
Celes Rose |

Oh, I though they were gonna try and lay the smack down...if that's the case then is it our turn again?
Am I still holding onto my bow? I rolled a reflex save but you never said if it was a success or not?
In assuming that it is I am gonna post now because I go to work in a couple hours and posting all those attacks on an iPhone is a pain in the ass.
Move action free 5' step diagonal to Tryane so as not to threaten any of the baddies and then full round attack the same baddie I attacked before.
------------------------------------------
Attack: 1d20 + 16 ⇒ (4) + 16 = 20
Damage: 1d8 + 1 ⇒ (2) + 1 = 32d6 ⇒ (2, 1) = 3
------------------------------------------
Attack: 1d20 + 16 ⇒ (15) + 16 = 31
Damage: 1d8 + 1 ⇒ (6) + 1 = 72d6 ⇒ (1, 1) = 2
------------------------------------------
Attack: 1d20 + 16 ⇒ (11) + 16 = 27
Damage: 1d8 + 1 ⇒ (3) + 1 = 42d6 ⇒ (4, 5) = 9
------------------------------------------
Attack: 1d20 + 11 ⇒ (3) + 11 = 14
Damage: 1d8 + 1 ⇒ (7) + 1 = 82d6 ⇒ (1, 6) = 7

Celes Rose |

Ah, OK no worries, I was expecting to drop my bow or something like that lol. And these are demons right...otherwise I will quit rolling my extra Bane damage.
EDIT: add an extra +2 base damage per hit if Demons :)

Toryn Brightstep |

Toryn strikes out at the enemies facing him, both of his weapons aimed to destroy the creatures. A grim look on his face shows he takes no joy in dealing with the beasts.
Full attack action. (Hasted attack, MH 1 and MH 2 vs. Creature 1, OH 1 and OH 2 vs. Creature 2.)
MH Haste: +1 Cold Iron Earthbreaker damage vs. Creature 1 (Power Attack + Favored Enemy): 2d6 + 7 + 6 + 4 ⇒ (6, 6) + 7 + 6 + 4 = 29
MH1: +1 Cold Iron Earthbreaker vs. Creature 1 (Power Attack + Haste + Favored Enemy): 1d20 + 15 - 3 + 1 + 4 ⇒ (14) + 15 - 3 + 1 + 4 = 31
MH1: +1 Cold Iron Earthbreaker damage vs. Creature 1 (Power Attack + Favored Enemy): 2d6 + 7 + 6 + 4 ⇒ (6, 1) + 7 + 6 + 4 = 24
MH2: +1 Cold Iron Earthbreaker vs. Creature 1 (Power Attack + Haste + Favored Enemy): 1d20 + 10 - 3 + 1 + 4 ⇒ (11) + 10 - 3 + 1 + 4 = 23
MH2: +1 Cold Iron Earthbreaker damage vs. Creature 1 (Power Attack + Favored Enemy): 2d6 + 7 + 6 + 4 ⇒ (3, 1) + 7 + 6 + 4 = 21
OH1: +1/+1 Cold Iron Klar vs. Creature 2 (Power Attack + Haste + Favored Enemy): 1d20 + 15 - 3 + 1 + 4 ⇒ (12) + 15 - 3 + 1 + 4 = 29
OH1: +1/+1 Cold Iron Klar damage vs.Creature 2 (Power Attack + Favored Enemy): 1d6 + 4 + 3 + 4 ⇒ (4) + 4 + 3 + 4 = 15
OH2: +1/+1 Cold Iron Klar vs. Creature 2 (Power Attack + Haste + Favored Enemy): 1d20 + 10 - 3 + 1 + 4 ⇒ (13) + 10 - 3 + 1 + 4 = 25
OH2: +1/+1 Cold Iron Klar damage vs.Creature 2 (Power Attack + Favored Enemy): 1d6 + 4 + 3 + 4 ⇒ (1) + 4 + 3 + 4 = 12
Man, figures I would forget to points into Knowledge (Planes) and (Local). +4 from Favored Enemy added to the rolls, if they really are demons.

