A Kingdom in the making (Inactive)

Game Master Wrath

Running Kingmaker AP. Currently with 5 players but will recruit a 6th when we start book 2. Nearly at book 2 now.


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Male Human Gleeman 0 -- HP 10 : AC 20 CMD 14 Touch 14 Flat 14 : F +2 R +5 W +0 : INIT +4 Perc +4 CMB +0

"If that is a scarecrow, I'm going to be very upset." Mawj nocks another arrow, the lethal variety, and fires.

Attack 1d20 + 7 ⇒ (11) + 7 = 18
Damage 1d10 ⇒ 5


Female Half elf lvl 4 infernal bloodline sorcerer

"I feel like running the hell out of here"


Mawj's arrow again flew true, striking the creature solidly through the part concealed by its hood. A strange sound echoed back from the cave, like the crack of metal on stone. The arrow fell limply, snagged briefly in the folds of the cloak, before its weight dragged the garment down a little. Still the thing didn't move.

Lev and Mawj

Spoiler:
That last shot of Mawj's loosened the clothing enough to reveal a head that looked nothing more than a large stone. No visible features could be made out on the thing, and the clothing seemed to stick out at odd angles now it had been disturbed. Mawj's words seem prophetic as both hunters, their elven vision and accute sense above those around them, suddenly realise that this is indeed a dummy of some sort.

The smell of rotting became stronger, drifting through the canyon despite the wind blowing the other direction.

Perception DC 17

Spoiler:
Something moved from around the bend in the valley. The stones were disturbed there briefly, and crunched under the weight of some object. For the briefest moment a shadow seems to ripple across the stones before disapearing again as the object causing it changed posiotn.


Female Half elf lvl 4 infernal bloodline sorcerer

Perception 1d20 + 3 ⇒ (2) + 3 = 5

Boy, bring me some new dice please


Female Human Rogue 1

Perception check: 1d20 + 4 ⇒ (4) + 4 = 8

Arianna watches intently as Mawj's arrow strikes the creature. As the robe falls away she asks, quietly, "What the hell is that thing?"


Male Half-Elf Ranger / Lvl 4

Watching as Mawj's second arrow strikes the form inside the cave, Lev shakes his head with disgust. "It's a decoy!

Perception Check: 1d20 + 10 ⇒ (6) + 10 = 16

He turned to look around behind him, trying to figure out where that stench was coming from and seeing nothing.

"I think we've been drawn into a trap. Elsbeth! You might want to move in closer!"


Female Half elf lvl 4 infernal bloodline sorcerer

"Now that you tell...."
Elsbeth closes with Lev, nodding toward him in a thanking gesture


Bumping this up and giving the others a chance to make their perception checks before updating. cheers


Male Human Gleeman 0 -- HP 10 : AC 20 CMD 14 Touch 14 Flat 14 : F +2 R +5 W +0 : INIT +4 Perc +4 CMB +0

Perception 1d20 + 9 ⇒ (20) + 9 = 29

"Something moved from around the bend in the valley. The stones were disturbed there briefly, and crunched under the weight of some object. For the briefest moment a shadow rippled across the stones before disapearing again as the object causing it changed position."

Mawj takes a few breaths, focused intently on the shadow. She whispers fiercely, "Tactical retreat, now." The elven ranger keeps her bow trained on the shadow she glimpsed, but starts wheeling backward as fast as possible.


Female Human Cleric 4

Perception: 1d20 + 4 ⇒ (13) + 4 = 17

"I saw it too! You think its a trap?"


Ok, rolled perception for Anya, she got a 9.

Surprise round. Mawj and Alandra can act as they made the spot. Initiatives are all in favour of the party. My critter rolled a 1 so it goes last every round, which makes posting for you lot easy. If Alandra and Mawj could post their surprise round actions, then I'll post my critter. After that we start full combat. Mawj, you've suggested you are doing a move action away from the threat as your surprise action, did you want that to stand?


