
_blackbird |

Azure_Zero |

When you enter a thread, a flag is set on the thread. any time there after any new posts will show a number of new posts in that thread, a thread you post in has a dot beside it. I use those to help me find them again. or you could click on your name at the top click on an alias name, then in the post tab select a thread that alias posted in.

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Ah I missed adding in the racial +2 for being human as I must have thought you didn't get that as well. Will update here in a second.
EDIT: So I dropped the DEX and upped the INT and then added the +2 racial to DEX for
.
STR: 09 +1 +0 = 10
DEX: 15 +0 -1 = 14 (16 w/+2 racial bonus)
CON: 11 +1 +1 = 13
INT: 16 +0 +0 = 16
WIS: 10 +0 +0 = 10
CHA: 13 -1 +1 = 13

DM Azure_Zero |

I do focus more on RP than combat
(not my best RP interactions of NPCs, but still a good sample)
(before they leave town)
Azure Zero's Hollows last hope
Note, I do allow you to romance any single NPC (or PC provided they don't mind), though you could try to romance a married one, but you'd have to be careful.
NPC's are recruitable.
I require players to post ATLEAST once a day (weekends not required, but I still check it) if a player does not post in a day while combat is going, they will miss their turn (I do this even for table-top, except you got 15 seconds to lay down your actions, before I go to the next player)
Base creation rules:
Stats: 20-Point Buy (no stats below ten before racial mod)
Traits: 2
Sources allowed: Official Pathfinder books (through I restrict certain classes (Gunslinger, Magus, and summoner)) and "In Company of Giants"
Races: 50% or more Human DNA, new races are added.
Starting Cash: Max
Starting HP: Max
Character Background: Ideal, if none I'll make one
Add-ons
->Add feat and weapon: Jovian and the Arms and Equipments Guide's "Full Blade."
->This will be decided on by vote, if I add the "Paradox Character Add-on"** which can make for more powerful characters, or weaker ones pending on the match of your choices, and base character build.
Paradox System:
Take your time reading it and decide which options you want to select.
First post on Paradox
I do admit to some bad wording errors in the post
Second Paradox post with traits
There are other races available on the first and second pages of this thread, and you can inquire about those that no one has asked about yet.
and there is other data in posts scattered about the thread.

Saint Caleth |

I just saw the full scope of the homebrewed race choices, so his race might change, but tentatively I am thinking a male human [ecto] witch.
I think I get the Paradox system but someone should check my math anyway.
Point Buy Stats:
STR:10 DEX:15 CON:13 INT:16 WIS:10 CHA:10
+2 goes to INT, thus
Final w/ body type adjustment:
STR:10 DEX:16 CON:14 INT:19 WIS:11 CHA:8
I know that I am planning on taking a compsagnathus familiar and either the Decpetion or Time patrons depending on exactly the flavor I am aiming for. Full character crunch coming soon, followed by fluff after I read some more about the setting.
EDIT: Am I allowed to take the Ability Focus feat for one of my hexes? I suspect not but I just want to check.

DM Azure_Zero |

You got the numbers a 100% right.
No, you can not take the Ability Focus feat for hexes.
If you want data on the HB races just ask
List
Official WotC
*Draconic (RotD) (template)
Custom stuff
Mountain Folk (base)
*Glaistig Touched (base)
Half-frost Folk (base)
*nymph touched (base)
*Movanic Deva touched (base)
*Oread touched (base)
*Succubus Touched (base)
Visilight Infused (template)
*Yuki-onna touched (base)
*Can go on to half-race version.

Saint Caleth |

I think that I am going to go with human for his race, but I am curious about the Visilight Infused template.
Also I have a few more questions. I noticed in the RP thread that you were allowing the heritage feats from 3.5 If this is the case, I would be interested in taking some from the Fiendish Heritage line to fit in with a point of my backstory. Second, how strictly will you be enforcing alignment descriptors of spells, I ask specifically because of Infernal Healing. It fits my character as a healing spell better than CLW but I understand if you are averse to the idea of my casting it.
Full profile coming soon.

Coross Kelson |

Here is Coross Kelson, Human Witch. I am almost done with his profile, I just need to choose feats and traits and buy the rest of my starting equipment. Someone should also check the math on my familiar, it has been a long long time since I played a character with one.
EDIT: I have taken the Cauldron Hex, as long as you are ok with players crafting magic items; I know that some DM's are not. I also took a Golarion specific trait, which does come from an official Pathfinder source however. If the trait is not ok, I will probably drop the Potion Brewing angle altogether.

DM Azure_Zero |

Infernal Healing is a no unless you slowly want to become evil,
at witch point the character becomes an NPC.
Fiendish Heritage is the most risky of the heritage feats for alignments.
Abyssal(FC:I) or Succubus(custom) Heritor feats gets more of an OK from me while being tied to evil outsiders.
Visilight Infused will be posted after after work.
Note to self Nor-Ham needs a fighter or a cleric.

Coross Kelson |

Unfortunately I do not have the required CHA to take the succubus feats, which look very cool, so I think that I will go with the Abyssal Heritor feats. I am unlikely to take more than one or maybe two.

DM Azure_Zero |

Basic Stats
HP:8 AC:14 (Touch:13 FF:11)
Fort:+2 Ref:+3 Will:+2 CMB:+0 CMD:13
Perception:+0 [Familiar:+4] Init:+7
DR: 1/lawful
Is the [Familiar: +4] for the Init or Perception
example : Init: +7 = +3(Dex)+4(Familiar)Craft(Alchemy):+12
best you could get at level 1 with out boosting feats is 8.
12 = (1(rank (max @ level 1)) + 4(int) + 3(trained))= 8 + 4(??)
Coross Kelson |

Is the [Familiar: +4] for the Init or Perception
example : Init: +7 = +3(Dex)+4(Familiar)
The +4 is his perception. I just added that stat there since my familiar might be making Perception checks independently of my but he would probably not make a separate initiative roll. His initiative is the same as mine.
best you could get at level 1 with out boosting feats is 8.
12 = (1(rank (max @ level 1)) + 4(int) + 3(trained))= 8 + 4(??)
The Cauldron hex gives me +4.

Coross Kelson |

You are correct, the last +4 to initiative comes from my familiar. I found it first in the SRD here.
I took me a while to track down the source, but it is under the compsagnathus entry in the Bestiary 2 (pg 90).

Coross Kelson |

Ah, I was not aware of the lack of dinosaurs. I would like to keep the familiar though, since I like the image of the small dinosaur curling around my neck.
My backstory does say that I got my powers in an ancient ruin. Maybe I found a fossilized egg and the night that my patron first interacted with me it hatched into my familiar. Does that justify me having a dinosaur familiar even if they no longer exist?

DM Azure_Zero |

It would.
Though most of the ruins are Lost sacred ruins, The only a few that might support a dino.
One being the "Forest of Pain" which is located in the southern part of the center and center northern part of the south. You would have to be a lucky SOB to come out of there alive at level 1.
The Oasis Plateau located in the east, would require a good climb up.

DM Azure_Zero |

The choice is yours, Recruitable NPCs will be arriving shortly (a game day or two)
East-River
Current Characters: Hack(fighter), Clifford(Alchem)
Nor-Ham
Current Characters: Deorin(bard), Artanthos(Wiz), Foux(witch)
(*This party has expressed interest in the lost sacred ruins)