Seras the Longtoothed |

Seras joins her master in attacking one of the enemies, her fangs glinting as she moves to bite at the enemy.
Full attack action. (Both attacks on Creature 1.)
Bite 1 vs. Creature 1: 1d20 + 12 ⇒ (5) + 12 = 17
Bite 1 damage vs. Creature 1: 2d6 + 10 ⇒ (6, 5) + 10 = 21
Trip (if Bite hits) vs. Creature 1: 1d20 + 14 ⇒ (13) + 14 = 27
Bite 2 vs. Creature 1: 1d20 + 7 ⇒ (7) + 7 = 14
Bite 2 damage vs. Creature 1: 2d6 + 10 ⇒ (4, 3) + 10 = 17
Trip vs. (if Bite hits) Creature 1: 1d20 + 14 ⇒ (15) + 14 = 29

Valterra |

With two of these thing on her Terra maintaines her snapping turtle fighting stance and with lightning speed of a stiking snapper she thows two punches at one of the creatures upon her
unarmed attack #1: 1d20 + 16 ⇒ (18) + 16 = 34
damage if a hit: 1d8 + 11 ⇒ (4) + 11 = 15
unarmed attack #2: 1d20 + 11 ⇒ (1) + 11 = 12
damage if a hit: 1d8 + 11 ⇒ (1) + 11 = 12
Terra then utilizes her trait to ignore the first 5' of difficult terrain to take a 5' step back and if they go to step in Terra will cast Stone Shield as an immediate action. (concentration if needed DC 17 1d20 + 9 + 3 ⇒ (15) + 9 + 3 = 27

DM Azure_Zero |

No AoO on Celes
Attack on Celes, AC 24
Attack
Claw1: 1d20 + 16 ⇒ (4) + 16 = 20
Claw2: 1d20 + 16 ⇒ (7) + 16 = 23
Stinger: 1d20 + 16 ⇒ (6) + 16 = 22
Damage
Claw1: 1d6 + 6 ⇒ (3) + 6 = 9
Claw2: 1d6 + 6 ⇒ (4) + 6 = 10
Stinger: 1d8 + 6 ⇒ (6) + 6 = 12
22 damage, and one fort save
------------------------------------------------
Attack on Valterra, AC 18
Attack
Claw1: 1d20 + 16 ⇒ (17) + 16 = 33
Claw2: 1d20 + 16 ⇒ (3) + 16 = 19
Stinger: 1d20 + 16 ⇒ (5) + 16 = 21
Damage
Claw1: 1d6 + 6 ⇒ (5) + 6 = 11
Claw2: 1d6 + 6 ⇒ (3) + 6 = 9
Stinger: 1d8 + 6 ⇒ (2) + 6 = 8
28 damage and one fort save
------------------------------------------------
Attack on Toryn, AC 23
Attack
Claw1: 1d20 + 16 ⇒ (4) + 16 = 20
Claw2: 1d20 + 16 ⇒ (19) + 16 = 35
Stinger: 1d20 + 16 ⇒ (1) + 16 = 17
Damage
Claw1: 1d6 + 6 ⇒ (4) + 6 = 10
Claw2: 1d6 + 6 ⇒ (4) + 6 = 10
Stinger: 1d8 + 6 ⇒ (2) + 6 = 8
10 damage no fort save
------------------------------------------------
Attack on Tryane Aflin, AC 27
Attack
Claw1: 1d20 + 16 ⇒ (18) + 16 = 34
Claw2: 1d20 + 16 ⇒ (14) + 16 = 30
Stinger: 1d20 + 16 ⇒ (14) + 16 = 30
Damage
Claw1: 1d6 + 6 ⇒ (5) + 6 = 11
Claw2: 1d6 + 6 ⇒ (3) + 6 = 9
Stinger: 1d8 + 6 ⇒ (5) + 6 = 11
31 damage and one fort save

