Aardvark's "Bring Out Your Dead's Valuables" MM Campaign (Inactive)

Game Master Troy Malovich

The group known as Architects of Fate have been given permission to explore the Necropolis of Wati, the Half-City. Who knows what they will find?

Loot list


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Male Human (Garundi) Cleric (Roaming Exorcist) 3 { Init +2 | Perc +6 (+7 vs Haunts/Incorp) | AC 16/12/14 | CMD 14/12 | HP 10/19 | F +4*, R +3*, W +6* (*+1 vs divine magic)}

Chephren has an Ioun Torch. Not a big fan of carrying a lit torch underground. Things can go boom.


Knife Master Scout 3 HP 27/27 AC 19 T15 F14 | dagger +7 (1d4+5), thrown dagger +7 (1d4+5) | F +3 R +7 W +3 | Init +4 Perc +8 | CMB +6 CMD 21

Brennan has a bullseye lantern


Male Human Wizard (Conjurer) 2 | Init +4 | Perc +2 | AC 12 (16)/12/10 (14) | HP 11/11 | F +1 R +2 W +5 (+7 vs Fear)

Malik puts out his torch in the face of his companions' superior light-producing items. He continues onward, following the more martial, armored characters.


Female Human
Spoiler:
Ranger (Woodland Skirmisher/Spirit Ranger) 2 / HP(15/15) / AC: 17, T:14, ff:13 / SV: F+4 (+8 heat&treat 1 lower, +6 swarms,vermin pois) R+7 W+0 / CMD 18 / Init +4 / Perc: +6, +1 more in Desert, +2 more vs. Undead, Human vision

Surubi left a lit torch up top (away from the ropes), down below 'he' had been using Gustar's light source and Brennan's bullseye lantern. I suppose that's another reason 'he' went running after Brennan.


Stats:
HP 9/12, AC 15 (10 tch, 15 ff), Fort+4/Ref+0/Will+2, CMD 15, init+0, perception+1

Andrei walks calmly into the room but eyes the statues cautiously.

"Marvelous," the paladin breathes while gazing upon the tapestry. "That is clearly a depiction of Pharasma's Spire in the Bonelands. The spiral is again a symbol of the Lady of Graves." Andrei holds up his holy symbol for comparison, and smiles. "This is just the sort of relic that the Church would like to study and preserve. You are gracious, Mother of Souls, to bestow such an honor on your lowly knight!"

Andrei pauses and cracks a wry smile. "All the same," he continues, less rapturously, "I should prefer if our trapsmiths examine the room before anything is disturbed. These ancient wards may not distinguish by intent!"


Male Elf Alchemist (Crypt Breaker) 1 (AC: 17 [T: 15 /FF: 12]; HP: 7/9; F+2, R+6, W+2; Init: +4; Perc: +8

Nodding at Andrei's remark Elneiros presses slowly into the room.

Perception: 1d20 + 8 ⇒ (19) + 8 = 27

28 for traps/29 for concealed or secret doors

Elneiros takes his time to study over the room. Making sure that it is safe before he moves to check the north and east doors.


Male Human (Garundi) Cleric (Roaming Exorcist) 3 { Init +2 | Perc +6 (+7 vs Haunts/Incorp) | AC 16/12/14 | CMD 14/12 | HP 10/19 | F +4*, R +3*, W +6* (*+1 vs divine magic)}

Chephren keeps watch at the rear of the group, ensuring not to be caught unaware from behind.


Female Human
Spoiler:
Ranger (Woodland Skirmisher/Spirit Ranger) 2 / HP(15/15) / AC: 17, T:14, ff:13 / SV: F+4 (+8 heat&treat 1 lower, +6 swarms,vermin pois) R+7 W+0 / CMD 18 / Init +4 / Perc: +6, +1 more in Desert, +2 more vs. Undead, Human vision

"Yes, Mister Constantine. This one will check for wards as well!" Surubi stalks into the room, watching carefully wherever the light hits. "Mister Darkblade, Mister... Chephren, if you could step just into the room after the lighted areas are confirmed to be safe then this one can check the darkened corners."

