
BR Mork |
During This Adventure: You may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand.
For your move step, you may shuffle a random card from your discard pile into your deck.
During This Scenario: If a villain cannot escape to an open location, shuffle the villain into a random location, opening it.
To win the scenario, defeat any villain while all three villains are in the same location deck.
Turn: 6 Lirianne/yamasaki
Top of Blessing Discard Pile: Blessing of Abadar
Blessing 2
Traits
Divine
Abadar
Check
Dexterity
Disable
6
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessings Remaining: 24
Blessings Deck
Blessing B
Traits
Divine
Shelyn
Check
Wisdom
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Wisdom check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing C
Traits
Divine
Pharasma
Check
Intelligence
Arcane
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Desna
Check
Intelligence
Arcane
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to recharge a card.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Blessing B
Traits
Divine
Calistria
Check
Dexterity
4
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Blessing C
Traits
Divine
Desna
Check
Intelligence
Arcane
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to recharge a card.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Blessing B
Traits
Divine
Desna
Check
Intelligence
Arcane
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to recharge a card.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Blessing B
Traits
Divine
Gorum
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Shelyn
Check
Wisdom
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Wisdom check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing 2
Traits
Divine
Abadar
Check
Dexterity
Disable
6
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing 3
Traits
Divine
Norgorber
Check
Bury any card
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to acquire a boon.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Blessing 3
Traits
Divine
Norgorber
Check
Bury any card
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to acquire a boon.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Blessing 6
Traits
Divine
Nethys
Check
Wisdom
Perception
8
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing C
Traits
Divine
Torag
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Gorum
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Irori
Check
Intelligence
4
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Blessing B
Traits
Divine
Erastil
Check
Dexterity
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 to any combat Dexterity check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Gorum
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing C
Traits
Divine
Calistria
Check
Dexterity
4
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Blessing 2
Traits
Divine
Abadar
Check
Dexterity
Disable
6
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Torag
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing 3
Traits
Divine
Norgorber
Check
Bury any card
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to acquire a boon.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Pharasma
Check
Intelligence
Arcane
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Desna
Check
Intelligence
Arcane
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to recharge a card.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Blessing B
Traits
Divine
Torag
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Death Zone
At This Location: On checks, treat all die rolls of 1 or 2 as 0.
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Located here: Kyra
Mountain Peak
At This Location: At the start of your turn, succeed at a Wisdom or Survival 7 check or bury a card.
When Closing: Succeed at a Wisdom or Survival 6 check.
When Permanently Closed: At the end of your turn, you may examine the top card of an open location deck.
M:3 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:0 ?:2
Item C
Traits
Object
Check
Wisdom
Perception
4
Powers
Reveal this card to add 1d6 to your Perception check.
Discard this card to examine the top 2 cards of your location deck and put them back in any order.
Barrier 5
Traits
Trap
Check
Dexterity
Disable
13
Powers
If undefeated, each character at this location must succeed at a Dexterity or Acrobatics 12 check or be dealt 1d4+1 Combat damage.
Villain Monster 6
Traits
Giant
Check
Combat
28
THEN
Combat
30
Powers
The Sharpened Blade is immune to the Cold and Electricity traits.
Before the encounter, each character at this location musts succeed at a Constitution or Fortitude 12 check or be dealt 1d4 Electricity damage.
Combat damage dealt by the Sharpened Blade is dealt to each character at this location.
Monster B
Traits
Human
Sorcerer
Veteran
Check
Combat
8
Powers
The difficulty of checks to defeat the Enchanter is increased by the scenario's adventure deck number.
Before you act, the Enchanter deals 1 Force damage to you.
After you act, the Enchanter deals 1 Fire damage to you.
Barrier 5
Traits
Trap
Magic
Arcane
Check
Dexterity
Disable
15
Powers
If your check to defeate the Disjunction Pulse fails by 3 or more, each character at this location must recharge every card with the Magic trait in her hand.
Villain Monster 6
Traits
Giant
Check
Combat
28
THEN
Combat
30
Powers
The Killing Blade is immune to the Cold and Electricity traits.
Before the encounter, each character at this location must succeed at a Constitution or Fortitude 12 check or be dealt 1d4 Fire damage.
Combat damage dealt by the Killing Blade is dealt to each character at this location.
Weapon 5
Traits
Sword
Melee
Slashing
Finesse
Magic
Check
Strength
Melee
12
Powers
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally recharge this card to add another 1d6+2. If not proficient with weapons, the difficulty of this check is increased by 4.
When playing another weapon, you may discard this card to add 1d6+2 to your combat check.
Monster 2
Traits
Aberration
Check
Combat
12
Powers
Before the encounter, succeed at a Wisdom 7 check or the difficulty to defeat the Faceless Stalker is increased by 2.
If undefeated, the Faceless Stalker deals no damage; instead, bury the top card of your deck.
Barrier B
Traits
Trap
Check
Wisdom
Perception
7
OR
Dexterity
Acrobatics
8
Powers
If defeated, you may immediately explore again.
If undefeated, each character at this location is dealt 1d4 Combat damage.
Armor 1
Traits
Shield
Offhand
Magic
Check
Constitution
Fortitude
6
Powers
If you played a weapon that has the 2-Handed trait on this check, you may not play this card.
Reveal this card to reduce Combat or Fire damage dealt to you by 2. If proficient with light armors, you may play another armor on this check.
If proficient with light armors, you may recharge this card when you reset your hand.
Monster 4
Traits
Giant
Troll
Fighter
Check
Combat
18
Powers
Add 1d8 to checks to defeat the Troll with the Fire trait. If the check to defeat does not have either the Fire or Acid trait, the Troll is undefeated.
Ravenous Crypts of Gluttony
At This Location: While you are here, your hand size is increased by 2.
When Closing: Succeed at a Wisdom or Survival 12 check.
When Permanently Closed: No effect.
M:3 Ba:2 W:0 Sp:1 Ar:1 I:1 Al:0 Bl:2 ?:2
Notes:
Blessing 4
Traits
Divine
Gozreh
Check
Wisdom
Survival
7
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to close a location.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Monster 3
Traits
Giant
Ogre
Check
Combat
14
Powers
If undefeated, the Ogre deals 1 Combat damage dealt to each other character at this location.
Spell B
Traits
Magic
Arcane
Check
Intelligence
Arcane
6
Powers
If a monster deals damage to you, you may display this card, even if you have played another spell on this check. Roll 1d4; on a result other than 1, reduce the damage to 0. Do this each time a monster deals damage to you. Discard this card at the end of the turn.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 8 check to recharge this card instead of discarding it.
Barrier 5
Traits
Trap
Check
Dexterity
Disable
13
Powers
If undefeated, each character at this location must succeed at a Dexterity or Acrobatics 12 check or be dealt 1d4+1 Combat damage.
Monster 4
Traits
Giant
Check
Combat
15
Powers
Damage dealt by the Hill Giant is dealt to each character at this location.
Armor 2
Traits
Light Armor
Magic
Check
Constitution
Fortitude
7
Powers
Recharge this card to reduce Combat damage dealt to you by 1.
Recharge this card to reduce Ranged Combat damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
If you are proficient with light armors, you may recharge this card when you reset your hand.
Blessing C
Traits
Divine
Sarenrae
Check
Constitution
4
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Constitution check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Barrier 3
