| Saersha |
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Saersha eyed the toughs, they were always so easy to manipulate. She shofted ot be in sight and said, "Of course there could be other...rewards," she drew one finger from her navel up towards her cleavage and caught her finger in the v-shape in the fabric that allowed her breasts to be partially seen, "for complying."
Good cop, bad cop, and...slutty cop.
Diplomacy: 1d20 + 8 ⇒ (2) + 8 = 10
...Watch, their gay toughs and my charms won't work on them.
| Zev Kelevra |
While trying to keep an eye on the thugs Zev couldn't help but be slightly distracted when Saersha took center stage.
| DM The nines |
Saersha enchantment spellcraft: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15
Incoming ooc information... worse.. magically charmed toughs
For a moment the rapid fire threats, hints and helpful suggestions looked to dazzle the pair of toughs... then with a surly growl they moved forward clearly to attack.
Saersha, you clearly recognize as they lumber forward the half blank look in their eyes of a person who has been under multiple uses of charm magic
initiative ulfr: 1d20 + 2 ⇒ (9) + 2 = 11
initiative ada: 1d20 + 1 ⇒ (3) + 1 = 4
initiative azura: 1d20 + 2 ⇒ (7) + 2 = 9
initiative Zev: 1d20 + 1 ⇒ (1) + 1 = 2
initiative Marisa: 1d20 + 1 ⇒ (18) + 1 = 19
initiative Ryn: 1d20 + 3 ⇒ (17) + 3 = 20
initiative saersha: 1d20 + 2 ⇒ (16) + 2 = 18
initiavive dupes: 1d20 + 3 ⇒ (7) + 3 = 10
Ryn and Saersha you are up, follow by the bads, then everyone else
| Saersha |
Sarsha knew what this meant, these guys were not going to be reasoned with. She called out to the others, "They're under magical compulsion, if we can just subdue them they might be able to tell us something of use." Moving over near Ada Saersha wreathed her hand in energy and hopped one of the goons would come close enough for her to touch.
Moving up then using dazing touch, holding the charge until a goon comes in range of me. Auto daze for one round on touch attack.
touch attack: 1d20 + 0 ⇒ (7) + 0 = 7
| Ryn Mero |
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Nodding as she hears Searsha's words Ryn focuses. She would try non-lethal first. Dashing forward she drops into s slide Kicking her opponent's leg out from under him with one fluid motion.
Charging Trip: 1d20 + 5 + 2 + 2 ⇒ (16) + 5 + 2 + 2 = 25
Martial Flexibility: Gain Improved Trip for 1 minute.
| Marisa Vanderale |
Marisa sees the hostile intent in their eyes as they move forward.
Oh hells, oh hells oh hells oh hells!
Saersha suddenly starts making noises like a person under water.
"Cad a tharla duit? An raibh a bhuail siad tú le cineál éigin de drugaí nó litrithe nuair nach raibh mé ag breathnú?"
"What happened to you? Did they hit you with some form of drug or spell when I wasn't looking?"
Seeing Ryn move forward to attack, she turns to Ulfr and touches him in the back.
"D'fhéadfadh do chuid ionsaithe a bheith fíor agus talamh le fury mór."
"May your attacks be true and land with great fury."
Guidance cast on Ulfr. Enjoy that extra +1 on your attack roll, if you want it... or you can save it for a saving throw or skill check, so long as it is within one minute from now.
"Azura, cén teanga mé ag caint? Ní féidir liom a rá, ach is Saersha fuaimeanna cosúil le duine éigin screadaíl Dwarven i ndiaidh ceann deochanna iomarca."
"Azura, what language am I speaking? I can't tell, but Saersha sounds like someone screaming dwarven after one too many drinks."
| Azura Celestine |
| DM The nines |
As the lead thug takes a step torwards Ulfr Ryn comes sliding in the man spilling over the top of her and eating a mouthful of dirt. With a roar of frustration he moves to rise.
Ulfr and Ryn you may take attacks of Opportunity, with a +4 from prone bonus if you wish.
