Look:
Tormented eyes
Scrawny body
Unusual jewelry
Scraps
Stats:
Strength: 17 (+2)
Dexterity: 15 (+1)
Constitution: 12 (+0)
Intelligence: 9 (+0)
Wisdom: 8 (-1)
Charisma: 13 (+1)
Damage: d10
Armor: 1
HP: 20/20
Load: 5/10
XP SWEET XP: 2
Alignment: Chaotic - Eschew a convention of the civilized world.
Race: Outsider (Elf) - At the beginning of each session, the GM
will ask you something about your homeland, why you left, or what
you left behind. If you answer them, mark XP.
Bonds:
Hawke is puny and foolish, but amusing to me.
Sinathel's ways are strange and confusing.
Dambreth is always getting into trouble—I must protect them from themselves
Starting Moves:
Unencumbered, Unharmed
So long as you are below your Load and neither wear armor nor carry a shield, take +1 armor.
Herculean Appetites
Others may content themselves with just a taste of wine, or dominion over a servant or two, but
you want more. Choose two appetites. While pursuing one of your appetites if you would roll for
a move, instead of rolling 2d6 you roll 1d6+1d8. If the d6 is the higher die of the pair, the GM
will also introduce a complication or danger that comes about due to your heedless pursuits.
The Upper Hand
You take +1 ongoing to last breath rolls. When you take your last breath, on a 7–9 you make an
offer to Death in return for your life. If Death accepts he will return you to life. If not, you die
Musclebound
While you wield a weapon it gains the forceful and messy tags.
What Are You Waiting For?
When you cry out a challenge to your enemies, roll+
Con.
✴On a 10+ they treat you as the
most obvious threat to be dealt with and ignore your companions, take +2 damage ongoing
against them.
✴On a 7–9 only a few (the weakest or most foolhardy among them) fall prey
to your taunting.
Si-Yi's appetites: Power over others & Riches and propety.
Advanced Moves:
Smash!
When you hack and slash, on a 12+ deal your damage and choose something physical your target has (a weapon, their position, a limb): they lose it.
Gear:
Two-handed sword (close, +1 damage, 2 weight)
Adventuring gear (1 weight)
Dungeon rations (10 uses, 2 weight)
A dagger (hand, 1 weight)