Traits
Trap
Check
Dexterity
Disable
12
Powers
If defeated, you may draw 1 random weapon, item, armor or spell (your choice) from the box and add it to your hand.
If undefeated you are dealt 1d4 Combat damage; discard 1 card from the top of your deck.
Villain Monster 6
Traits
Giant
Check
Combat
28
THEN
Combat
30
Powers
The Vicious Blade is immune to the Cold and Electricity traits.
Before the encounter, each character at this location musts succeed at a Constitution or Fortitude 12 check or be dealt 1d4 Electricity damage.
Combat damage dealt by the Sharpened Blade is dealt to each character at this location.
Monster 4
Traits
Dragon
Check
Combat
16
Powers
If undefeated, succeed at a Constitution or Fortitude 8 check or damage from Wyvern may not be reduced.
Item 1
Traits
Wand
Magic
Arcane
Check
Intelligence
Arcane
7
Powers
Bury this card to reduce Combat damage dealt to you by 2.
Succeed at an Arcane 8 check to recharge this card instead of burying it.
Blessing B
Traits
Divine
Erastil
Check
Dexterity
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 to any combat Dexterity check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Deeper Dungeons
At This Location: The difficulty of combat checks is increased by 1.
When Closing: Succeed at a Constitution or Fortitude 8 check.
When Permanently Closed: No effect.
M:4 Ba:2 W:1 Sp:0 Ar:0 I:1 Al:0 Bl:0 ?:1
Located here: Reta
Henchman Monster 6
Traits
Giant
Check
Combat
23
Powers
The Warden of Runes is immune to the Cold and Electricity traits.
Before the encounter, each character at this location must succeed at a Constitution or Fortitude 14 check or be dealt 1 Electricity damage.
Damage dealt by the Warden of Runes is dealt to each character at this location.
If defeated, you may immediately attempt to close this location.
Item 2
Traits
Clothing
Magic
Check
Dexterity
Stealth
5
Powers
Reveal this card to add 1d6 to your Stealth check.
Recharge this card to succeed at your Stealth check.
Monster 4
Traits
Animal
Check
Combat
17
Powers
If undefeated, move to a random open location and shuffle the Roc into that deck.
Barrier 4
Traits
Lock
Magic
Arcane
Check
Intelligence
Arcane
13
OR
Combat
26
Powers
If defeated, examine the top card of the location deck, then put it on either the top or bottom of the deck.
Monster C
Traits
Lycanthrope
Check
Combat
13
Powers
Before the encounter, examine the top card of the blessings discard pile. If the card is Blessing of the Gods, the difficulty to defeat the Werewolf is increased by 3.
Weapon C
Traits
Spear
Melee
Piercing
2-Handed
Magic
Check
Strength
Melee
10
Powers
For your combat check, reveal this card to roll your Strength or Melee skill + 1d8+1 and add the Cold trait.
If you fail a combat check with this weapon, you may discard this card to reroll the dice; take the new result.
Monster B
Traits
Human
Ranger
Veteran
Check
Combat
8
Powers
The difficulty to defeat the Scout is increased by the adventure deck number of the current scenario, if any.
Before the encounter, the Scout deals 1d4-1 Ranged Combat damage to you.
Barrier 5
Traits
Trap
Magic
Arcane
Check
Dexterity
Disable
15
Powers
If your check to defeate the Disjunction Pulse fails by 3 or more, each character at this location must recharge every card with the Magic trait in her hand.
Monster B
Traits
Giant
Ogre
Check
Combat
14
Powers
If undefeated, the Ogre deals 1 Combat damage dealt to each other character at this location.
Treacherous Cave
At This Location: You must succeed at a Constitution or Fortitude 6 check to either move or be moved to another location.
When Closing: Succeed at a Wisdom or Survival 7 check.
When Permanently Closed: No effect.
M:2 Ba:1 W:1 Sp:0 Ar:2 I:1 Al:0 Bl:0 ?:2
Located here: Seoni
Barrier 4
Traits
Trap
Magic
Arcane
Check
Constitution
Fortitude
Dexterity
Disable
13
Powers
If undefeated, leave this card faceup next to the location deck. While it is there, the difficulty of Strength and Melee check at this location is increased by 4. Any character ending her turn at this location may attempt an Arcane or Divine 12 check to banish this card.
Armor 3
Traits
Shield
Offhand
Magic
Check
Constitution
Fortitude
8
Powers
If you played a weapon that has the 2-Handed trait on this check, you may not play this card.
Discard this card to add 1d4 and the Ranged and Magic traits to your combat check.
Reveal this card to reduce Combat damage dealt to you by 2. If proficient with light armors, you may play another armor on this check.
If proficient with light armors, you may recharge this card when you reset your hand.
Blessing B
Traits
Divine
Irori
Check
Intelligence
4
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Henchman Monster 6
Traits
Giant
Check
Combat
23
Powers
The Warden of Runes is immune to the Cold and Electricity traits.
Before the encounter, each character at this location must succeed at a Constitution or Fortitude 14 check or be dealt 1 Electricity damage.
Damage dealt by the Warden of Runes is dealt to each character at this location.
If defeated, you may immediately attempt to close this location.
Item 3
Traits
Accessory
Magic
Check
Charisma
5
Powers
Reveal this card to add 1 to your Charisma ckeck.
You may play another item on this check.
Monster 3
Traits
Giant
Ogrekin
Check
Combat
13
Powers
When you encounter the Ogrekin, roll 1d4:
1. The difficulty to defeat the Ogrekin is increased by 2; damage dealt by the Ogrekin is reduced by 1.
2. Damage dealt by the Ogrekin is increased by 2.
3. The Ogrekin may not be evaded.
4. After the encounter, put the Ogrekin on the bottom of the location deck.
Weapon 2
Traits
Bow
Ranged
Piercing
Magic
Check
Dexterity
Ranged
8
Powers
For your combat check, reveal this card to roll your Dexterity or Ranged die + 1d8+1.
If you are proficient with weapons, you may discard this card to add 1d4+1 to a combat check at another location.
Monster 1
Traits
Animal
Check
Combat
8
Powers
Before the encounter, succeed at a Wisdom or Survival 7 check or the difficulty to defeat the Tickwood Boar is increased by 2.
Armor 6
Traits
Shield
Offhand
Magic
Arcane
Check
Constitution
Fortitude
10
Powers
If you played a weapon with the 2-Handed trait on this check, you may not play this card.
Bury this card to defeat a barrier with the Lock trait.
Reveal this card to reduce Combat damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check.
If you are proficient with light armors, you may recharge this card when you reset your hand.
Warrens
At This Location: When you encounter a monster, put a random monster from the box on top of another random open location.
When Closing: Succeed at a Dexeterity or Acrobatics 6 check.
When Permanently Closed: No effect.
M:0 Ba:1 W:2 Sp:1 Ar:0 I:1 Al:1 Bl:0 ?:1
Located here: Lirianne
Weapon B
Traits
Bow
Ranged
Piercing
2-Handed
Check
Dexterity
Ranged
7
Powers
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d10.
If proficient with weapons, discard this card to add 1d4 to a combat check by a character at another location.
Barrier 6
Traits
Lock
Check
Dexterity
Disable
15
OR
Combat
30
Powers
If defeated, examine the top card of the location deck, then put it on either the top or bottom of the deck.
Henchman Monster 6
Traits
Giant
Check
Combat
23
Powers
The Warden of Runes is immune to the Cold and Electricity traits.
Before the encounter, each character at this location must succeed at a Constitution or Fortitude 14 check or be dealt 1 Electricity damage.
Damage dealt by the Warden of Runes is dealt to each character at this location.
If defeated, you may immediately attempt to close this location.
Item 3
Traits
Accessory
Magic
Check
Strength
5
Powers
Reveal this card to add 1 to your Strength check. You may play another item on this check.
Spell 6
Traits
Magic
Arcane
Divine
Attack
Force
Check
Intelligence
Arcane
Wisdom
Divine
14
Powers
For your combat check, discard this card to roll your Arcane or Divine die + 3d8 with the Force trait. Each other character at your location is dealt 1 Force damage. If you attempted this check against a monster and did not defeat it, you may evade the monster.
If you do not have either the Arcane or Divine skill, banish this card.
Succeed at an Arcane or Divine 16 check to recharge this card instead of discarding it.
Weapon 6
Traits
Axe
Melee
Slashing
Magic
Check
Strength
Melee
11
Powers
For your combat check, reveal this card to roll your Strength or Melee die + 1d12+1; you may additionally discard this card to add another 2d6 with the Cold or Fire trait. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
Ally 6
Traits
Human
Hireling
Check
Wisdom
Survival
10
OR
Charisma
Diplomacy
13
Powers
Reveal this card to add 2d8 to a Survival check.
Recharge this card to reduce damage dealt to your by 3.
Discard this card to explore your current location.
Woods
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Located here: Raz
Notes:

Lirianne 1005 |

Lirianne flips Blessing of Abadar and continues at the Warrens. Shuffles only card in discards Ayzuri to deck for her move step.
She sees a Heavy Crossbow -- not her style but she takes it. Auto acquired.
She recharges her Sniper's Studded Leather and ends her turn.
Hand: Flaming Buckler Gun, Hand Cannon, Flaming Musket +2, Sniper Goggles, Navigator Musket +1, Heavy Crossbow (ncd),
Displayed: Dragonsbreath Shot,
Deck: 16 Discard: 0 Buried: 0
Notes:
DEXTERITY d10 [x]+1 [x]+2 [x]+3 [x]+4
Ranged: Dexterity +2
CONSTITUTION d6 []+1 []+2
INTELLIGENCE d8 [x]+1 [x]+2 [x]+3
Craft: Intelligence +1
WISDOM d8 []+1 []+2 []+3
Perception: Wisdom +2
CHARISMA d6 []+1 []+2
Hand Size 5 [x] 6 [] 7
Light Armors Weapons
Powers:
When you play a card that has the Firearm trait, if you would bury ([x] or discard) ([] or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. ([x] You may then recharge a card that has the Firearm trait from your discard pile.) ([x] You may then recharge a card to draw a card.)
[x] Add 1d6 ([x] 2d6) to your check to acquire or recharge an item or weapon.
[] You may bury a weapon or an item ([] or any boon) to recharge a card that has the Firearm trait from your discard pile.
[] When you would recharge a card that has the Firearm trait, you may instead shuffle it into your deck.
[x] Treat your character powers that say "Firearm" as if they say "Ammunition or Firearm."

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Shuffles in a blessing of pharasma from her discard pile on her move step
Seoni explores and finds a magic shield. She imeadiately reognises it and puts it on he arm.
(acquired with knowledge of magic)
She ends her tun and discards a blessing of Abadar on the barrier
arcane 12: 2d12 + 7 ⇒ (5, 1) + 7 = 13
Reduction field banished moving to another location next time I hope. Only rolled 1 die as I was unsure whether the check to banish counted as a check to defeat a barrier. Didn't want to move this turn without dealing with the barrier
Hand: Headband of alluring charisma, Headband of Inspired Wisdom, Life Leech, Sign of wrath, Blessing of Abadar 2b, Longsword +2, Good omen, Spiny Shield,
Displayed:
Deck: 14 Discard: 2 Buried: 0
Notes: If she has it in hand she will have used the headband on all checks (arcane +7 diplomacy +6) Blessings available
DEXTERITY d6 []+1 []+2
CONSTITUTION d6 []+1 []+2
INTELLIGENCE d8 [X5]+1 []+2 []+3
Knowledge: Intelligence +2
WISDOM d6 [X6]+1 []+2
CHARISMA d12 [X1]+1 [X2]+2 [X3]+3 [X4]+4
Arcane: Charisma +2
Diplomacy: Charisma +1
Hand Size 6 [X3] 7 [X6] 8
Powers:
For your combat check, you may discard a card to use your Arcane skill + 1d6 ([X2]+1) ([X5]+2) ( [X6]+3) ([]+4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X1] 4) to your check to acquire a boon that has the Magic trait.
[X3R] When you attempt to acquire a boon , you may use your knowledge skill in place of any listed skill for your check
[ ] You gain the skill Craft Charisma +1
[] After you are dealt Acid, cold, electricity or fire damage you may draw a card ([] 2 cards )
[X4] You may bury a card to add its adventure deck number to your check

Reta by Redelia |
Reta explores, and finds a henchman!
electricity damage causes Reta to send her Mighty Steed away.
Kyra helps with a Blessing of Gorum, and Lirianne helps with her hand cannon.
attack, houndhacker, blessing, hand cannon: 2d10 + 5 + 1d6 + 4 + 2d6 ⇒ (8, 3) + 5 + (1) + 4 + (5, 5) = 31
actually, this becomes 35 because the 1 is turned to 5 by houndhacker. Houndhacker is recharged.
Kyra asks Sarenrae to bless Reta's attempt to close the location.
fort: 2d8 + 2 ⇒ (5, 7) + 2 = 14
Location is closed.
Hand: Blessing of the Boss, Blessing of Hadregash 2, Bearskin Armor, Planar Crossbow +2, Xoff, Velociraptor, Flaming Buckler Gun,
Displayed:
Deck: 8 Discard: 6 Buried: 0
Notes: 2 die bumps remaining
DEXTERITY d10 [x]+1 [x]+2 [x]+3 [x]+4
Ranged: Dexterity +2
CONSTITUTION d8 [x]+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d6 []+1
WISDOM d6 []+1 []+2 []+3
Perception: Wisdom +3
CHARISMA d4 []+1
Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)

