
DM Amazing Red |

There are no traps but there is a lock but Victor easily picks it. A single pillar in the center of the room supports this wide domed chamber. The pillar is surrounded by a pit, but a stone bridge crosses the pit on the south side. Dozens of arrows jut from holes in the pillars, facing every direction. As he sees this, Victor has a very bad feeling about this. I'm going to give Victor an action before the trap goes off.

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"There's a pillar up ahead, with a *lot* of arrows sticking out of it, looking like they are ready to fire. Unless you have a portable wall handy, we may need to find an alternative route..."

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"A wall, you say? How about the two gigantic shields the golem was wielding? Should be big enough to shield us from the arrow!" Bambang dashes back to the golem room to retrieve the two shields.

DM Amazing Red |

The party figures out the key to this conundrum and takes the giant shields that the golem was wielding. They rush through the room.
4d4 ⇒ (1, 1, 3, 3) = 8
A total of eight arrows shoot out at the party and bounce off the shields! The mournful wailing grows louder with each step down the subsequent musty hallway. Room 3 or 4?

DM Amazing Red |

2d20 ⇒ (16, 8) = 24
As Victor starts working on the lock, everyone notices that the wailing stops. Victor then hears the sound of a crossbow being loaded.
1d20 ⇒ 8
As he tries to open the door, he notices that it is barricaded.
4d20 ⇒ (6, 17, 6, 14) = 43
It takes the effort of the whole party but Victor is able to push open the door a crack and a crossbow bolt comes shooting out!
1d20 + 6 ⇒ (10) + 6 = 16
Victor is able to dodge it though. "Go away angry bones! You got them all! But you won't get me!" You then hear the sound of a crossbow being loaded again.

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Knowing that he would more likely offend than appease the man inside, Bambang awaits one of his more silver-tongued party members to respond. In the meantime, he holds up the gigantic shield in front the door to block off the bolts, herding the rest of the party behind him.

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"Clearly man you are mistaken. Whom ever you are know this- we came from the town to retrieve the flame for them. We are pathfinders helping the town of Kassen" that was the name of the town correct?
Diplomacy: 1d20 + 6 ⇒ (3) + 6 = 9

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Ouch!
"And we have the sacred lantern and everything! Look! Bambang yells, pulling out the lantern the village elder handed to him.
Bambang attempts to aid. *fingers crossed*
diplomacy: 1d20 - 2 ⇒ (16) - 2 = 14
Think everyone can join in?

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"My friends speak true... we are among the living and came here for a good purpose... to help the town."
diplo aid dc 10: 1d20 - 2 ⇒ (18) - 2 = 16

DM Amazing Red |

The man peeks out to look at you. "Okay, I believe that you are not a trick." He then un-barricades the door and lets you inside to explain what happened. "We came here three days ago. We were attacked a day after. We set up the traps on the first level before the walking bones attacked us. There were six of us. Now just me and my sister. The one with the voice of death took her. He stalks these halls in ancient mail. Please save her. You can have my crossbow if you agree to help." He says offering his weapon. It's a masterwork crossbow with 20 bolts.
"If you need to rest, this is a safe place to do it. I won't leave here without Dimira." As you look around you see there are a number of bedrolls here, a pair of bullseye lanterns with four flasks of oil, five days worth of rations, and two potions labeled "Healing".

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Victor nods gravely.
"Rescuing a damsel in distress? I think that is something we can certainly try to do!"
He then looks to the others.
"Shall we press on?"
Assuming that there are no objections, he will then move on to Area 4.

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"So I take it that the villagers set up these halls as a nonlethal challenge for us. But something went wrong and the undeads came out from nowhere and attacked." Bambang pauses briefly before asking, "You said the first level. So how many levels are there? In fact, what can you tell us about what's in the other rooms?"
KN(Religion): 1d20 + 7 ⇒ (5) + 7 = 12 to see if Bambang has any idea what the one in ancient mail with a voice of death might be.
Bambang can't use the crossbow while carrying the shield.

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"If you helped set up non lethal traps please let us know where those traps are so we can quickly bypass them and rescue your sister. DO you have any other gear besides the crossbow? And what do ou know of the rest of the crypt?"

DM Amazing Red |

Bambang cannot tell what kind of undead it might be.
"Well we only got to half the statues to make them nonlethal. We made the arrow traps non-lethal and we were able to cushion all the pit traps. There are two levels, we're on the first and there's one below us. That's all I know."

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Like Victor suggested, to area 4. With him doing his perception checks, of course. :) Oh, and by my count, we have a total of 4 potions of CLW. Can I suggest that each carry one for now? We'll redistribute again later when necessary.
"Let's move on, then. We'll get your sister back."

DM Amazing Red |

The party moves on to the next room. Opening the door, you see that this chamber is mostly empty save for the body of a villager sprawled in the center. Perched stop that body is a giant beetle.
B: 1d20 + 3 ⇒ (11) + 3 = 14
Beetle: 1d20 ⇒ 18
F: 1d20 + 2 ⇒ (4) + 2 = 6
V: 1d20 + 6 ⇒ (4) + 6 = 10
W: 1d20 + 2 ⇒ (17) + 2 = 19
Wei is first!

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Wei leaps forward and attacks the beetle, hoping it is in truth a bad beetle.
to hit: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
dmg if hits: 1d8 + 3 ⇒ (7) + 3 = 10
hoping that hits it flat-footed

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Victor attempts to tumble around to a flank, and brain the over-grown bug!
Acrobatics: 1d20 + 6 ⇒ (1) + 6 = 7.
Battle Aspergillum: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21, for 1d6 + 1 + 1d6 ⇒ (5) + 1 + (5) = 11 damage.

