AR's Crypt of the Everflame! (Inactive)

Game Master Daxter

Map Level 2 Part 1

Map Level 2 Part 2


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Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

Victor frantically tries to hit the shadow!

Magical Dagger: 1d20 + 4 + 1 + 2 ⇒ (7) + 4 + 1 + 2 = 14, for 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4 damage.

Dark Archive

Female
Skills:
Arcana/Planes/Religion: +5; Diplomacy +12; SM+9
Aasimar Cleric 4 (HP:27/27)(AC:19 FF:18 T:12)(F:+6 R:+3 W:+9)(Init:+2)(Perception:+8)

Seeing her attacks as ineffective Fyssaryx decides to assist Victor with the magical dagger...Nodachi Aid Atk: 1d20 + 5 ⇒ (10) + 5 = 15

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

Bambang stumbles as his feels some of his strength leave him. Summoning up his will though, he continues his assault on the monster.

battleaxe, enhanced strength, legacy weapon, flank: 1d20 + 2 + 1 + 1 + 2 ⇒ (1) + 2 + 1 + 1 + 2 = 7
damage, enhanced strength, legacy weapon: 1d8 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

The fact that we are, generally, rolling pretty poorly, is not helping in this encounter :-/


Male Human(Amazing)

Fyss' aid enables Victor to strike the shadow and Bambang finishes off the mighty creature. Combat Over! Just tell me where you'd like to go.

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

]"I don't feel so good, I feel weak... not sure we can do anything about it, so just saying... may not be as effective as usual in combat."

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

Well, by the looks of things, on this level, we have yet to explore Area 2, and Area 12.

Victor gives Tchak a sympathetic look.

"I hear you. I am just glad that we all got through that alive."

He then heads back to investigate Area 2.

As usual, Perception 'Take 20' on the doors, and then Perception 'Take 10' on the room, itself.


Male Human(Amazing)

This large chamber contains a maze of pillars that obscure the far side of the room. Next to the door is a pile of empty saddlebags and three brooms. Victor is able to detect several pit traps. T on the map.

He also finds three switches. S on the map.

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

"Alright then. Final room it is!"

Victor heads back to Area 12.

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

"What about the switches ? they might open new areas... or just lock the pit traps I guess...

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

"Hmm, that a possibility. But since this area appears empty for now, let's just leave it first. First priority is to find and rescue the young lady. And perhaps find some restoration for the two of us. If we hit a dead-end later, we can always return."


Male Human(Amazing)

Area 12 it is.

A continuous carving of mourners runs along the walls here, leading to a staircase on the south side of the room. As you enter the room four blood covered skeletons drag themselves from behind the pillars.

Everflame Init:

B: 1d20 + 3 ⇒ (20) + 3 = 23
F: 1d20 + 2 ⇒ (2) + 2 = 4
S: 1d20 + 6 ⇒ (10) + 6 = 16
V: 1d20 + 6 ⇒ (9) + 6 = 15
W: 1d20 + 2 ⇒ (18) + 2 = 20

Bam and Tchak are up!

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

Wei Tchak, not feeling up to taking on a skeleton with what will be an ineffective weapon against them, pulls out his sling and fires off a shot at one.

to hit: 1d20 + 2 ⇒ (18) + 2 = 20
dmg if hits: 1d4 ⇒ 1

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

Knowing the party won't be able to stand up to much beating for now, (or at least until we find some restoration potions :) ) Bambang focuses on the spirits harnessed within his pendant and draws forth a celestial pony to fight on his side.

He then steps forward to face the skeletons.

Standard action spend 1 conjuration mental focus to use the servitor power (summon monster I for 1 min). Then move to provide flank.
PONY attacks top left skeleton
hoove 1: 1d20 - 3 ⇒ (17) - 3 = 14 I forgot to add flank, so please add another +2.
damage, smite evil: 1d3 + 2 ⇒ (2) + 2 = 4
hoove 2: 1d20 - 3 ⇒ (18) - 3 = 15 I forgot to add flank, so please add another +2.
damage, smite evil: 1d3 + 2 ⇒ (3) + 2 = 5
I summoned the pony as it has the highest HP primarily to soak up damage and provide flank. I'm new to this so not sure if it's the best strategy but let's give it a try.
If by any chance, the pony takes out the skeleton, it will shift to the to the southwest, but without flank


Male Human(Amazing)

With Tchak's aid, the pony is able to take out two skeletons! The remaining skeletons attack the newly summoned meat.