The other mine, despite seeing the tangle of flesh in front of him moves forward and swings his morningstar heavily at the larger gladiator in front of him.
attack vs Ulfr: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d8 + 2 ⇒ (8) + 2 = 10
The blow just misses connecting solidly with the mighty gladiators head...
Alright heros go!
| Zev Kelevra |
Not wanting to cut someone down if they weren't in their right mind Zev walks up, and, not quite sure what to do, gently bops the thug on the head with the flat of his sword.
Greatsword: 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4
| Azura Celestine |
Azura purses her lips for a moment, then says, "Very well, let's avoid unnecessary bloodshed." She moves into position between Ulfr and Saersha, draws her rapier, and holds the point in a guard position designed to help draw away the foe's defenses to create an opening for Ulfr to exploit.
Attack: Aid Another: 1d20 + 3 ⇒ (2) + 3 = 5
No love there!
| Ada Melgath |
Ada pulls out her regular whip as she moves into a better position to attack. She trips on a few rocks and misses.
Whip Attack: 1d20 + 2 ⇒ (3) + 2 = 5
Nonlethal Damage: 1d3 + 1 ⇒ (2) + 1 = 3
| Ulfr Uggason |
Ulfr AoO: 1d20 + 5 + 4 - 4 ⇒ (11) + 5 + 4 - 4 = 16
Damage, non-lethal: 2d6 + 6 ⇒ (5, 5) + 6 = 16
Ulfr's huge club that looks suspiciously like a massive hardened thigh bone with tribal inscriptions on it slides from his back. Ryn goes low and lays a thug out, but the fool doesn't stay down. Ulfr fixes that. He swings the club down and then up in a golf swing of pain that lands solidly in the man's ribs.
That taken care of, he pivots to the other man and swings again, aiming for the dominant shoulder. (Unless the first guy is still awake, then he solves that problem first.)
Ulfr AoO: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17
Damage, non-lethal: 2d6 + 6 ⇒ (1, 4) + 6 = 11
After each strike the apparently hollow bone vibrates with different chord.
| DM The nines |
Ulfr's first swing at the growling man that was trying to rise just misses, a hair or so lower and he was sure the man woudl have been seeing stars... The second strike however crashes down into the man who almost struck him despite the thugs raising of his morning star. A heavy oof of air escapes the mans mouth as he staggers back a step eyes blinking and watering.
You just missed Ulfr, their AC is 17 >.< Im using your first damage roll for the thug you hit though. no sense in wasting the pain.
Ryn's AoO left for round 1
Round 2
Ryn, Marisa, Saersha, Thugs, Ada,Ulfr,zev, and Azura
| Ada Melgath |
Ada attacks with her whip again, and still misses. She sighs.
Whip Attack: 1d20 + 2 ⇒ (10) + 2 = 12
Damage Non Lethal: 1d3 + 1 ⇒ (3) + 1 = 4
| Azura Celestine |
Azura raises an eyebrow at Saersha's unconventional diplomacy technique, but keeps her guard up.
| Marisa Vanderale |
Marisa nods to Azura, sighing.
"Tuigim. Tá súil agam go bhfuil sé seo níos mó ná go tapa."
"I understand. Hopefully this is over quickly."
Seeing Ada miss again, she touches her arm as she moves past her.
"Scoir arb é is aidhm nuair a cheapann tú go bhfuil sé. Ina ionad sin, mar aidhm ag a n-abair d'intinn ar súl tá sé ag dul."
"Quit aiming at where you think he is. Rather, aim at where your mind's eye says he is going."
Casting guidance on Ada, moving to be in better position to hit the tough with my staff if need be.
| Saersha |
Since she had missed the first time she tried to deliver the spell Saersha reached out and tried to touch the man again before stepping away from him so the others could deal with him. In the press of fighting the man couldn't avoid her any longer and the energy from her hand discharged into him, overloading his mind for a moment and leaving him dazed.
deliver held spell: 1d20 ⇒ 20
| Ryn Mero |
Completing the spin from her missed backhand Ryn steps in to the now stunned man delivering a powerful uppercut with her shield, her follow up punch missing as he is rocked back by the first blow.