BR Mork |
During This Adventure: You may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand.
For your move step, you may shuffle a random card from your discard pile into your deck.
During This Scenario: If a villain cannot escape to an open location, shuffle the villain into a random location, opening it.
To win the scenario, defeat any villain while all three villains are in the same location deck.
Turn: 9 Kyra/redeux
Top of Blessing Discard Pile: Blessing of Desna
Blessing B
Traits
Divine
Desna
Check
Intelligence
Arcane
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to recharge a card.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Blessings Remaining: 21
Blessings Deck
Blessing B
Traits
Divine
Calistria
Check
Dexterity
4
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Blessing C
Traits
Divine
Desna
Check
Intelligence
Arcane
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to recharge a card.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Blessing B
Traits
Divine
Desna
Check
Intelligence
Arcane
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to recharge a card.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Blessing B
Traits
Divine
Gorum
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Shelyn
Check
Wisdom
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Wisdom check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing 2
Traits
Divine
Abadar
Check
Dexterity
Disable
6
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing 3
Traits
Divine
Norgorber
Check
Bury any card
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to acquire a boon.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Blessing 3
Traits
Divine
Norgorber
Check
Bury any card
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to acquire a boon.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Blessing 6
Traits
Divine
Nethys
Check
Wisdom
Perception
8
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing C
Traits
Divine
Torag
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Gorum
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Irori
Check
Intelligence
4
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Blessing B
Traits
Divine
Erastil
Check
Dexterity
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 to any combat Dexterity check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Gorum
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing C
Traits
Divine
Calistria
Check
Dexterity
4
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Blessing 2
Traits
Divine
Abadar
Check
Dexterity
Disable
6
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Torag
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing 3
Traits
Divine
Norgorber
Check
Bury any card
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to acquire a boon.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Pharasma
Check
Intelligence
Arcane
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Desna
Check
Intelligence
Arcane
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to recharge a card.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Blessing B
Traits
Divine
Torag
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Death Zone
At This Location: On checks, treat all die rolls of 1 or 2 as 0.
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Located here: Kyra
Mountain Peak
At This Location: At the start of your turn, succeed at a Wisdom or Survival 7 check or bury a card.
When Closing: Succeed at a Wisdom or Survival 6 check.
When Permanently Closed: At the end of your turn, you may examine the top card of an open location deck.
M:3 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:0 ?:2
Item C
Traits
Object
Check
Wisdom
Perception
4
Powers
Reveal this card to add 1d6 to your Perception check.
Discard this card to examine the top 2 cards of your location deck and put them back in any order.
Barrier 5
Traits
Trap
Check
Dexterity
Disable
13
Powers
If undefeated, each character at this location must succeed at a Dexterity or Acrobatics 12 check or be dealt 1d4+1 Combat damage.
Villain Monster 6
Traits
Giant
Check
Combat
28
THEN
Combat
30
Powers
The Sharpened Blade is immune to the Cold and Electricity traits.
Before the encounter, each character at this location musts succeed at a Constitution or Fortitude 12 check or be dealt 1d4 Electricity damage.
Combat damage dealt by the Sharpened Blade is dealt to each character at this location.
Monster B
Traits
Human
Sorcerer
Veteran
Check
Combat
8
Powers
The difficulty of checks to defeat the Enchanter is increased by the scenario's adventure deck number.
Before you act, the Enchanter deals 1 Force damage to you.
After you act, the Enchanter deals 1 Fire damage to you.
Barrier 5
Traits
Trap
Magic
Arcane
Check
Dexterity
Disable
15
Powers
If your check to defeate the Disjunction Pulse fails by 3 or more, each character at this location must recharge every card with the Magic trait in her hand.
Villain Monster 6
Traits
Giant
Check
Combat
28
THEN
Combat
30
Powers
The Killing Blade is immune to the Cold and Electricity traits.
Before the encounter, each character at this location must succeed at a Constitution or Fortitude 12 check or be dealt 1d4 Fire damage.
Combat damage dealt by the Killing Blade is dealt to each character at this location.
Weapon 5
Traits
Sword
Melee
Slashing
Finesse
Magic
Check
Strength
Melee
12
Powers
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally recharge this card to add another 1d6+2. If not proficient with weapons, the difficulty of this check is increased by 4.
When playing another weapon, you may discard this card to add 1d6+2 to your combat check.
Monster 2
Traits
Aberration
Check
Combat
12
Powers
Before the encounter, succeed at a Wisdom 7 check or the difficulty to defeat the Faceless Stalker is increased by 2.
If undefeated, the Faceless Stalker deals no damage; instead, bury the top card of your deck.
Barrier B
Traits
Trap
Check
Wisdom
Perception
7
OR
Dexterity
Acrobatics
8
Powers
If defeated, you may immediately explore again.
If undefeated, each character at this location is dealt 1d4 Combat damage.
Armor 1
Traits
Shield
Offhand
Magic
Check
Constitution
Fortitude
6
Powers
If you played a weapon that has the 2-Handed trait on this check, you may not play this card.
Reveal this card to reduce Combat or Fire damage dealt to you by 2. If proficient with light armors, you may play another armor on this check.
If proficient with light armors, you may recharge this card when you reset your hand.
Monster 4
Traits
Giant
Troll
Fighter
Check
Combat
18
Powers
Add 1d8 to checks to defeat the Troll with the Fire trait. If the check to defeat does not have either the Fire or Acid trait, the Troll is undefeated.
Ravenous Crypts of Gluttony
At This Location: While you are here, your hand size is increased by 2.
When Closing: Succeed at a Wisdom or Survival 12 check.
When Permanently Closed: No effect.
M:3 Ba:2 W:0 Sp:1 Ar:1 I:1 Al:0 Bl:2 ?:2
Notes:
Blessing 4
Traits
Divine
Gozreh
Check
Wisdom
Survival
7
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to close a location.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Monster 3
Traits
Giant
Ogre
Check
Combat
14
Powers
If undefeated, the Ogre deals 1 Combat damage dealt to each other character at this location.
Spell B
Traits
Magic
Arcane
Check
Intelligence
Arcane
6
Powers
If a monster deals damage to you, you may display this card, even if you have played another spell on this check. Roll 1d4; on a result other than 1, reduce the damage to 0. Do this each time a monster deals damage to you. Discard this card at the end of the turn.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 8 check to recharge this card instead of discarding it.
Barrier 5
Traits
Trap
Check
Dexterity
Disable
13
Powers
If undefeated, each character at this location must succeed at a Dexterity or Acrobatics 12 check or be dealt 1d4+1 Combat damage.
Monster 4
Traits
Giant
Check
Combat
15
Powers
Damage dealt by the Hill Giant is dealt to each character at this location.
Armor 2
Traits
Light Armor
Magic
Check
Constitution
Fortitude
7
Powers
Recharge this card to reduce Combat damage dealt to you by 1.
Recharge this card to reduce Ranged Combat damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
If you are proficient with light armors, you may recharge this card when you reset your hand.
Blessing C
Traits
Divine
Sarenrae
Check
Constitution
4
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Constitution check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Barrier 3
Traits
Trap
Check
Dexterity
Disable
12
Powers
If defeated, you may draw 1 random weapon, item, armor or spell (your choice) from the box and add it to your hand.
If undefeated you are dealt 1d4 Combat damage; discard 1 card from the top of your deck.
Villain Monster 6
Traits
Giant
Check
Combat
28
THEN
Combat
30
Powers
The Vicious Blade is immune to the Cold and Electricity traits.
Before the encounter, each character at this location musts succeed at a Constitution or Fortitude 12 check or be dealt 1d4 Electricity damage.
Combat damage dealt by the Sharpened Blade is dealt to each character at this location.
Monster 4
Traits
Dragon
Check
Combat
16
Powers
If undefeated, succeed at a Constitution or Fortitude 8 check or damage from Wyvern may not be reduced.
Item 1
Traits
Wand
Magic
Arcane
Check
Intelligence
Arcane
7
Powers
Bury this card to reduce Combat damage dealt to you by 2.
Succeed at an Arcane 8 check to recharge this card instead of burying it.
Blessing B
Traits
Divine
Erastil
Check
Dexterity
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 to any combat Dexterity check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Deeper Dungeons
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Located here: Reta
Treacherous Cave
At This Location: You must succeed at a Constitution or Fortitude 6 check to either move or be moved to another location.
When Closing: Succeed at a Wisdom or Survival 7 check.
When Permanently Closed: No effect.
M:2 Ba:0 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:0 ?:2
Located here: Seoni
Blessing B
Traits
Divine
Irori
Check
Intelligence
4
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Henchman Monster 6
Traits
Giant
Check
Combat
23
Powers
The Warden of Runes is immune to the Cold and Electricity traits.
Before the encounter, each character at this location must succeed at a Constitution or Fortitude 14 check or be dealt 1 Electricity damage.
Damage dealt by the Warden of Runes is dealt to each character at this location.
If defeated, you may immediately attempt to close this location.
Item 3
Traits
Accessory
Magic
Check
Charisma
5
Powers
Reveal this card to add 1 to your Charisma ckeck.
You may play another item on this check.
Monster 3
Traits
Giant
Ogrekin
Check
Combat
13
Powers
When you encounter the Ogrekin, roll 1d4:
1. The difficulty to defeat the Ogrekin is increased by 2; damage dealt by the Ogrekin is reduced by 1.
2. Damage dealt by the Ogrekin is increased by 2.
3. The Ogrekin may not be evaded.
4. After the encounter, put the Ogrekin on the bottom of the location deck.
Weapon 2
Traits
Bow
Ranged
Piercing
Magic
Check
Dexterity
Ranged
8
Powers
For your combat check, reveal this card to roll your Dexterity or Ranged die + 1d8+1.
If you are proficient with weapons, you may discard this card to add 1d4+1 to a combat check at another location.
Monster 1
Traits
Animal
Check
Combat
8
Powers
Before the encounter, succeed at a Wisdom or Survival 7 check or the difficulty to defeat the Tickwood Boar is increased by 2.
Armor 6
Traits
Shield
Offhand
Magic
Arcane
Check
Constitution
Fortitude
10
Powers
If you played a weapon with the 2-Handed trait on this check, you may not play this card.
Bury this card to defeat a barrier with the Lock trait.
Reveal this card to reduce Combat damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check.
If you are proficient with light armors, you may recharge this card when you reset your hand.
Warrens
At This Location: When you encounter a monster, put a random monster from the box on top of another random open location.
When Closing: Succeed at a Dexeterity or Acrobatics 6 check.
When Permanently Closed: No effect.
M:0 Ba:1 W:1 Sp:1 Ar:0 I:1 Al:1 Bl:0 ?:1
Located here: Lirianne
Barrier 6
Traits
Lock
Check
Dexterity
Disable
15
OR
Combat
30
Powers
If defeated, examine the top card of the location deck, then put it on either the top or bottom of the deck.
Henchman Monster 6
Traits
Giant
Check
Combat
23
Powers
The Warden of Runes is immune to the Cold and Electricity traits.
Before the encounter, each character at this location must succeed at a Constitution or Fortitude 14 check or be dealt 1 Electricity damage.
Damage dealt by the Warden of Runes is dealt to each character at this location.
If defeated, you may immediately attempt to close this location.
Item 3
Traits
Accessory
Magic
Check
Strength
5
Powers
Reveal this card to add 1 to your Strength check. You may play another item on this check.
Spell 6
Traits
Magic
Arcane
Divine
Attack
Force
Check
Intelligence
Arcane
Wisdom
Divine
14
Powers
For your combat check, discard this card to roll your Arcane or Divine die + 3d8 with the Force trait. Each other character at your location is dealt 1 Force damage. If you attempted this check against a monster and did not defeat it, you may evade the monster.
If you do not have either the Arcane or Divine skill, banish this card.
Succeed at an Arcane or Divine 16 check to recharge this card instead of discarding it.
Weapon 6
Traits
Axe
Melee
Slashing
Magic
Check
Strength
Melee
11
Powers
For your combat check, reveal this card to roll your Strength or Melee die + 1d12+1; you may additionally discard this card to add another 2d6 with the Cold or Fire trait. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
Ally 6
Traits
Human
Hireling
Check
Wisdom
Survival
10
OR
Charisma
Diplomacy
13
Powers
Reveal this card to add 2d8 to a Survival check.
Recharge this card to reduce damage dealt to your by 3.
Discard this card to explore your current location.
Woods
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Located here: Raz
Notes:

Kyra #274929-1002 |

Kyra heads to the Deeper Dungeons, where she finds Reta somewhat bruised. Reta has just defeated a Warden of Runes and tells Kyra all about it.
Kyra heals herself to get Flaming Scimitar into deck.
Cure self: 1d4 + 1 ⇒ (1) + 1 = 2 heal BoGorum and Flaming Scimitar
Cure DC 8 divine: 1d10 + 5 ⇒ (7) + 5 = 12 recharged
She then heals reta.
display BoGozreh and discard it for power feat
Heal reta: 1d4 + 2 ⇒ (4) + 2 = 6 random cards shuffled into deck from discard
Kyra resets her hand and ends turn.
Hand: Rhino Hide Armor, Spellsword+2, Skyplate Armor, Exalted, Burst of Glory, Defiant Nodachi+3,
Displayed:
Deck: 14 Discard: 1 Buried: 0
"Notes: Exalted can add 1 die to a check. I also have skyplate armor to allow me to move and I can use Burst of Glory which adds 1d6 to combat checks by characters at my location. Let me know if you need help. I have NOT exhausted my 1x scenario reroll for 2-6E.some cards:"BotDawnflowerSpoiler:Burst of Glorysame as BoSarenrae (2 die to non-combat cons) except I can add a 2nd blessing if i use BotDawnflower first.Spoiler:Impervious Fortress PlateTraits: Magic, Divine. Powers: Display this card when a character at your location encounters a bane. While displayed, add 1d6 to checks to defeat by characters at your location, and each other character that ends his turn at your location may recharge a random card from his discard pile. At the end of your turn, if you do not have the Divine skill, banish this card; otherwise, discard it, or you may succeed at a Divine 15 check to recharge it instead.Spoiler:Rhino Hide ArmorTraits: Heavy Armor, Magic. Powers: If proficient with heavy armors, reveal this card to add 1d8 to your constitution non-combat check.
Discard this card to reduce all damage dealt to you to 0; if proficient with heavy armors, you may recharge this card instead.
If proficient with heavy armors, you may recharge this card when you reset your hand.Spoiler:Grappler's MaskTraits: Heavy Armor, Magic. Powers: Reveal this card to reduce all damage dealt to you by 3.
Recharge this card to add 1 die to your constitution or Fortitude non-combat check.
If proficient with heavy armors, recharge this card to reroll 1 die on your Strength check; take the new result.
Banish this card to reduce all damage dealt to you to 0. If proficient with heavy armors, bury it instead.Spoiler:Exalted (Ally)Trait: Accessory, Magic. Powers: Recharge this card to recharge a random weapon from your discard pile.
For your non-combat check, recharge this card to use y our melee or fortitude skill instead of the normal skill.Spoiler:Traits: Human, Cleric. Powers: Discard this card to add 1 die to any check. If you have played a blessing on this check, you may play another; if that blessing matches the top card of the blessings discard pile, you may also add 1d8 to the check.
Discard this card to explore your location.
Melee: Strength +2
DEXTERITY d4 []+1
CONSTITUTION d6 []+1 []+2
INTELLIGENCE d6 []+1 []+2
WISDOM d10 [X]+1 [x]+2 [X]+3 []+4
Divine: Wisdom +2
Survival: Wisdom +1
CHARISMA d6 []+1 []+2
Hand Size 5 [X]6 []7
Light Armors Heavy Armors [X]Weapons
Powers:
Instead of your first exploration on a turn, you may reveal a card that has the Divine trait to choose a character at your location. Shuffle 1d4+1 ([x]+2) random cards from his discard pile into his deck, then discard the card you revealed.
If your combat check has the Sword trait, add 2 ([x] 4) and you may add the Magic trait ([] and/or Fire trait)
[X] If you defeat a monster on your turn, and your check to defeat has the Sword trait, you may discard ( [] or recharge) a card to immediately explore again.
[] You may automatically suceed at your check to acquire a weapon ( [] or a spell).
[X] When you play Blessing of Sarenrae, you may recharge it ( [X] or shuffle it into your deck) instead of discarding it.
Fireflowers deal with schisms and heresies within their own faith. If those wounds can't be healed, they'll cauterize them.