Claw: 1d20 + 2 ⇒ (5) + 2 = 7
1d4 + 2 ⇒ (1) + 2 = 3

Claw: 1d20 + 2 ⇒ (11) + 2 = 13
1d4 + 2 ⇒ (3) + 2 = 5

Claw: 1d20 + 2 ⇒ (15) + 2 = 17
1d4 + 2 ⇒ (4) + 2 = 6

Claw: 1d20 + 2 ⇒ (18) + 2 = 20
1d4 + 2 ⇒ (3) + 2 = 5

Party is up!

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

Victor winces as he sees the way the remaining skeletons rip apart the pony, but nevertheless steps up, and takes a swing at one of the skeletons, hoping to crush its skull.

Battle Aspergillum: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20, for 1d6 + 1 ⇒ (5) + 1 = 6 damage.

Moving *around* so that I don't provoke ;-)

Dark Archive

Female
Skills:
Arcana/Planes/Religion: +5; Diplomacy +12; SM+9
Aasimar Cleric 4 (HP:27/27)(AC:19 FF:18 T:12)(F:+6 R:+3 W:+9)(Init:+2)(Perception:+8)

Fyssaryx sees the undead and switches to her greatclub before closing with the undead...

Greatclub+PA: 1d20 + 3 ⇒ (6) + 3 = 9DMG: 1d10 + 7 ⇒ (9) + 7 = 16

"WEI! STAY BEHIND ME!" she yells out...

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

Poor pony dead... Oh well, you did your job as a meat soak well. If those had ripped into us, ouch!

Bambang thanked the spirit beast for its assistance, and unexpectedly taking out 2 of the skeletons. Not hesitating though, Bambang moves up beside Fyssaryx from behind her, getting ready to move subsequently into flanking with her.

Remembering the skeletons vulnerability to bludgeoning attacks, Bambang drops his axe and gripping his shield with two hands, smashes it at the skeleton.

Sigh, he really should have picked up a club before starting.
shield, two-handed: 1d20 + 3 ⇒ (14) + 3 = 17
damage: 1d4 + 3 ⇒ (2) + 3 = 5

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

Wei stays back for now, not having a bludgeoning weapon AND being down 6 strength... not a good combination against skellies. "I hate being on the sidelines, but thank you for dealing with these undead while I am a bit under the weather."


Male Human(Amazing)

Victor moves and smashes a skeleton and Bambang does the same! All there is left to do is descend the stairs. Rest or move on to level 2?

Dark Archive

Female
Skills:
Arcana/Planes/Religion: +5; Diplomacy +12; SM+9
Aasimar Cleric 4 (HP:27/27)(AC:19 FF:18 T:12)(F:+6 R:+3 W:+9)(Init:+2)(Perception:+8)

"Other than our Tengu friend, how does everyone else feel?"

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

"I am good to keep going."

We would need to rest for six days for Tchak to get his strength back :-/

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

"If we don't run into any more of those creatures, I'm willing to go on, just won't be quite as effective as I'd like to be."


Male Human(Amazing)

Alright. Moving on then.

At the bottom of the stairs is a circular chamber with three passageways leading from it. In the center is a small stone pedestal. The sound of dripping water can be heard coming from the eastern passageway, while the stench of rot emanates from the west. The floor bears an inscription spiraling out from the pillar and written in Common. It reads: “To the south you might take your ease, to rest and reflect on Kassen’s deeds.To the east lies the wheel, to open the gate. To the west is the resting place of Kassen, hero of the Fangwood.”

Which way?

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

After checking out the room...

Perception 'Take 10' = 20.

Victor heads east.


Male Human(Amazing)

Investigating the eastern passage Victor finds that it slopes down a bit after leaving the chamber and that water has collected in the corridor. He notices that the dripping sound can be attributed to the leaking ceiling. He also hears a strange echoing gurgle coming from further east. 14 or 15?

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

Sorry I came in late but if we rest one night, that would bring Tchak's strength damage to 5, so it would just be a -2 instead of -3. Bambang's got 2 strength damage right now as well. Can I propose we head south, i.e. room 17, then rest a bit to at least reduce the penalties?

"The team is not doing so well right now. Perhaps it might be good to see what the area that promises rest might be. I think this place was largely set up by the villagers, so I believe we can trust that sign."

Dark Archive

Female
Skills:
Arcana/Planes/Religion: +5; Diplomacy +12; SM+9
Aasimar Cleric 4 (HP:27/27)(AC:19 FF:18 T:12)(F:+6 R:+3 W:+9)(Init:+2)(Perception:+8)

"Let us not be too foolhardy. We have weakened members here. Scout out a bit forward to see which is the less dangerous room.I can stay just behind you if you run into trouble."

