Aardvark's "To What Depths Would You Go For Freedom?" S&S Campaign (Inactive)

Game Master Troy Malovich

Four unlucky souls find themselves press-ganged into the crew of the Wormwood.


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Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Thank you for letting us know. I'm a worrier, and when I don't hear from people i grow concerned. Then I feel bad for advancing the game when they may be under extreme duress.

I'm sorry to see that you will not be able to continue with us, and Balsooma will always have a place on the ship. Maybe he discovered an previously unknown affinity for cooking that can grow under Ambrose's now sober tutelage.

That being said, I think all the understudies have moved on, or vanished. I looked them up and got nowhere. I had the one player from my other campaign ask to be included if there ever was an opening. I'll see if he's still interested.


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

I am sorry to see you go; Balsooma is an interesting character and it was fun having him on-board.


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Hello everyone I am still around. I just now was able to get on here to check. Its been a busy couple of weeks. I will be back in the groove of things saturday. I apologize for the extended time off. I look forward to getting back into this with all of you.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Holgur, don't forget we're using the skill crit rules. So your nat 20 becomes a 30 base. This allows you to see all of them except the one on the bottom right of the map (when I get it posted).

I will try to post the 1st round stuff tomorrow, if I can knock out the Honey Do list at a decent pace.


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

I will be out of town from Tuesday to about Saturday. I will not have internet access, please DMPC Holgur as needed.


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

That was "supposed" to be a cast Jolt. Instead of just a die roll.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

I've invited a friend from my tabletop game to fill the gap left by Balsooma. He is looking at taking on one of the personalities you have befriended (Giffer, Ratline, Samms, Jack, etc..) to ease the transition into the group.


Male Halfling Oracle/2 (AC: 19 [T: 14 FF: 17] | HP: 15 | F12, R15, W14 | Init: +4 |Perc: +4) lv1 5/3 lv 2 0/0

Hello all. I will introduce myself tomorrow. I just wanted to get on the board. Hope to meet up with y'all on the beach.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Holgur, it's not so much that none of the crew helped, but more like during the ship to ship fight. The story's about you guys, so they were all busy during the storm, and likely neither saw nor heard you fighting.


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17
Aardvark DM wrote:
Holgur, it's not so much that none of the crew helped, but more like during the ship to ship fight. The story's about you guys, so they were all busy during the storm, and likely neither saw nor heard you fighting.

You are only saying that because you are one of Scourge's lackeys!


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

My apologies, It was a busy weekend for me.


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Hey all sorry for the lack of posts, It has been a rather busy past week for me. I found out I have mild arthritus in my neck! I am only 20 damn it! Anyways I am back on board and looking forward to getting back into the game.


Sorry to hear about that. I suppose the doctors suggested strengthening exercises for your neck.

I am more than twice your age. Let me tell you: it only gets worse from here.


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Oh and they found 2 nodules in my Thyroid by accident while they did the MRI, The one on the right side was "irregular". So now I got even more fun to look forward too!!!


Male Human Alchemist(Chirurgeon)-2 (AC: 15 (+4 vs AoO) [T: 13 FF: 12] | HP: 8/16 | F15, R16, W13 | Init: +2 |Perc: +7)

Crazy mutated sorcerers!

Hope all works out well.


Male Halfling Oracle/2 (AC: 19 [T: 14 FF: 17] | HP: 15 | F12, R15, W14 | Init: +4 |Perc: +4) lv1 5/3 lv 2 0/0

I would find it helpful if Aardvark would post a game world time whenever the setting changes. Having to troll through posts looking for clues as to the time of day is a bit tedious.

Numbers are not necessary. I think general terms: early morning, morning, afternoon, evening, night, would suffice. Or maybe twilight, light, dusk, night.


Male Halfling Oracle/2 (AC: 19 [T: 14 FF: 17] | HP: 15 | F12, R15, W14 | Init: +4 |Perc: +4) lv1 5/3 lv 2 0/0

Link to a fairly thorough history of RPG Gaming. I think there are some seven parts to it.

http://ptgptb.org/0001/history1.html


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Frytz, before I adjudicate the jump, I wanted to make sure you were aware of your modifiers.

Being a base speed of 20', you get a -4 to jump checks (not all Acrobatics, just jumps), and without a running start your total distance is half of your roll. With what you rolled, you would make it 8'.

