[ACG] Season of the Runelords (Inactive)

Game Master MorkXII

Turn Order:
Lirianne/yamasaki
Seoni/Merisal The Risen
Reta/Redelia
Kyra/redeux
Raz/Chris
Acquired Loot:

Sihedron Medallion
Spoiler:
Sihedron Medallion
Loot Item 1

Traits
Accessory
Magic
Sihedron

Check

Powers
Discard this card to reduce damage dealt to you by 4.
Succeed at an Arcane or Divine 9 check to recharge this card instead of discarding it.


Holy Candle (One time use remaining: Liranne, Seoni, Reta, Kyra, Raz)
Spoiler:
Holy Candle
Item B

Traits
Object
Magic
Divine

Check
Wisdom
Divine
10

Powers
Bury this card to shuffle 1d6 random cards from the blessings discard pile into the blessings deck.


Medusa Mask
Spoiler:
Medusa Mask
Loot Item 2

Traits
Accessory
Magic

Check

Powers
When you encounter a monster, you may display this card and put the monster atop it; the monster is neither defeated nor undefeated. At the end of your turn, put the monster on top of its original location deck and bury this card.


Impaler of Thorns
Spoiler:
Impaler of Thorns
Loot Weapon 2

Traits
Spear
Melee
Piercing
2-Handed
Magic

Check

Powers
For your combat check, reveal this card to roll your Strength or Melee die +1d8+2; you may additionally discard this card to also reduce the difficulty to defeat the bane by 2 until the end of the turn. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
If you fail a combat check with this weapon, you may discard this card to ignore the result and reroll the dice. You must take the second result.


Snakeskin Tunic
Spoiler:
Snakeskin Tunic
Loot Armor 2

Traits
Light Armor
Magic

Check

Powers
Reveal this card to add 1 to your Dexterity check.
Recharge this card to reduce Combat or Poison damage dealt to you by 1.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
If you are proficient with light armors, you may recharge this card when you reset your hand.


Wand of Enervation
Spoiler:
Wand of Enervation
Loot Item 3

Traits
Wand
Magic
Arcane

Check

Powers
Bury this card to decrease the difficulty of a combat check by 2d4, or 1d4+4 if you have the Arcane skill.
Succeed at an Arcane 8 check to recharge this card instead of burying it.


Mokmurian's Club
Spoiler:
Mokmurian's Club
Loot Weapon 4

Traits
Club
Melee
Bludgeoning
2-Handed
Magic

Check

Powers
For your combat check, reveal this card to roll your Strength or Melee die +1d10+2; you may additionally discard one other card from your hand to add another 1d10. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
If you defeat a monster while playing this weapon, recharge a random card from your discard pile.


Robe of Runes
Spoiler:

Loot Item 4

Traits
Clothing
Magic

Check

Powers
Reveal this card to add 2 to your Intelligence check. You may play another item on this check.
Recharge this card to add a spell of your choice from your discard pile to your hand.


Fanged Falchion
Spoiler:
Fanged Falchion
Loot Weapon 5

Traits
Sword
Melee
Slashing
Magic

Check

Powers
For your combat check, reveal this card to roll your Strength or Melee die + 2d4+2; you may additionally discard this card to add another 2d4. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
If any d4 rolled using this weapon is a 4, count it as 6.


Emerald Codex
Spoiler:
Emerald Codex
Loot Item 4

Traits
Book
Magic

Check

Powers
Banish this card to add 3 random Divine spells from the box to your hand. You may instead bury this card to place the spells faceup next to your character card, you may banish any of these cards for its effect as though you had played it as a spell. Banish any that remain at the end of the scenarion.


Staff of Hungry Shadows
Spoiler:
Staff of Hungry Shadows
Loot Item 5

Traits
Staff
Magic

Check

Powers
When you play a spell with the Attack trait, you may reveal this card and discard a spell to add 1d8+2 to your check. If you succeed at the check, recharge a random card from your discard pile.
Reveal this card and discard a spell to roll your Arcane die and decrease the difficulty of another character's combat check at your location by that amount.


Morgiv
Spoiler:
Morgiv
Ally 6

Traits
Enshrouded

Check
Charisma
Diplomacy
13

Powers
Discard this card to examine the bottom 3 cards of a location deck. You may put them back in any order.
Discard this card to explore your location.

Summoned Henchmen:

Bandit
Spoiler:
Bandit
Henchman Monster B

Traits
Human
Bandit

Check
Combat
8

Powers
Before the encounter, recharge a card of your choice from your hand.
If defeated, you may immediately attempt to close this location.


Goblin Raider
Spoiler:
Goblin Raider
Henchman Monster 1

Traits
Goblin

Check
Combat
8

Powers
If undefeated, bury 1 item or weapon of your choice from your discard pile.
If defeated, you may immediately attempt to close your location.


Poison Trap
Spoiler:
Poison Trap
Henchman Barrier B

Traits
Trap
Poison

Check
Dexterity
Disable
5

Powers
If undefeated, discard the top card of your deck. Then, each character at this location must succeed at a Constitution or Fortitude 7 check or be dealt 1d4-1 Poison damage.
If defeated, you may immediately attempt to close your location.