Checking for traps in the room wherever there is enough light to see. Assisting Elneiros if he doesn't mind/shoo Surubi away.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Knowledge religion untrained: 1d20 + 0 ⇒ (12) + 0 = 12 To see if Surubi knows how a priest of Anubis should be addressed (e.g. "Brother" Chephren etc.). Or use the same roll for KN. History if that's appropriate.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Suru is unfamiliar with the priesthood of Anubis beyond any more than knowing it's one of the old Osirion deities.

The DC's for recognizing Anubis in the tomb have been 20, so I'm going to say even amongst the Osiriani natives they are fairly unfamiliar with them.

Elneiros and Suru look amongst the room, walls, doors and even the tapestry, yet find nothing of either a hidden or dangerous nature.


Male Human Wizard (Conjurer) 2 | Init +4 | Perc +2 | AC 12 (16)/12/10 (14) | HP 11/11 | F +1 R +2 W +5 (+7 vs Fear)

Malik follows along in the middle of the pack, very content to wait while Surubi checks for traps. Since he has no torch to hold at the moment, he takes a moment to draw his crossbow and load a bolt.


Stats:
HP 9/12, AC 15 (10 tch, 15 ff), Fort+4/Ref+0/Will+2, CMD 15, init+0, perception+1

After the trapsmiths have cleared the area, Andrei moves to the tapestry and gently takes it from the wall, rolling it for transport with the utmost care and lashing it to his pack with rope.

If it starts to crumble or show damage Andrei will cease moving it immediately and leave it for later retrieval


Female Human
Spoiler:
Ranger (Woodland Skirmisher/Spirit Ranger) 2 / HP(15/15) / AC: 17, T:14, ff:13 / SV: F+4 (+8 heat&treat 1 lower, +6 swarms,vermin pois) R+7 W+0 / CMD 18 / Init +4 / Perc: +6, +1 more in Desert, +2 more vs. Undead, Human vision

"After that last battle, this one wishes to avoid any surprises from behind." Surubi beckons the elf to join 'him' at the western door in the new room. "Mister Elneiros, let us make sure this door is locked before anyone opens the northern door?"

Assisting in a disable device check to lock this door.
Disable device: 1d20 + 8 ⇒ (17) + 8 = 25


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Andrei finds the tapestry to be a little more than light work. It is a a large and intricately woven piece of heavy fabric, measuring maybe just shy of ten by ten feet. Even taken down and rolled it weighs close to fifty pounds, and at best can be rolled and then folded once into about a five foot by two foot mass.

In the interest of securing the other door, Suru can easily tell that it is alreayd locked, and if anything they would need to unlock either set of doors before they all can continue onward.


Male Human Wizard (Conjurer) 2 | Init +4 | Perc +2 | AC 12 (16)/12/10 (14) | HP 11/11 | F +1 R +2 W +5 (+7 vs Fear)

"Ahhh, very good work. Let us continue onward, Mister Andrei and Mister Surubi." Malik smiles pleasantly at his comrades, inwardly anxious to proceed.


Female Human
Spoiler:
Ranger (Woodland Skirmisher/Spirit Ranger) 2 / HP(15/15) / AC: 17, T:14, ff:13 / SV: F+4 (+8 heat&treat 1 lower, +6 swarms,vermin pois) R+7 W+0 / CMD 18 / Init +4 / Perc: +6, +1 more in Desert, +2 more vs. Undead, Human vision

While waiting for Andrei to finish rolling and folding the tapestry, Surubi stops moving about the room and makes a suggestion to the group, "Honored g... companions, though the trip has been short, we have covered quite a lot of ground in this tomb already, and found many interesting, expensive..." 'he' looks over toward Andrei struggling to fold the tapestry "And quite heavy artifacts. Now that we have reached a point where all the ways forward are at least locked, perhaps we should take these artifacts up to the top of our ropes above--if we need to evacuate at some point, whether due to a collapse, bad air, or even the defenses of the tomb, we can escape quickly without worry of what we may have left behind. We can even return to the other rooms so that our new companions may see the splendid works that are there." Surubi looks thoughtful a moment, then says "In fact, we found a shield with powerful defensive magics in one of the other rooms, and none of the people there at the time thought they could make use of it. Perhaps Mister Chephren might want it?"