Raz 125136-1002 |

Raz flips a blessing of Calistria, shuffles a random card back into her deck (warhorse), and discards her top card (blessing of Iomedae 3) to boost her Wisdom check to avoid the location's power.
Wisdom DC 6: 2d6 + 1 ⇒ (2, 6) + 1 = 9
She explores and finds a spyglass, automatically acquiring it with Diplomacy (1d10+5 vs. DC 4). Rather than swap it, she discards it and spots the Sharpened Blade hiding behind a crushing door. She moves the villain to the top of the deck, then discards her sacred killer to encounter it. She holds for close checks and other character powers/actions.

Kyra #274929-1002 |

Kyra uses Skyplate armor to move to the Mountain Peak.
once arriving, uses Burst of Glory
Combat checks at mountain peak get +1d6. Raz will get to heal (recharge) a random card from discard pile at end of turn. here is my mid-turn hand:
Hand: Rhino Hide Armor, Spellsword+2, Exalted, Defiant Nodachi+3,
Displayed: Burst of Glory,
Deck: 15 Discard: 1 Buried: 0
"Notes: blessings available. I have NOT exhausted my 1x scenario reroll for 2-6E.some cards:"BotDawnflowerSpoiler:Burst of Glorysame as BoSarenrae (2 die to non-combat cons) except I can add a 2nd blessing if i use BotDawnflower first.Spoiler:Impervious Fortress PlateTraits: Magic, Divine. Powers: Display this card when a character at your location encounters a bane. While displayed, add 1d6 to checks to defeat by characters at your location, and each other character that ends his turn at your location may recharge a random card from his discard pile. At the end of your turn, if you do not have the Divine skill, banish this card; otherwise, discard it, or you may succeed at a Divine 15 check to recharge it instead.Spoiler:Rhino Hide ArmorTraits: Heavy Armor, Magic. Powers: If proficient with heavy armors, reveal this card to add 1d8 to your constitution non-combat check.
Discard this card to reduce all damage dealt to you to 0; if proficient with heavy armors, you may recharge this card instead.
If proficient with heavy armors, you may recharge this card when you reset your hand.Spoiler:Grappler's MaskTraits: Heavy Armor, Magic. Powers: Reveal this card to reduce all damage dealt to you by 3.
Recharge this card to add 1 die to your constitution or Fortitude non-combat check.
If proficient with heavy armors, recharge this card to reroll 1 die on your Strength check; take the new result.
Banish this card to reduce all damage dealt to you to 0. If proficient with heavy armors, bury it instead.Spoiler:Exalted (Ally)Trait: Accessory, Magic. Powers: Recharge this card to recharge a random weapon from your discard pile.
For your non-combat check, recharge this card to use y our melee or fortitude skill instead of the normal skill.Spoiler:Traits: Human, Cleric. Powers: Discard this card to add 1 die to any check. If you have played a blessing on this check, you may play another; if that blessing matches the top card of the blessings discard pile, you may also add 1d8 to the check.
Discard this card to explore your location.
Melee: Strength +2
DEXTERITY d4 []+1
CONSTITUTION d6 []+1 []+2
INTELLIGENCE d6 []+1 []+2
WISDOM d10 [X]+1 [x]+2 [X]+3 []+4
Divine: Wisdom +2
Survival: Wisdom +1
CHARISMA d6 []+1 []+2
Hand Size 5 [X]6 []7
Light Armors Heavy Armors [X]Weapons
Powers:
Instead of your first exploration on a turn, you may reveal a card that has the Divine trait to choose a character at your location. Shuffle 1d4+1 ([x]+2) random cards from his discard pile into his deck, then discard the card you revealed.
If your combat check has the Sword trait, add 2 ([x] 4) and you may add the Magic trait ([] and/or Fire trait)
[X] If you defeat a monster on your turn, and your check to defeat has the Sword trait, you may discard ( [] or recharge) a card to immediately explore again.
[] You may automatically suceed at your check to acquire a weapon ( [] or a spell).
[X] When you play Blessing of Sarenrae, you may recharge it ( [X] or shuffle it into your deck) instead of discarding it.
Fireflowers deal with schisms and heresies within their own faith. If those wounds can't be healed, they'll cauterize them.

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Making wisdom check burying sword
wisdom 7: 1d6 + 7 ⇒ (1) + 7 = 8
Casts good omen on Liriannes check and recharges spell automatically with headband
Hand: Headband of alluring charisma, Headband of Inspired Wisdom, Life Leech, Sign of wrath, Blessing of Abadar 2b, Spiny Shield,
Displayed:
Deck: 15 Discard: 2 Buried: 1
Notes: If she has it in hand she will have used the headband on all checks (arcane +7 diplomacy +6) Blessings available
DEXTERITY d6 []+1 []+2
CONSTITUTION d6 []+1 []+2
INTELLIGENCE d8 [X5]+1 []+2 []+3
Knowledge: Intelligence +2
WISDOM d6 [X6]+1 [X6a]+2
CHARISMA d12 [X1]+1 [X2]+2 [X3]+3 [X4]+4
Arcane: Charisma +2
Diplomacy: Charisma +1
Hand Size 6 [X3] 7 [X6] 8
Powers:
For your combat check, you may discard a card to use your Arcane skill + 1d6 ([X2]+1) ([X5]+2) ( [X6]+3) ([]+4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X1] 4) to your check to acquire a boon that has the Magic trait.
[X3R] When you attempt to acquire a boon , you may use your knowledge skill in place of any listed skill for your check
[ ] You gain the skill Craft Charisma +1
[] After you are dealt Acid, cold, electricity or fire damage you may draw a card ([] 2 cards )
[X4] You may bury a card to add its adventure deck number to your check

Raz 125136-1002 |

Upon temporary closings: Raz takes the first check for the encounter.
First check successful, Raz passes the buck to Kyra.

