| DM Azure_Zero |
The grand temple is magnificent. High above,
vaulted ceilings form a cracked ribcage draped
in shadow and resonant echoes. Along the
perimeter rise curved timber beams thick with
detailed carvings, leafy furls, and symmetrical
clubs. Around the perimeter, marked by tiered
rows of amber-glowing candles, tall stained glass
windows set in leaden frames depict the
major accomplishments of Saint Clydwell’s life.
At the far end of the chamber, a raised
dais supports a long marble altar fronted by
a pulpit and a gold-leafed reliquary. Flanking
the altar stand two exquisitely carved massive
wooden statues of Saint Clydwell. The once bright
colors of the oil paints covering the
statues have faded and dulled with time.
The saint is depicted at the time of his
ascension, with a crown of light on his head
and feathered wings sprouting from his back
as he prepares to fly toward the heavens.
Moments later, a few minor priests enter
and make final preparations at the altar for
the approaching ceremony, while more robed
acolytes pace the outer aisles, chanting and
swinging censers in smoky jasmine trails.
Sorry for the slow pace; Work and other RL things are slowing me down some
| Tryane Aflin, Knight of the Cup |
Tryane dismounts and adjusts her clothing/armor as appropriate. (Depending on whether she should be armored or robed.)
She enters the Grand Temple with respect and takes her proper position.
Knowledge (Religeon): 1d20 + 6 ⇒ (11) + 6 = 17
| Celes Rose |
Initiative 1d20 + 6 ⇒ (6) + 6 = 12
Celes should have known that she wouldn't be getting a break to rest her wreath bones. Despite her better judgement, she is caught off guard by the transformation she just witnessed.
| DM Azure_Zero |
| Celes Rose |
I know that we had a drop out, will that PC have healed me back to full HP before they left?
In any event...
Celes Rose composed herself as quickly as possible. She recalls her training in her tribe, blending her parents' skills together. She proves her mind for the gestures and words to aid her allies. With conviction she completes these motions and states with certainty,
May the hands of time be your undoing foul beast! Strike true and hard friends.
cast haste, round 1/8
| Tryane Aflin, Knight of the Cup |
Round 1_________
Fumbling a bit, Tryane manages to reach up and activate her folding plate amulet. There is a clatter as it unfolds over and over again until she is covered in plate armor.
She also calls on the power of the Cup to cast Bless Weapon on her warhammer.
| DM Azure_Zero |
It casts unholy-blight at the group (Will Save for half and avoid sickened, DC 19)
Damage+Sickened: 5d8 ⇒ (1, 1, 4, 3, 4) = 13
AC 28, DR Good, Immune Elect
HP 186
| Celes Rose |
1d20 + 10 ⇒ (3) + 10 = 13
Celes Rose sees the dark miasma envelop her and she just can't shake the feeling of impending doom, which causes her stomach to wrench twist. He gets physically sick as her insides writhe in pain, she hopes it passes soon, otherwise she is unsure how effective she will be in defeating this beast from hell.
| Tryane Aflin, Knight of the Cup |
Celes, at the very least, I would have been able to fully heal you before bed last night.
Current effects: Haste, Bless Weapon
Round 2_______________
The Knight of the Cup casts the Blessing of Fervor on her little company...
With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
*Increase its speed by 30 feet.
*Stand up as a swift action without provoking an attack of opportunity.
*Make one extra attack as part of a full attack action, using its highest base attack bonus.
*Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
*Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.
...and seeing Celes in trouble, reaches out to Lay on Hands.
Heal for: 5d6 ⇒ (4, 1, 1, 5, 3) = 14 points of damage and eliminate any Sickened, Shaken or Frightened conditions.
| Celes Rose |
Both casting blessing of fervor and LoH are standard actions. As much as I HATE to point it out :( so you'll have to choose one now then the other next round. I should be good for a round or two, plus DM has to roll to see how long I am sick for anyways unless I roll for myself lol
-------------
Round 2
Move action: move back 30' and draw longbow
Standard action: take a single shot at the beast
Attack: 1d20 + 15 ⇒ (7) + 15 = 22
Celes steps back 30' and draws her bow while doing so. She tries to focus on the enemy and not the pain of her body. While aing, just a mere second before releasing the arrow, her stomach makes a giant lurching, causing the arrow to sail high and to the right.
Damn you beast and your foul magics! You shall die, once...I get...ahold of my stomach!
| Tryane Aflin, Knight of the Cup |
If Celes doesn't need me to cancel the Sick effect, Tryane will use her move action to move; limping on her lame leg from her seated position at [12,5] to [20,6].
I'm using [x,y] coordinates with lower left as [1,1]
| Valterra |
will save: 1d20 + 8 ⇒ (11) + 8 = 19
Terra seems mostly unaffected by the creatures magic . she move out the get within range of the thing.