Having finished the 'midway through the tour' speech, Surubi waits a moment or three to hear the others' thoughts.

Regardless of answers to the above...
When 'he' notices a good moment for a quick whisper, Surubi quietly asks Chephren and Malik--one at a time, if they might know any way to remove the mark from Brennan's forehead.


Male Human Wizard (Conjurer) 2 | Init +4 | Perc +2 | AC 12 (16)/12/10 (14) | HP 11/11 | F +1 R +2 W +5 (+7 vs Fear)

"You are most wise, Master Surubi. Although it will add time to our trek, it is better to plan for such contingencies. Malik concurs and will assist in whatever manner he can."

When his turn comes for Surubi's comment, Malik will try to unobtrusively study the brand to check it out.

Spellcraft: 1d20 + 7 ⇒ (5) + 7 = 12


Male Human (Garundi) Cleric (Roaming Exorcist) 3 { Init +2 | Perc +6 (+7 vs Haunts/Incorp) | AC 16/12/14 | CMD 14/12 | HP 10/19 | F +4*, R +3*, W +6* (*+1 vs divine magic)}

Spellcraft: 1d20 + 4 ⇒ (9) + 4 = 13

After a couple of quick questions about how the mark came about, Chephren will inform Surubi that is unknown to Chephren how to remove the mark. If the mark is a true display of a persons soul, then this is a blessing of Anubis and Pharasma, as the person has been give insight on how thier soul may be weighed in the Boneyard. And that a person so blessed, has been given the oppotunity to change how the scales may tip for them on thier death.

------------------------------------
On Going Effects: Strength Damage -4 (-2 Str penalty);


Stats:
HP 9/12, AC 15 (10 tch, 15 ff), Fort+4/Ref+0/Will+2, CMD 15, init+0, perception+1

"I have no objection to returning to the surface. The weight of the artifacts so far recovered is indeed considerable. I bear the burden gladly in service to Pharasma, but it may hinder me in a fight and I am loathe to risk damage to such important items."


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

The two men are clearly both uncertain on what can be done to remove the mark that has infuriated Brennan as it has.

Okay, mainly for my own sake, HERE is the link to the post where I describe the only two rooms the new people haven't been in. Following from there will also net what has and hasn't been gathered, appraised, identified, and doled out.

Let me know who is doing what, and are you hauling goods up the ropes? If so, how? You can discuss this IC here, or OOC in the discussion thread. All rolls (climbs, appraises, and the like) will be done in the gameplay thread.


Knife Master Scout 3 HP 27/27 AC 19 T15 F14 | dagger +7 (1d4+5), thrown dagger +7 (1d4+5) | F +3 R +7 W +3 | Init +4 Perc +8 | CMB +6 CMD 21

"Yeah, securing the loot might be a good idea, cause we sure aren't going to be very effective at sneaking around carrying all that with us. Shoulda got one of those priests or scholars to get us a bag of holding."

Brennan's a pretty good climber, and with a rope and something to brace against, he can't fall.


Stats:
HP 9/12, AC 15 (10 tch, 15 ff), Fort+4/Ref+0/Will+2, CMD 15, init+0, perception+1

Andrei will pitch in as much as he can to ferry stuff up and down the rope. In a reverse of last time, I'd probably be the first one up and hold the rope for everybody else.


Male Human Wizard (Conjurer) 2 | Init +4 | Perc +2 | AC 12 (16)/12/10 (14) | HP 11/11 | F +1 R +2 W +5 (+7 vs Fear)

Having spent all his time in the library and unused to such hard physical labor, Malik will tie things up and secure them on the bottom for the stronger party members to pull them up.


