage: 1d6 + 9 + 1 ⇒ (6) + 9 + 1 = 16


Round 3

While his spell only minorly affects the plant, the deep gnome tries again hoping for its misfortune. The plant seems to have massive fortitude however, and it shrugs off the assault again, taking only minor damage.

Argor strains his eyes to see as the elementals continue to rain their heavy fists against the things trunk.

"Eeeyugh! Nyug! Can you hear me?!"

With the monstrous plant seeming to eat creatures around it, Cladissa tries to sap its vitality with one of her best spells.

Nyugusk yells "NOOOoooooooo!!" as (still wounded and blinded) he feels tentacles again grab him from behind and drag him back in.

For a moment he blacks out from the pain and burning acid, but his alchemically enhanced sweat glands work overtime, weakening the acid and restoring him barely to consciousness.

Not entirely clear what has happened, he knows enough to try to claw his way out...and does so, hoping that the plant doesn't realize he's free and try for a repeat...and hoping his sight recovers soon.

Thrassk continues to attack the thing with all he's got. He tears a huge chunk from it with his teeth, and then rips the remainder to shreds with his claws.
_________________________________

Bite: 1d20 + 17 ⇒ (15) + 17 = 32
Bite Damage: 1d8 + 16 ⇒ (5) + 16 = 21
Claws: 1d20 + 17 ⇒ (9) + 17 = 261d20 + 17 ⇒ (4) + 17 = 21
Claw Damage: 1d6 + 11 ⇒ (5) + 11 = 161d6 + 11 ⇒ (4) + 11 = 15


We're still in combat, just didn't want the other monsters to hear until this plant was taken care of. Take another rounds of actions, you can see what your character sees.


HP: 50/50 | Hero 3/3 |
Stats:
AC 19, T 13, FF 16; Fort +3, Ref +5, Will +6; Init +3; Per +14, low-light vision, scent
Altered Human Witch 8

After the monstrous plant falls, Cladissa rushes up to Nyug and hits him with the wand. Cure Moderate: 2d8 + 4 ⇒ (5, 5) + 4 = 14

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