Terra concentrates and makes several motions when suddenly stone chains erupt from the floor with 10 feet of the creature and they attempt wrap themselves around the creature to entagle it.
cast Chain of Perdition and attempt to entagle the creature
SR check if needed: 1d20 + 9 ⇒ (14) + 9 = 23
CMB to entangle: 1d20 + 12 ⇒ (15) + 12 = 27
| NPC_Male_Enemy |
HP 129
Sickened (rounds): 1d4 ⇒ 3
"HO HO HO, We have some foolish Prey,
Your Magical chains are pathetic."
It moves 30ft towards the group
and casts unholy-blight again, hitting all,
but the Knight of the Cup(Will DC 19 for half and null Sickened)
| Valterra |
Terra closes her eyes and begins to concentrate. she makes some manuvers with her hands and ensures a firm footing. as she concentrates the ground beneath her hands begins to rumble as if something inside the earth is forcing its way to the surface.
casting Blood crow strike casting time 1 round so will be available next round
also do we have blessings of fervor active?
If the chains are still present...
The stone chain attempts to wrap itself arounf the creatures eyes to blind it.
dirty trick manuever to blind: 1d20 + 12 ⇒ (3) + 12 = 15
| Tryane Aflin, Knight of the Cup |
Yes, Blessing of Fervor is on the whole company for the next nine rounds.
Current effects: Haste, Bless Weapon, Blessing of Fervor
Blessing of Fervor: *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Move: Limps to [18,7]
Swift: Declare SMITE on the monster. (It's a safe bet he's Evil.) AC becomes 34.
Standard: Smite warhammer attack.
Smite Warhammer attack: 1d20 + 13 + 5 + 2 ⇒ (19) + 13 + 5 + 2 = 39 for a possible 1d8 + 5 + 9 ⇒ (1) + 5 + 9 = 15 crush, silver, magic, ghost touch, smite damage.
| NPC_Male_Enemy |
HP 114
"Say Hello to my little friends I had in waiting, HA HA HA HA."
Eighteen creatures with bloated frames with each heaving step, yet despite its shape, the thing moves with surprising quickness.
They were hidden in the crowd.
AoO for moving in his reach
AoO: 1d20 + 20 ⇒ (5) + 20 = 25
Damage: 2d8 + 10 ⇒ (8, 5) + 10 = 23
"I'll rip you apart first."
Attacks on Tryane
Pincer1: 1d20 + 20 ⇒ (8) + 20 = 28
Damage: 2d8 + 10 ⇒ (6, 2) + 10 = 18
Pincer2: 1d20 + 20 ⇒ (13) + 20 = 33
Damage: 2d8 + 10 ⇒ (6, 4) + 10 = 20
Claw1: 1d20 + 20 ⇒ (8) + 20 = 28
Damage: 1d6 + 10 ⇒ (4) + 10 = 14
Claw2: 1d20 + 20 ⇒ (20) + 20 = 40 Crit
Damage: 1d6 + 10 ⇒ (4) + 10 = 14
Claw2: 1d20 + 20 ⇒ (4) + 20 = 24 Fail
Damage: 1d6 + 10 ⇒ (1) + 10 = 11
Tryane Takes 14 Damage
| Tryane Aflin, Knight of the Cup |
Round 4_____________
Current effects: Haste, Bless Weapon, Blessing of Fervor
Blessing of Fervor selection: *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
The Knight of the Cup is fully occupied laying the Smite down on the foul party crasher, her blazing holy aura fending off the bulk of the creatures attacks, and her warhammer shining like a silver comet as it crashes into the creatures body.
Full Round: Smite warhammer attacks vs the Big Bopper.
Smite Warhammer attack 1: 1d20 + 13 + 5 + 2 ⇒ (20) + 13 + 5 + 2 = 40 Hit! for 1d8 + 5 + 9 ⇒ (1) + 5 + 9 = 15 crush, silver, magic, ghost touch, smite damage.
Critical hit auto confirms (Bless Weapon) for extra 2d8 + 5 + 5 + 9 + 9 ⇒ (3, 2) + 5 + 5 + 9 + 9 = 33 crush, silver, magic, ghost touch, smite damage.
Smite Warhammer attack 2: 1d20 + 8 + 5 + 2 ⇒ (14) + 8 + 5 + 2 = 29 for a possible 1d8 + 5 + 9 ⇒ (4) + 5 + 9 = 18 crush, silver, magic, ghost touch, smite damage.