Male Human (Garundi) Cleric (Roaming Exorcist) 3 { Init +2 | Perc +6 (+7 vs Haunts/Incorp) | AC 16/12/14 | CMD 14/12 | HP 10/19 | F +4*, R +3*, W +6* (*+1 vs divine magic)}

Chephren is amazed at the amount of items the others have found already. He begins to catagorize some of the items as they are being bundled and prepared for lifting up the shaft, for either historical, relgious, or even possible monitary values if donated to a museum.

Appraise: 1d20 + 0 ⇒ (19) + 0 = 19
Kn. History, Max DC10: 1d20 + 0 ⇒ (19) + 0 = 19
Kn. Religion: 1d20 + 5 ⇒ (9) + 5 = 14

Edit: He will also use his knowledge of haunts and incorporeal entities to ensure nothing is possessing any of the objects.
Perception, Unseen Revealed: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20

------------------------------------
On Going Effects: Strength Damage -4 (-2 Str penalty);


Female Human
Spoiler:
Ranger (Woodland Skirmisher/Spirit Ranger) 2 / HP(15/15) / AC: 17, T:14, ff:13 / SV: F+4 (+8 heat&treat 1 lower, +6 swarms,vermin pois) R+7 W+0 / CMD 18 / Init +4 / Perc: +6, +1 more in Desert, +2 more vs. Undead, Human vision

"New friends, follow this one to the rooms we have explored and see the treasures we have found! Let us now decide which of them we shall take with us, and which we shall leave in this tomb, striking the right balance between our quest for ancient treasure and our commitment to respect the departed."

Unless interrupted by attacking monsters or bored companions, Surubi narrates almost like a museum guide, trying hard to recall all the religious-historical tidbits that Gustar pointed out.

"... and here we have two stuffed cats - mummified, actually, - a not uncommon Osirian custom, to bury pets with their owners..." "...this marvelous diorama depicts a great battle, probably the most
important one of illustrious Akhentepi's career. What a pity that
Z'ael's vile bile has spoiled some parts of it - we fought a small
battle of our own here - you see these two figurines cleft in twain by
Mister Constantine's mighty sword, and the third one shattered? they
stood up and attacked us, protecting that wonderful scarab shield, no
doubt..."
"Oh, and Mister Chephren--this mirror was quite amazing! It had an image of Akhentepi in it! Though, I must say, he seemed quite angry that we were here..."

In the course of the long speech, 'he' will point out all the
various not-yet-picked-up things from the list in the discussion
thread.

At the end of the speech, just as the group reaches the ropes to the exit, Surubi asks, "By the way, what are these 'dark folk' you mentioned attacked your group? This one has not heard much of them before."


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Chephren, appraise is a per item roll (but I use less ridiculous DC's than the base 20 from the CRB), except when used to identify the most valuable item within a hoard (which remains DC 20).

Chephren tries to focus on how they would be best served by each of the items and what they may fetch, but there is just too much being presented too fast by a proud and eager Suru. He is able to deduce, however, that many of the parchments and ledgers as well as the golden-paged books, would fetch a decent price from the Grand Mausoleum of Pharasma. After all, it is the largest repository of scholarly works within the city of Wati.


Male Human Wizard (Conjurer) 2 | Init +4 | Perc +2 | AC 12 (16)/12/10 (14) | HP 11/11 | F +1 R +2 W +5 (+7 vs Fear)

Malik endeavors to do his part as the group starts to slowly relocate the found items. He quickly breaks into a sweat, his breathing becoming labored. He silently thanks the gods he does not have to climb up at this moment.


Male Human (Garundi) Cleric (Roaming Exorcist) 3 { Init +2 | Perc +6 (+7 vs Haunts/Incorp) | AC 16/12/14 | CMD 14/12 | HP 10/19 | F +4*, R +3*, W +6* (*+1 vs divine magic)}

I guess no one else has appraise, so Chephren will give it another try. I am going to go through the loot list that Suru put together and also check for haunts/incorporeal.

Chephren casts Detect Magic numerous times as he goes through the items value and potential of caring a haunt or incorporeal entiry with it.
He looks at the hole in the ceiling, knowing he will not attempt the climb again, until they are ready to leave.