Ancient Skeleton
Spoiler:
Ancient Skeleton
Henchman Monster B

Traits
Undead
Skeleton

Check
Combat
8

Powers
The Skeleton is immune to the Mental and Poison traits.
If your check to defeat the Skeleton has the Slashing or Piercing trait, the difficulty to defeat the Skeleton is increased by 3.
If defeated, you may immediately attempt to close this location.


Wrathful Sinspawn
Spoiler:
Wrathful Sinspawn
Henchman Monster 1

Traits
Aberration

Check
Combat
9

Powers
Before the encounter, Succeed at a Wisdom 6 check or the difficulty of your checks is increased by 1 for the rest of the turn.
If defeated, you may immediately attempt to close this location.


Skinsaw Cultist
Spoiler:
Skinsaw Cultist
Henchman Monster 2

Traits
Human
Cultist

Check
Combat
11

Powers
If undefeated, shuffle to top card of the blessings deck into this location deck.
If defeated, you may immediately attempt to close this location.


Scarecrow Golem
Spoiler:
Scarecrow Golem
Henchman Monster 2

Traits
Construct
Golem

Check
Combat
12

Powers
You may not play spells with the Attack trait.
If defeated, you may immediately attempt to close this location.


Zombie Minion
Spoiler:
Zombie Minion
Henchman Monster 2

Traits
Undead
Zombie

Check
Combat
9

Powers
The Zombie Minion is immune to the Mental and Poison traits.
Damage dealt by the Zombie Minion is reduced by half (round up).
If defeated, you may immediately attempt to close this location.


Charmed Faceless Stalker
Spoiler:
Charmed Faceless Stalker
Henchman Monster 2

Traits
Aberration

Check
Combat
11

Powers
Before the encounter, succeed at a Wisdom 7 check or the difficulty to defeat the Faceless Stalker is increased by 2.
If undefeated, the Faceless Stalker deals no damage; bury the top card of your deck.
If defeated, you may immediately attempt to close this location.


The Sandpoint Devil
Spoiler:
The Sandpoint Devil
Villain Monster 1

Traits
Outsider

Check
Combat
20
THEN
Combat
20

Powers
After the encounter, banish The Sandpoint Devil.



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OK, I have all 3 scenarios reported now. Please let me know if you see any mistakes.


If anyone is interested (and hasn't seen them before), there is a series of blog posts on the paizo blog with a lot of great game-play tips. Not everything in there is applicable 100% of the time, but I found them interesting and helpful reads, especially 2, 3, and 7.


(he/him/his)

Thanks for sharing those!

I found this thread to be interesting related to our goblin negative die result rolls:

http://paizo.com/threads/rzs2r9bc?Ambushed-by-a-Warlord-on-the-Waterfront#9

Basically we're okay to do -2 per die regardless of the individual result of each die. The final result just can't be negative so if we had -10 due to rolling 5 die and we rolled a 6, then the final result would be "0"


I'm headed out to a Christmas party shortly, so I won't be available for a while. Hopefully you won't need me for anything anyways. Someone encounter the villain and roll a 5 for the goblin effect! :)

Grand Lodge

Seoni Sorceror and acquirer of magic stuff Seoni deck

have a good party


I'm going to be travelling near Christmas, and am trying to figure out which cards I need to bring with. Is it a correct assumption that as long as I have all the cards in my deck that are B or 1, I will have everything I need?


I would think so.

There are two more scenarios in adventure 1, and you shouldn't need any '2' cards until after the first scenario in adventure 2. Assuming we are able to keep up our current pace, that's not going to be until sometime during the first week of January.


So, after the last scenario, I asked for any feedback you might have. This time, I thought I'd provide some feedback of my own. :)

  • I'm really enjoying running this game. Thank you all for your regular posts and being willing to keep this game moving. I was hoping we'd get through a scenario a week, and we're well above that pace.
  • There are two things that you all could do that would help me out when I'm trying to update the scenario tracker. 1) Please include the actual card name for the card you encounter, and 2) when you make a roll against a check, it would be great if you could include the type of check and the DC. These things just make it easier for me to make sure I haven't missed any of your actions and that I've got everything set correctly.
  • I love the little bits of story/roleplay that get sprinkled into your posts. :)

    Anyways, keep up the good work. We're almost done with these Goblin effects, I promise! I can't promise that things won't get worse though. :)

  • Silver Crusade RPG Superstar 2014 Top 16

    2 people marked this as a favorite.

    You're all doing an excellent job!

    I just thought I'd toss out an annoucement here that PACG will be taking part in an online play-by-post convention in March/April, and recruitment for that will start in the relatively near future. We'll be limiting any one player to playing a single character during that time, so that as many people as possible get to play.

    I'll also be looking for people to run the boxes, so if you're interested in learning how to do so (and have the ability to run Microsoft Access) then PM me and we can chat. :)


    Sorry for the delay in posting, everyone.

    Also, my family festivities begin tomorrow, so my posting may be spotty for almost a week.


    No worries, enjoy the family time!


    No problem - I was assuming that most people might be busy for the next few days (at least).

    I'm going to be gone most of today as well. Before I leave, I'll build the Shrine to Lamashtu and get that ready just in case you guys get that far. I'll also throw a couple of random weapons behind spoiler tags at the top in case you close the Goblin Fortress. If you do, take the first card, and assume the next 1d4-1 cards are in the location deck.