Valterra |

Terra's AC for the round is 22 due to immediate action to cast stone shield when the creature came in to attack. so only 11 damage and no fort save
As the creature advances on Terra she pulls her arms up in front of her face mumbling words in Terran and a block of earth forms a shield protecting her from the brunt of the creature's attacks but still one claw can penetrate.
Terra uses the the distraction of the stone shield to her advantage as best she can. sensing its location from the earth's vibrations just as the stone shield lowers terra lays into the creature with er fists.
stone shield duration is 1 round
unarmed attack #1: 1d20 + 16 ⇒ (2) + 16 = 18
unarmed attack #2: 1d20 + 11 ⇒ (3) + 11 = 14
damage in case #1 hits: 1d8 + 11 ⇒ (2) + 11 = 13
not sure if this is legal or not
after the strikes Terra spins and sinks into the earth.
5' step down using Earth glide ability
if it isn't a legal move then terra will once again ignore the first 5' difficult terrain to 5' step closer to the center of our groupwhich will probably put her next to Tryane and again will cast another stone shield as immediate action when they go to move in
HP: 56/67
AC 18 (22 with stone shield)

Valterra |

Stone Shield is a racial spell, Oreads Only.
And If you 5'foot step down using earth Glide, you can't take any AoO if the enemy leaves the square next to you.
looks like need to redo spells known that was one of my key strategy spells. Better check the rest as well and pick replacement spells.
Foget the earth glide it may put another party member in danger just stick with the 5' step described. Also fervor choice is the bonus to attack and ac.

Toryn Brightstep |

Toryn winces as he is struck, his weapons flashing through the air as he once again swings at the demons with all of his might!
Full attack action. (Hasted attack, MH 1 and MH 2 vs. Creature 1, OH 1 and OH 2 vs. Creature 2.)
MH Haste: +1 Cold Iron Earthbreaker damage vs. Creature 1 (Power Attack + Favored Enemy): 2d6 + 7 + 6 + 4 ⇒ (4, 1) + 7 + 6 + 4 = 22
MH1: +1 Cold Iron Earthbreaker vs. Creature 1 (Power Attack + Haste + Favored Enemy): 1d20 + 15 - 3 + 1 + 4 ⇒ (6) + 15 - 3 + 1 + 4 = 23
MH1: +1 Cold Iron Earthbreaker damage vs. Creature 1 (Power Attack + Favored Enemy): 2d6 + 7 + 6 + 4 ⇒ (2, 2) + 7 + 6 + 4 = 21
MH2: +1 Cold Iron Earthbreaker vs. Creature 1 (Power Attack + Haste + Favored Enemy): 1d20 + 15 - 3 + 1 + 4 ⇒ (1) + 15 - 3 + 1 + 4 = 18
MH2: +1 Cold Iron Earthbreaker damage vs. Creature 1 (Power Attack + Favored Enemy): 2d6 + 7 + 6 + 4 ⇒ (5, 5) + 7 + 6 + 4 = 27
OH1: +1/+1 Cold Iron Klar vs. Creature 2 (Power Attack + Haste + Favored Enemy): 1d20 + 15 - 3 + 1 + 4 ⇒ (15) + 15 - 3 + 1 + 4 = 32
OH1: +1/+1 Cold Iron Klar damage vs.Creature 2 (Power Attack + Favored Enemy): 1d6 + 4 + 3 + 4 ⇒ (2) + 4 + 3 + 4 = 13
OH2: +1/+1 Cold Iron Klar vs. Creature 2 (Power Attack + Haste + Favored Enemy): 1d20 + 15 - 3 + 1 + 4 ⇒ (19) + 15 - 3 + 1 + 4 = 36
OH2: +1/+1 Cold Iron Klar damage vs.Creature 2 (Power Attack + Favored Enemy): 1d6 + 4 + 3 + 4 ⇒ (3) + 4 + 3 + 4 = 14
HP: 71/81

