
Game Master Scotty |

When you are ready:
Kendra leads the group to the Restlands (the local graveyard near town) passing by the Laughing Demon (the largest tavern in town) to collect the reminder of the participants.
They are quickly introduced as Councilmen Hearthmount and Muricar, Zokar Elkarid and his son Pervin, Jominda Fllenbreidge, and Countess Adrissant and son Earl Adivion Adrissant.
The group stops before an arched iron gateway leading into the graveyard. A black cart holds a dark wooden casket.
The mortician explains that the Father and the gravediggers are awaiting their arrival. All is ready, all that remains is the final walk with a heavy burden.

Ysmerelda, Dawn's Rose |

I didn't know Professor Lorrimor knew aristocracy?
Visually inspecting the casket, Ysmerelda takes her place on one side. Carefully limbering-up properly before grasping hold of her handle, she nods to the others.

Seraphine Jakobs |

Sera goes to the casket, briefly considering joining the pallbearers, but then decide to join the procession behind the casket. Tears are starting to well up in her eyes.

Game Master Scotty |

So of the pcs, my pallbearers are Ysmerelda, Dawn's Rose, Hotrek Shieldson, and Deivon the Kinslayer, correct?
The undertaker asks if you are right or left handed and quickly measures you all at the shoulder with a well worn tape measure.
He quickly adjusts the handles for each of your heights, allowing for the many variances between you.
Zokar Elkarid, his son Pervin, and Earl Adivion Adrissant step up to serve as the remaining three pallbearers.
And when all is ready, you may proceed.

Hotrek Shieldson |

Seems Correct.
Hotrek takes his place and shows no sign of strain as the he lifts the casket to his broad shoulders.
A show of silence for a friend.

Game Master Scotty |

The coffin will slow everyone but our dwarf down to 20' of movement due to weight and size, but should not be a big problem. The undertaker takes great pride in stating it is made with darkwood, per Petros instructions.
Kendra leads the way through the Restlands, telling you the names of the paths as you go. First, the path know as The Ancestor's Walk before turning north on The Dreamwake. It intersects with The Eversleep next to a large Crypt.
Perception DC 15

Seraphine Jakobs |

Perception: 1d20 + 1 ⇒ (12) + 1 = 13
So absorbed by her thoughts, Seraphine doesn't notice anything.

Hotrek Shieldson |

Perception VS DC 15 1d20 + 7 ⇒ (14) + 7 = 21
"Hold!" The normally quiet dwarf's voice changes in timbre. His heavy baritone voice suddenly becomes lower, deeper and more dangerous as his eyes narrow.
"Do you all hear those noises from that Crypt there? I say put down our friend here carefully and deal with what troubles comes first." He glares intently against the crypt.

Game Master Scotty |

Kendra Perception: 1d20 + 1 - 2 ⇒ (1) + 1 - 2 = 0
Zokar Elkarid Perception: 1d20 + 2 - 2 ⇒ (12) + 2 - 2 = 12
Pervin Perception: 1d20 - 1 - 2 ⇒ (17) - 1 - 2 = 14
Earl Adivion Adrissant Perception: 1d20 + 10 ⇒ (10) + 10 = 20
The Rest Perception: 1d20 + 1 - 2 ⇒ (6) + 1 - 2 = 5
Wrapped in their sorrow none but the Earl seem to hear anything either.
Adivion Are we expecting late comers, Kendra?
Adivion @ Hotrek:Trouble? What belated, worthless sot of a fool would dare cause trouble at a funeral procession? And why? The man has earned his quiet rest!

Hotrek Shieldson |

"Adivion perhaps it's my aged ears or maybe my knees but could we set this down first? It maybe nothing or it maybe something. Sirsi wait a while. My old legs can't always keep up with you younglings." Hotrek points out fearing what could be behind that crypt.
"They sounded angry. Very angry and they're behind a Crypt. Not something I want to take chances on." The old dwarf continues while gesturing for everyone else to put the casket down.
Once down, Hotrek unlimbers his axe and making sure that everyone else is safety away examines the crypt.
Is the crypt very old?

