Aardvark's "Bring Out Your Dead's Valuables" MM Campaign (Inactive)

Game Master Troy Malovich

The group known as Architects of Fate have been given permission to explore the Necropolis of Wati, the Half-City. Who knows what they will find?

Loot list


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Male Human Wizard (Conjurer) 2 | Init +4 | Perc +2 | AC 12 (16)/12/10 (14) | HP 11/11 | F +1 R +2 W +5 (+7 vs Fear)

Malik nods, fighting down his natural instinct and following the others around the corner to the room described by Brennan. Upon entering, Malik's eyes widen. "What does this mean? What could be causing this stench, after all these years?"


Male Human (Garundi) Inquisitor of Pharasma 2 / HP 13/16 / Init +5 / AC 20 T12 F18 / CMD 17 / F +3 R +2 W +6 (+2 against death effects) / Perc +8

Gabriel nods at Brennan. "The skulls could be the source of the weak evil auras. Let's go investigate." he moves forward slowly, his detection still active. He holds his shield for protection and has the morningstar ready to strike any enemies.


Male Human (Garundi) Cleric (Roaming Exorcist) 3 { Init +2 | Perc +6 (+7 vs Haunts/Incorp) | AC 16/12/14 | CMD 14/12 | HP 10/19 | F +4*, R +3*, W +6* (*+1 vs divine magic)}

Chephren follows at the rear, ready to battle another source of evil and unrest within this house.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

As Gabriel moves up and into the edge of the room, the six skulls on display slowly rise, floating effortlessly above their previous resting places. They all turn to look at the man with cold empty sockets, devoid of any emotion.

Initiative:
Brennan 1d20 + 4 ⇒ (11) + 4 = 15
Chephren 1d20 + 2 ⇒ (12) + 2 = 14
Gabriel 1d20 + 5 ⇒ (19) + 5 = 24
Malik 1d20 + 4 ⇒ (16) + 4 = 20
Surubi 1d20 + 4 ⇒ (10) + 4 = 14
---------------
Skulls 1d20 + 2 ⇒ (16) + 2 = 18

Round 1:
Gabriel -
Malik -
Skulls -
Brennan -
Suru -
Chephren -

They are Knowledge Religion (DC 10+)


Male Human (Garundi) Cleric (Roaming Exorcist) 3 { Init +2 | Perc +6 (+7 vs Haunts/Incorp) | AC 16/12/14 | CMD 14/12 | HP 10/19 | F +4*, R +3*, W +6* (*+1 vs divine magic)}

Kn Religion: 1d20 + 6 ⇒ (18) + 6 = 24


Male Human Wizard (Conjurer) 2 | Init +4 | Perc +2 | AC 12 (16)/12/10 (14) | HP 11/11 | F +1 R +2 W +5 (+7 vs Fear)

Will wait on results of Kn Religion before acting


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Chephren:
DC 10: They are tiny undead skulls, commonly called beheaded.
DC 15: They fly rather well, and primarily bash into enemies, and not that effectively. Mostly hard bumps and nasty bruises, like being clubbed by a little kid.


Male Human (Garundi) Cleric (Roaming Exorcist) 3 { Init +2 | Perc +6 (+7 vs Haunts/Incorp) | AC 16/12/14 | CMD 14/12 | HP 10/19 | F +4*, R +3*, W +6* (*+1 vs divine magic)}

"More undead creatures my friends, they will try to pummel you like little children. I think they are more of annoyance then a real threat to us, but dispatch them just the same," Chephren quickly informs everyone.


Female Human
Spoiler:
Ranger (Woodland Skirmisher/Spirit Ranger) 2 / HP(15/15) / AC: 17, T:14, ff:13 / SV: F+4 (+8 heat&treat 1 lower, +6 swarms,vermin pois) R+7 W+0 / CMD 18 / Init +4 / Perc: +6, +1 more in Desert, +2 more vs. Undead, Human vision

Kn. Religion: 1d20 + 2 ⇒ (14) + 2 = 16 Looking especially to know if they have any DR.