Seras the Longtoothed |

Seras also swipes at the same creature as before, with a pair of vicious bites.
Full attack action. (Both attacks on Creature 1.)
Bite 1 vs. Creature 1: 1d20 + 12 ⇒ (19) + 12 = 31
Bite 1 damage vs. Creature 1: 2d6 + 10 ⇒ (6, 4) + 10 = 20
Trip (if Bite hits) vs. Creature 1: 1d20 + 14 ⇒ (11) + 14 = 25
Bite 2 vs. Creature 1: 1d20 + 7 ⇒ (11) + 7 = 18
Bite 2 damage vs. Creature 1: 2d6 + 10 ⇒ (1, 6) + 10 = 17
Trip (if Bite hits) vs. Creature 1: 1d20 + 14 ⇒ (10) + 14 = 24

Celes Rose |

Celes sees the incoming claws aiming for her fleshy bits. With not a moment to spare she weaves her slender frame out of the way of both claws. She fails to visibly see the stinger come in for the extra attack, but her preparation pays off because her, spell deflects the stinger harmlessly away from her.
That wasn't very nice, Let me return the favor you wretched creatures. Back to HELL from whence you crawled out of!
Move action: draw Scimitar
Attack action: attack enemy that is on me
Attack: 1d20 + 17 ⇒ (19) + 17 = 36
Damage: 1d6 + 8 ⇒ (4) + 8 = 12
Crit Confirm: 1d20 + 17 ⇒ (6) + 17 = 23
Crit Daamage: 1d6 + 8 ⇒ (6) + 8 = 14
Stats:
AC: 24

Tryane Aflin, Knight of the Cup |

Fort save: 1d20 + 14 ⇒ (11) + 14 = 25
AC returns to 27.
From Blessing of Fervor, selects •Make one extra attack as part of a full attack action, using its highest base attack bonus.
Forced to stand and fight, Tryane thrusts at the most wounded with her lance.
Lance+1 attack #1: 1d20 + 13 ⇒ (5) + 13 = 18 for a possible 1d8 + 5 ⇒ (1) + 5 = 6 piercing, magic and good damage.
Lance+1 attack #2: 1d20 + 8 ⇒ (3) + 8 = 11 for a possible 1d8 + 5 ⇒ (4) + 5 = 9 piercing, magic and good damage.
Lance+1 attack #Extra: 1d20 + 13 ⇒ (18) + 13 = 31 for a possible 1d8 + 5 ⇒ (4) + 5 = 9 piercing, magic and good damage
Cooshee rears and lashes out with his hooves.
Hoof attack #1: 1d20 + 11 ⇒ (9) + 11 = 20 for a possible 1d6 + 6 ⇒ (5) + 6 = 11 crush damage.
Hoof attack #2: 1d20 + 11 ⇒ (3) + 11 = 14 for a possible 1d6 + 6 ⇒ (1) + 6 = 7 crush damage.
Lastly, Tryane Lays on Hands to herself for 4d6 ⇒ (5, 3, 5, 2) = 15 healing.

DM Azure_Zero |

Attack on Celes, AC 24
Attack
Claw1: 1d20 + 16 ⇒ (3) + 16 = 19
Claw2: 1d20 + 16 ⇒ (8) + 16 = 24
Stinger: 1d20 + 16 ⇒ (18) + 16 = 34
Damage
Claw1: 1d6 + 6 ⇒ (5) + 6 = 11
Claw2: 1d6 + 6 ⇒ (2) + 6 = 8
Stinger: 1d8 + 6 ⇒ (3) + 6 = 9
17 damage, and one fort save
------------------------------------------------
Attack on Valterra, AC 18
Will save please.
Claw1: 1d20 + 16 ⇒ (5) + 16 = 21
Claw2: 1d20 + 16 ⇒ (15) + 16 = 31
Stinger: 1d20 + 16 ⇒ (13) + 16 = 29
Damage
Claw1: 1d6 + 6 ⇒ (1) + 6 = 7
Claw2: 1d6 + 6 ⇒ (1) + 6 = 7
Stinger: 1d8 + 6 ⇒ (8) + 6 = 14
0 damage and no fort save
------------------------------------------------
Attack on Toryn, AC 23
Dead
------------------------------------------------
Attack on Tryane Aflin, AC 27
Attack
Claw1: 1d20 + 16 ⇒ (19) + 16 = 35
Claw2: 1d20 + 16 ⇒ (11) + 16 = 27
Stinger: 1d20 + 16 ⇒ (9) + 16 = 25
Damage
Claw1: 1d6 + 6 ⇒ (6) + 6 = 12
Claw2: 1d6 + 6 ⇒ (3) + 6 = 9
Stinger: 1d8 + 6 ⇒ (2) + 6 = 8
21 damage and no fort save