Female Human Cleric 4

Alandra hears Mawj's call to retreat and moves back into the cave.


female Human Fighter 2 [Two-Weapon Warrior] / Rogue 2

Internet connection failed on me yesterday. Heavy snowfall and other banes of modern life ;)

Anya reacted without question as she heard Mawj's call. She moved back, raised her blades guardedly and tried to spot the assailant the sharp-eyed elf had spied.

Not seeing it herself made her effort somewhat less effective than it would otherwise have been, true, but drill and training made her give it her best without even that information.


Female Half elf lvl 4 infernal bloodline sorcerer

Elsbeth will stay near Lev, since she has yet to understand which way the attack'll come from, ready to put him between herself and the attacker


Ok, working on the assumption that Mawj is following Alandra in a move action away from teh threat

As the two women react to the shadowy movement, the others in the party barely have time to turn before a huge creature stands up from behind the rubble and scree at the bend in the valley. Hunched and deformed, its twisted body rippling with pustules and scarred flesh, the creature is hideous to behold. In its great clawed hands it hefts a large stone, which it hurls innefectually at teh party. The stone shatters on impaact with the ground, such is the force at which it is thrown, but the thing obviously lacks skill in this area. The claws on its hands are the length of short sowrds, and they could easily evicerate a person if they landed a blow.

Knowledge nature or dngeoneering DC 13

Spoiler:
The creature is a type of twisted giantkin known as a Thawn. Something in their past mutated these things so that all who looked upon them are horrified and sickened by there appearence. They are cunning foes, who generally use tricks and set traps to destory weaker creatures than them

Kn. Nature or Dungeoneering DC18

Spoiler:
As for DC 13 plus, Thawns are said to be even more sicekened by their own appearenance than others who see them. If a Thawn sees its own reflection, it can be rendered useless for a whiel as it tries to deal with the horror of its own visage

Ok, surprise round over, you can all act now. Updating map in a moment. Cheers

Edit Map for round 1

Note it has some cover as it is standing within and behind rocky scree and boulders. It's large size doesn't provide it as much cover in this situation as you would get


female Human Fighter 2 [Two-Weapon Warrior] / Rogue 2

"Elbeth, you and Arianna be careful" Anya whispered as she stepped up her pace, hoping to leave the more vulnerable members of the party some respectable distance away. "Lev, let's move"

And move she did, swiftly and a little bit lowered as to decrease the chance of a head injury. She darted past one of the rubble fields and tried to get a clear shot of view at their primary enemy.

Moving to T14. If no further threats present themselves, using my standard action for another move to U9


Female Human Cleric 4

Alandra raises up her holy symbol.

"Evil creature, feel the dread of Pharasma!" she shrieks.

Casting doom (DC 16 Will save)


Female Half elf lvl 4 infernal bloodline sorcerer

I`m stuck from going back home because of the f*****g snow,at home of relative now, but can barely post, and dunno when i'll be at my PC again. You should use Elsbeth as NPC until i'm done


Female Human Rogue 1

Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Arianna will move diagonally 30' to square P-18 and snap off a quick shot woth her bow.
Attack roll: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 ⇒ 4


Male Half-Elf Ranger / Lvl 4

Lev nods to Anya and follows after her, sword at the ready to defend against an attack.

Move to U 15, using Total Defense. AC is 19 until next turn.

"Be careful, Anya." he mutters.


Female Human Cleric 4

Initiaive: 1d20 + 2 ⇒ (6) + 2 = 8


Male Half-Elf Ranger / Lvl 4

I didn't see a call for initiatives, so I didn't include one. But just in case:

Initative: 1d20 + 4 ⇒ (5) + 4 = 9


No need for intitiative checks, I rolled for everyone to get an order sorted. Everyone beat my critter so we run this as you post freely. Before we proceed, both Lev and Anya need to make a DC 15 will save. if you fail

Spoiler:
The creatures appearence is even worse close up, the nauseating flesh and pustules affecting your mind in a most distressing way. (You are sickened for one round)

Also, Anya your initial move would be considered nearly full move as you've crossed difficult ground. I may have miscalculated though so check that.