    So, I apparently messed up the game state, and failed to update Seoni's location to show that she was at the Catacombs of Wrath, and then everyone else moved/stayed there even though Black Fang was going to trigger soon. I'm guessing most everyone else didn't realize Seoni was there either, otherwise they might have made different actions on their turn.

    So, I'm trying to figure out what we should do. The simplest course of action is to continue on and have everyone make the Con/Fort roll and possibly take some damage. Alternatively, we could try to revert the game back 4 turns and have everyone take their turns with the knowledge that Black Fang is going to attack the Catacombs. Or, maybe there is some other compromise solution. Thoughts?

    Grand Lodge

    Seoni Sorceror and acquirer of magic stuff Seoni deck

    I think the easiest fix is I did head to the vault and encountered the enchanter at the vault instead of the catacombs

    This does mean that the other monster in the vault area remains at the catacombs which may not have been closed by Lirianne

    I then rolled a 1 on the close opportunity and decided a trip to the bridge was in order

    I think that means I have a sage in my hand and a blessing of Iomedae shuffled into my deck


    I am traveling for next two weeks on business. Still planning to post, but will be more intermittent probably.

    Truthfully I only skimmed everyone's turns (short on time) to make sure which blessings were used and then used the GM post to determine board state. I wouldn't have headed to catacombs and tried so hard to close it if I knew BF would strike there. Having said that, I'm open for any resolution. Whether that means we all roll for the damage, or we roll back a turn, or two, or 4.

    I know indecisiveness can be annoying for some people but I promise when I say I'm open for any resolution then that's really how I am. If you need a more firm reply then I'm happy to pick something. Mistakes happen and I know I should've caught that error sooner so we all share a little blame. No big deal.


    Alkenstar Marshal Upgrade preference: Ally 6 > Blessing 6 > Weapon 5

    Easiest would be for all to roll for the Acid damage at the Catacombs. Too hard to retro. In a real life tabletop game we could have easily missed that Black Fang's attack would be up next in the chaos of doing our own turns anyway.


    I think it would be very difficult to 'undo' a turn, especially since things have happened like heals mixing recharged cards into decks. We should just take the possible damage unless there is a way to just change Seoni's action the previous turn so that she ended at a different location.


    Alkenstar Marshal Upgrade preference: Ally 6 > Blessing 6 > Weapon 5
    Merisiel Seoni 1006 wrote:

    I think the easiest fix is I did head to the vault and encountered the enchanter at the vault instead of the catacombs

    This does mean that the other monster in the vault area remains at the catacombs which may not have been closed by Lirianne

    I then rolled a 1 on the close opportunity and decided a trip to the bridge was in order

    I think that means I have a sage in my hand and a blessing of Iomedae shuffled into my deck

    If we are redoing my last turn, I could have still done 2 more explores since I have a BotG and an Ally (Gunner Squire), so your suggestion might work.


    It sounds like everyone is willing (if reluctantly) to accept a roll for the acid damage, and that is definitely the cleanest option. I'll think we'll go with that option this time.

    Trying to undo a mistake like this, while still accounting for what everyone's intentions would have been if they had known what was going to happen is difficult.

    Sorry everyone, I'll try not to let this sort of thing happen again.


    Great job, everyone! That's Adventure 1 completed. That scenario had us taking a massive amount of damage, and I was a little worried for a while, but we made it through alive. :)

    I will be finishing off your Chronic Sheets at some point today, and sending them to you. Is everyone planning to continue on to Adventure 2?


    Alkenstar Marshal Upgrade preference: Ally 6 > Blessing 6 > Weapon 5

    Thanks for running this MorkXII! Yes I plan to continue all the way to Adventure 6.


    Yep, I would like to continue. I may be a bit slower to post for a little while, because soon I start to GM a RPG special for the first time, and I'm not completely sure how much time and work it's going to be.


    Yes, thanks for running this MorkXII! I plan to continue from start to finish.

    Grand Lodge

    Seoni Sorceror and acquirer of magic stuff Seoni deck

    Yes I would like to continue


    I have two things I've been meaning to ask you all about:

  • What would you think about using something like a Google Hangouts group chat to let everyone know when you're finished your turn? The intention would NOT be to pressure you into taking your turn sooner, but just to let you know that you COULD take your turn. I think this would be especially helpful when someone encounters a barrier that summons monsters for everyone, when we need to temp close locations, or if you need me to summon a card from the box. I know that for myself, I could easily post more often, I just never know that something has changed unless I'm constantly refreshing the page. In fact, this might actually save me time, since I won't have to constantly refresh the page. :)
  • I have built a Character/Deck Tracker application that could be used instead of the spreadsheet, and I was wondering if anyone would be interested in trying it. It has a few more features than the spreadsheet does, but it is a Windows-only application at this time. If anyone is interested, let me know. I'll get it set up for your character deck and make it available through dropbox or something. (Sample Screenshot)


  • I would like to test out your application, including seeing if I can make it work in an emulator in linux. (I post sometimes from a windows 10 laptop and sometimes from a linux desktop)

    In terms of Hangouts, I'm not sure I see how it would help, but I'm willing to try if everyone else wants to. I always have a hangouts tab open already for other stuff.