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Bambang steps up to the beetle and chops down on it with his axe.
battleaxe, enhanced strength: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
damage, enhanced strength: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7

DM Amazing Red |

AOO: 1d20 + 4 ⇒ (17) + 4 = 21
1d8 + 3 ⇒ (3) + 3 = 6
Victor gets bitten once before he and Fyssaryx take down the beetle! Combat over. To save you time there is nothing in this room.
The remains of a small fire smolder in the center of this next chamber, letting off a plume of oily smoke. Fed by a heap of burning gear, debris, and more than a few bones, the fire casts a flickering light across the walls of the room, partially obscured by the veil of smoke.
4d20 ⇒ (12, 20, 7, 15) = 54
As you get closer, a shadow rises from the ground and attacks!
B: 1d20 + 3 ⇒ (14) + 3 = 17
F: 1d20 + 2 ⇒ (17) + 2 = 19
S: 1d20 + 2 ⇒ (9) + 2 = 11
V: 1d20 + 6 ⇒ (1) + 6 = 7
W: 1d20 + 2 ⇒ (7) + 2 = 9
Bam and Fyss are up. All of you notice that there is a shiny almost magical looking dagger in the fire. Victor can retcon healing if he wishes.

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After the beetle goes down, Bambang whips out the wand of healing and restore the damage suffered by Victor.
wand of CLW: 1d8 + 1 ⇒ (6) + 1 = 7
On stepping into the room, he is momentarily taken aback when a shadow rises from the ground. He racks his brains, trying to recall if you knows anything about this monster.
KN(religion): 1d20 + 7 ⇒ (16) + 7 = 23
Fearing what such a creature could do, he summons the spirits within his battleaxe to enchant the weapon again the fight. He then steps forward.
Standard action expend 1 mental focus from his battleaxe implement to use Legacy Weapon, i.e. his battleaxe becomes +1 weapon for 1 minute.

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"Everyone watch out! This shadow monster can only be hurt by magic. And it would drain strength from you, until you become a shadow just like it!"

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Wei enchants his sword as a swift action and steps up to strike the shadow.
to hit: 1d20 + 5 ⇒ (20) + 5 = 25
dmg if hits: 1d8 + 4 ⇒ (2) + 4 = 6
to confirm: 1d20 + 5 ⇒ (20) + 5 = 25
extra dmg if crits: 1d8 + 4 ⇒ (8) + 4 = 12

DM Amazing Red |

1d2 ⇒ 2
Bam enhances his weapon while Fyss goes on the defensive. The shadow reaches out to touch Wei.
Vs Touch AC 12: 1d20 + 4 ⇒ (4) + 4 = 8
Str Damage: 1d6 ⇒ 4
The Tengu retaliates with what he believes to be a vicious strike though he seems to do only a little. Incorporeals are immune to crits. :( Everyone except for Wei is up. Now I did mention the possibility of a magical dagger in the fire. You will take some fire damage but you will be able to participate in this fight.

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Bambang shifts his position with the aim to moving into flank eventually, and swings at the shadow with his now-magical axe.
battleaxe, enhanced strength, legacy weapon: 1d20 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8
damage, enhanced strength, legacy weapon: 1d8 + 3 + 1 + 1 ⇒ (8) + 3 + 1 + 1 = 13
Legacy Weapon: 1/10 rounds
Also, the oil we found earlier can enchant a weapon.

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Wincing, Victor attempts to grab the red-hot dagger, then step forward to swing at the shadow.
Magical Dagger (Presumably +1?): 1d20 + 4 + 1 + 2 ⇒ (12) + 4 + 1 + 2 = 19, for 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4 damage.

DM Amazing Red |

Victor reaches into the fire and grabs the dagger taking
Fire Damage: 1d6 ⇒ 2
and it able to harm the shadow with it as is Bambang. Fyss continues her total defense. The shadow reaches out to touch 1d3 ⇒ 3 Wei.
Vs Touch AC12: 1d20 + 4 ⇒ (14) + 4 = 18
Str Damag: 1d6 ⇒ 6 Ouch. Party is up again. I'll assume Fyss is going to continue total defense until told otherwise.

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Wei Tchak Tchak is his first name, Wei is the family name, just so you know swings his sword, with much less force than before, trying to strike the shadow[/ooc], then steps back after attacking (5' step) reminder: sword IS magical, just so you know
to hit: 1d20 + 2 ⇒ (11) + 2 = 13
dmg if hits: 1d8 ⇒ 6

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Bambang continues to chop at the monster.
battleaxe, enhanced strength, legacy weapon, flank: 1d20 + 3 + 1 + 1 + 2 ⇒ (12) + 3 + 1 + 1 + 2 = 19
damage, enhanced strength, legacy weapon: 1d8 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7

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Casting a worried glance at Tchak, Victor keeps swing frantically at the shadow.
Magical Dagger: 1d20 + 4 + 1 + 2 ⇒ (16) + 4 + 1 + 2 = 23, for 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5 damage.

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Seeing the Victor grab the dagger and the hit against Wei Fyssaryx steps forward and attacks the creature...
Nodachi+PA: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13…DMG: 1d10 + 7 ⇒ (4) + 7 = 11
apologies- busy day at work

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Wei steps up and strikes out at the creature again...
to hit: 1d20 + 2 ⇒ (7) + 2 = 9
dmg if hits: 1d8 + 1 ⇒ (6) + 1 = 7