Kyra #274929-1002 |

Lirrianne auto-succeeded temp close with seoni's good omen
Kyra sees Raz take on the Giant. She is unable to withstand the giant's initial attack auto fail Con check.
electricity damage: 1d4 ⇒ 1 reveal rhino hide armor to reduce to 0
Kyra steps in to help Raz, she uses her exalted ally to give +1 die, she attacks with her nodachi sword, and gets a boost from her first attack of the turn (1d6) and burst of glory (1d6).
Sharpened Blade DC 30 combat: 2d10 + 2d6 + 13 ⇒ (9, 7) + (4, 3) + 13 = 36 defeated
Her Nodachi slices through the giant;however, the Sharpened Blade retreats
hand update
Hand: Rhino Hide Armor, Spellsword+2, Defiant Nodachi+3,
Displayed: Burst of Glory,
Deck: 15 Discard: 2 Buried: 0
"Notes: I have NOT exhausted my 1x scenario reroll for 2-6E.some cards:"BotDawnflowerSpoiler:Burst of Glorysame as BoSarenrae (2 die to non-combat cons) except I can add a 2nd blessing if i use BotDawnflower first.Spoiler:Impervious Fortress PlateTraits: Magic, Divine. Powers: Display this card when a character at your location encounters a bane. While displayed, add 1d6 to checks to defeat by characters at your location, and each other character that ends his turn at your location may recharge a random card from his discard pile. At the end of your turn, if you do not have the Divine skill, banish this card; otherwise, discard it, or you may succeed at a Divine 15 check to recharge it instead.Spoiler:Rhino Hide ArmorTraits: Heavy Armor, Magic. Powers: If proficient with heavy armors, reveal this card to add 1d8 to your constitution non-combat check.
Discard this card to reduce all damage dealt to you to 0; if proficient with heavy armors, you may recharge this card instead.
If proficient with heavy armors, you may recharge this card when you reset your hand.Spoiler:Grappler's MaskTraits: Heavy Armor, Magic. Powers: Reveal this card to reduce all damage dealt to you by 3.
Recharge this card to add 1 die to your constitution or Fortitude non-combat check.
If proficient with heavy armors, recharge this card to reroll 1 die on your Strength check; take the new result.
Banish this card to reduce all damage dealt to you to 0. If proficient with heavy armors, bury it instead.Spoiler:Exalted (Ally)Trait: Accessory, Magic. Powers: Recharge this card to recharge a random weapon from your discard pile.
For your non-combat check, recharge this card to use y our melee or fortitude skill instead of the normal skill.Spoiler:Traits: Human, Cleric. Powers: Discard this card to add 1 die to any check. If you have played a blessing on this check, you may play another; if that blessing matches the top card of the blessings discard pile, you may also add 1d8 to the check.
Discard this card to explore your location.
Melee: Strength +2
DEXTERITY d4 []+1
CONSTITUTION d6 []+1 []+2
INTELLIGENCE d6 []+1 []+2
WISDOM d10 [X]+1 [x]+2 [X]+3 []+4
Divine: Wisdom +2
Survival: Wisdom +1
CHARISMA d6 []+1 []+2
Hand Size 5 [X]6 []7
Light Armors Heavy Armors [X]Weapons
Powers:
Instead of your first exploration on a turn, you may reveal a card that has the Divine trait to choose a character at your location. Shuffle 1d4+1 ([x]+2) random cards from his discard pile into his deck, then discard the card you revealed.
If your combat check has the Sword trait, add 2 ([x] 4) and you may add the Magic trait ([] and/or Fire trait)
[X] If you defeat a monster on your turn, and your check to defeat has the Sword trait, you may discard ( [] or recharge) a card to immediately explore again.
[] You may automatically suceed at your check to acquire a weapon ( [] or a spell).
[X] When you play Blessing of Sarenrae, you may recharge it ( [X] or shuffle it into your deck) instead of discarding it.
Fireflowers deal with schisms and heresies within their own faith. If those wounds can't be healed, they'll cauterize them.