Loot:
-2 pitons, hammer, 2 alchemist's fires: found and carried by Malik.
Appraise, pitons: 1d20 + 0 ⇒ (7) + 0 = 7Preception: 1d20 + 5 ⇒ (20) + 5 = 25
Appraise, hammer: 1d20 + 0 ⇒ (3) + 0 = 3Preception: 1d20 + 5 ⇒ (18) + 5 = 23

-A wooden chest, lacquered white and trimmed with gold inlay, with a lock and a disabled poisoned-blade trap.
Appraise: 1d20 + 0 ⇒ (8) + 0 = 8Preception: 1d20 + 5 ⇒ (20) + 5 = 25

-two history books with thin, gold-plated metal sheets for pages; 25lb each, carried by Andrei.
Appraise, book 1: 1d20 + 0 ⇒ (20) + 0 = 20Preception: 1d20 + 5 ⇒ (5) + 5 = 10
Appraise, book 2: 1d20 + 0 ⇒ (4) + 0 = 4Preception: 1d20 + 5 ⇒ (16) + 5 = 21

-three vials of liquid: one CLW potions, one darkvision, third unknown.
Detect Magic on third vialspellcraft: 1d20 + 4 ⇒ (4) + 4 = 8Preception: 1d20 + 5 ⇒ (5) + 5 = 10

-Four gold-plated funerary masks: pharasma, abadar, osiris, and sekhmet(war).
Appraise, Pharasma: 1d20 + 0 ⇒ (20) + 0 = 20Preception: 1d20 + 5 ⇒ (20) + 5 = 25
Appraise, Abadar: 1d20 + 0 ⇒ (18) + 0 = 18Preception: 1d20 + 5 ⇒ (12) + 5 = 17
Appraise, Osiris: 1d20 + 0 ⇒ (20) + 0 = 20Preception: 1d20 + 5 ⇒ (16) + 5 = 21
Appraise, Sekhmet: 1d20 + 0 ⇒ (6) + 0 = 6Preception: 1d20 + 5 ⇒ (17) + 5 = 22

-2 Light wooden shields, one from Akhentepi's army and another from Mwangi
Appraise, Shield 1: 1d20 + 0 ⇒ (19) + 0 = 19Preception: 1d20 + 5 ⇒ (18) + 5 = 23
Appraise, Shield 2: 1d20 + 0 ⇒ (2) + 0 = 2Preception: 1d20 + 5 ⇒ (1) + 5 = 6

-Magical light steel scarab-shaped shield - see below; carried by Andrei.
Appraise: 1d20 + 0 ⇒ (1) + 0 = 1Preception: 1d20 + 5 ⇒ (17) + 5 = 22

-Composite shortbow (string is deteriorated)
Appraise: 1d20 + 0 ⇒ (11) + 0 = 11Preception: 1d20 + 5 ⇒ (3) + 5 = 8

-Khopesh
Appraise: 1d20 + 0 ⇒ (16) + 0 = 16Preception: 1d20 + 5 ⇒ (2) + 5 = 7

-Spear
Appraise: 1d20 + 0 ⇒ (18) + 0 = 18Preception: 1d20 + 5 ⇒ (14) + 5 = 19

-5 Small chests, formerly sealed with wax, containing a three pound sack of coins and several scroll tubes holding papyrus records, private memos, expense ledgers, speeches, and private correspondence.
Appraise, Chest 1: 1d20 + 0 ⇒ (2) + 0 = 2Preception: 1d20 + 5 ⇒ (9) + 5 = 14
Appraise, Chest 2: 1d20 + 0 ⇒ (12) + 0 = 12Preception: 1d20 + 5 ⇒ (3) + 5 = 8
Appraise, Chest 3: 1d20 + 0 ⇒ (5) + 0 = 5Preception: 1d20 + 5 ⇒ (2) + 5 = 7
Appraise, Chest 4: 1d20 + 0 ⇒ (1) + 0 = 1Preception: 1d20 + 5 ⇒ (13) + 5 = 18
Appraise, Chest 5: 1d20 + 0 ⇒ (2) + 0 = 2Preception: 1d20 + 5 ⇒ (3) + 5 = 8