Smite Warhammer attack hasted extra: 1d20 + 13 + 5 + 2 ⇒ (12) + 13 + 5 + 2 = 32 for a possible 1d8 + 5 + 9 ⇒ (6) + 5 + 9 = 20 crush, silver, magic, ghost touch, smite damage.
| Celes Rose |
Celes, still reeling from her sickness, sees her comrade demolish the enemy on him. She sets her sights on fur covered beast that caused her internal turmoil.
attack 1: 1d20 + 13 ⇒ (13) + 13 = 26
damage 1: 1d8 - 1 ⇒ (4) - 1 = 3
attack 2: 1d20 + 13 ⇒ (2) + 13 = 15
damage 2: 1d8 - 1 ⇒ (5) - 1 = 4
attack haste: 1d20 + 8 ⇒ (6) + 8 = 14
damage haste: 1d8 - 1 ⇒ (3) - 1 = 2
| Valterra |
didn't realize back to Terra already
as Tewrra concentrates the ground beneath each hand opens up as molten rock swirling with black energy enteines itself on each hand.
then with a series of jabs the energy is flung from her hands at the creature.
using from Blessings of fervor: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves
attack #1: 1d20 + 16 + 2 ⇒ (4) + 16 + 2 = 22
attack #2: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19
damage #1 if a hit: 1d8 + 11 ⇒ (2) + 11 = 13
damage #2 if a hit: 1d8 + 11 ⇒ (2) + 11 = 13
damage is half fire and half negative energy
| NPC_Male_Enemy |
HP 28
Tryane makes it Howl in pain from one of her blows.
"I'll rip you apart you goodie two shoes"
Attacks on Tryane
Pincer1: 1d20 + 20 ⇒ (11) + 20 = 31
Damage: 2d8 + 10 ⇒ (6, 1) + 10 = 17
Pincer2: 1d20 + 20 ⇒ (15) + 20 = 35
Damage: 2d8 + 10 ⇒ (2, 1) + 10 = 13
Claw1: 1d20 + 20 ⇒ (2) + 20 = 22
Damage: 1d6 + 10 ⇒ (2) + 10 = 12
Claw2: 1d20 + 20 ⇒ (8) + 20 = 28
Damage: 1d6 + 10 ⇒ (3) + 10 = 13
Tryane take 13 damage
------
The Dretches move in on there nearest target.
Celes
Claw1: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Claw2: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Claw1: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Claw2: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Claw1: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Claw2: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Terra
Claw1: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Claw2: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Claw1: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Claw2: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Tyrane
Claw1: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Claw2: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Claw1: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Claw2: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
| Tryane Aflin, Knight of the Cup |
Round 5_____________
Current effects: Haste, Bless Weapon, Blessing of Fervor
Blessing of Fervor selection: *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
The Knight of the Cup concentrates on attacking the monstrous evil in front of her, ignoring the harassment of the little demons.
Full Round: Smite warhammer attacks vs the Big Bopper.
Smite Warhammer attack 1: 1d20 + 13 + 5 + 2 ⇒ (6) + 13 + 5 + 2 = 26 for 1d8 + 5 + 9 ⇒ (1) + 5 + 9 = 15 crush, silver, magic, ghost touch, smite damage.
Smite Warhammer attack 2: 1d20 + 8 + 5 + 2 ⇒ (2) + 8 + 5 + 2 = 17 for 1d8 + 5 + 9 ⇒ (4) + 5 + 9 = 18 crush, silver, magic, ghost touch, smite damage.
Smite Warhammer attack hasted extra: 1d20 + 13 + 5 + 2 ⇒ (20) + 13 + 5 + 2 = 40 for 1d8 + 5 + 9 ⇒ (1) + 5 + 9 = 15 crush, silver, magic, ghost touch, smite damage. Critical hit auto confirmed (Bless Weapon) for an extra extra 2d8 + 5 + 5 + 9 + 9 ⇒ (2, 4) + 5 + 5 + 9 + 9 = 34 crush, silver, magic, ghost touch, smite damage.
| Valterra |
with the Dretch right up on her Terra turns her attention to it.
shifting her weiaght and stance footing to better face her opponent. Terra unleashes a couple of rapid stikes into it.
Blessings of fervor to make an extra attack, menacing stance: the dretch is -1 to hit while adjacent.
attack 1: 1d20 + 16 ⇒ (11) + 16 = 27
attack 2: 1d20 + 11 ⇒ (17) + 11 = 28
bonus attack: 1d20 + 16 ⇒ (10) + 16 = 26
damage 1: 1d8 + 11 ⇒ (5) + 11 = 16
damage 2: 1d8 + 11 ⇒ (4) + 11 = 15
damage 3: 1d8 + 11 ⇒ (3) + 11 = 14
all attacks are considered magic for DR
| Celes Rose |
move action: free 5 foot step diagonal out of reach, then full round a Dretch near me
Celes, wondering if the sickness will ever subside, takes a quick step behind her, then unloads her anger into her enemy.
attack 1: 1d20 + 13 ⇒ (14) + 13 = 27
damage: 1d8 - 1 ⇒ (6) - 1 = 5
bane: 2d6 ⇒ (6, 2) = 8
-------------
attack 2: 1d20 + 10 ⇒ (12) + 10 = 22
damage: 1d8 - 1 ⇒ (4) - 1 = 3
bane: 2d6 ⇒ (1, 3) = 4
------------
attack haste: 1d20 + 13 ⇒ (13) + 13 = 26
damage: 1d8 - 1 ⇒ (6) - 1 = 5
bane: 2d6 ⇒ (4, 1) = 5
| DM Azure_Zero |
The Big guy Dies,
and Tryane take out a little one next to him was well.