Luckily they are 5' apart, but I wanted to make sure you were aware of your penalties going forward.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Sorry for any delays. My school just started (taking 2 classes) as well as my kids', my coworkers have all been out this week at appointments, my anniversery was yesterday, and I get wife aggro anytime I look at the computer at home. I will do my best to update the game tonight.


Oh, so the family and job are more important than we are? Fine!


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Oh my bad for not denoting which frog, not that it mattered.


I think this campaign is dying the slow death. It becomes hard to maintain enthusiasm when a game reaches this point.

I would like to continue if the posting rate increases, but that does not seem very likely.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Holgur, it's your turn. I went ahead and posted for Cieran's actions yesterday morning.


The worst thing about having one's foot in one's mouth is surely the taste.


Male Halfling Oracle/2 (AC: 19 [T: 14 FF: 17] | HP: 15 | F12, R15, W14 | Init: +4 |Perc: +4) lv1 5/3 lv 2 0/0

Maybe you ought to develop a foot fetish. ;)


Male Human Alchemist(Chirurgeon)-2 (AC: 15 (+4 vs AoO) [T: 13 FF: 12] | HP: 8/16 | F15, R16, W13 | Init: +2 |Perc: +7)

Wow, learn something new each day, did not know the actual definition of the word, boll-ocks. Let alone that the Paizo language filter would block it.


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

Oh wow...I as well did not know.


I always thought it meant "bull-shiat."


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Sorry, Frytz, when you had said jump I had it in my head you intended to climb the nearby and jump to shore. So when you changed it to climb, I was still thinking that. Also, Frytz, ideally if all you have is an OOC to make, please keep it in the discussion thread.

Map has been updated.


Male Halfling Oracle/2 (AC: 19 [T: 14 FF: 17] | HP: 15 | F12, R15, W14 | Init: +4 |Perc: +4) lv1 5/3 lv 2 0/0
Bill Lumberg wrote:
I always thought it meant "bull-shiat."

I believe the idiomatic definition is basically the same. When you say something is BS, you don't mean it is a literal piece of bovine scat... at least under most circumstances. Instead, you mean that it is wrong/stupid/bunk/nonsensical/(insert synonym of choice). Same goes for b$llocks. So the literal definition is different, but the use is roughly the same.


Male Halfling Oracle/2 (AC: 19 [T: 14 FF: 17] | HP: 15 | F12, R15, W14 | Init: +4 |Perc: +4) lv1 5/3 lv 2 0/0

So what kind of trees are there? If we are in a particularly tropical environment, bamboo (assuming it exists in game world) would likely be available. Any blade of => size than a machete would likely work. If we are dealing with oaks, well, looks like we'll be hopping from piling to piling.


Male Human Alchemist(Chirurgeon)-2 (AC: 15 (+4 vs AoO) [T: 13 FF: 12] | HP: 8/16 | F15, R16, W13 | Init: +2 |Perc: +7)

Well, as it was brought up by Aardvark, what does everyone think of the take 10/20 rules?


Male Halfling Oracle/2 (AC: 19 [T: 14 FF: 17] | HP: 15 | F12, R15, W14 | Init: +4 |Perc: +4) lv1 5/3 lv 2 0/0

I generally dislike the concept as well as the mechanic.


I think taking 10/20 is fine for hand-waving unimportant matters. In the case of anything else, I think it is fine to require a roll.


Male Human Alchemist(Chirurgeon)-2 (AC: 15 (+4 vs AoO) [T: 13 FF: 12] | HP: 8/16 | F15, R16, W13 | Init: +2 |Perc: +7)

I've typically despised the take 20 rule. If I can just spend a minute or two working on something, suddenly I can do the best I am physically capable of, repeatedly. To me it just doesn't make sense.

Taking 10, still not a huge fan, but I can at least see it, but here's my problem with the core mechanic of take 10/20. You have an attribute; it provides you with a base starting point for your ability to do something, +2 to acrobatics because you have a 14 DEX. Then you have your training in the area, how many skill ranks you have, this provides a bonus, +4. So now you have +6 to acrobatics, this is minimum amount you will add to a check, no matter what, this is you base. The D20 check is the rest of the effort; it determines the random part of action. Do things go unusually well for you, or does some freak event occur that interferes with your attempt? Just because you have a little bit of time, no freak occurancese or unforeseen benefits can occur, just because of those few extra seconds, your base, minimum result just went from 6 to 16, almost triple what is was a moment ago.