Celes Rose |

Fort save 1d20 + 9 ⇒ (13) + 9 = 22
Celes Rose sees the hideous creature's claws swiping in to tear a chunk of flesh from her but she deftly dodges the attack. Unfortunately for Celes, she left left herself open for the other claw and it rips into her flesh causing blood to flow from her rib area. The demonic creature then raised its stinger to plunge into Celes and she was far from prepared this time. The twisted abomination plunged its stinger Celes' bare back. At the pain of its stinger,Celes could feel the poison flowing through her veins and Celes Rose braced her stomach and nerves for whatever the toxin may do to her.

Tryane Aflin, Knight of the Cup |

From Blessing of Fervor, selects •Make one extra attack as part of a full attack action, using its highest base attack bonus.
Again Tryane thrusts at the most wounded with her lance.
Lance attack #1: 1d20 + 13 ⇒ (10) + 13 = 23 for a possible 1d8 + 5 ⇒ (8) + 5 = 13piercing, silver, +1 magic and good damage.
Lance attack #2: 1d20 + 8 ⇒ (8) + 8 = 16 for a possible 1d8 + 5 ⇒ (7) + 5 = 12piercing, silver, +1 magic and good damage
Lance attack #Extra: 1d20 + 13 ⇒ (17) + 13 = 30 for a possible 1d8 + 5 ⇒ (1) + 5 = 6piercing, silver, +1 magic and good damage
Cooshee rears and lashes out with his hooves.
Hoof attack #1: 1d20 + 11 ⇒ (7) + 11 = 18 for a possible 1d6 + 6 ⇒ (6) + 6 = 12 crush damage.
Hoof attack #1: 1d20 + 11 ⇒ (8) + 11 = 19 for a possible 1d6 + 6 ⇒ (2) + 6 = 8 crush damage.
Lastly, Tryane Lays on Hands to herself for 4d6 ⇒ (4, 1, 6, 4) = 15 healing.
Can I tell what if any of my damage is more effective?
Heal check: 1d20 + 7 ⇒ (12) + 7 = 19

Celes Rose |

Ow, that hurt. I should be more careful, but that is not the way my tribe does things! So feel the cut of my blade you foul abomination!!
Free action rage
Attack 1 1d20 + 17 ⇒ (17) + 17 = 34
Damage 1 1d6 + 10 ⇒ (1) + 10 = 11
---------------
Attack 2 1d20 + 12 ⇒ (3) + 12 = 15
Damage 2 1d6 + 10 ⇒ (4) + 10 = 14
------------------
Attack haste 1d20 + 17 ⇒ (15) + 17 = 32
Damage haste 1d6 + 10 ⇒ (6) + 10 = 16
Ac 22
HP 63/80

Toryn Brightstep |

Toryn strikes down the foe facing him, then turns to rush and assist Valterra.
Move to attack the one fighting Valterra (move action), attack it (standard action).
+1 Cold Iron Earthbreaker vs. Creature (Power Attack + Haste + Favored Enemy): 1d20 + 17 - 3 + 1 + 4 ⇒ (19) + 17 - 3 + 1 + 4 = 38
+1 Cold Iron Earthbreaker damage vs. Creature (Power Attack + Favored Enemy): 2d6 + 7 + 6 + 4 ⇒ (3, 4) + 7 + 6 + 4 = 24

