
DM Azure_Zero |

At the edge of the Worldwound, overlooking the
Bitter River, stands Clydwell Keep, a fortress of
light on the border of a blighted land. For more
than a century, holy champions from all corners
of the known world have taken up the crusade
against Abyssal monstrosities lurking within the
Worldwound. The blood of countless martyrs and
crusaders anoints the stones of this legendary
keep—a testimony to the sacrifices made to
protect Golarion from the hordes of the Abyss.
Standing but a few miles distant, the town
of Kenabres bolsters the keep’s defenders
by continually providing two important
commodities: weapons capable of slaying
demons and the soldiers to use them.
Tomorrow marks an important occasion in
Kenabres, for today a young man is to be
consecrated to the sacred Order of Holy
Sentinels. Dignitaries, soldiers, merchants,
zealots, and other invitees gather from far and
wide to witness the ceremony, a renewal of
the pledge of protection and a reminder of the
sacrifices of those who came before.
Your a day away from Kenabres, traveling by horse.
As you escort a merchant named Kraft, who is going to
Kenabres for the event and to sell his wares.
the event and sell his wares.

Valterra |

dotting in
Terra, currently walking beside her horse as the road allows for a bit of slower movement, enjoys feeling the dirt in her toes having spent almost as much time off the saddle she did in it.
Well I haven't seen a lick of trouble in any direction she states as she grabs a stone to feel the rock in her hand as though it grants her luck.

Tryane Aflin, Knight of the Cup |

Tryane rode easily at a walk on her destrier Cooshee a dozen yards in front of the caravan. It was her turn to ride point, and in a half hour or so she would trade off with one of the other cavaliers.
She rode fully armored and caparisoned, pennants flying from her upraised lance, her tabard and even her horses barding had the green and gold Order of the Cup emblazoned thereon. It was a ceremonial occasion after all, and she would not want to dissapoint.
She had her visor up for better visibility; and it must be said, the air felt cooler on her bare face. She loved the days when she could ride for extended periods in good weather. On foot she felt embarassed at haveing to limp around like a cripple.
Turning in her saddle, she cast her senses out; seeking the taint of Evil (Detect Evil) or poison (Detect Poison). This close to the Worldwound, it paid to be constantly alert.

Toryn Brightstep |

Dot!
Toryn Brightstep rides easily upon his horse, a relaxed smile on his face. The animal trods along near to the caravan at a calm trot. On his back rests a huge, dangerous-looking mace, and strapped to his left wrist is a shield with a wicked blade attached to it. His armor is a light and simple-looking breastplate and pauldrons over leather padding, with a brown tunic over it. His short brown hair seems a bit messy, but is otherwise well kept, and his green eyes shine in the sunlight. His facial hair is trimmed and neat, and gives him a bit of a roguish air.
Toryn's eyes search the landscape as they ride, keeping a look out for dangerous beasts... other than the one under his care, at least.

Seras the Longtoothed |

Seras pants quietly from her location just within the treeline. She watches her master ride comfortably next to the caravan, but keeps her distance, knowing that she'd spook the other animals.
Her powerful nose scents the air, doing her part to make sure that none would attack her master and his companions.

Celes Rose |

Celes Rose is beautiful like her Celestial heritage would be so. She is short of stature, only 5'5" tall and weighing in at a shade over 100 pounds when dripping wet. She is very lanky for her size and seems very skilled at using the scimitar attached to her hip. There is also a longbow strung upon her back, which is holding her tangled blonde hair down.
She next to the caravan on foot, her father's pedigree allows her to move faster than most of the others when in a foot race. She scans the horizon for anything threatening, it would be a shame to perish so close to town on such an auspicious event and after being on the road for so long.

Valterra |

Terra comes up to walk beside Celes.
I doubt we would perish this close to town but there are those that may want to make our entry ahhh... memorable?
She says making some idol chit-chat.
Besides I've had my eyes open for any approaching enemies for some time now and I can honestly say, I haven't seen anything dangerous
says the "blind" girl

Toryn Brightstep |

Toryn nods at the suggestion, making sure to keep a sharp eye out for anything out of sorts. Shifting his grip on the horse's reins to his left hand, he pulls a juicy-looking apple from his satchel and takes a nice big bite out of it. "I sure hope they are today, though. I'd rather not deal with any more trouble than is necessary. This place is dangerous enough without evil coming out of the woodwork to harass a simple caravan," he says around a mouthful of the fruit. He swallows, and then takes another bite, not once stopping in keeping a lookout.