The group begin reacting to the threat by advancing and summoning magics. Alandra summons forth the doom of her goddess and the creature shudders at the magic washes over it. Elsbeth follows her lead, unleashing a bolt of force from her oustretched hand to strike unnerringly into the things hide (Magic missile, 3 damage).

Arianna also unleashes a ranged attack on the huge thing even as she darts to join her friends. The bow shot is quite skillfull, just making it past the tumble of boulders and scree protecting the thing and sinking into its flesh. While injured, the thing still looks very dangerous.

I'll give Mawj till this afternoon to act before I give my actions. Cheers


female Human Fighter 2 [Two-Weapon Warrior] / Rogue 2

You're right. When going around the terrain, I forgot to handle edge movement correctly. Sorry

"I am" Anya replied, when she crossed the corner. Hopefully they could disatch this ambush quickly and efficiently.

Will save: 1d20 ⇒ 19


Mawj takes careful aim with a new broad headed arrow nocked. The elf stilled her breathing and released, watching in satisfaction as the arrow flew into the creatures chest, thunking home with a meaty sound. (Mawj hits for 7 damage)

Realising the ambush had failed miserably, the huge creature moves through the rock and scree towards Anya, huge claws scything through the air. Even with the rocks providing her some cover, the creatures initial attack and reach caught the young fighter of guard and the dagger long nails of its hand almost evicerated her (Creature hits AC 22 with one of its claws, 9 damage)

It looks hurt now, and mightily angered, though it is difficult to tell through all the fouled skin and pus of its head. What everyone realises now though, if both of its claws manage to hit a target, that person is unlikely to ever get up again.

Ran with Mawj's actions. Hoping Tanner doesn't mind but we haven't heard form him in a while and I didn't want the game to bog down too much. Round two is up. Creature has reach, and is still in cover. Anya has cover as well at the moment, but moving closer could prove dangerous. It's badly hurt, and a few more hits look like they may drop the thing.

edit- Map update round 2


Female Human Rogue 1

Arianna moves up behind Anya and next to Lev and fire her bow once more.
Attack roll: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3
Her shot sailing wide of the big target she drops her bow and pulls her short swords.


Male Half-Elf Ranger / Lvl 4

Not a Will Save!: 1d20 + 1 ⇒ (1) + 1 = 2
*sigh*

Lev complexion takes on a green tinge and he feels his stomach roil as the creature approaches.

When it slashes out at Anya, however, he leaps forward despite his sudden intestinal discomfort and swings his great blade furiously up at the creature.

Move to place himself between Anya and the beast. Naturally, he takes an AoO. AC is 15.
Power Attack: 1d20 + 5 - 2 - 1 ⇒ (16) + 5 - 2 - 1 = 18
Damage: 2d6 + 6 + 3 - 2 ⇒ (6, 1) + 6 + 3 - 2 = 14


Anya, that damage should only be 7, I forgot the doom effect on the thing. I blieve the attack drops to AC 20 now, which only just hits you with the cover you've got.

Lev leaps forwards and slashes the huge weapon at the creature, as he moves it swings one of its clawed hands at the big hunter, gashing his chest even as the mighty sword slices up and through its neck. Dark blood gushes from the savage wound and the creatures eyes bulge as the preassure in its brain drops completely. For a moment only it stands staggered, then falls sideways with a large thump, ending its threat permanently. AoO hit AC15 on the dot Lev, 5 damage. The creature is dead, well done on that last hit !

The canyon echoes for a brief moment with the remnants of the battle and the gasps of pain from the injured. It appears as if the huge thing was acting alone though, and now the mine was truly there for the claiming.