    Reta by Redelia wrote:
    In terms of Hangouts, I'm not sure I see how it would help, but I'm willing to try if everyone else wants to. I always have a hangouts tab open already for other stuff.

    We used it last summer when we played a game on the forums, and I thought it was helpful for a couple of reasons. The main reason is notifications. It can really speed up gameplay, by notifying everyone when they are needed. Even something as simple as "Can I use a blessing?" can get answered in minutes instead of hours.

    The second reason was that after a while we started using it have real-time discussions on strategy. It might not be as necessary for this campaign (the special we played had some special rules that made it helpful), but it still might be a nice option.


    Scenario 2-1F has been reported, and I just sent everyone a link to their Chronicle Sheets via paizo's private messages.


    MorkXII wrote:

    I have two things I've been meaning to ask you all about:

  • What would you think about using something like a Google Hangouts group chat to let everyone know when you're finished your turn? The intention would NOT be to pressure you into taking your turn sooner, but just to let you know that you COULD take your turn. I think this would be especially helpful when someone encounters a barrier that summons monsters for everyone, when we need to temp close locations, or if you need me to summon a card from the box. I know that for myself, I could easily post more often, I just never know that something has changed unless I'm constantly refreshing the page. In fact, this might actually save me time, since I won't have to constantly refresh the page. :)
  • I have built a Character/Deck Tracker application that could be used instead of the spreadsheet, and I was wondering if anyone would be interested in trying it. It has a few more features than the spreadsheet does, but it is a Windows-only application at this time. If anyone is interested, let me know. I'll get it set up for your character deck and make it available through dropbox or something. (Sample Screenshot)
  • 1. I wouldn't mind giving the hangouts (Or telegram which i prefer) a shot if people want. Though to be clear both my hangouts and telegram chats are generally muted anyway

    Just as an FYI I use an RSS reader called Inoreader. it is available for free but has some extra features behind a paywall. I have the paid version for a few of my other PBF games. I use a "boosted" feed of our game so it checks for posts every 10 minutes. Anyone else using inoreader would benefit from the boosted feed. You can then use a free account to set up a simple rule to mark posts as read if you're the author. It's been pretty effective in letting me know about posts in a timely manner though the downside is that it does rely on Paizo forums/RSS to be kept up. Especially at start of our AD1 Paizo forums were very hit or miss but RSS was completely dead for routinely half the day. No issues past few weeks, though obviously Hangouts/telegram would have less downtime issues

    2. I'm somewhat interested in trying the application, though I wouldn't be able to test it out until I am back from my business trip. I normally work from home and could use it on my personal PC but on my work PC I wouldn't be able to use it. I think long term use I'd probably prefer to continue using the spreadsheet since it is more mobile friendly and I know there will be enough times over the course of a scenario where I don't have immediate access to a computer. I had also considered building an application to track things more easily but between being busy and liking the mobile friendliness of the spreadsheet I haven't done anything with that yet


    I keep thinking that a web based app (perhaps with MySQL backend) for keeping track of card decks might be the way to go. MySQL, Apache, and PHP could probably make it quite simple if someone has all the needed skills.


    Reta by Redelia wrote:
    I keep thinking that a web based app (perhaps with MySQL backend) for keeping track of card decks might be the way to go. MySQL, Apache, and PHP could probably make it quite simple if someone has all the needed skills.

    Agreed, and I might get to that at some point. But I'm primarily a Windows developer, and I originally built this for myself and wanted to get it done as quickly as possible.


    Alkenstar Marshal Upgrade preference: Ally 6 > Blessing 6 > Weapon 5

    I'm good with using Hangouts so I don't keep refreshing my phone throughout the day. I want to try the Windows app but like the others I only use my smart phone to play.

    Grand Lodge

    Seoni Sorceror and acquirer of magic stuff Seoni deck

    Hangouts or some such would be good. Especially when the next humble bundle hits the site.

    Also tempted by the tracker option I will give it a try


    OK, lets give hangouts a try then. Please send me a Private Message with the email address you want to use (it might have to be a gmail account? not sure) and I'll create the group.

    For the Windows-based deck tracker, I'm still working on getting it set up. While setting it up for Reta, I found a couple of little bugs that need to be ironed out first. I'll let you know when it's ready for you to try.


    (You already have my Gmail address for sharing the spreadsheet. Let me know if I need to send it again.)


    OK, I'll use that one. Just wanted to confirm with everyone which email they want to use.


    Alkenstar Marshal Upgrade preference: Ally 6 > Blessing 6 > Weapon 5

    Please use the account I gave for the spreadsheet too.

    Silver Crusade RPG Superstar 2014 Top 16

    1 person marked this as a favorite.
    MorkXII wrote:
    Reta by Redelia wrote:
    I keep thinking that a web based app (perhaps with MySQL backend) for keeping track of card decks might be the way to go. MySQL, Apache, and PHP could probably make it quite simple if someone has all the needed skills.
    Agreed, and I might get to that at some point. But I'm primarily a Windows developer, and I originally built this for myself and wanted to get it done as quickly as possible.