-A Clay urn, formerly sealed with wax, containig what appears to be a fragrant oil of some sort.
Appraise: 1d20 + 0 ⇒ (13) + 0 = 13Preception: 1d20 + 5 ⇒ (10) + 5 = 15

-a faded tapestry and two stuffed cats in room [h-k,19-22].
Appraise: 1d20 + 0 ⇒ (17) + 0 = 17Preception: 1d20 + 5 ⇒ (15) + 5 = 20

-tabletop battle diarama: probably not recoverable in its entirety, but some pieces may be worthwhile? In particular, two of the three figurines we fought are evenly split in half rather than shattered, and may be valuable even in this state.
Appraise: 1d20 + 0 ⇒ (13) + 0 = 13Preception: 1d20 + 5 ⇒ (19) + 5 = 24

-statues of pharasma and anubis in the room with the magic mirror.
Appraise, Pharasma: 1d20 + 0 ⇒ (1) + 0 = 1Preception: 1d20 + 5 ⇒ (20) + 5 = 25
Appraise, Anubis: 1d20 + 0 ⇒ (19) + 0 = 19Preception: 1d20 + 5 ⇒ (11) + 5 = 16

Appraise wrote:
Check: A DC 20 Appraise check determines the value of a common item. If you succeed by 5 or more, you also determine if the item has magic properties, although this success does not grant knowledge of the magic item's abilities. If your fail the check by less than 5, you determine the price of that item to within 20% of its actual value. If you fail this check by 5 or more, the price is wildly inaccurate, subject to GM discretion. Particularly rare or exotic items might increase the DC of this check by 5 or more.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Okay it took some work, but here are the results.

As they move through the rooms, and Suru shows them all that they have found thus far, Chephren goes through gives each item an appraising eye for what it would be worth if removed. Some things he places good prices for, some are worth nothing, and others may not pay enough for the work required to remove them. Despite being told it's magical, he places very little value or worth on the scarab shield, looking to him more like a magically preserved giant scarab carapace.

Chephren's appraisal:
-Pitons: 5 cp ea
-Hammer: 2.5 sp
-Wooden chest, lacquered white and trimmed with gold inlay, with a lock and trap.: 320 gp
-History books with thin, gold-plated metal sheets for pages;
Book 1 (Akhentepi biography): 300 gp
Book 2 (List of military campaigns): 60 gp
-Third vial of liquid: still unknown
-Four gold-plated funerary masks:
Pharasma: 75 gp
Abadar: 75 gp
Osiris: 75 gp
Sekhmet: 60 gp
-Light wooden shields, one from Akhentepi's army and another from Mwangi
Shield (Osirion): 1.5 gp
Shield (Mwangi): 1.2 gp
-Magical Scarab-shaped shield: 440 gp
-Composite shortbow (string is gone): 30 gp
-Khopesh: 160 gp (you can tell this is of masterwork quality)
-Spear: 151 gp (you can tell this is of masterwork quality)
-5 Small chests: 1.5 gp ea
-Several scroll tubes holding papyrus records, private memos, expense ledgers, speeches, and private correspondence: Unappraised
-Fragrant oil inside a clay urn: 75 gp (It is an oily perfume known as Nard)
-Faded tapestry and two stuffed cats. The tapestry is too worn and fragile to be worth hauling and selling. The cats are worth nothing.
-Tabletop battle diorama: Too damaged to be of value
-Statues of Pharasma and Anubis (each stands over 6' tall and weigh anywhere from 200 to 300 lbs).
Pharasma: 120 gp
Anubis: 150 gp


Male Human (Garundi) Cleric (Roaming Exorcist) 3 { Init +2 | Perc +6 (+7 vs Haunts/Incorp) | AC 16/12/14 | CMD 14/12 | HP 10/19 | F +4*, R +3*, W +6* (*+1 vs divine magic)}

Chephren realizes he did not look in the 3 pound sack of coins. He look, count out the 150 coins the sack as other items are lifted up to the top of the tomb.