Male Human Wizard (Conjurer) 2 | Init +4 | Perc +2 | AC 12 (16)/12/10 (14) | HP 11/11 | F +1 R +2 W +5 (+7 vs Fear)

After hearing Chephren's words, Malik nods, moving forward to get a clear shot. He draws upon his innate conjuring ability, sending a small line of acid at the nearest enemy.

Ranged Touch: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Crit Confirm: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d6 + 1 ⇒ (5) + 1 = 6


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Taking Gabriel's turn, forgot about him being away.

Gabriel moves into the room, morningstar in hand. As he approaches roughly the middle of the table, he bats at the skull on the end. His weapon connects, and busts the fairly frail skull.

Gabriel, attack skull 1 1d20 + 6 ⇒ (12) + 6 = 18, damage 1d8 + 4 ⇒ (2) + 4 = 6

Malik then leans around the corner and blasts the closest skull with a spray of acid, destroying the thing immediately.

The skulls then begin to swirl and swarm, rushing at Gabriel. Due to their small size, as soon as they get close enough, Gabriel is able to bat at one of them, bashing it to pieces as well.

Gabriel, AoO vs Skull 2 1d20 + 6 ⇒ (13) + 6 = 19, damage 1d8 + 4 ⇒ (6) + 4 = 10

The remaining three of them dart wildly at the man, but not a single one of them is able to even get past his defenses.

Skull 3 vs Gabriel 1d20 + 2 ⇒ (8) + 2 = 10
Skull 4 vs Gabriel 1d20 + 2 ⇒ (8) + 2 = 10
Skull 5 vs Gabriel 1d20 + 2 ⇒ (10) + 2 = 12

--------------------
Round 1:
Brennan -
Suru -
Chephren -

Gabriel - Move to D12, destroy Sk1
Malik - Move to G13, destroy Sk6
Skull 3/D11 - Missed Gabriel
Skull 4/E11 - Missed Gabriel
Skull 5/E12 - Missed Gabriel


Knife Master Scout 3 HP 27/27 AC 19 T15 F14 | dagger +7 (1d4+5), thrown dagger +7 (1d4+5) | F +3 R +7 W +3 | Init +4 Perc +8 | CMB +6 CMD 21

Brennan moved in, seeing that the skulls were firmly fixated on Gabriel, as they should be. He hefted his dagger, then reversed his grip, aiming for the back of the nearest skull where he could see some faint cracks.

attack, flanking: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
damage: 1d4 + 5 ⇒ (3) + 5 = 8 + SA: 1d8 ⇒ 5

combat status Round 1:

HP 22/22. Current AC: 17/14/13
Active conditions:
Active spell effects:


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Brennan moves up, and easily shatters another one of the floating skulls. Clearly the things were much better as decoration than combatants.

----------------------
Round 1:
Suru -
Chephren -

Gabriel - Move to D12, destroy Sk1
Malik - Move to G13, destroy Sk6
Skull 3/D11 - Missed Gabriel
Skull 4/E11 - Missed Gabriel
Brennan - Move to F12, destroy Sk5


Male Human (Garundi) Cleric (Roaming Exorcist) 3 { Init +2 | Perc +6 (+7 vs Haunts/Incorp) | AC 16/12/14 | CMD 14/12 | HP 10/19 | F +4*, R +3*, W +6* (*+1 vs divine magic)}

Round 1

Watching the others move in and dispatch the skulls quickly, Chephren moves in also and swings with his flail.

flail: 1d20 + 2 ⇒ (6) + 2 = 8
damage, flail: 1d8 + 1 ⇒ (2) + 1 = 3


Female Human
Spoiler:
Ranger (Woodland Skirmisher/Spirit Ranger) 2 / HP(15/15) / AC: 17, T:14, ff:13 / SV: F+4 (+8 heat&treat 1 lower, +6 swarms,vermin pois) R+7 W+0 / CMD 18 / Init +4 / Perc: +6, +1 more in Desert, +2 more vs. Undead, Human vision

"More undead huh? This place is just getting more and more creepy!" Surubi drops the sacks she was carrying, rushes out of the hallway and dives to where the wall gives her cover from behind before loosing an arrow at one of the skulls.