Seras the Longtoothed |

Seras follows after her master, fangs bared and dripping ichor. She rushes in, biting at the creature with all her might.
Move to attack the one fighting Valterra (move action), attack it (standard action).
Bite vs. Creature: 1d20 + 12 ⇒ (7) + 12 = 19
Bite damage vs. Creature: 2d6 + 10 ⇒ (1, 2) + 10 = 13
Trip (if Bite hits) vs. Creature: 1d20 + 14 ⇒ (16) + 14 = 30

DM Azure_Zero |

PRD:Confused;
Confused: A confused creature is mentally befuddled and cannot act normally. A confused creature cannot tell the difference between ally and foe, treating all creatures as enemies. Allies wishing to cast a beneficial spell that requires a touch on a confused creature must succeed on a melee touch attack. If a confused creature is attacked, it attacks the creature that last attacked it until that creature is dead or out of sight.
Roll on the following table at the beginning of each confused subject's turn each round to see what the subject does in that round.
d% Behavior
01–25 Act normally.
26–50 Do nothing but babble incoherently.
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand.
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self).
A confused creature who can't carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused creature. Any confused creature who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused creature will not make attacks of opportunity against anything that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).

Valterra |

wondering if you still need me to change out my spells it would appear that an oracle of stone does not get access to any real earth or stone spells.
Here is the list I have (Herolab does not identify these as race spells)
Stone shield - Oread
Mighty fist of the earth - Oread
Groundswell - dwarf
raging rubble - Oread
confustion effect roll 1d100 ⇒ 11
Act normally
Terra tries to focus on the creature she managed to back away from fighting off the confusion in her head Terra utilizes her blessing to gain a bonus on her attack as she concentrates on the ground around her causing a rock to spring up and hurl toward the creature.
Blessings of fervor +2 attack and AC, Mighty pebble revelation ranged attack: 1d20 + 15 ⇒ (10) + 15 = 25
damage: 4d6 + 2 ⇒ (4, 5, 6, 3) + 2 = 20
current AC now 20
HP 56 / 67

DM Azure_Zero |

Attack on Celes, AC 24
Attack
Claw1: 1d20 + 16 ⇒ (15) + 16 = 31
Claw2: 1d20 + 16 ⇒ (7) + 16 = 23
Stinger: 1d20 + 16 ⇒ (17) + 16 = 33
Damage
Claw1: 1d6 + 6 ⇒ (5) + 6 = 11
Claw2: 1d6 + 6 ⇒ (5) + 6 = 11
Stinger: 1d8 + 6 ⇒ (7) + 6 = 13
24 damage, and one fort save
------------------------------------------------
Attack on Valterra, AC 18
Still confused
it takes a five-foot step towards Valterra
0 damage and no fort save
------------------------------------------------
Attack on Toryn, AC 23
Dead
------------------------------------------------
Attack on Tryane Aflin, AC 27
Attack
Claw1: 1d20 + 16 ⇒ (4) + 16 = 20
Claw2: 1d20 + 16 ⇒ (20) + 16 = 36
Stinger: 1d20 + 16 ⇒ (12) + 16 = 28
Damage
Claw1: 1d6 + 6 ⇒ (3) + 6 = 9
Claw2: 1d6 + 6 ⇒ (4) + 6 = 10
Stinger: 1d8 + 6 ⇒ (6) + 6 = 12
22 damage and one fort save

Celes Rose |

Unfortunately I have an AC of 22 due to rage so all 3 attacks hit. Forgot to adjust HP for rage so current HP is 44/80. On phone so will get fluff up once I get to my comp.
Fort save 1d20 + 9 ⇒ (12) + 9 = 21