I've always thought that there were two alternatives that provided for accomplishing both the goals of these rules. Take 0, or DM summarize. In the event of the pillars in our game, once the creatures were taken care of, the DM could just allow us to make a single check, or maybe 2 or 3 checks to cross via the pillars, instead of the 14 that would be required manually. Same could, be true of the tree canopy route, a climb check to get up the trees, then maybe a balance check to not fall out, and another climb to get across, or just a single acrobatics check, failure results in falling to the water, which has the possible penalty of both falling damage, and now drowning in the water.

The other mechanic, take 0, if your base score, your minimum is high enough to complete the task without a die roll, then I would say you are skilled enough that even with minimal performance and circumstances against you, you can complete this task, therefore no check is needed, this rule becomes practical and useful when you use Aardvark's -10 +10 skill crit rule is in place.

Alright dissertation complete.


Male Halfling Oracle/2 (AC: 19 [T: 14 FF: 17] | HP: 15 | F12, R15, W14 | Init: +4 |Perc: +4) lv1 5/3 lv 2 0/0

Kelly makes a good point. Simply disallowing take 10/20 without replacing the rules with something else, will likely cause problems. It is my belief that the authors of the APs tried to write/design them with the rules in mind.

Having to make 14 acrobatics checks to cross a land feature that absolutely must be traversed, seems excessive and little more than an exercise in dice rolling. Reducing the skill challenge to one or two rolls seems more reasonable to me.

Personally, if there were a better than average chance that I would fall in and then get sucked down into the mire (leaving all creepy crawlies out of the picture) I would walk around, no matter how much longer it took me. The only possible factor that might change my view, is if I were being chased by something intent on doing me harm, that I thought might not follow me onto the pilings.


Male Human Alchemist(Chirurgeon)-2 (AC: 15 (+4 vs AoO) [T: 13 FF: 12] | HP: 8/16 | F15, R16, W13 | Init: +2 |Perc: +7)

That too is an excellent point Frytz. The pilings and the mucky river crossing are indeed formidable obstacles, but like you said, if not in a hurry, I would take all the time I need to traverse it safely. However in the face of some other consequence, I might find the chance of plopping down into the muck less worrisome.


Male Human Alchemist(Chirurgeon)-2 (AC: 15 (+4 vs AoO) [T: 13 FF: 12] | HP: 8/16 | F15, R16, W13 | Init: +2 |Perc: +7)

Sorry for my unannounced absence of late. Between the Governement shutdown, school functions, sick kids, and generally just rolling a nat 1 at life recently, I just haven't been around to log in. I should be around a bit more now though, making a more concerted effort to make sure I'm checking things regularly and have time to make a post or two.


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

I will not be able to post anything tomorrow and likely not Sunday either. Holgur would just continue to fire arrows until they come into melee range.


Male Halfling Oracle/2 (AC: 19 [T: 14 FF: 17] | HP: 15 | F12, R15, W14 | Init: +4 |Perc: +4) lv1 5/3 lv 2 0/0

Is Belor on vacation? Or is there some confusion as to whose turn it is?


Male Human Alchemist(Chirurgeon)-2 (AC: 15 (+4 vs AoO) [T: 13 FF: 12] | HP: 8/16 | F15, R16, W13 | Init: +2 |Perc: +7)

No Belor was out, he should be back today.


Male Human Sorcerer 2 (AC: 13 [13 /10]; HP: 10/10; F+0, R+2, W+3; Init: +2; Perc: +0

I am back, My apologies. Post will be up soon.


Male Halfling Oracle/2 (AC: 19 [T: 14 FF: 17] | HP: 15 | F12, R15, W14 | Init: +4 |Perc: +4) lv1 5/3 lv 2 0/0

To clarify... were the results of Belor's last attack a one time thing, or is this a new house rule.

A la, If a spell does half damage on a save, provided the damage type would ordinarily affect the creature, then damage is received by the creature.

E.g. is the damage type was mind affecting, then it would not affect undead, constructs, etc...


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Sadly, it was my assessment of just this particular instance.

Undead are immune to things that require a fort save.

His spell had a Fort save, but saving only reduced the damage to half and avoided the effect. So, I just treated it as if it had automatically made a save it didn't need to make. Since sonic is an energy type it was not immune to it still took the half.

I don't want to call it a house rule, as much as a case by case thing.

Holgur, since this is the only game where I switched the defenses, I'm going to retract the rule since many of us keep forgetting, especially me. To clarify, as a defense it was not +16. It was like AC, a flat 16 no plus, and I was supposed to attack your Fort defense of 16.