Appraise, Coins: 1d20 + 0 ⇒ (5) + 0 = 5 Preception: 1d20 + 5 ⇒ (6) + 5 = 11
if nothing else a gold piece is a gold piece, a silver a silver.

------------------------------------
On Going Effects: Strength Damage -4 (-2 Str penalty);


Male Human Wizard (Conjurer) 2 | Init +4 | Perc +2 | AC 12 (16)/12/10 (14) | HP 11/11 | F +1 R +2 W +5 (+7 vs Fear)

Malik will also inspect the coins for any distinctive markings or anything else that would make them worth more than their base value.

Appraise: 1d20 + 3 ⇒ (11) + 3 = 14


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Taking the time to pick through and evaluate the coins, the group finds one hundred gold, and forty-two pieces of silver. Despite the age of the tomb, the coins don't look like a much different mint than the ones currently in circulation.


Male Human Wizard (Conjurer) 2 | Init +4 | Perc +2 | AC 12 (16)/12/10 (14) | HP 11/11 | F +1 R +2 W +5 (+7 vs Fear)

"Malik believes we should gather the items and depart to the city, to begin again tomorrow morning." He continues to help ferry things up, one by one, until all the items that have been chosen for liquidation are on the upper level.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

After a solid amount of hauling and heavy lifting of goods to set aside in the upper chamber, the group returns to where they left off. They all now stand in the room with the obviously Pharasmin spiral. They are once again faced with the decision of either the northern or western locked door.


Male Human Wizard (Conjurer) 2 | Init +4 | Perc +2 | AC 12 (16)/12/10 (14) | HP 11/11 | F +1 R +2 W +5 (+7 vs Fear)

Malik returns to the room, breathing heavily from the hard work. Thank goodness for those strong lads who had actually climbed up! Malik dreaded that task, but that was later. "North or west, my friends?"


Male Human (Garundi) Cleric (Roaming Exorcist) 3 { Init +2 | Perc +6 (+7 vs Haunts/Incorp) | AC 16/12/14 | CMD 14/12 | HP 10/19 | F +4*, R +3*, W +6* (*+1 vs divine magic)}

I am sorry, what is the item on the south wall of this room?

Chephren thinks about it for a moment... We are in a tomb with devotions to both Anubis and Pharasma... we have a choice of going to the west or the north... the sun sets in the west, as a repsentation of the soul going to it's final rest at the Boneyard... Anubis guides the souls to their judgment at the Boneyard..., "I think we should go through the western doors."

------------------------------------
On Going Effects: Strength Damage -4 (-2 Str penalty);


Male Human Wizard (Conjurer) 2 | Init +4 | Perc +2 | AC 12 (16)/12/10 (14) | HP 11/11 | F +1 R +2 W +5 (+7 vs Fear)

Malik nods to the priest, setting himself a few feet behind the western door, to allow room for a more martial character to lead the way.


Stats:
HP 9/12, AC 15 (10 tch, 15 ff), Fort+4/Ref+0/Will+2, CMD 15, init+0, perception+1

Andrei takes a moment to focus his mind and seek out foul presences beyond either of the portals.

Detect Evil beyond both doors.

Assuming no evil detected
Andrei nods at the cleric's suggestion. "I have no objection to that. When you are ready, worthies." Drawing his sword, Andrei stands by the western door, and opens it when his companions are ready.


Male Elf Alchemist (Crypt Breaker) 1 (AC: 17 [T: 15 /FF: 12]; HP: 7/9; F+2, R+6, W+2; Init: +4; Perc: +8

"I am ready to press on as well."

Elneiros readies his Mace and assumes a position near the front of the group


Knife Master Scout 3 HP 27/27 AC 19 T15 F14 | dagger +7 (1d4+5), thrown dagger +7 (1d4+5) | F +3 R +7 W +3 | Init +4 Perc +8 | CMB +6 CMD 21

"All right, then." Brennan moves to the indicated doors, the very ones he wanted to inspect earlier, and begins to inspect them for traps.

perception: 1d20 + 6 ⇒ (19) + 6 = 25


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Just a reminder, the doors had already been searched and deemed safe. They are both, however, still locked.