Shield: 1d20 + 3 ⇒ (20) + 3 = 23
1d6 + 3 ⇒ (2) + 3 = 5
Fist: 1d20 + 3 ⇒ (10) + 3 = 13
1d6 + 3 ⇒ (3) + 3 = 6
Shield Confirm: 1d20 + 3 ⇒ (14) + 3 = 17
1d6 + 3 ⇒ (6) + 3 = 9
| DM The nines |
The thug on Ulfr's right raised his morningstar high to once more strike at the apparent threat when Saersha shimmied forward brushing her hand along the side of his arm. He half snarled and turned to glare at her... before the magic took hold and his eyes went even blanker for a moment his mouth half hanging open.
The thug that had spilled over the top of the gladiatrix spun his morning star held high to bring crashing down when the woman's shield slammed into his face, the a muffled crunch signaling his nose's desire to no longer hold its proper shape, a burst of blood from it splattered against her shield. His eyes were already rolling back and he was crumpling to the ground so quickly her fist whiffed him completely.
Thug 2 is dazed for 2 rounds. heros still go
| Ada Melgath |
Asa flicks the whip again.
Whip Guidance: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
Damage Non-lethal: 1d3 + 1 ⇒ (2) + 1 = 3
| Ryn Mero |
Grinning as her opponent crumples to the ground Ryn continues her movement with a spinning elbow strike aimed at the side of the stunned man's neck.
Flanking vs FF AC: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Non lethal: 1d6 + 3 ⇒ (4) + 3 = 7
| Zev Kelevra |
Zev tilts his head from side to side as the others carefully direct their blows before he shrugs and awkwardly swings at the thug.
Greatsword: 1d20 + 5 - 4 + 2 ⇒ (6) + 5 - 4 + 2 = 9
I'm really bad at this...
| Zev Kelevra |
"... anybody have anything to tie them up with?" Zev asks to no one in particular.
| Ada Melgath |
"I have rope." Asa raises an eyebrow. "Anyone have any manacles?"
| Zev Kelevra |
"Not at the moment, no." Zev responds, sounding annoyed at the fact.
| Ryn Mero |
"Same here, just rope." Ryn replies cutting off a length and beginning to tie the unconscious thugs together. "Check them for anything useful."
| Marisa Vanderale |
Marisa stands there looking confused for a few moments after the final thug is no longer a threat. Turning her holy symbol over in her hands again and again, she finally seems to snap out of whatever bizarre trance she was in.
"Am... I think I can hear you... do you understand me?" she softly asks, looking at Azura for support.
| Zev Kelevra |
"Now we can." Zev replies as he begins to search the thugs.
| Zev Kelevra |
Zev thinks for a moment as he looks the others over before happily saying "Nope!"
| Azura Celestine |
"All's well, Marisa," says Azura as she sheathes her rapier. "The question now is, who charmed these mooks?"
| Ada Melgath |
"It's good Marisa. You did very well. I on the other hand can't hit anything even with help." She looks embarrassed that she wasn't able to trip the thugs with her whip.
| Ryn Mero |
"It's just a mtter of getting settled. If we're lucky, these idiots'll just be a warmup." Ryn quips with a grin.
| DM The nines |
When you have tied the thugs up where are you putting them? In the room they came out of? Are you searching them and removing valubles or just their weapons?
The shack the thugs had come out of looked to be an old storage shed, empty now except a couple of chairs with some fresh trash tossed about.
Moving further around the building however, you find another door, inside the floor has collapsed down into a pool or murky water down below, the earthen walls of the sub cellar ooze with foul rivulets of water, and the smell even from up above is terrible. Looking to the east wall of the pit are two sewage pipes. Part of the ceiling has also collapsed revealing what looks like an attic crawlspace. On the far wall across the sludge pit is a door a wooden plank is balanced between the two doors somewhat precariously.
| Ulfr Uggason |
Ulfr and whoever else wants to help strips them of anything even remotely valuable including weapons and tosses them into the shed they came from.
At the next door he looks warily about and decides that this way in is a terrible idea. He turns and continues walking around the building.
| Zev Kelevra |
After they've checked and stashed the thugs Zev follows in after Ulfr.
Perception: 1d20 + 10 ⇒ (1) + 10 = 11