Celes Rose |

i would just like a plate of warm food,is that so much to ask for? celes responds to Terrs comment. So what you known for, how do you let your hair down after stressful day with the boys? asks Celes Rose towards Terra

Valterra |

Terra can only laugh at the question. Celes asked.
let my hair down you ask?
Terra stops and concentrates for a second and forms a fist with her hand and as she does the dirt and sone at her feet rises and forms a fist shaped ball and with a sharp jab as though punching the stone flies off to hit a tree imbeding iteslf in the trunk.
I vent she says as she continues on.
the rock inflicts 1d8 + 11 ⇒ (5) + 11 = 16 to the tree.

Toryn Brightstep |

Toryn's sharp gaze catches something out of the corner of his eye, and he turns around on his horse to get a better look. When the few dark-skinned, feral-looking creatures come into his vision, he drops his apple in surprise. "We've got company, folks!" he alerts the rest of the caravan, urging his horse to head to the rear of the caravan to stand between his companions and the creatures following them.
Once he's reached the edge of the caravan, Toryn whistles three times in quick repetition, his eyes darting towards the forest's edge for a moment.

Celes Rose |

Celes will always have an Extended Mage Armor up since it lasts 18 hours. Celes, hearing of potential unwanted visitors will draw her bow and nock an arrow scanning the area for threats
Perception 1d20 + 11 ⇒ (11) + 11 = 22

DM Azure_Zero |

Coming out from hiding are 8 man-sized feral-looking creature has dark bluish-black skin. Their arms end in sharpened claws and its feet are splayed hooves. A long, snake-like barbed tail trails behind it. Their hairless head is long and oval and its eyes are large and crimson.
They rush to the caravan, and they are approaching fast.
you have 1 round to prep.

Toryn Brightstep |

Toryn hops off his mount as he sees the creatures charging to catch them, giving the animal a slap on the rear to get it heading towards the rest of the caravan. He brings his right hand to his mouth, whistling long and loud, before reaching behind him, he draws his weapon, brandishing the oversized mace at the approaching foes. "Guess todays gonna be a bit more excitin' than I'd like!" he shouts, standing ready.

Valterra |

Terra takes a position as close to as many of her allies as possible
so that no two are more than 30' apart
She then mumbles some words in terran and slams her fist into the ground cuaseing a dust cloud around each of the party members that are nearby.
as the dust settles each of the terra's allies feel envigorated.
cast Blessing of fervor on the party
With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
•Increase its speed by 30 feet.
•Stand up as a swift action without provoking an attack of opportunity.
•Make one extra attack as part of a full attack action, using its highest base attack bonus.
•Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
•Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
duration is 9 rounds

Celes Rose |

Valterra |

thought it important to mention about blessings of fervor:
These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.
you can still make use of the free metamagic effect though

Celes Rose |

I don't know what these wretched things are but they will die at the point of my arrow!
Add another 2 points damage per arrow if baddies are demons
Attack 1d20 + 16 ⇒ (10) + 16 = 26
Damage 1d8 + 1 ⇒ (5) + 1 = 62d6 ⇒ (1, 2) = 3
-------------------
Attack 1d20 + 16 ⇒ (5) + 16 = 21
Damage 1d8 + 1 ⇒ (1) + 1 = 22d6 ⇒ (4, 1) = 5
------------------
Attack 1d20 + 16 ⇒ (1) + 16 = 17
Damage 1d8 + 1 ⇒ (7) + 1 = 82d6 ⇒ (2, 2) = 4
-------------------
Attack 1d20 + 11 ⇒ (5) + 11 = 16
Damage 1d8 + 1 ⇒ (2) + 1 = 32d6 ⇒ (6, 6) = 12
-------------------

Valterra |

Valterra assumes a fighting stance akin to a turtle ready to strike. and with several hard stomps to the ground there is a sudden rumble of earth as thousands of pebbles erupts for all around and rain down on the approaching demons
if they are within her visual range of 30' she cast stone call inflicting 2d6 ⇒ (3, 6) = 9 bludgeoning damage to all with a 40' radius and making the entire area considered difficult terrain. utilizing the extend ability of the blessing to make the duration 18 rounds of difficult terrain instead of 9
She is careful to avoid catching the party in the area

Tryane Aflin, Knight of the Cup |

From the Blessing of Fervor Tryane selects: •Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Tryane will angle to line up for a charge/ride-by attack, given clear terrain. Can move up to 100ft.
Charge/Ride-by: 1d20 + 13 + 2 + 2 ⇒ (8) + 13 + 2 + 2 = 25 for a possible 2d8 + 10 ⇒ (4, 7) + 10 = 21 piercing damage. (Silver, Good, Thundering, Auto-confirm crits.)
AC becomes 28 until next round.