Hotrek Shieldson |

Hotrek's eyes widen as he had indeed forgotten though he catches that wink.
"Forgive my manners, Your grace. It's being long since I have had the privilege of meeting a noble. My manners are thus long in stiring. Allow me to make reparation by guarding your esteemed selves from any potential danger which I suspect the crypt to be holding." A rather Contrite Hotrek returns that wink.

Hotrek Shieldson |

Not sure But Hotrek will go in full arms and Armor since that's the best way Hotrek can honor the professor.

Ysmerelda, Dawn's Rose |

Of course the thread explodes while I'm asleep...
untrained Perception: 1d20 ⇒ 8, nope.
untrained Knowledge (nobility): 1d20 + 1 ⇒ (1) + 1 = 2, max effect DC 10
Knowledge (local): 1d20 + 2 ⇒ (2) + 2 = 4, max effect DC 10
In both cases, trying to recall the correct form of address for an Earl. No idea with those rolls...
Sense Motive: 1d20 + 4 ⇒ (10) + 4 = 14, Earl Adrissant, is he just yanking our chain, or does it truly bother his mother when proper forms aren't observed?
Ysmerelda is not wearing arms or armor.
At Hotrek's warning, Ysmerelda stops with the other Pallbearers, perking her ears attentively.
I don't hear anything. Still, better to be certain. I've heard the aristocracy can be prickly, hadn't gotten to that part of my training yet...
"Your Grace, Sir," She interjects, nodding to the Countess & her son, "It would be but a moment for one of us to quietly round the structure & be certain no ruffians are about. As we are already at a point to do so, it seems foolish not to pre-empt such a possibility."
Unless either of them makes an objection, Ysmerelda will cautiously make her way around the Crypt to investigate the noises Hotrek claims to have heard.

Deivon the Kinslayer |

Perception: 1d20 + 9 ⇒ (4) + 9 = 13 Hearing the noise, Deivon follows suit in lowering the casket to the ground. "What in the holy name of Pharasma..."
Deivon turns and listens to his fellows, nodding at Ysmerelda's suggestion. "Best find out soon so we may continue this most sacred of ceremonies."

Game Master Scotty |

Stealth if you are so doing, DC Perception: 1d20 + 1 - 10 ⇒ (14) + 1 - 10 = 5.
Rounding the corner it is easy to see the large group of men standing there. There look to be about 20-25 of them, dressed in farm clothing.
Perception DC 10
Perception DC 15
For Sirsi if you beat Perception 10

Seraphine Jakobs |

Perception: 1d20 + 1 ⇒ (9) + 1 = 10
Seraphine follows behind. She takes her gloves off and puts them in her pocket.
She casts a spell, causing a red translucent barrier to form around her. Mage Armor

Sandalero Oberichi |

Perception: 1d20 + 4 ⇒ (6) + 4 = 10
Lost in this thoughts, Sandalero never heard what Hotrek did, but follows his lead when the procession is halted.
Sandalero is wearing his armour and weapons; considering how they met, he felt it appropriate. And since he has almost never gone without them since that day, it would be very unusual for him to do so.
Sandalero makes no attempt to be stealthy as the group heads off, both because he wants to confront any trouble head-on and because he has little expectation of sneaking up on anyone while in proximity to the rest of the group.
perception: 1d20 + 4 ⇒ (17) + 4 = 21
Does anyone know who these people are, or why they are drunkenly discussing whether or not they should burn the Professor's corpse?

Game Master Scotty |

The NPCs all wait by the coffin unless asked to move ahead, the Earl unsheathes his longsword and moves in front of the group.
He mumbles a few words of power and his blade is wrapped in sparkling blue lightning.
The group of men appear locked in their argument, they do not appear to notice anyone.
You may initiate contact as you please.