    Sooooooon. :-D

    Grand Lodge

    Seoni Sorceror and acquirer of magic stuff Seoni deck

    Blessing of Pharasma 1
    Blessing of the gods 1
    Blessing of the gods 2
    Blessing of Pharasma B
    Blessing of Iomedae 1
    Good omen
    Lightning Touch
    Frost Ray
    Crow
    Surgeon
    Menagerie keeper
    Sage
    Token of Remembrance
    Sihedron medallion
    Codex
    Blessing of Iomedae 2

    Is Seoni s current deck list


    Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5

    Hi everyone! Thanks for bringing me along! I'm looking forward to playing ACG again, the scene has largely died where I organize events. Here's Raz's character card and deck list:

    Raz wrote:

    Hand:

    Displayed:
    Deck: 17 Discard: 0 Buried: 0
    Notes:

    Skills and Powers:
    SKILLS

    STRENGTH d8 [X]+1 []+2 []+3 []+4
    Melee: Strength +2
    DEXTERITY d8 []+1 []+2
    CONSTITUTION d6 []+1 []+2
    INTELLIGENCE d4 []+1
    WISDOM d6 []+1
    Divine: Wisdom +1
    CHARISMA d10 [X]+1 []+2 []+3 []+4
    Diplomacy: Charisma +2

    Hand Size 4 [X] 5
    Light Armors Heavy Armors Weapons
    Powers:
    You may discard the top card of your deck to add 1d6 ([]+1) to your check. If that card has the Mount trait, you may recharge it instead.
    When you attempt a check to acquire a weapon or an armor ([X] or an item or an ally), you may use your Diplomacy skill instead of any listed skill.
    When a character at another location encounters a monster, you may bury ([] or discard) a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.

    Battle Aspergillum
    Lance
    Lance +1
    Cold Iron Longsword
    Full Plate
    Helm of the Valkyrie
    Eagle Knight Dress Uniform
    Knight’s Pennon
    Caravan Guard
    Teamster
    Riding Horse 1
    Riding Horse 2
    Retriever
    Warhorse
    Blessing of the Gods 1
    Blessing of the Gods 2
    Blessing of Iomedae


    Welcome aboard!

    As an FYI here's my Character/decklist

    Kyra wrote:

    Hand: Flaming Scimitar+1, Pearl of Wisdom, Elven Chain Shirt, BoCaydenCailean 1, Magic Half-Plate,

    Displayed:
    Deck: 10 Discard: 1 Buried: 0
    Notes: use blessings as needed.
    BotDawnflower:
    same as BoSarenrae (2 die to non-combat cons) except I can add a 2nd blessing if i use BotDawnflower first.

    Skills and Powers:
    SKILLS

    STRENGTH d10 []+1 []+2 []+3 []+4
    Melee: Strength +2
    DEXTERITY d4 []+1
    CONSTITUTION d6 []+1 []+2
    INTELLIGENCE d6 []+1 []+2
    WISDOM d10 [X]+1 [x]+2 []+3 []+4
    Divine: Wisdom +2
    Survival: Wisdom +1
    CHARISMA d6 []+1 []+2

    Hand Size 5
    Light Armors Heavy Armors [X]Weapons
    Powers:
    Instead of your first exploration on a turn, you may reveal a card that has the Divine trait to choose a character at your location. Shuffle 1d4+1 ([]+2) random cards from his discard pile into his deck, then discard the card you revealed.
    If your combat check has the Sword trait, add 2 ([x] 4) and you may add the Magic trait ([] and/or Fire trait)

    decklist:

    Morningstar+1 Weapon 1
    Flaming Scimitar+1 Weapon 2
    Longsword Weapon B
    Cure Spell B
    Find Traps Spell B
    Augury Spell 1
    Magic Half-Plate Armor B
    Elven Chain Shirt Armor 1
    Pearl of Wisdom Item B
    Cook Ally 2
    BoGorum Blessing 1
    BoSarenrae Blessing B
    BotDawnflower Blessing P
    BoCaydenCailean 1 Blessing B
    BoCaydenCailean 2 Blessing B
    BoCaydenCailean 3 Blessing B


    Kyra's Deck:

    Shocking Lance +1
    Spoiler:
    Shocking Lance +1
    Weapon 3

    Traits
    Polearm
    Melee
    Piercing
    2-Handed
    Magic

    Check
    Strength
    Melee
    13

    Powers
    For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1; you may additionally discard this card to add another 2d6 and the Electricity trait. If not proficient with weapons, the difficulty of this check is increased by 4. On this check, you may reveal a card that has the Mount trait to ignore the 2-Handed trait on this card; if you do, and this is your first combat check of the turn, add another 1d8+1.


    Force Shortbow +1
    Spoiler:
    Force Shortbow +1
    Weapon 1

    Traits
    Bow
    Ranged
    Piercing
    2-Handed
    Magic
    Elite

    Check
    Dexterity
    Ranged
    10

    Powers
    For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6+1; you may additionally discard this card to add another 2d4 and the Force trait.
    If proficient with weapons, discard this card to add 1d4 and the Force trait to a combat check by a character at another location.


    Haste
    Spoiler:
    Haste
    Spell 2

    Traits
    Magic
    Arcane

    Check
    Intelligence
    Arcane
    8

    Powers
    At the end of the turn, discard this card to move a willing character. Any movement restrictions still apply.
    Discard this card to explore your location.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 10 check to recharge this card instead of discarding it.