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

"Okay, but remember, we only have enough torches for a few hours... so we will be resting in the dark. I am also worried that whatever took the villagers might come after us if we tarry too long..."

Happy to be convinced otherwise, but I figure that rogues should have a decent dose of paranoia ;-)


Male Human(Amazing)

Well there is still a safe room on the upper level where you found the survivor so I'll assume you rest there before going back down.So which room would you like to explore first?

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

During the rest, Bambang spends some meditating to re-attune himself to his implements - the fertility goddess pendant, and his battleaxe. Upon waking, he uses one charge of the wand to restore himself.

Wand of CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Status -1 strength
I would still like to head to room 17, south. Hoping that we might find more supplies or help that the villagers left in the room.
DM, I'm not very clear on the rules on this. I note that clubs are free. Does that mean I can just pick up some club-like object from the surroundings, e.g. thigh bone of a skeleton, as a club? Or would it be an improvised weapon?

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

Wei arises from his rest... feeling only slightly better still down 5 str. He readies his spells for the day and prepares to move on.

Dark Archive

Female
Skills:
Arcana/Planes/Religion: +5; Diplomacy +12; SM+9
Aasimar Cleric 4 (HP:27/27)(AC:19 FF:18 T:12)(F:+6 R:+3 W:+9)(Init:+2)(Perception:+8)

If the group is resting Fyssaryx will do her due diligence to pull watch while the others recover as she has no spells right now and no loss of strength.


Male Human(Amazing)
Bambang Kuwatputra wrote:

During the rest, Bambang spends some meditating to re-attune himself to his implements - the fertility goddess pendant, and his battleaxe. Upon waking, he uses one charge of the wand to restore himself.


[dice=Wand of CLW]1d8+1
Status -1 strength
I would still like to head to room 17, south. Hoping that we might find more supplies or help that the villagers left in the room.
DM, I'm not very clear on the rules on this. I note that clubs are free. Does that mean I can just pick up some club-like object from the surroundings, e.g. thigh bone of a skeleton, as a club? Or would it be an improvised weapon?

Within reason of course. So you could have picked up a club in the forest or like you said use a skeleton bone, same can be said for quarterstaves as well. Room 17 it is.

The short passageway takes a bend before ending in a small chamber dominated on the far side by a silver fountain quietly burbling perfectly clear water. An inscription above the fountain reads "Kassen's legacy lives on with his people. Drink and be refreshed."

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

Wei squints one eye, cautious and curious... then shrugs, walks in and takes a drink from the fountain.


Male Human(Amazing)

1d4 ⇒ 1

Tchak walks up, drinks the clear water and his body feels instantly albeit minorly better as a fraction of his strength is returned. You heal 1 point of strength damage.

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

"The words were right... I do feel stronger... but I'm afraid to take another drink much as I might need it... sometimes these things only work once... and I've heard sometimes a second drink can reverse the effects of the first one or worse... like curses or something."

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

"You're right. Even though I am still partially weak from the attack yesterday, I would hesitate to use the healing powers of this fountain for now. If everyone is fine, let's proceed."

Suggest continue where Victor was suggesting. Prob room 14. With his usual perception checks, I hope. :)

Dark Archive

Female
Skills:
Arcana/Planes/Religion: +5; Diplomacy +12; SM+9
Aasimar Cleric 4 (HP:27/27)(AC:19 FF:18 T:12)(F:+6 R:+3 W:+9)(Init:+2)(Perception:+8)

"I do not trust this magik fountain... could be a trick" Fyssaryx says and follows the rest towards the room (14)...


Male Human(Amazing)

This room is filled with water, probably as deep as the outside corridor. The chamber is in an advanced state of decay, with a gaping hole in the ceiling admitting a constant trickle of water. The three stone sarcophagi in this room are almost completely covered in moss and fungi. This entire room is difficult terrain and all acrobatics DCs are higher than normal.

There is a trio of giant frogs in this room and they croak loudly declaring their intent!

Everflame Init:

B: 1d20 + 3 ⇒ (9) + 3 = 12
F: 1d20 + 2 ⇒ (8) + 2 = 10
G: 1d20 + 1 ⇒ (6) + 1 = 7
V: 1d20 + 6 ⇒ (18) + 6 = 24
W: 1d20 + 2 ⇒ (10) + 2 = 12

Party is up!

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

"Those... are some awfully big frogs!"

Victor wades into the room, climbs up onto the sacrophagus to at least have a dry footing, and attempts to clobber the closest frog (Yellow)!

