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 About ChephrenChephren
 Background:  Raised in a small isolated fishing village of Esna, located on a tributary of the Crook river, 30 miles east of Slave Trenches of Hakotep and in the shadow of one of the Pahment strongholds, Chephren was brought up in what many would consider ancient Osirian traditions. The village has a mix of both ancient and current beliefs and as such, Chephren was exposed to the old gods of Osirion. His devotion to the old gods, in particular Anubis, was further strengthened when he became lost in the mountains and stumbled upon an ancient burial tomb. 
 Inside he found hieroglyphs and murals showing Anubis watching over the embalming of an individual and then leading the embalmed body to a swirling blue portal, a representation of the Boneyard of Pharasma. While studying the murals, Chephren kept sensing movement out of the corner of his vision only to find nothing there when we looked. With the feeling of unease about the tomb, Chephren left and told the elders of his village what he had found. They explained to him that he was blessed with the special sight, and that Anubis had revealed to him the means to detect haunts or spectre. It would be 5 years before he returned to the tomb, and help cleanse the tomb of the lingering haunt. Description:  Standing 6'2" with black hair, a lean frame, and skin the color of a muddy flooding river, Chephren has an air of confidence in his speech and presence and an efficiency in his movements. 
 He wears a ancient style of padded armor, over loose fitting cotton clothing. Hanging from his belt is a light flail and around his neck a black wooden jackal head is attached to a leather thong. On his back is slung a backpack, lightly loaded with various gear. In his left hand he carries a unique looking shield, that looks like a giant scarab beetle. Around his head, a small stone spins, shedding light for about 20 feet distance.
 Anubis:  Anubis is the name of a jackal-headed god associated with mummification and the afterlife in ancient Osirion religion.
 Like many ancient Osirion deities, Anubis assumed different roles in various contexts. Depicted as a protector of graves as early as the Age of Destiny (c. -3472 AR), Anubis was also an embalmer. By the end of the rule of the Pharaoh of Forgotten Plagues (c. -3047 AR), Anubis was replaced by Pharasma in his role as Lord of the underworld. One of his prominent roles is of god who ushered souls into the afterlife. He attends the weighing scale during the "Weighing of the Heart," in which Pharasma determines whether a soul would be allowed to enter the realm of the dead. Despite being one of the most ancient and "one of the most frequently depicted and mentioned gods" in the Osirion pantheon, however, Anubis played almost no role in Osirion myths. Many ancient Osirion deities began to fall from knowledge and devotion during the rule of Kemusar I (c. -1768 AR), and nearly forgotten by the Age of Enthronement (c. 1 AR) Anubis is depicted in black, a color that symbolized both rebirth and the discoloration of the corpse after embalming. This description is a combination of information from Anubis extracts of Ancient Egyptian Myths, Pathfinder information about Pharasma and the Pathfinder timelines. This is not Pathfinder canon. 
 Daily Resources:  Special Abilities
 . . . 6|6/day: Channel Positive Energy . . . 6|6/day: Bleeding Touch Cleric Spells
 Consumables:  alkali flask (2) antitoxin holy water potion of cure light wounds --------------------
 Notes:  extra skill point for 1st level used for Profession (embalmer)
 Church of Abadar:
 They will exchange for free, as a steady amount of smaller coins stimulates the flow of common trade better than larger coins or expensive gems. Gems can be purchased in 50, 100, 250, or 500 gp in value. The one note in dealing in gems, they are harder to spend unless buying big things. They also may be subject to the appraisal of the merchant you try to spend them with. The Church of Abadar, though, has a specific cut, and not surprisingly well-trained appraisers so that they recognize their own gems and will always trade back for their real worth. You can also rent a vault at the Sanctum of Silver and Gold, but the price is monthly, and based off of a percentage of the contents contained over the course of the month. Getting to your funds is reliant on when you can get an audience at the church (as in during business hours).
 Various Rolls:  Skills [dice=Perception]1d20+6[/dice] ...additional +1 vs Haunts/Incorp [dice=Sense Motive]1d20+9[/dice] ... additional +1 vs possession, curse or controlling enchantments [dice=Spirit Sleuth (Sense Motive)]1d20+9[/dice] ... DC=10+ undead creature HD or haunt's CR, learn way to permanently neutralize spirit or haunt.
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