Movement done on map, moved from K14 to E15. Attacking Skull4 in E11, no cover; Surubi has precise shot.
Longbow, Point Blank Shot, Favored Enemy, Precise shot (no-4): 1d20 + 7 + 1 + 2 ⇒ (14) + 7 + 1 + 2 = 24; Damage if hits, Point Blank, Favored: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Surubi fires a well-aimed arrow at the skull floating in the gap between Brennan and Gabriel, destroying it immediately.

Lastly, Chephren moves up into the fray, but breaks the ongoing stride, as his weapon whips past the last skull with just a rush of air.

------------------------
Round 2:
Gabriel - Move to D12, destroy Sk1
Malik - Move to G13, destroy Sk6
Skull 3/D11 - Missed Gabriel
Skull 4/E11 - Missed Gabriel
Brennan - Move to F12, destroy Sk5
Suru - Moved to E15, destroyed Sk4
Chephren - Moved to 12, missed Sk3


Male Human (Garundi) Inquisitor of Pharasma 2 / HP 13/16 / Init +5 / AC 20 T12 F18 / CMD 17 / F +3 R +2 W +6 (+2 against death effects) / Perc +8

Round 3

Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

"Annoying little buggers" Gabriel says as he calmly swings his mornigstar at the last of the flying skulls. "Rest in pieces."

Assuming he destroys it... He quickly checks the place for more surprises (or anything interesting).

Perception: 1d20 + 8 ⇒ (8) + 8 = 16


Male Human Wizard (Conjurer) 2 | Init +4 | Perc +2 | AC 12 (16)/12/10 (14) | HP 11/11 | F +1 R +2 W +5 (+7 vs Fear)

Malik nods to his companions. "We are a fairly efficient group. Malik is proud to be affiliated with all of you." His dark skin flushing a bit, he turns his attention to helping Gabriel sort through their surroundings.

Perception: 1d20 + 1 ⇒ (4) + 1 = 5


Female Human
Spoiler:
Ranger (Woodland Skirmisher/Spirit Ranger) 2 / HP(15/15) / AC: 17, T:14, ff:13 / SV: F+4 (+8 heat&treat 1 lower, +6 swarms,vermin pois) R+7 W+0 / CMD 18 / Init +4 / Perc: +6, +1 more in Desert, +2 more vs. Undead, Human vision

"This one does not like this place at all. Too many have forsaken Pharasma's guidance here." Surubi peeks around the corner behind her, the goes to retrieve the sacks from the ground and restock her arrow.

Perception toward F23: 1d20 + 6 ⇒ (10) + 6 = 16 +1 more if this is still Desert terrain


Male Human (Garundi) Cleric (Roaming Exorcist) 3 { Init +2 | Perc +6 (+7 vs Haunts/Incorp) | AC 16/12/14 | CMD 14/12 | HP 10/19 | F +4*, R +3*, W +6* (*+1 vs divine magic)}

Chephren moves to the corner of the room, cast detect magic, and spends the time determining if there are any new sources of magic and characteristics.

Kn Arcana, if there are any new auras: 1d20 + 5 ⇒ (8) + 5 = 13


Knife Master Scout 3 HP 27/27 AC 19 T15 F14 | dagger +7 (1d4+5), thrown dagger +7 (1d4+5) | F +3 R +7 W +3 | Init +4 Perc +8 | CMB +6 CMD 21

Brennan looked closely at the table, now that the skull had vacated the area. He carefully avoided touching anything, but kept an eye out for secret compartments.

perception: 1d20 + 6 ⇒ (15) + 6 = 21


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

As the members of the group tear through the room, looking for whatever may warrant this grim decoration as a guardian, but nothing comes to light. All that remains of note in the room is the fancy silver dinnerware of plates and cups that made up the table's centerpiece.