Male Halfling Oracle/2 (AC: 19 [T: 14 FF: 17] | HP: 15 | F12, R15, W14 | Init: +4 |Perc: +4) lv1 5/3 lv 2 0/0

Light bulb!

So I just fully realized the affect that changing the saves has on the game.

I don't like it. (I'm not saying you need to change it back. Just saying that I don't like it.)

This mechanic is more akin to 4E, which isn't bad, but never sat well with me.

E.g. An undead creature has attack that fort saves. That attack is a bite. You're telling me that my plate mail and shield makes no difference whatsoever against the bite?

It makes more sense to me that the bite does physical damage by itself and any corruption would have to be settled via another roll. I can certainly see this as an advantage for a play-by-post game, as it lets the DM pre-roll without having to solicit save rolls from the players.

And the light bulb flickers.
Or am I completely confused on the mechanic? Are you using one roll to determine a hit vs ac and reusing it against the save. So if you do a bite attack and beat my ac, you do damage, however, if the original to-hit roll was less than my fort, I saved?
E.g. my ac: 20 fort: 15, you roll 17. I nothing happens.
or, you roll 21 and do both bite and corruption damage.
or, if ac: 15 and fort: 20, you roll 18, you do bite damage but not corruption.

I'm thoroughly confused.


Male Human Alchemist(Chirurgeon)-2 (AC: 15 (+4 vs AoO) [T: 13 FF: 12] | HP: 8/16 | F15, R16, W13 | Init: +2 |Perc: +7)

The purpose, and why it might work well in a play-by-post.

Old system attack process goes. One attack roll, vs AC if > then dmg and recipient makes save against a static DC. This requires the DM to declare an action, make an attack and damage roll, then prompt the player to make a save, the player then has to post to make the save. The DM them needs to post to resolve the save. A chain of 3 posts, that might take anywhere from a few hours to a few days to resolve.

New system. DM declares, Makes an attack roll, then a damage roll, then roll to attack your (fort) defense, which instead of rolling +5 vs DC 13, is +2 vs. Fort defense 16. Then the DM can describe the result of the attack and save effect. This resolves the exchange in one post, vice 3 or more. The theory being the DM can make a post and resolve all outstanding action without having to prompt others for more input.

I hope I got all this right.


Male Halfling Oracle/2 (AC: 19 [T: 14 FF: 17] | HP: 15 | F12, R15, W14 | Init: +4 |Perc: +4) lv1 5/3 lv 2 0/0

Okay, so there are in fact two separate rolls by the DM for the same attack, one to hit vs ac and one to hit vs save.

That makes sense.


Male Human Alchemist(Chirurgeon)-2 (AC: 15 (+4 vs AoO) [T: 13 FF: 12] | HP: 8/16 | F15, R16, W13 | Init: +2 |Perc: +7)

Yes, exactly. Glad that came through in my description. The idea being to save time in gameplay/play-by-post. The mechanic just shifts the task of rolling for extra effects from the recipient to the inflictor.

Downside, it takes some of the control away from the players. Now when that mummy hits, instead of you rolling to prevent the mummy rot, the mummy rolls to inflict mummy rot. The rolls are the same, just different person rolling it.

Plus side, casters, especially those who are consistantly casting save or suck spells. Very, non-interactive combination. I cast spell, baddy makes save. Now the player rolls the "attack" to inflict that effect

Its a trade off, I didn't mind it in 4E, but it was written into the system. In PF, its not, so trying to add it in does get a bit confusing, I had forgotten about it until this last exchage, so I can see the rational to dropping it.


Male Halfling Oracle/2 (AC: 19 [T: 14 FF: 17] | HP: 15 | F12, R15, W14 | Init: +4 |Perc: +4) lv1 5/3 lv 2 0/0

Thanks for the reminder re: curse. It completely slipped my mind.


Male Halfling Oracle/2 (AC: 19 [T: 14 FF: 17] | HP: 15 | F12, R15, W14 | Init: +4 |Perc: +4) lv1 5/3 lv 2 0/0

I know that when moving, every other diagonal counts as 10 feet. So that moving three squares diagonally is 5,10,5 for a total of 20ft.

Q: Does this rule carry over from round to round. E.g. If I 5ft step diagonally in round 1 and attack, by the end of the round, the monster retreats one step, can I then 5ft step diagonally again in round 2 or would that diagonal step count as 10?

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