This thing has loot, which I'll post with XP later this afternoon. Off to the pool with the family now. cheers


Female Half elf lvl 4 infernal bloodline sorcerer

I just managed to return home, next days i should be able to resume my usual posting rate


female Human Fighter 2 [Two-Weapon Warrior] / Rogue 2

Anya gasped in agony, and very nearly fainted as the claws pierced her below the ribs. She kept on her feet for some reason, maybe the knowledge that the next blow would be even worse. Still, it slowed her down sufficiently for Lev to land the final blow.

Unlike some of her more competitive brothers, she did not mind the slightest bit. "Great one Lev... ughh... what the blazes was that. Oh, and make sure it is good and dead."


I updated xp on my DM profile, only a little over 400 till you reach second level. Not too bad.

Having destroyed the creature and cleared the front of the cave, the exploration team quickly establish the cave as being free of other inhabitants. The inside of teh cavern seems much more stable than the outer shell, almost like the seam of precious metal is imbedded within a harder substrate.

The dummy that had originally gotten the group drawn in turned out to be no more than a group of piled rocks and mud, draped with the creatures own clothes. These were a patched mash of various other items of clothing sewn together to make something large enough to fit the malformed creature. Most of the patches were worn and rank with sweat and other stains. One part however, was practically pristine. This appeared to have been a full cloak of green, patterned with the tied knot designs of the barbrian tribes that inhabit the area. Clearly, this material holds more than just dye to keep it so pristine.

I rarely bother running through the pain of identifying items unless they are unique or the plot calls for it. As such, this is a cloak of resistance +1. Not sure how you want that one handed out. Probably a roll off would be a good idea if more than one of you call dibs :). might be best to handle that in the ooc thred. Cheers


Female Human Cleric 4

Alandra approaches Anya. "He got you pretty good.''

She takes a the petal of a black rose out of her pouch and touches it to Anya's wound.

Cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7


Male Half-Elf Ranger / Lvl 4

Lev lightly touches the ragged wounds on his chest for a moment, probing to ensure nothing vital had been damaged before he turns back to see how Anya was doing. When Alandra heals his sister, he nods appreciation to the cleric and turns back to the beast he'd just slain.

Looking it over, he shook his head, still sickened by the abhorrent appearance of the beast. "What is this thing? I've never seen the like."


The corpse looks vaguely ogre like, though far more grotesque. Rumours of creatures like this inhabiting this region had filtered up through Restov but nothing overly concrete about them. Apparently they're known as Thawns. (for more info, make a Kn. dungeoneering or Nature check, as detailed a few of my posts earlier)

Having checked the mine and finding it now free of living threats, the party marks it on their maps and continues exploring. The cavern itself would take some signifcant work before it would become a viable mine, but when people settled the region, then a profitable mine it would be.

The remainder of the day is without incident, as the explorers continue mapping this region of the land. Night time comes later, each day now, and the weather is warmer, again hinting at the summer to come and possible storms soon. For once, the cmap is not visited by the fey pranksters, hover a distant light is observed during the night, moving sedately across the plains some distance from theeir sheltered campsight. Something or someone else was moving through this area as well, but they were pressing on at night rather than resting it would seem.

An early rise and some good weather sees the group back to the sight of their battle with the bandits in the forests. Afte exploring the area in more detail, they find that their is also a good ford in this area. The river becomes shallow enough to cross as it reaches a age glade, the land below obviously harder than teh surrounding forested floor, so it has not eroded as deeply. Again this is something that would be important for later colinisation as it meant travel through this region would be easier with wagons and other supplies.

When they cautiously check back on the bandits camp, they find the graves have been dug up and the bodies treated quite poorly, with even their bloodied clothes removed from them by someone. The tracks are very difficult to read as they are a few days old now. Not so bad though that both Lev and Mawj canot tell that they are humanoid foot prints. Lev's warning sign about the banditry has been viciously hacked apart and alternate words created below "These are the Stag Lords lands. Vengence is coming"

The nights camp in the forest sees a return of the little fey. No pranks are played, but nearly everyone who takes a watch reports hearing the little giggles and furtive movements in the trees canopy that tells them the creatures are around.