    Levitate
    Spoiler:
    Levitate
    Spell B

    Traits
    Magic
    Arcane
    Basic

    Check
    Intelligence
    Arcane
    6

    Powers
    At the end of a turn, discard this card to move a willing character. Any movement restrictions still apply.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 8 check to recharge this card instead of discarding it.


    Arcane Armor
    Spoiler:
    Arcane Armor
    Spell B

    Traits
    Magic
    Arcane
    Basic

    Check
    Intelligence
    Arcane
    4

    Powers
    Discard this card to reduce Combat damage dealt to you by 2. You may play this card even if you have played another spell on this check.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 4 check to recharge this card instead of discarding it.


    Elven Breastplate
    Spoiler:
    Elven Breastplate
    Armor 1

    Traits
    Heavy Armor
    Magic
    Elite

    Check
    Constitution
    Fortitude
    7

    Powers
    Reveal this card to reduce Combat damage dealt to you by 2.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.


    Half-Plate
    Spoiler:
    Half-Plate
    Armor B

    Traits
    Heavy Armor
    Elite

    Check
    Constitution
    Fortitude
    4

    Powers
    Recharge this card to reduce Combat damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.


    Standard Bearer
    Spoiler:
    Standard Bearer
    Ally B

    Traits
    Human
    Basic

    Check
    Constitution
    7

    Powers
    Recharge this card to add 1d6 to your noncombat Strength or Constitution check.
    Discard this card to explore your location.


    Blessing of Hadregash
    Spoiler:
    Blessing of Hadregash
    Blessing B

    Traits
    Divine
    Hadregash

    Check
    Wisdom
    Divine
    5
    OR
    Bury an Ally

    Powers
    Discard this card to add 1 die to any check by a character that has the Goblin trait.
    Discard this card and an ally to add 2 dice to any check.
    Discard this card to explore your location.
    After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.


    Blessing of the Dawnflower

    Blessing of the Gobs

    Spoiler:
    Blessing of the Gobs
    Blessing B

    Traits
    Divine
    Basic

    Check

    Powers
    You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
    You may treat this card as if it had the same powers as the top card of the blessings discard pile.
    If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.


    Blessing of Abadar
    Spoiler:
    Blessing of Abadar
    Blessing 2

    Traits
    Divine
    Abadar

    Check
    Dexterity
    Disable
    6
    OR
    Divine
    5

    Powers
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.


    Reta's Deck:

    Light Crossbow +1
    Spoiler:
    Light Crossbow +1
    Weapon 2

    Traits
    Bow
    Ranged
    Piercing
    Magic

    Check
    Dexterity
    Ranged
    8

    Powers
    For your combat check, reveal this card to roll your Dexterity or Ranged die + 1d8+1.
    If you are proficient with weapons, you may discard this card to add 1d4+1 to a combat check at another location.


    Dagger (x2)
    Spoiler:
    Dagger
    Weapon B

    Traits
    Knife
    Ranged
    Piercing
    Basic

    Check
    Dexterity
    Ranged
    3

    Powers
    For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4; you may additionally recharge this card to add another 1d4.
    When playing another weapon, you may discard this card to add 1d4 to the combat check.


    Flaming Scimitar +1
    Spoiler:
    Flaming Scimitar +1
    Weapon 2

    Traits
    Sword
    Melee
    Slashing
    Finesse
    Magic

    Check
    Strength
    Melee
    11

    Powers
    For your combat check, reveal this card to roll your Strength or Melee skill + 1d6 +1. If proficient with weapons, you may additionally discard this card to add another 1d6+1 and the Fire trait.
    If proficient with weapons, discard this card to ignore a non-villain monster’s power that happens before you act.


    Chainmail of Cold Resistance
    Spoiler:
    Chainmail of Cold Resistance
    Armor 3

    Traits
    Heavy Armor
    Magic

    Check
    Constitution
    Fortitude
    8

    Powers
    Recharge this card to reduce Combat or Cold damage dealt to you by 2.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.


    Xoff

    Surgeon

    Spoiler:
    Surgeon
    Ally B

    Traits
    Human

    Check
    Charisma
    Diplomacy
    6

    Powers
    Reveal this card and choose a character at your location. Shuffle a random card from her discard pile into her deck. Then recharge this card.
    Discard this card to explore your location.


    Ivory Dice

    Blessing of Alkenstar

    Spoiler:

    Blessing B

    Traits
    Alkenstar

    Check
    Intelligence
    Craft
    9
    OR
    Dexterity
    Ranged
    13

    Powers
    Discard this card to add 1d4, 1d6, 1d8, 1d10, or 1d12 to any check. If the result is equal to the difficulty, you may put this card on top of your deck instead of discarding it; if the result exceeds the check by less than 6, you may recharge this card instead of discarding it.
    Discard this card to explore your location. Once during this exploration, you may reroll 1 die; take the new result


    Blessing of Sarenrae
    Spoiler:
    Blessing of Sarenrae
    Blessing B

    Traits
    Divine
    Sarenrae

    Check
    Constitution
    4
    OR
    Divine
    5

    Powers
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Constitution check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.


    Blessing of Abadar
    Spoiler:
    Blessing of Abadar
    Blessing B

    Traits
    Divine
    Iomedae

    Check
    Dexterity
    Disable
    6
    OR
    Divine
    5

    Powers
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.