Climb: 1d20 + 3 ⇒ (3) + 3 = 6.

Battle Aspergillum: 1d20 + 4 ⇒ (19) + 4 = 23, for 1d6 + 1 + 1d6 ⇒ (1) + 1 + (4) = 6 damage.

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

Tchak moves into the room and draws his sword...

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

Bambang attempts to move towards the frogs, but is hampered the water. He stops pushing forward and instead, summons an eagle from his pendant to hold on the giant beasts for a while.

Standard action spend 1 conjuration mental focus to use the servitor power (summon monster I for 1 min).
EAGLE (AC 14, hp 5/5) attacks red frog
talon 1: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d4 ⇒ 4
talon 2: 1d20 + 3 ⇒ (7) + 3 = 10
damage: 1d4 ⇒ 1
bite: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d4 ⇒ 3
Each damage roll +1 for smite evil, if the frog is evil :)

Dark Archive

Female
Skills:
Arcana/Planes/Religion: +5; Diplomacy +12; SM+9
Aasimar Cleric 4 (HP:27/27)(AC:19 FF:18 T:12)(F:+6 R:+3 W:+9)(Init:+2)(Perception:+8)

Fyssaryx rages as a free action +4 to STR and moves forward with her nodachi in her hands to strike at the yellow frog...

Nodachi+PA+Rage: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9DMG: 1d10 + 7 + 3 ⇒ (4) + 7 + 3 = 14


Male Human(Amazing)

Victor moves up and strikes a frog. Bambang summons an eagle to do battle with the enemy animals and is able to strike once. Fyss moves up and misses with her strike. Red lashes out with its tongue at Victor.

Tongue vs Touch!: 1d20 + 3 ⇒ (18) + 3 = 21
Grab!: 1d20 + 7 ⇒ (4) + 7 = 11

Red is able to touch Victor with its tongue but fails to take hold. Yellow bites at Fyss!

Bite: 1d20 + 3 ⇒ (5) + 3 = 8

Blue bites at the eagle.

Bite: 1d20 + 3 ⇒ (19) + 3 = 22
1d6 + 2 ⇒ (2) + 2 = 4
Grab: 1d20 + 7 ⇒ (2) + 7 = 9

Party is up!

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

Bambang steps forward, and flanking one of the beasts with his summoned eagle, he chops on it with his axe.

battleaxe, enhanced strength, flank: 1d20 + 3 + 1 + 2 ⇒ (14) + 3 + 1 + 2 = 20 vs red frog
damage, enhanced strength: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12

The eagle also continues its attack!

The eagle will attack the red first. If it goes down, either due to Bambang or one of its attacks, it would shift the rest to blue.
EAGLE (AC 14, hp 1/5)
talon 1: 1d20 + 3 ⇒ (3) + 3 = 6 Forgot to add flank. Should be 8.
damage: 1d4 ⇒ 4
talon 2: 1d20 + 3 ⇒ (11) + 3 = 14 Forgot to add flank. Should be 16.
damage: 1d4 ⇒ 2
bite: 1d20 + 3 ⇒ (5) + 3 = 8 Forgot to add flank. Should be 10.
damage: 1d4 ⇒ 3

Dark Archive

Female
Skills:
Arcana/Planes/Religion: +5; Diplomacy +12; SM+9
Aasimar Cleric 4 (HP:27/27)(AC:19 FF:18 T:12)(F:+6 R:+3 W:+9)(Init:+2)(Perception:+8)

Fyssaryx tries to acro past the yellow frog...
Acrobatics: 1d20 ⇒ 5 to protect Victor...

if that fails she still attacks the yellow frog

Nodachi+PA+Rage: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17DMG: 1d10 + 7 + 3 ⇒ (4) + 7 + 3 = 14

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

Tchak moves up to red and strikes at the frog.

to hit: 1d20 + 2 ⇒ (19) + 2 = 21
dmg if hits: 1d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

Victor takes a swing at the closest frog.

Battle Aspergillum: 1d20 + 4 ⇒ (15) + 4 = 19, for 1d6 + 1 ⇒ (3) + 1 = 4 damage.


Male Human(Amazing)

Bambang cuts down the red frog while the two birds deal some damage to the blue frog.

AOO: 1d20 + 3 ⇒ (5) + 3 = 8
1d6 + 2 ⇒ (2) + 2 = 4

Fyss fails to tumble past the yellow frog but the frog also fails to hit the Aasimar before it falls. Victor then moves up to the blue frog and ends its existence as well. Combat over!

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