Ok, well you've now explored all the hexes previously travelled through. Check my DM page for the link to the exploration map. Let me know which direction you'd like to explore next. 1 = top right, 2 = mid right, 3 = bottom right etc. From the hex you're in (bandit camp) you really have only 3, 4, 5, or 6 to travel in. First to post gets the choice (hehe). Otherwise we could bog down for another few days waiting for people to decide. Remember to include your exploration rolls too please.

Sovereign Court RPG Superstar 2009 Top 32

Direction 2 please

1d20 + 8 ⇒ (14) + 8 = 22Ride
1d20 + 8 ⇒ (20) + 8 = 28Ride
1d20 + 4 ⇒ (15) + 4 = 19Survival
1d20 + 4 ⇒ (16) + 4 = 20Survival

Anya breathed a heavy sigh of relief as Alandra worked her healing magic, and the deep gash disappeared and was replaced by healthy new skin. "I always get hurt as badly as possible, I think. Even as a kid, i never skinned my knee - i twisted it at the very least.

When tasked with deciding the direction of their further exploration, Anya led the group due east."


Due east it is. I'll wait on the other exploration rolls and take it from there.


Female Half elf lvl 4 infernal bloodline sorcerer

i could still have trouble finding time to post next few days due to amount of work, damn Xmas and the snow

Elsbeth is good with whatever direction

Perception 1d20 + 3 ⇒ (14) + 3 = 17
Perception 1d20 + 3 ⇒ (7) + 3 = 10
Survival 1d20 + 1 ⇒ (1) + 1 = 2 untrained
Survival 1d20 + 1 ⇒ (1) + 1 = 2 untrained

Two consecutive times a natural "1" , what the odds are?


Male Half-Elf Ranger / Lvl 4

At the Old Bandit Camp

Lev surveys the desecrated bodies and the threatening sign with a tight expression.

"Not particularly subtle, are they?" He lifted the stag amulet he carried and looked at it for a moment before returning it to his pouch. "Their time of lawlessness is near to an end, now."

If there is time, Lev gathers together the mutilated bodies into a pile and burns them. He'll be damned if he'll allow the actions of the stag lord's men to intimidate him.

On Watch While the Fey Play

Lev's face is a rigid mask of anger as he stands watch, listening to the fey's antics. One hand grips the hilt of his sword so tightly that his knuckles turn white. He is in a particularly foul mood the following morning, remaining silent and watchful.

Explore Wilderness Rolls:

Perception Check #1: 1d20 + 10 ⇒ (4) + 10 = 14
Handle Animal Check #1: 1d20 + 2 ⇒ (8) + 2 = 10

Perception Check #2: 1d20 + 10 ⇒ (1) + 10 = 11
Handle Animal Check #2: 1d20 + 2 ⇒ (19) + 2 = 21

How many days have passed? Enough for Lev to heal his 5 hp of damage?


Lev Feybane wrote:
[oocHow many days have passed? Enough for Lev to heal his 5 hp of damage?

Lets assume thatyou've recieved the healing needed Lev. It's been about two days without incident.

I'd like a roll call in the ooc thread too please. A few folk have been very quiet. Possibly the holiday season but I'd like to know if we've lost some


Female Human Cleric 4

Perception: 1d20 + 4 ⇒ (19) + 4 = 23
Perception: 1d20 + 4 ⇒ (19) + 4 = 23
Heal: 1d20 + 8 ⇒ (20) + 8 = 28
Heal: 1d20 + 8 ⇒ (15) + 8 = 23


Male Human Gleeman 0 -- HP 10 : AC 20 CMD 14 Touch 14 Flat 14 : F +2 R +5 W +0 : INIT +4 Perc +4 CMB +0

Hey everyone! I am just seeing the light after a bout with the flu. Not sniffles or a headache, I mean the honest-to-goodness influenza. Complete with fever, chills, deep muscle aches, congestion, coughing, and general discomfort. But I am up and about now and ready to get to work!

"No sense in dwelling on it. Let's keep moving and see what we can find."

