Cleric

Alandra's page

555 posts. Alias of Rimrock.


Full Name

Alandra

Race

Human

Classes/Levels

Cleric 4

Gender

Female

Size

5' 2"

Age

17

Special Abilities

Death and Water domain abilities

Alignment

Chaotic Neutral

Deity

Pharasma

Location

Stolen Lands (by way of Korvosa)

Languages

Common, Shoanti, Varisian, Infernal

Occupation

adventurer

Strength 10
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 19
Charisma 13

About Alandra

Female human cleric of Pharasma 4
CN Medium humanoid (human)
Favored Class Cleric
Init +2; Senses Perception +5

DEFENSE

Spoiler:

AC 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 enhancement)
hp 31/31 (4d8 + 11) (8 + 5 + 4 + 4 + 4 Con +2 favored class [1st, 3rd level] +3+1 Toughness )
Fort +5, Ref +3, Will +8

OFFENSE

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Speed 30 ft.
Melee +1 dagger +4 (1d4+1/19-20), heavy mace +3 (1d8), bleeding touch +3 touch (1d6 bleed, 2 rounds)
Ranged icicle +5 ranged touch (1d6+2 cold), dagger +6 (1d4/19-20)
Special Attacks Channel Positive Energy 7/day ( 2d6, DC 12) (6/7)
Domain Spell-Like Abilities 7/day bleeding touch (7/7), icicle (5/7)
Spells Prepared (CL 3rd, Concentration +7)
2nd - fog cloud (D), delay poison (x2), lesser restoration
1st - bless, cause fear (DC 16) (D), command (DC 15), doom (DC 16), ray of sickening (DC 16)
0th - detect magic, stabilize, light, create water
*already cast
Domains Death, Water (Ice subdomain)

STATISTICS

Spoiler:

Str 10, Dex 14, Con 12, Int 10, Wis 19, Cha 13
Base Atk +3; CMB +3; CMD 15
Languages Common, Shoanti, Infernal
Feats Toughness, Spell Focus (necromancy), Selective Channel
Skills 14 ranks total - 8 levels + 4 Human + 2 favored class [2nd, 4th] level) (ACP -2)
Heal +10 (3 ranks +3 class skill, +4 Wis),
Knowledge (arcana) + 4 (1 rank +3 class skill),
Knowledge (history) + 4 (1 rank +3 class skill),
Knowledge (religion) + 4 (1 rank +3 class skill),
Knowledge (planes) +4, (1 rank + 3 class skill),
Perception + 6 (2 ranks +4 Wis),
Sense Motive + 8 (1 rank +3 class skill +4 Wis)
Spellcraft +7 (4 ranks +3 class skill)

POSSESSIONS

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Combat Gear +1 chain shirt, mwk dagger, holy symbol (wooden), healer's kit (10 uses), explorer's outfit, backpack, bedroll, waterskin, tent, Pharasma's rose petals (cure light wounds) x8, wand of cure light wounds (37 charges), pearl of power 1
Money354 gp, 13 sp, 75 gp store credit at Oleg's

SPECIAL ABILITIES

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Domain Powers
Bleeding Touch (Su) As a melee touch attack, Alandra can cause a living creature to take 1d6 points per round. This effect persists for 1 round per caster level or until stopped with a DC 15 Heal check or any spell or effect that heals damage. Touching a creature already affected by this ability causes the duration to reset but does not stack the damage. This is a bleed effect. She can use this ability 7 times per day (3 + Wis modifier).
Icicle (Su) As a standard action Alandra can fire an icicle from her finger, targeting any foe within 30' as a ranged touch attack. The icicle deals 1d6 cold damage +1 per two caster levels. She can use this ability 6 times per day (7 + Wis modifier).

Cleric class features
Channel Positive Energy (Su) 7/day, 1d6
Osirons (Sp)
Spontaneous Casting Can cast cure light wounds instead of another prepared 1st level spell.
Bonus Language Infernal

APPEARANCE AND PERSONA

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Alandra is very small for a Shoanti woman, probably due to her poor diet while she lived on the streets of Korvosa. Alandra has a tomboy appearance with dark skin and wild, unkempt hair. She speaks properly when around the temple, but out on the streets she reverts to her street slang. She is tough, and doesn't take guff from anybody.

Due to the death of her parents, Alandra has a fascination with death and killing. Although she is basically a good-hearted person, she also has a murderous streak. She continually struggles with whether this makes her an evil person. She typically keeps a list in her head of people she wants dead. She prefers to kill them herself, but is satisfied if they die by other means, the more violent the better.

BACKGROUND (Curse of the Crimson Throne)

Spoiler:
Alandra was born in the Cinderlands as a member of the Shundar-Quah Shoanti tribe. When she was a young child her clan was attacked by Korvosan forces and her family was killed in front of her. She was taken captive and sold as a slave to Gaedren Lamm by a corrupt guardsman. She lived and worked on the streets for many years as one of Gerden's little Lamm's. One day, while performing a task for Gaerden, she helped kill an old cleric of Pharasma who got in the way, and she took his holy symbol. With his dying words, the cleric told them:

"I don't fear death because I am going to be with my mistress the Lady of Graves. But you wicked children should, for nothing but rotting eternity in her boneyard awaits you."

These words shook Alandra deeply, especially after she grasped the holy symbol. She felt an immediate connection with the goddess, and knew every word the dying priest said was true. After this she occasionally snuck of to attend services at the temple, trying to figure out a way to escape the life she was living as one of the Little Lamms. Eventually Gaerden caught on, took away her holy symbol, beat her severely and forbid her from ever going anywhere near the temple of Pharasma again. Since that day she has hated Gaerden passionately, and has sworn an oath to Paharasma to kill him, along with a few of his henchmen. She has memorized a list of names of people she plans to kill, and chants them every night before she goes to sleep.