Chephren's scan of the house from the corner room turns up nothing of magical note.


Male Human (Garundi) Cleric (Roaming Exorcist) 3 { Init +2 | Perc +6 (+7 vs Haunts/Incorp) | AC 16/12/14 | CMD 14/12 | HP 10/19 | F +4*, R +3*, W +6* (*+1 vs divine magic)}

Chephren gathers up the silver plates and cups, as the others prepare to continue the investigation of the house.

"We can appraise these later, they are silver so they should have some value." he comments as he places them in his backpack.


Male Human (Garundi) Inquisitor of Pharasma 2 / HP 13/16 / Init +5 / AC 20 T12 F18 / CMD 17 / F +3 R +2 W +6 (+2 against death effects) / Perc +8

Gabriel moves next to Surubi and starts detecting again while waiting for Chephren to gather the spoils.


Male Human Wizard (Conjurer) 2 | Init +4 | Perc +2 | AC 12 (16)/12/10 (14) | HP 11/11 | F +1 R +2 W +5 (+7 vs Fear)

Malik nods his agreement with Chephren, moving forward with Surubi and Gabriel to investigate deeper into the former manor house.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Peering through the archway into the next room, Gabriel detects no signs of evil present within the range of his investigations. Meanwhile Chephren, handily collects up all the silver dishes before catching up with the others not far removed.


Female Human
Spoiler:
Ranger (Woodland Skirmisher/Spirit Ranger) 2 / HP(15/15) / AC: 17, T:14, ff:13 / SV: F+4 (+8 heat&treat 1 lower, +6 swarms,vermin pois) R+7 W+0 / CMD 18 / Init +4 / Perc: +6, +1 more in Desert, +2 more vs. Undead, Human vision

"Let this one take a look around the next room before you enter." Surubi whispers. She quietly sets down the sacks and then slowly moves into the room, bow drawn, looking around as she goes.

Stealth: 1d20 + 8 ⇒ (16) + 8 = 24
Perception: 1d20 + 6 ⇒ (7) + 6 = 13 +1 more if this is desert in addition to whatever indoors might be considered.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Surubi eases into the room quite silently, but there is nothing of interest within. A table, much like the one from the last room rests here, except it is not decorated with either skulls or silver.


Knife Master Scout 3 HP 27/27 AC 19 T15 F14 | dagger +7 (1d4+5), thrown dagger +7 (1d4+5) | F +3 R +7 W +3 | Init +4 Perc +8 | CMB +6 CMD 21

Working in a leapfrog-type fashion, Brennan moved past Surubi to look into the room beyond.

stealth: 1d20 + 9 ⇒ (8) + 9 = 17
perception: 1d20 + 7 ⇒ (1) + 7 = 8


Male Human Wizard (Conjurer) 2 | Init +4 | Perc +2 | AC 12 (16)/12/10 (14) | HP 11/11 | F +1 R +2 W +5 (+7 vs Fear)

Malik followed closely behind Brennan, seeking to be ready to assist the man should he encounter either enemies or objects that needed to be studied.

Perception: 1d20 + 1 ⇒ (1) + 1 = 2


Male Human (Garundi) Cleric (Roaming Exorcist) 3 { Init +2 | Perc +6 (+7 vs Haunts/Incorp) | AC 16/12/14 | CMD 14/12 | HP 10/19 | F +4*, R +3*, W +6* (*+1 vs divine magic)}

Chephren follow the others forward through the rooms.


Male Human (Garundi) Inquisitor of Pharasma 2 / HP 13/16 / Init +5 / AC 20 T12 F18 / CMD 17 / F +3 R +2 W +6 (+2 against death effects) / Perc +8

Gabriel moves forward into the next room.