Tryane Aflin, Knight of the Cup |

From Blessing of Fervor, she selects •Make one extra attack as part of a full attack action, using its highest base attack bonus.
Irritated with her opponent, the Knight of the Cup declares Smite upon it. [Swift] Silver fire surrounds her and rolls down her lance. [AC becomes 32] She attacks the...creature with her lance again.
Lance attack #1: 1d20 + 13 + 5 ⇒ (7) + 13 + 5 = 25 for a possible 1d8 + 5 + 9 ⇒ (5) + 5 + 9 = 19 piercing, silver, +1 magic, good and Smite damage bypassing all DR. Add 9 extra points if target is outsider as well.
Lance attack #2: 1d20 + 8 + 5 ⇒ (9) + 8 + 5 = 22 for a possible 1d8 + 5 + 9 ⇒ (8) + 5 + 9 = 22 piercing, silver, +1 magic, good and Smite damage bypassing all DR. Add 9 extra points if target is outsider as well.
Lance attack #Extra: 1d20 + 13 + 5 ⇒ (2) + 13 + 5 = 20 for a possible 1d8 + 5 + 9 ⇒ (5) + 5 + 9 = 19 piercing, silver, +1 magic, good and Smite damage bypassing all DR. Add 9 extra points if target is outsider as well.
Cooshee rears and lashes out with his hooves.
Hoof attack #1: 1d20 + 11 ⇒ (11) + 11 = 22 for a possible 1d6 + 6 ⇒ (3) + 6 = 9 crush damage.
Hoof attack #1: 1d20 + 11 ⇒ (17) + 11 = 28 for a possible 1d6 + 6 ⇒ (3) + 6 = 9 crush damage.
"Toryn!" She shouts over the clangor of battle. "Why is your weapon so effective? I can barely scratch mine!"

Toryn Brightstep |

Toryn calls out as he assists Valterra, "Cold Iron, lass! It's deadly against demonfolk! 'ey must be demons o' some sort!" After shouting, he turns back to the creature he is fighting, weapons blurring as hammer and blade move to strike it down.
MH Haste: +1 Cold Iron Earthbreaker damage vs. Creature (Power Attack + Favored Enemy): 2d6 + 7 + 6 + 4 ⇒ (4, 2) + 7 + 6 + 4 = 23
MH1: +1 Cold Iron Earthbreaker vs. Creature (Power Attack + Haste + Favored Enemy): 1d20 + 15 - 3 + 1 + 4 ⇒ (14) + 15 - 3 + 1 + 4 = 31
MH1: +1 Cold Iron Earthbreaker damage vs. Creature 1 (Power Attack + Favored Enemy): 2d6 + 7 + 6 + 4 ⇒ (3, 6) + 7 + 6 + 4 = 26
MH2: +1 Cold Iron Earthbreaker vs. Creature (Power Attack + Haste + Favored Enemy): 1d20 + 15 - 3 + 1 + 4 ⇒ (15) + 15 - 3 + 1 + 4 = 32
MH2: +1 Cold Iron Earthbreaker damage vs. Creature (Power Attack + Favored Enemy): 2d6 + 7 + 6 + 4 ⇒ (3, 3) + 7 + 6 + 4 = 23
OH1: +1/+1 Cold Iron Klar vs. Creature (Power Attack + Haste + Favored Enemy): 1d20 + 15 - 3 + 1 + 4 ⇒ (18) + 15 - 3 + 1 + 4 = 35
OH1: +1/+1 Cold Iron Klar damage vs. Creature (Power Attack + Favored Enemy): 1d6 + 4 + 3 + 4 ⇒ (2) + 4 + 3 + 4 = 13
OH2: +1/+1 Cold Iron Klar vs. Creature (Power Attack + Haste + Favored Enemy): 1d20 + 15 - 3 + 1 + 4 ⇒ (1) + 15 - 3 + 1 + 4 = 18
OH2: +1/+1 Cold Iron Klar damage vs. Creature (Power Attack + Favored Enemy): 1d6 + 4 + 3 + 4 ⇒ (2) + 4 + 3 + 4 = 13