Chephren, the thing on the south wall is the tapestry that Andrei took down and folded as best he could.


Knife Master Scout 3 HP 27/27 AC 19 T15 F14 | dagger +7 (1d4+5), thrown dagger +7 (1d4+5) | F +3 R +7 W +3 | Init +4 Perc +8 | CMB +6 CMD 21

In that case, I guess I blew a good roll.

disable device: 1d20 + 8 ⇒ (11) + 8 = 19


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

GM roll:
2d4 ⇒ (4, 1) = 5

After about a half minute of tinkering with the western door, Brennan has made no progress, the thing remains locked.


Male Human Wizard (Conjurer) 2 | Init +4 | Perc +2 | AC 12 (16)/12/10 (14) | HP 11/11 | F +1 R +2 W +5 (+7 vs Fear)

A little half-smile of amusement crosses Malik's features, but he is otherwise silent. He could certainly do no better, so he offers no jokes or rebukes. "Master Brennan, can Malik assist you in this task?"


Knife Master Scout 3 HP 27/27 AC 19 T15 F14 | dagger +7 (1d4+5), thrown dagger +7 (1d4+5) | F +3 R +7 W +3 | Init +4 Perc +8 | CMB +6 CMD 21

"Sure, you can blow the door down. Or maybe just open a portal in it? No? Maybe cast a silencing spell on yourself and let me concentrate. Suru! Get over here and help me with this lock. The damn thing's jammed."


Male Human Wizard (Conjurer) 2 | Init +4 | Perc +2 | AC 12 (16)/12/10 (14) | HP 11/11 | F +1 R +2 W +5 (+7 vs Fear)

Malik takes the man's spiteful reproach stoically, only nodding and casting a silencing spell on himself.


Male Human (Garundi) Cleric (Roaming Exorcist) 3 { Init +2 | Perc +6 (+7 vs Haunts/Incorp) | AC 16/12/14 | CMD 14/12 | HP 10/19 | F +4*, R +3*, W +6* (*+1 vs divine magic)}

Chephren looks at Malik, and just shrugs.

------------------------------------
On Going Effects: Strength Damage -4 (-2 Str penalty);


Female Human
Spoiler:
Ranger (Woodland Skirmisher/Spirit Ranger) 2 / HP(15/15) / AC: 17, T:14, ff:13 / SV: F+4 (+8 heat&treat 1 lower, +6 swarms,vermin pois) R+7 W+0 / CMD 18 / Init +4 / Perc: +6, +1 more in Desert, +2 more vs. Undead, Human vision

"Yes Mister Darkblade! This one apologizes for making you wait!" Surubi rushes over to the door and pulls out a pouch of tools. "We can get it open, this one is certain."

Disable device to assist Brennan: 1d20 + 8 ⇒ (2) + 8 = 10
Unless the dice-roller keeps going like this...


Male Elf Alchemist (Crypt Breaker) 1 (AC: 17 [T: 15 /FF: 12]; HP: 7/9; F+2, R+6, W+2; Init: +4; Perc: +8

"Lets see if I can provide any assistance with this door." Elneiros walks to the door and starts fiddling with the locking mechanism.

Disable Device: 1d20 + 8 ⇒ (8) + 8 = 16

Sooooooo


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

After his first attempt was unsuccessful, Brennan called out for assistance, in his own endearing way. Suru comes over to help, and Elneiros decides to see if he can help as well. Brennan should now have all the help he needs to get the door open.

So, currently we have a 16 with +2 from Suru's assist. Have at it Brennan.


Male Human (Garundi) Cleric (Roaming Exorcist) 3 { Init +2 | Perc +6 (+7 vs Haunts/Incorp) | AC 16/12/14 | CMD 14/12 | HP 10/19 | F +4*, R +3*, W +6* (*+1 vs divine magic)}

Chephren counts the number of holy symbols of Pharasma inlaid in the floor.

------------------------------------
On Going Effects: Strength Damage -4 (-2 Str penalty);

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