Perception: 1d20 + 8 ⇒ (19) + 8 = 27


Female Human
Spoiler:
Ranger (Woodland Skirmisher/Spirit Ranger) 2 / HP(15/15) / AC: 17, T:14, ff:13 / SV: F+4 (+8 heat&treat 1 lower, +6 swarms,vermin pois) R+7 W+0 / CMD 18 / Init +4 / Perc: +6, +1 more in Desert, +2 more vs. Undead, Human vision

Surubi again takes up the rear, bow at the ready, and looks carefully around at the rooms from the back.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9 +1 more if this is desert in addition to whatever indoors might be considered.

Looking into the room to the south.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Moving forward through the house, the group first sees the set of double doors within an unadorned foyer. Looking through the neighboring archways to the north and south shows two rooms with a more specific purpose to them.

To the north they see that two stone tables sit against the western wall of this room, while a third occupies the southeastern corner. A small, square wooden butcher’s block stands in the northeast corner, now almost collapsing under its own weight. A stone oven sits in the middle of the north wall. A humanoid skeleton lies beneath the northwestern table, surrounded by smashed crockery. A door to the east exits the room.

Hieroglyphs and images of fantastic beings cover the walls of this small room to the south. A small stone shrine, dusty and thoroughly defaced, stands against the eastern wall. The religious members of the group can easily tell that this area is dedicated to Abadar, Pharasma, and Sarenrae.

Ancient Osiriani:
The hieroglyphs on the walls offer praises to the three gods and list several common prayers to each. The small altar serves all three deities, though the carvings place Abadar in the most prominent position.


Knife Master Scout 3 HP 27/27 AC 19 T15 F14 | dagger +7 (1d4+5), thrown dagger +7 (1d4+5) | F +3 R +7 W +3 | Init +4 Perc +8 | CMB +6 CMD 21

Moving carefully, Brennan approached the skeleton, ready to strike with both daggers if the thing so much as twitched. He examined it carefully for signs of activity or treasure.

perc: 1d20 + 6 ⇒ (8) + 6 = 14


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Looking at the skeleton, Brennan sees a pitted and rusted dagger still wedged between the skeleton’s ribs. Unlike the ones the group faced in the entryway, however, this skeleton is lifeless and harmless.


Knife Master Scout 3 HP 27/27 AC 19 T15 F14 | dagger +7 (1d4+5), thrown dagger +7 (1d4+5) | F +3 R +7 W +3 | Init +4 Perc +8 | CMB +6 CMD 21

"Well, this bastard didn't die of old age, that's for sure. Someone stabbed him good, angled for the heart it looks like." Brennan carefully removed the blade and looked at it, trying to see if it was worth keeping.

appraise: 1d20 + 4 ⇒ (19) + 4 = 23 Special material, designs, anything?


Male Human (Garundi) Inquisitor of Pharasma 2 / HP 13/16 / Init +5 / AC 20 T12 F18 / CMD 17 / F +3 R +2 W +6 (+2 against death effects) / Perc +8

Gabriel moves next to Brennan and casts detect magic, looking at the dagger.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

The dagger is nothing special for sure, it is old, rusted, and pitted. Brennan can tell with his trained eye that even before age got to it, it was a fairly crude implement, most likely more a tool than a weapon. There is no sign of any magic coming off of it or anything within the room.


Knife Master Scout 3 HP 27/27 AC 19 T15 F14 | dagger +7 (1d4+5), thrown dagger +7 (1d4+5) | F +3 R +7 W +3 | Init +4 Perc +8 | CMB +6 CMD 21

Grimacing, Brennan dropped the worthless dagger and moved to the big doors in the next room. He looked them over before opening them. "I think there were a few places out here we didn't check thoroughly. i'd like to get this level cleared before we go downstairs."

perception: 1d20 + 7 ⇒ (1) + 7 = 8
disable device: 1d20 + 9 ⇒ (11) + 9 = 20


Female Human
Spoiler:
Ranger (Woodland Skirmisher/Spirit Ranger) 2 / HP(15/15) / AC: 17, T:14, ff:13 / SV: F+4 (+8 heat&treat 1 lower, +6 swarms,vermin pois) R+7 W+0 / CMD 18 / Init +4 / Perc: +6, +1 more in Desert, +2 more vs. Undead, Human vision

Surubi moves up to watch the hall the group had already checked.