Sirsi O'Bannon |
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Sirsi walks around the crypt into view.
"Is this a private argument or can anyone throw in, because it's starting to sound like you're disrespecting a friend of mine."
Sirsi keeps her tone friendly, but is trying to provoke a reaction.
Diplomacy?: 1d20 + 8 ⇒ (5) + 8 = 13
Hmmm, she'll probably keep her armour on then, since there's not really been a chance to get changed

Game Master Scotty |

The group starts in surprise, except for Gibs, who just raises an eyebrow.
The man closest to you: Who be your friend there pretty lady? If it where that demon worshiping necromancer, he aien't gonna go in tha ground here! No ma'am. Not next to me mum 'n dad, nor my gran pappy and mama. Take 'um down river ta the old yard! Chain his box up good so 'e don't come out the ground!

Game Master Scotty |

Another further back: NO!!!That man en his family be cursed!! Burn the body burn the curse!! He can'd come back if 'es burn'ed up good!! Bad blood in da town wit him, burn it out, make it pure 'gain!! Fist Gibs boy hitched to that mare an 'es dead now! Now the paw done die! Evil times it is, burn it out!! Make it right 'ere 'gain!

Deivon the Kinslayer |

Deivon steps forward, raising his silver holy symbol of Pharasma.
"Be it so known, that any person who dares disrepects this man's final rights, or bring shame to this sacred ceremony will be judged not just by me, but by the Mother of Souls, Our Lady of Judgement, Pharasma. Now part and let the dead be laid to rest or prepared to be Judged early!"
Intimidate: 1d20 + 6 ⇒ (15) + 6 = 21

Game Master Scotty |

Deivon steps forward, raising his silver holy symbol of Pharasma.
"Be it so known, that any person who dares disrepects this man's final rights, or bring shame to this sacred ceremony will be judged not just by me, but by the Mother of Souls, Our Lady of Judgement, Pharasma. Now part and let the dead be laid to rest or prepared to be Judged early!"
[dice=Intimidate]1d20 + 6
Nice! I will give the other pcs a chance to act as well, perhaps a little aid another to the check?

Seraphine Jakobs |

"Anyone who dares try to interrupt this procession will have to deal with us!"
To make her point, she allows fire appear in her hands, readying to throw fire bolts if they attack.
Intimidate (Assist): 1d20 + 8 ⇒ (5) + 8 = 13

Hotrek Shieldson |

"I heartily encourage all of you to desist. Of course you may decline. Have you seen His grace, Earl Adrissant's weapon? It flickers with the light of justice and I'm guessing none of you wants to feel that." Hotrek comes up with his axe in hand and shield up.
Aid Another Intimidate 1d20 - 1 ⇒ (5) - 1 = 4 shucks.

Hotrek Shieldson |

Hotrek raises an eyebrow at that, moving closer to Sirsi.
"We do?" he whispers.

Ysmerelda, Dawn's Rose |

Sorry, yesterday & today wound up being busier than I expected.
untrained Perception: 1d20 ⇒ 5, nope, in terms of simple perceptiveness, Ysmerelda is fail...
Eyes flashing between her companions & these local...
individuals, Ysmerelda sighs in annoyance.
As if our own violence is any more appropriate to the occasion.
"Good sirs," She begins, addressing the mob assembled before them. "While I understand the strange & unusual may seem unnerving & unseemly, do you consider that your own resident priest would allow such an event if he believed the departed Professor to be such a threat?"
Almost undoubtedly too late, but no blows have been stuck yet & she has to at least try...
Diplomacy: 1d20 + 8 ⇒ (16) + 8 = 24, in the hopes of at least preventing an altercation & possibly getting them to listen to some reason.

Hotrek Shieldson |

Hotrek nods his head.
"She Speaks sense."
Aid Another 1d20 - 1 ⇒ (1) - 1 = 0 <---Complete fail. All I needed was a 10....

Game Master Scotty |

At least the dice roller hates more people than just me. :) Those are some fantastically horrid rolls!!
The crowd looks at the gathering of strange people wielding axe, fire and speech.
After a few moments of thought, they turn and go. Heading back to Ravensgro, muttering sullenly as they go and passing a jug between them.
The older, tall man stands his ground as the others walk past him. Once they are a little further down the path, he turns to you and smiles. Nodding his head, he turns to follow the group.