Knowledge (nature) 1d20 + 5 ⇒ (1) + 5 = 6
Knowledge (geography) 1d20 + 5 ⇒ (13) + 5 = 18
Perception 1d20 + 9 ⇒ (16) + 9 = 25
Survival 1d20 + 6 ⇒ (12) + 6 = 18


Heading into the rising sun, the troop quickly travereses back through the land they marked out for the mine. Following the trails through the the hilly region, it is Alandra who first spots the lone tree some few miles from the crest of teh hill they are on. The lightining blasted thing looks like nothing more than a huge burnt claw reaching up to the sky in some twisted plea for mercy.

Lev

Spoiler:
This is more than likely the thing that was marked on the parchment you took form the corpse in the spider web a few days back

As the party moves through the hills and valleys, Mawj holds her hand up to pause their advance. The tall elf sniffs the air momentarily and then bends to check the ground. She stands, holding up a small boot nail in her hand and smiles mirthlessly.

"It would seem that our dwarven friend and his human allies have been though here recently. I can smell a camp fire as well, so my guess is they may be close"

Who wants a shot at turning the tables on the bandits that ambushed you? Lev and Mawj can make survival to track them to the camp if you wish. Also, stealth from everyone please. I'm going to take an average result from your rolls to get a group DC for the bandits to become aware that someone is coming. Individual rolls can be used to set up advanced scout positions etc.


female Human Fighter 2 [Two-Weapon Warrior] / Rogue 2

Anya considered the options that presented themselves for a moment. They were in much better shape than last time, and these bandits sneaked around much too close to their new "home" for comfort. On the other hand picking a fight wasn't something she did lightly.

"We should scout out their camp. If we ambush them, we have a much better shot at this - and the dug up bodies at the last camp made clear they're not interested in letting it rest."


Ok I'm out over the next few days. Wanted to wish you all a Merry Christmas and hope you all have a great time with family and friends. Cheers


Male Human Gleeman 0 -- HP 10 : AC 20 CMD 14 Touch 14 Flat 14 : F +2 R +5 W +0 : INIT +4 Perc +4 CMB +0

Perception 1d20 + 11 ⇒ (13) + 11 = 24
Survival 1d20 + 8 ⇒ (11) + 8 = 19

Mawj rubs the edge of an arrowhead to test its edge. "Let's repay the kindness, shall we?" The elven hunter makes her way forward, following the signs and clues left by the bandits.


Female Half elf lvl 4 infernal bloodline sorcerer

"It'll be a pleasure. I have to let them know that i'm NOT really a prostitute"

rolling Stealth as requested, Elsbeth will anyway stay far behind
Stealth 1d20 ⇒ 7


female Human Fighter 2 [Two-Weapon Warrior] / Rogue 2

Oops, here's the roll:1d20 + 4 ⇒ (6) + 4 = 10


Female Human Cleric 4

"Hell yes, let's get 'em!"

Stealth: 1d20 + 1 ⇒ (19) + 1 = 20

Actually 19, with ACP -2 instead of -1


Female Human Rogue 1

"I had told them the next time we met things were not going to be so pleasant"
Stealth check: 1d20 + 6 ⇒ (12) + 6 = 18


Male Half-Elf Ranger / Lvl 4

Lev thought back to the paper he'd found and decided to discuss that later. The bandits needed to be dealt with first.

"Let's see if we can surprise them. If we move quickly we can turn the tables on them."

Survival Check: 1d20 + 5 ⇒ (5) + 5 = 10
Stealth (includes Armor penalty): 1d20 + 5 ⇒ (10) + 5 = 15
Perception: 1d20 + 10 ⇒ (18) + 10 = 28

Lev follows slightly behind Mawj, keeping several feet (15) to her side (left or right depending on terrain), his bow drawn and an arrow loosely nocked.

For movement: Lev stays five feet back and 15 feet over (right or left, whatever's best) of Mawj, doing his best to keep cover between himself and where they believe the bandits to be.

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