Kwava

Si-Yi The Irascible's page

45 posts. Alias of Old Mammoth.


Full Name

He's not going to tell you, so drop it.

Race

Elf

Classes/Levels

Barbarian 2 HP: 20/20 XP: 2

Gender

Male

Age

Old enough to drink, I swear!

Alignment

Chaotic

Strength 17
Dexterity 15
Constitution 12
Intelligence 9
Wisdom 8
Charisma 13

About Si-Yi The Irascible

Stats:

Look:

Tormented eyes
Scrawny body
Unusual jewelry
Scraps

Stats:

Strength: 17 (+2)
Dexterity: 15 (+1)
Constitution: 12 (+0)
Intelligence: 9 (+0)
Wisdom: 8 (-1)
Charisma: 13 (+1)

Damage: d10
Armor: 1
HP: 20/20
Load: 5/10
XP SWEET XP: 2
Alignment: Chaotic - Eschew a convention of the civilized world.
Race: Outsider (Elf) - At the beginning of each session, the GM
will ask you something about your homeland, why you left, or what
you left behind. If you answer them, mark XP.
Bonds:

Hawke is puny and foolish, but amusing to me.
Sinathel's ways are strange and confusing.
Dambreth is always getting into trouble—I must protect them from themselves

Starting Moves:

Unencumbered, Unharmed
So long as you are below your Load and neither wear armor nor carry a shield, take +1 armor.

Herculean Appetites
Others may content themselves with just a taste of wine, or dominion over a servant or two, but
you want more. Choose two appetites. While pursuing one of your appetites if you would roll for
a move, instead of rolling 2d6 you roll 1d6+1d8. If the d6 is the higher die of the pair, the GM
will also introduce a complication or danger that comes about due to your heedless pursuits.

The Upper Hand
You take +1 ongoing to last breath rolls. When you take your last breath, on a 7–9 you make an
offer to Death in return for your life. If Death accepts he will return you to life. If not, you die

Musclebound
While you wield a weapon it gains the forceful and messy tags.

What Are You Waiting For?
When you cry out a challenge to your enemies, roll+
Con.
✴On a 10+ they treat you as the
most obvious threat to be dealt with and ignore your companions, take +2 damage ongoing
against them.
✴On a 7–9 only a few (the weakest or most foolhardy among them) fall prey
to your taunting.

Si-Yi's appetites: Power over others & Riches and propety.

Advanced Moves:

Smash!
When you hack and slash, on a 12+ deal your damage and choose something physical your target has (a weapon, their position, a limb): they lose it.

Gear:

Two-handed sword (close, +1 damage, 2 weight)
Adventuring gear (1 weight)
Dungeon rations (10 uses, 2 weight)
A dagger (hand, 1 weight)


Other Stuff:

Si-Yi is tall and slim, making up for the lack of body fat with a considerable musculature. His unkempt hair is shoulder-length and white, but it doesn't seem to be the natural tone of his hair. His clothes are worn and ragged, their dull colours contrasting with a long chain of bright red beads and the occasional gemstone that he keeps wrapped multiple times around his body.

The uncommon piece of jewelry and a foreign accent betray him as not native to the land, but he doesn't speak much about his homeland. Any queries about the matter are answered with angry snorting and hostile glares; Pressing on with the subject is met with increasing hostility.

Si-Yi finds Hawke's insistence that he owes his life to the fighter amusing. There's no way a mighty warrior like him would be in debt to a weakling like that. He'd have survived that giant rolling boulder without being pulled out of the way. Somehow.

Same thing goes for Dambreth. The ranger should stop thinking that he needed guidance. When he started walking the wrong way, he was just testing if the ranger knows his job. Obviously.

Sinathel is nice enough, though she does everything different than the druids back home. She obviously could benefit from some instruction from a proper druid. Silly jungle elves.