    Seoni's Deck:

    Quartermaster
    Spoiler:
    Quartermaster
    Ally B

    Traits
    Human
    Pirate
    Basic

    Check
    Charisma
    Diplomacy
    8

    Powers
    Recharge this card to add 1d4 to your check to acquire a boon, or 1d8 if it is a weapon, an armor, or an item.
    Discard this card to explore your location. Add the Swashbuckling trait to your non-combat checks during this exploration.


    Dog
    Spoiler:
    Dog
    Ally C

    Traits
    Animal
    Basic

    Check
    Wisdom
    Survival
    5

    Powers
    Recharge this card to add 1d10 to your Perception Check.
    Discard this card to explore your location.


    Rotgut
    Spoiler:
    Rotgut
    Ally 2

    Traits
    Animal
    Pirate

    Check
    Wisdom
    Survival
    8

    Powers
    If you would fail a check by 4 or less, you may discard this card to ignore the result and reroll the dice. You must take the second result.


    Codex

    Ivory Dice

    Sihedron Medallion

    Blessing of Sarenrae

    Spoiler:
    Blessing of Sarenrae
    Blessing 2

    Traits
    Divine
    Sarenrae

    Check
    Constitution
    4
    OR
    Divine
    5

    Powers
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Constitution check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.


    Blessing of Cayden Cailean
    Spoiler:
    Blessing of Cayden Cailean
    Blessing B

    Traits
    Divine

    Check
    Strength
    Constitution
    7
    OR
    Divine
    5

    Powers
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any non-combat Strength or Constitution check.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.


    Blessing of Milani
    Spoiler:
    Blessing of Milani
    Blessing 2

    Traits
    Divine
    Milani

    Check
    Dexterity
    Wisdom
    7
    OR
    Divine
    5

    Powers
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any non-combat Dexterity or Wisdom check.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.


    Blessing of Iomedae
    Spoiler:
    Blessing of Iomedae
    Blessing C

    Traits
    Divine
    Iomedae

    Check
    Charisma
    4
    OR
    Divine
    5

    Powers
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Charisma check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.


    Lirianne's Deck:

    Shock Musket +1

    Toxic Blunderbuss +1

    Longsword

    Spoiler:
    Longsword
    Weapon B

    Traits
    Sword
    Melee
    Slashing
    Basic

    Check
    Strength
    Melee
    6

    Powers
    For your combat check, reveal this card to use your Strength or Melee skill + 1d8; you may additionally discard this card to add another 1d6. If not proficient with weapons, the difficulty of this check is increased by 4.


    Riding Horse
    Spoiler:
    Riding Horse
    Ally B

    Traits
    Animal
    Mount
    Basic

    Check
    Wisdom
    Survival
    7

    Powers
    Discard this card at the end of your turn to move yourself and another character at your location to another location.
    Discard this card to explore your location.


    Acolyte
    Spoiler:
    Acolyte
    Ally C

    Traits
    Human
    Elite

    Check
    Arcane
    Divine
    Charisma
    Diplomacy
    6

    Powers
    Recharge this card to add 1d4 to your Arcane or Divine check.
    Recharge this card to add 1d6 to your check to recharge a card that has the Magic trait.


    Standard Bearer
    Spoiler:
    Standard Bearer
    Ally B

    Traits
    Human
    Basic

    Check
    Constitution
    7

    Powers
    Recharge this card to add 1d6 to your noncombat Strength or Constitution check.
    Discard this card to explore your location.


    Crowbar
    Spoiler:
    Crowbar
    Item B

    Traits
    Tool
    Basic

    Check
    Strength
    3

    Powers
    Reveal this card to add 1 die to your Strength non-combat check or your check to defeat a barrier that has the Lock or Obstacle trait; you may additionally discard this card to add another die.
    After playing this card, you may succeed at a Strength 3 check to recharge this card instead of discarding it.


    Potion of Hiding
    Spoiler:
    Potion of Hiding
    Item B

    Traits
    Liquid
    Alchemical
    Basic

    Check
    Intelligence
    Craft
    4

    Powers
    Banish this card and choose a character at your location to succeed at a Stealth check.


    Blessing of Lamashtu
    Spoiler:
    Blessing of Lamashtu
    Blessing B

    Traits
    Blessing
    Lamashtu

    Check
    Intelligence
    Arcane
    Divine
    5

    Powers
    Discard this card to add 1 die to any check.
    Bury this card to add 2 dice to any check to defeat a monster.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.


    Blessing of Iomedae
    Spoiler:
    Blessing of Iomedae
    Blessing B

    Traits
    Divine
    Iomedae

    Check
    Charisma
    4
    OR
    Divine
    5

    Powers
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Charisma check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.


    Blessing of Erastil
    Spoiler:
    Blessing of Erastil
    Blessing 1

    Traits
    Divine
    Erastil

    Check
    Dexterity
    4
    OR
    Divine
    5

    Powers
    Discard this card to add 1 die to any check.
    Discard this card to add 2 to any combat Dexterity check.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.