Perception: 1d20 + 6 ⇒ (10) + 6 = 16 +1 more if this is desert in addition to whatever indoors might be considered.


Male Human (Garundi) Inquisitor of Pharasma 2 / HP 13/16 / Init +5 / AC 20 T12 F18 / CMD 17 / F +3 R +2 W +6 (+2 against death effects) / Perc +8

Gabriel looks at Brennan. "You mean upstairs, right?"

He mentaly reviews the floor. "I think the only remaining thing on this floor is the central yard with the hidden evil and that slightly evil thing next to the stairs. And whatever is behind those doors, unless they lead outside..."


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

The eastern double doors do indeed lead back out to the yard that they had peered in from the pool room. From this angle it offers a slightly better angle to peer into the empty buildings residing within the yard itself.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

So, the double-doors lead back outside, anyone doing anything?


Knife Master Scout 3 HP 27/27 AC 19 T15 F14 | dagger +7 (1d4+5), thrown dagger +7 (1d4+5) | F +3 R +7 W +3 | Init +4 Perc +8 | CMB +6 CMD 21

"Guess it's time to head back and check out those doros to the west before we take the stairs."

Barring any dissent, Brennan makes his way back to the west and checks the double doors there.

perception: 1d20 + 7 ⇒ (20) + 7 = 27
disable device: 1d20 + 9 ⇒ (19) + 9 = 28


Male Human (Garundi) Inquisitor of Pharasma 2 / HP 13/16 / Init +5 / AC 20 T12 F18 / CMD 17 / F +3 R +2 W +6 (+2 against death effects) / Perc +8

"Yes, probably the best option. Unless we want to investigate the evil in the central courtyard before going upstairs." Gabrile nods and follows Brennan.


Female Human
Spoiler:
Ranger (Woodland Skirmisher/Spirit Ranger) 2 / HP(15/15) / AC: 17, T:14, ff:13 / SV: F+4 (+8 heat&treat 1 lower, +6 swarms,vermin pois) R+7 W+0 / CMD 18 / Init +4 / Perc: +6, +1 more in Desert, +2 more vs. Undead, Human vision

Surubi cuts through the middle room, carefully looking where she steps, before taking a position next to the door. "This one will check the door as well."
perception: 1d20 + 6 ⇒ (16) + 6 = 22 +1 more if this is desert in addition to whatever indoors might be considered.

She looks it over and nods to Brennan, telling him about anything she sees, then moves back, covering the door with her bow.


Male Human (Garundi) Cleric (Roaming Exorcist) 3 { Init +2 | Perc +6 (+7 vs Haunts/Incorp) | AC 16/12/14 | CMD 14/12 | HP 10/19 | F +4*, R +3*, W +6* (*+1 vs divine magic)}

Chephren brings up the rear, as he follow the group forward.


Male Human (Garundi) Inquisitor of Pharasma 2 / HP 13/16 / Init +5 / AC 20 T12 F18 / CMD 17 / F +3 R +2 W +6 (+2 against death effects) / Perc +8

Through the middle room? Really? ;-)


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

As the group discusses their plans, making their way to the western doors, mostly avoiding the courtyard, a voice rings out from the center of the square. The voice is a deep, gravelly, yet almost breathless whisper, and originates from the sandstone statue of a female in the center. "What is it you seek here? I have watched you roam around my interior, rifle through my contents, and disrupt the dead that have found a resting place on my floors."

Brennan, the western doors appear to be neither locked nor trapped.

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