Terra takes out the two flanking her
Celes kills one.
And they move in.
Attack on Celes
Attack1: 1d20 + 4 ⇒ (20) + 4 = 24 Crit
Attack2: 1d20 + 4 ⇒ (2) + 4 = 6
Damage1: 1d4 + 1 ⇒ (3) + 1 = 4
Damage2: 1d4 + 1 ⇒ (2) + 1 = 3
Crit1: 1d20 + 4 ⇒ (15) + 4 = 19 Fail
Attack1: 1d20 + 4 ⇒ (14) + 4 = 18
Attack2: 1d20 + 4 ⇒ (20) + 4 = 24
Damage1: 1d4 + 1 ⇒ (2) + 1 = 3
Damage2: 1d4 + 1 ⇒ (2) + 1 = 3
Attack on Terra
Attack1: 1d20 + 4 ⇒ (4) + 4 = 8
Attack2: 1d20 + 4 ⇒ (15) + 4 = 19 Crit
Damage1: 1d4 + 1 ⇒ (2) + 1 = 3
Damage2: 1d4 + 1 ⇒ (2) + 1 = 3
Crit2: 1d20 + 4 ⇒ (14) + 4 = 18 Confirm
Damage2: 1d4 + 1 ⇒ (1) + 1 = 2
Attack on Tryane
Attack1: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Attack2: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Damage1: 1d4 + 1 ⇒ (1) + 1 = 2
Damage2: 1d4 + 1 ⇒ (1) + 1 = 2
Attack1: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
Attack2: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Damage1: 1d4 + 1 ⇒ (1) + 1 = 2
Damage2: 1d4 + 1 ⇒ (2) + 1 = 3
Results
Tryane 0 Damage
Celes 7 Damage
Terra 5 Damage
| Tryane Aflin, Knight of the Cup |
Round 6_____________
Current effects: Haste, Bless Weapon, Blessing of Fervor
Blessing of Fervor selection: *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
The Knight of the Cup staggers back a step to [18,7] when the enemy demon she smote is sent back to the abyss in an explosion of a brimstone infused cloud. The holy silver fire surrounding her gutters and fades out.
Turning to the lesser two enemies around her, she swings deliberately; being very efficient about dispatching these lesser vermin.
Warhammer attack 1 vs enemy at (19,6): 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23 for a possible 1d8 + 5 ⇒ (8) + 5 = 13 crush, silver, magic, ghost touch damage.
Warhammer attack 2 vs enemy at (19,6): 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29 for a possible 1d8 + 5 ⇒ (7) + 5 = 12 crush, silver, magic, ghost touch damage.
Warhammer attack hasted extra vs enemy at (19,6): 1d20 + 13 + 2 ⇒ (14) + 13 + 2 = 29 for a possible 1d8 + 5 ⇒ (3) + 5 = 8 crush, silver, magic, ghost touch damage..
| Celes Rose |
Celes catcher herself on the pew as the claw rips into her, nearly missing a vital organ. In a fit of rage she drops her bow, draws her scimitar and takes a might slash at the enemy.
free action drop bow and rage
move action draw scimitar
standard action attack
attack: 1d20 + 17 ⇒ (13) + 17 = 30
damage: 1d8 + 10 ⇒ (3) + 10 = 13
| DM Azure_Zero |
did Terra take out both or just one? also menacing stance they are -1 to hit so the crit does not confirm.
Both.
Your going to get a new player in your group.and Terra given your BAB you kill it
Almost all the Dretches die, but one next to Celes.
And a very bright light appears in the center of the room, and then vanishes, with a person standing where the light was.
| Tryane Aflin, Knight of the Cup |
Looking around for more foes, Tryane notices the light and the new person.
Dragging her lame leg, she makes her way to it.
"Halt! The Knight of the Cup demands you name yourself! Friend or foe!"
| Dolan Ustori |
Dolan felt a moment of queasiness as the world seemed to darken and shift, before finally righting itself. Looking around, Dolan realized that the world hadn't quite righted itself, as there were now three other people in the building. The corspes were apparently rearranged as well.
Upon seeing the armored knight approach, Dolan raised his sword in a defensive, warding, posture. When he spoke, it was the language of Angels that came forth.