    Raz's Deck:

    Lance +1

    Lance of Jousting

    Javelin of Lightning

    Spoiler:
    Javelin of Lightning
    Weapon 2

    Traits
    Spear
    Ranged
    Piercing
    Magic
    Elite

    Check
    Dexterity
    Ranged
    10

    Powers
    For your combat check, bury this card to use your Dexterity or Ranged skill + 2d6+1; you may additionally banish this card to add another 4d6+2 and the Electricity trait.
    After playing this card, you may succeed at an Arcane or Divine 14 check to recharge this card instead of banishing or burying it.


    Eagle Knight Dress Uniform

    Leather Armor

    Spoiler:
    Leather Armor
    Armor B

    Traits
    Light Armor
    Basic

    Check
    Constitution
    Fortitude
    2

    Powers
    Recharge this card to reduce Combat damage dealt to you by 1.
    Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.


    Soldier
    Spoiler:
    Soldier
    Ally B

    Traits
    Human
    Elite

    Check
    Strength
    Melee
    8
    OR
    Charisma
    Diplomacy
    6

    Powers
    Recharge this card to add 1d4 to your Melee combat check.
    Discard this card to explore your location.


    Old Salt
    Spoiler:
    Old Salt
    Ally 2

    Traits
    Human
    Veteran

    Check
    Charisma
    Diplomacy
    7

    Powers
    Recharge this card to add the adventure deck number of the current scenario to your check (minimum 1).
    Discard this card to explore your location.


    Warhorse

    Caravan Guard

    Blessing of Iomedae

    Blessing of Iomedae

    Blessing of Erastil

    Spoiler:
    Blessing of Erastil
    Blessing 1

    Traits
    Divine
    Erastil

    Check
    Dexterity
    4
    OR
    Divine
    5

    Powers
    Discard this card to add 1 die to any check.
    Discard this card to add 2 to any combat Dexterity check.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Silver Crusade RPG Superstar 2014 Top 16

    It's going to be very interesting to see how this scenario plays out. :-D


    cartmanbeck wrote:
    It's going to be very interesting to see how this scenario plays out. :-D

    It took me a bit longer for me to set up than I thought, and I made a couple little mistakes (2 cards from character decks didn't end up in the shuffle, so they automatically got left in their owners' decks). But for the most part, everyone seems to have a fairly playable deck, except maybe redeux/Kyra. :)

    It would be almost impossible for someone without a database/programming background to set this scenario up in the Scenario Manager though. I made a few tweaks to the program in order to get it set up properly.

    I'm definitely not complaining though - I'm glad and excited we're doing it! I need to stop top-decking all the henchman though - if they breeze through it in 12 turns, I'm going to be a little annoyed. :)


    Spreadsheet. Desired cards (in order): blessing 6-4, weapon 6, armor 6-5
    MorkXII wrote:
    cartmanbeck wrote:
    It's going to be very interesting to see how this scenario plays out. :-D

    It took me a bit longer for me to set up than I thought, and I made a couple little mistakes (2 cards from character decks didn't end up in the shuffle, so they automatically got left in their owners' decks). But for the most part, everyone seems to have a fairly playable deck, except maybe redeux/Kyra. :)

    It would be almost impossible for someone without a database/programming background to set this scenario up in the Scenario Manager though. I made a few tweaks to the program in order to get it set up properly.

    I'm definitely not complaining though - I'm glad and excited we're doing it! I need to stop top-decking all the henchman though - if they breeze through it in 12 turns, I'm going to be a little annoyed. :)

    I like this one! The gimmick is fun and flavorful, unlike the last scenario. The only other way I could see this being set up without a programming background is to do it manually with physical cards/proxies and then transcribe it in by hand. It would be a nightmare.


    And my presence added to both the flavor and annoyance. Anyone who gets a Blessing of the Gobs in their location deck, I'm sorry! :)


    1 person marked this as a favorite.
    MorkXII wrote:
    I'm definitely not complaining though - I'm glad and excited we're doing it! I need to stop top-decking all the henchman though - if they breeze through it in 12 turns, I'm going to be a little annoyed. :)

    CHALLENGE ACCEPTED!!! :D

    And we love our little goblin, even if she is a pain sometimes ;)

    Silver Crusade RPG Superstar 2014 Top 16

    FYI, we now have a lodge specifically for online card game recruitment, the Flaxseed On Deck Lodge


    As part of the OutPost event, every player has a chance to win Pathfinder Society (PFS) or Starfinder Society (SFS) RPG Boons. Unfortunately, there aren't any ACG boons at this time, but you can at least get an RPG boon (hopefully you play the RPG, or you might be able to trade it for an ACG boon at some point - I've been told there is a place in the forums set up for trading).

    Every ACG player earns a chance to win a boon for every two scenarios they complete during the event. You'll roll a d20, and if you roll a 1 or 20, you'll win a random boon. If you win and would like a PFS boon, roll a d4 to determine which one you get. If you want a SFS boon, roll a d2. I will report any winners with their boon(s) and email address and at some point after the event, the boon will be sent to your email. If you would like more info about the PFS/SFS boons before choosing, let me know.

    Since we've played 6 scenarios so far during OutPost, everyone can roll 3 d20s. We'll roll once more after the final scenario in adventure 6. Good luck!


    (apparently I get to roll too)
    1d20 ⇒ 16
    1d20 ⇒ 20 Yay! I'll take PFS Boon1d4 ⇒ 4.
    1d20 ⇒ 4

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