When she got a bit older she got an opportunity to escape from Gaerden, killing one of her fellow Little Lamm's in the process, and took refuge in the temple. They took her in and she began her studies of the mysteries of the Lady of the Graves. She now works a guard of the graveyard in Gray, patrolling at night with two faithful warriors, keeping an eye out for grave robbers and undead.

She owns a sharp dagger she calls Sliver and practices with it every day, taking instruction form a master-of-arms at the temple. She also has three starknives, Flitter, Flyer and Flapper. Alandra is not afraid of killing, and likewise, she is not afraid of dying.

Background Trait Unhappy Childhood - Religious (+2 to Spellcraft)

Harrow Reading "A card that raises questions for one as you. The Rabbit Prince is quick, and very agile. His favor is fickle, and his sword broken. Any combatant can be brought low by a streak of bad luck, and in the end, all come to the domain of your mistress. He fights for the joy of battle. He will aid you in battles for the sheer thrill, for bladework as enjoyment."

Malple's Oracle"The gem is tarnished, but unshattered. Wrapped in Cerulean veils, the tiger's maw swallowed her. Break his fangs. Only then will it ever regain its luster.The Tiger's eyes are upon us all."

BACKGROUND (Kingmaker)

Spoiler:
Alandra was born in the Cinderlands as a member of the Shundar-Quah Shoanti tribe. When she was a young child her clan was attacked by Korvosan forces and her family was killed in front of her. She was taken captive and sold as a slave to Gaedren Lamm by a corrupt guardsman. She lived and worked on the streets for many years as one of Gerden's little Lamm's. One day, while performing a task for Gaerden, she helped kill an old cleric of Pharasma who got in the way, and she took his holy symbol. With his dying words, the cleric told them:

"I don't fear death because I am going to be with my mistress the Lady of Graves. But you wicked children should, for nothing but rotting eternity in her boneyard awaits you."

These words shook Alandra deeply, especially after she grasped the holy symbol. She felt an immediate connection with the goddess, and knew every word the dying priest said was true. After this she occasionally snuck of to attend services at the temple, trying to figure out a way to escape the life she was living as one of the Little Lamms. Eventually Gaerden caught on, took away her holy symbol, beat her severely and forbid her from ever going anywhere near the temple of Pharasma again. Since that day she has hated Gaerden passionately, and has sworn an oath to Paharasma to kill him, along with a few of his henchmen. She has memorized a list of names of people she plans to kill, and chants them every night before she goes to sleep.

When she got a bit older she got an opportunity to escape from Gaerden, killing one of her fellow Little Lamm's in the process, and took refuge in the temple. They took her in and she began her studies of the mysteries of the Lady of the Graves. Even though she was a promising young priestess in the temple, she was still a child of the streets and it was only a matter of time before her temper got her in trouble. She found a group of others who had also been wronged by Lamm and conspired with them to kill him. In the end, the tracked him down and succeeded, feeding him to his own pet crocodile. However, word of their deed got out, and it is almost impossible to keep secrets from the high-ranking priestesses of the church anyways. The eventually found out what she had done, and most of the ranking members of the church called for her excommunication, but her matron, Mother Maple, who still believed she showed great promise as a priestess of Pharasma, was able to convince them to give Alandra exile instead. They put her on a ship for a long journey to the backwater temple at Restov in the distant nation of Brevoy. Alandra hates it there, thinking of Restov as little more than an outpost in the wilderness. Whereas most of the higher ranking clerics in Gray were women the ones in Restov were men, and they were not as nice to her. When they heard f the Swordlord's plan to send adventurers into the Stolen Lands, they sent her as healing support for the expedition.

She owns a sharp dagger she calls Sliver and practices with it every day, having taken instruction form a master-of-arms at the temple in Korvosa. Alandra is not afraid of killing, and likewise, she is not afraid of dying.

TRAITS (Kingmaker)

Spoiler:

Brigand Extra 100 gp to start with and a +1 trait bonus on Bluff, Diplomacy, Intimidate and Sense Motive checks when dealing with thieves, brigands bandits and their ilk.
Vagabond Child +1 trait bonus to Escape Artist and it is a class skill

CAMPAIGN

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XP 200

MEG

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Meg
Female human adept of Pharasma 1
N Meduim humanoid (human)
Init +3; Senses Perception +1

DEFENSE
AC 9, flat footed 10, touch 9 (-1 Dex)
hp 11 (6 + 1 Con + 4 Toughness)
Fort +1; Ref -1, Will +3

OFFENSE
Speed 30 ft.
Melee Dagger +0 (1d4/19-20)
Ranged Dagger -1 (1d4/19-20)
Spells Prepared (CL 1st, Concentration +2)
1st - cure light wounds, comprehend languages
0th - mending, purify food and drink, stabilize

STATISTICS
Str 10, Dex 8, Con 12, Int 9, Wis 13, Cha 11
Base Atk +0, CMB +0, CMD 9
Feats Improved Initiative, Toughness
Skills (2 ranks/level - 2 base -1 Int +1 human)
Knowledge (local) +3 (1 rank +3 class skill -1 Int)
Survival +5 (1 rank +3 class skill +1 Wis)

POSSESSIONS
Dagger
Wooden holy symbol of Pharasma
(Alandras's old stuff)