AZ's HB Nor-Ham (Inactive)

Game Master Azure_Zero

A homebrew game world


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The past was wiped clean from Frost Hill,
I mentioned that at the beginning of each game.
The NPC reset, they don't know you.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Sorry all, but I am pulling Hack from this thread. Good luck to all.


Male Meso 1/2 Frost Folk 2 Two Handed Fighter

Urgthak will go listen to winery play at the inn and will buy a round of drinks for all his new found friends.


Christmas slows many a game.
Hack will fall ill in the morning.

Morning Comes, with the sun shining and with alight crisp cold wind.


Male Meso 1/2 Frost Folk 2 Two Handed Fighter

Urgthak will join the others at the inn for their morning exercises have some breakfast and wait for others to rise.


Looks like Cliff is busy with the christmas rush.

You even see Alkaid doing morning exercises.
And you also see Winery exercising, through it's more of a body toning exercise routine.


Female Changeling (Green Widow) Bard (Dervish Dancer)

Deorin will come down stairs, and dance.
Preform: Dance (because I can) 1d20 + 10 ⇒ (7) + 10 = 17
Then step up to the bar. Meat and eggs please.


Mia:
"That was a lovely dance, it was very well done."

she goes into the kitchen and comes out with your order.


Male Meso 1/2 Frost Folk 2 Two Handed Fighter

Urgthak cheers the dance...walking up to Deorin's table "Impressive."
The joins her for breakfast "I'll have the same." to Mia.


Mia:
"Sure thing, Urgthak."
she goes into the kitchen and comes out with your order.


Female Changeling (Green Widow) Bard (Dervish Dancer)

I will not have time to post again until after next tuesday.


Deorin wrote:
I will not have time to post again until after next tuesday.

Got it


Male Meso 1/2 Frost Folk 2 Two Handed Fighter

"When ever you all are finished breakfast and ready we can head out to the ruins and see what we can find there." say Urgthak as he looks at his new companions


Female Changeling (Green Widow) Bard (Dervish Dancer)

Just give me one moment.
Deorin goes to get her pack and dons her armor, and hat.
Alright, lets get moving.


Alkaid:
"It'll be nice to see some ruins."


Winery:
"I do hope that I see something inspiring."


Oh, during night Randy Ricket gave Deorin and Urgthak direction to the ruins.


Male Meso 1/2 Frost Folk 2 Two Handed Fighter

Seeing/Hearing the others are ready, "Alright lets find these ruins.." And heads out following the direction Randy gave them


Female Changeling (Green Widow) Bard (Dervish Dancer)

Deorin will follow Urgthac.


the group follows Randy's instructions heading west on the road into the western mountains. About half-an hour later.

Perception Check DC: 20:
You spot something in the woods about 50ft away on the ground.


Male Meso 1/2 Frost Folk 2 Two Handed Fighter

Perception:1d20 + 2 ⇒ (14) + 2 = 16
"dum de dum dum...Looks like we have good weather at least"


Female Changeling (Green Widow) Bard (Dervish Dancer)

Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Yep, very seasonable.


After a half-hour you come to a path (going north) off the road.
you follow it and it leads to a clearing with a stone platform and some topped pillars.

The platform has stairs that descend northward into the ground.

Perception DC: 15:
You notice that some of the vegetation looks rotten, but next to it is health vegetation.


Female Changeling (Green Widow) Bard (Dervish Dancer)

Perception: 1d20 + 6 ⇒ (15) + 6 = 21
That's kinda weird. It looks like some of the plants are rotting.
Deorin gestures towards the rotting plants.


Male Meso 1/2 Frost Folk 2 Two Handed Fighter

Perception:1d20 + 2 ⇒ (1) + 2 = 3
nick naming myself Mr Oblivious


Male Meso 1/2 Frost Folk 2 Two Handed Fighter

"Plants Rotting? You mean these plants shouldn't look this way?"


Alkaid:
"That is weird, what could have caused it?"


Winery:
"That is a good question Alkaid, but a better one is did a creature cause this?, or it is a natural occurrence?"


Female Changeling (Green Widow) Bard (Dervish Dancer)

I am not particularly eager to find out. We should probably keep moving.


Male Meso 1/2 Frost Folk 2 Two Handed Fighter

Urgthak agrees "Yes maybe should just keep moving." Looking around trying to keep an eye out for trouble
As spotting things has worked well so far


So do you go down the stairs into the ruins or check the area?


Male Meso 1/2 Frost Folk 2 Two Handed Fighter

Urgthak will check the area some 1st...as there are supposed to be Goblins about
Perception:1d20 + 2 ⇒ (3) + 2 = 5
Nothing but pretty shiny rocks here...pretty rock


Female Changeling (Green Widow) Bard (Dervish Dancer)

I had forgotten about the goblins so...
Perception to see if there are any signs of goblins: 1d20 + 6 ⇒ (4) + 6 = 10 probably got nothing but...

We should probably get out of the open, and then start looking for signs of the Goblins.


no signs of living goblins nearby.


Male Meso 1/2 Frost Folk 2 Two Handed Fighter

Urgthak will head to the platform and look down the stairs


Female Changeling (Green Widow) Bard (Dervish Dancer)

Deorin will follow Urgthak, but stay 5 ft behind.


The stairs are big and made of granite, and looks clear, with the sun lighting up the passage down.


Male Meso 1/2 Frost Folk 2 Two Handed Fighter

"The way looks clear, Lets see what's here." says Urgthak as he slowly heads down the steps
"Oh by the way...anyone here know anything about traps?"


Female Changeling (Green Widow) Bard (Dervish Dancer)

Nope, how about you two?
Deorin remains about 5ft behind Urgthak.


Winery:
"Not really."


Alkaid:
"No, because I'm a woman of the faith."


Male Meso 1/2 Frost Folk 2 Two Handed Fighter

With FrostFolk Sight I should see fairly well I'd hope


You all have darkvision 60ft


Female Changeling (Green Widow) Bard (Dervish Dancer)

I had completely forgotten about that.

Perception to see if I can notice any traps up ahead: 1d20 + 6 ⇒ (13) + 6 = 19
Hope we can avoid any we might come across.


No traps


Male Meso 1/2 Frost Folk 2 Two Handed Fighter

To Deorin "So you say your father was lost here, ay type of clues he might have or anything we should try and keep an eye out for?" as he moves forward a little


The stairs descend 60 ft northward and at the bottom of the stairs is a T junction, with going East and West, then both paths appear to go North.

The Walls are made of solid granite with the passages being 10ft wide and 20ft tall, the floor is flat granite stones that perfectly fit together and are covered in dirt.

Perception checks.


Female Changeling (Green Widow) Bard (Dervish Dancer)

Traps are sometimes a concern, though, I do not see any at the moment. Also any creatures that may have moved in. In addition there are various strange goings on, and I have heard tales of people clad in blue flame causing people to vanish.
Would I know anything else, or does that about sum it up?


that sums up a good piece, and the azure knights are element based, ones flames, ones wind, ones water, and ones earth.
Though the flame one is so far the one noticed most often.
And that only some ruins have them appear, the ones with the most potent secrets, unexplainable phenomenons, and powerful artifacts.
And some ruins now have a red triple scar on them.

And not taking the perception check?


Female Changeling (Green Widow) Bard (Dervish Dancer)

Was writing while you posted, so I didn't see it...
Perception: 1d20 + 6 ⇒ (18) + 6 = 24

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