BR Mork |
During This Adventure: You may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand.
For your move step, you may shuffle a random card from your discard pile into your deck.
During This Scenario: If a villain cannot escape to an open location, shuffle the villain into a random location, opening it.
To win the scenario, defeat any villain while all three villains are in the same location deck.
Turn: 11 Lirianne/yamasaki
Top of Blessing Discard Pile: Blessing of Desna
Blessing C
Traits
Divine
Desna
Check
Intelligence
Arcane
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to recharge a card.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Blessings Remaining: 19
Blessings Deck
Blessing B
Traits
Divine
Desna
Check
Intelligence
Arcane
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to recharge a card.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Blessing B
Traits
Divine
Gorum
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Shelyn
Check
Wisdom
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Wisdom check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing 2
Traits
Divine
Abadar
Check
Dexterity
Disable
6
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing 3
Traits
Divine
Norgorber
Check
Bury any card
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to acquire a boon.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Blessing 3
Traits
Divine
Norgorber
Check
Bury any card
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to acquire a boon.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Blessing 6
Traits
Divine
Nethys
Check
Wisdom
Perception
8
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing C
Traits
Divine
Torag
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Gorum
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Irori
Check
Intelligence
4
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Blessing B
Traits
Divine
Erastil
Check
Dexterity
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 to any combat Dexterity check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Gorum
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing C
Traits
Divine
Calistria
Check
Dexterity
4
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Blessing 2
Traits
Divine
Abadar
Check
Dexterity
Disable
6
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Torag
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing 3
Traits
Divine
Norgorber
Check
Bury any card
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to acquire a boon.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Pharasma
Check
Intelligence
Arcane
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Desna
Check
Intelligence
Arcane
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to recharge a card.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Blessing B
Traits
Divine
Torag
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Death Zone
At This Location: On checks, treat all die rolls of 1 or 2 as 0.
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Mountain Peak
At This Location: At the start of your turn, succeed at a Wisdom or Survival 7 check or bury a card.
When Closing: Succeed at a Wisdom or Survival 6 check.
When Permanently Closed: At the end of your turn, you may examine the top card of an open location deck.
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:2
Located here: Raz, Kyra
Notes: Killing Blade
Blessing B
Traits
Divine
Iomedae
Check
Charisma
4
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Charisma check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Villain Monster 6
Traits
Giant
Check
Combat
28
THEN
Combat
30
Powers
The Killing Blade is immune to the Cold and Electricity traits.
Before the encounter, each character at this location must succeed at a Constitution or Fortitude 12 check or be dealt 1d4 Fire damage.
Combat damage dealt by the Killing Blade is dealt to each character at this location.
Ravenous Crypts of Gluttony
At This Location: While you are here, your hand size is increased by 2.
When Closing: Succeed at a Wisdom or Survival 12 check.
When Permanently Closed: No effect.
M:3 Ba:2 W:0 Sp:1 Ar:1 I:1 Al:0 Bl:2 ?:3
Notes:
Blessing C
Traits
Divine
Sarenrae
Check
Constitution
4
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Constitution check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Villain Monster 6
Traits
Giant
Check
Combat
28
THEN
Combat
30
Powers
The Sharpened Blade is immune to the Cold and Electricity traits.
Before the encounter, each character at this location musts succeed at a Constitution or Fortitude 12 check or be dealt 1d4 Electricity damage.
Combat damage dealt by the Sharpened Blade is dealt to each character at this location.
Monster 3
Traits
Giant
Ogre
Check
Combat
14
Powers
If undefeated, the Ogre deals 1 Combat damage dealt to each other character at this location.
Villain Monster 6
Traits
Giant
Check
Combat
28
THEN
Combat
30
Powers
The Vicious Blade is immune to the Cold and Electricity traits.
Before the encounter, each character at this location musts succeed at a Constitution or Fortitude 12 check or be dealt 1d4 Electricity damage.
Combat damage dealt by the Sharpened Blade is dealt to each character at this location.
Barrier 3
Traits
Trap
Check
Dexterity
Disable
12
Powers
If defeated, you may draw 1 random weapon, item, armor or spell (your choice) from the box and add it to your hand.
If undefeated you are dealt 1d4 Combat damage; discard 1 card from the top of your deck.
Blessing 4
Traits
Divine
Gozreh
Check
Wisdom
Survival
7
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to close a location.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Monster 4
Traits
Giant
Check
Combat
15
Powers
Damage dealt by the Hill Giant is dealt to each character at this location.
Blessing B
Traits
Divine
Erastil
Check
Dexterity
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 to any combat Dexterity check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Barrier 5
Traits
Trap
Check
Dexterity
Disable
13
Powers
If undefeated, each character at this location must succeed at a Dexterity or Acrobatics 12 check or be dealt 1d4+1 Combat damage.
Armor 2
Traits
Light Armor
Magic
Check
Constitution
Fortitude
7
Powers
Recharge this card to reduce Combat damage dealt to you by 1.
Recharge this card to reduce Ranged Combat damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
If you are proficient with light armors, you may recharge this card when you reset your hand.
Item 1
Traits
Wand
Magic
Arcane
Check
Intelligence
Arcane
7
Powers
Bury this card to reduce Combat damage dealt to you by 2.
Succeed at an Arcane 8 check to recharge this card instead of burying it.
Monster 4
Traits
Dragon
Check
Combat
16
Powers
If undefeated, succeed at a Constitution or Fortitude 8 check or damage from Wyvern may not be reduced.
Spell B
Traits
Magic
Arcane
Check
Intelligence
Arcane
6
Powers
If a monster deals damage to you, you may display this card, even if you have played another spell on this check. Roll 1d4; on a result other than 1, reduce the damage to 0. Do this each time a monster deals damage to you. Discard this card at the end of the turn.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 8 check to recharge this card instead of discarding it.
Deeper Dungeons
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Located here: Reta
Treacherous Cave
At This Location: You must succeed at a Constitution or Fortitude 6 check to either move or be moved to another location.
When Closing: Succeed at a Wisdom or Survival 7 check.
When Permanently Closed: No effect.
M:2 Ba:0 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:0 ?:2
Located here: Seoni
Blessing B
Traits
Divine
Irori
Check
Intelligence
4
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Henchman Monster 6
Traits
Giant
Check
Combat
23
Powers
The Warden of Runes is immune to the Cold and Electricity traits.
Before the encounter, each character at this location must succeed at a Constitution or Fortitude 14 check or be dealt 1 Electricity damage.
Damage dealt by the Warden of Runes is dealt to each character at this location.
If defeated, you may immediately attempt to close this location.
Item 3
Traits
Accessory
Magic
Check
Charisma
5
Powers
Reveal this card to add 1 to your Charisma ckeck.
You may play another item on this check.
Monster 3
Traits
Giant
Ogrekin
Check
Combat
13
Powers
When you encounter the Ogrekin, roll 1d4:
1. The difficulty to defeat the Ogrekin is increased by 2; damage dealt by the Ogrekin is reduced by 1.
2. Damage dealt by the Ogrekin is increased by 2.
3. The Ogrekin may not be evaded.
4. After the encounter, put the Ogrekin on the bottom of the location deck.
Weapon 2
Traits
Bow
Ranged
Piercing
Magic
Check
Dexterity
Ranged
8
Powers
For your combat check, reveal this card to roll your Dexterity or Ranged die + 1d8+1.
If you are proficient with weapons, you may discard this card to add 1d4+1 to a combat check at another location.
Monster 1
Traits
Animal
Check
Combat
8
Powers
Before the encounter, succeed at a Wisdom or Survival 7 check or the difficulty to defeat the Tickwood Boar is increased by 2.
Armor 6
Traits
Shield
Offhand
Magic
Arcane
Check
Constitution
Fortitude
10
Powers
If you played a weapon with the 2-Handed trait on this check, you may not play this card.
Bury this card to defeat a barrier with the Lock trait.
Reveal this card to reduce Combat damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check.
If you are proficient with light armors, you may recharge this card when you reset your hand.
Warrens
At This Location: When you encounter a monster, put a random monster from the box on top of another random open location.
When Closing: Succeed at a Dexeterity or Acrobatics 6 check.
When Permanently Closed: No effect.
M:0 Ba:1 W:1 Sp:1 Ar:0 I:1 Al:1 Bl:0 ?:1
Located here: Lirianne
Barrier 6
Traits
Lock
Check
Dexterity
Disable
15
OR
Combat
30
Powers
If defeated, examine the top card of the location deck, then put it on either the top or bottom of the deck.
Henchman Monster 6
Traits
Giant
Check
Combat
23
Powers
The Warden of Runes is immune to the Cold and Electricity traits.
Before the encounter, each character at this location must succeed at a Constitution or Fortitude 14 check or be dealt 1 Electricity damage.
Damage dealt by the Warden of Runes is dealt to each character at this location.
If defeated, you may immediately attempt to close this location.
Item 3
Traits
Accessory
Magic
Check
Strength
5
Powers
Reveal this card to add 1 to your Strength check. You may play another item on this check.
Spell 6
Traits
Magic
Arcane
Divine
Attack
Force
Check
Intelligence
Arcane
Wisdom
Divine
14
Powers
For your combat check, discard this card to roll your Arcane or Divine die + 3d8 with the Force trait. Each other character at your location is dealt 1 Force damage. If you attempted this check against a monster and did not defeat it, you may evade the monster.
If you do not have either the Arcane or Divine skill, banish this card.
Succeed at an Arcane or Divine 16 check to recharge this card instead of discarding it.
Weapon 6
Traits
Axe
Melee
Slashing
Magic
Check
Strength
Melee
11
Powers
For your combat check, reveal this card to roll your Strength or Melee die + 1d12+1; you may additionally discard this card to add another 2d6 with the Cold or Fire trait. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
Ally 6
Traits
Human
Hireling
Check
Wisdom
Survival
10
OR
Charisma
Diplomacy
13
Powers
Reveal this card to add 2d8 to a Survival check.
Recharge this card to reduce damage dealt to your by 3.
Discard this card to explore your current location.
Woods
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Notes:

Lirianne 1005 |

Lirianne buries the Heavy Crossbow to fuel the Hand Cannon power in Reta's turn.
Lirianne flips Blessing of Desna and explores the Warrens, and finds a door with a Corroded Lock. She tries to pick it with Seoni's Blessing of Abadar. Dexterity 15: 3d10 + 4 ⇒ (5, 10, 7) + 4 = 26 Unlocked. Inside is a Warden of Runes henchman! Leaves it on top of location.
With no other means of exploration she ends her turn.
Drops Navigator Musket and Flaming Buckler Gun on reset, drawing Toxic Blunderbuss +1, Masterwork Tools, and Blessing of Calistria.
Hand: Toxic Blunderbuss +1, Masterwork Tools, Hand Cannon, Flaming Musket +2, Sniper Goggles, Blessing of Calistria,
Displayed: Dragonsbreath Shot,
Deck: 13 Discard: 2 Buried: 1
Notes:
DEXTERITY d10 [x]+1 [x]+2 [x]+3 [x]+4
Ranged: Dexterity +2
CONSTITUTION d6 []+1 []+2
INTELLIGENCE d8 [x]+1 [x]+2 [x]+3
Craft: Intelligence +1
WISDOM d8 []+1 []+2 []+3
Perception: Wisdom +2
CHARISMA d6 []+1 []+2
Hand Size 5 [x] 6 [] 7
Light Armors Weapons
Powers:
When you play a card that has the Firearm trait, if you would bury ([x] or discard) ([] or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. ([x] You may then recharge a card that has the Firearm trait from your discard pile.) ([x] You may then recharge a card to draw a card.)
[x] Add 1d6 ([x] 2d6) to your check to acquire or recharge an item or weapon.
[] You may bury a weapon or an item ([] or any boon) to recharge a card that has the Firearm trait from your discard pile.
[] When you would recharge a card that has the Firearm trait, you may instead shuffle it into your deck.
[x] Treat your character powers that say "Firearm" as if they say "Ammunition or Firearm."

Raz 125136-1002 |

Having bested the giant, Raz recharges her sacred killer from discard, resets her hand, and ends her turn.
Hand: Warhorse, Pegasus, Ebon Thorn, Adamantine Plate Armor, Frost Lance +2,
Displayed:
Deck: 10 Discard: 6 Buried: 0
Notes:
Melee: Strength +2
DEXTERITY d8 []+1 []+2
CONSTITUTION d6 []+1 []+2
INTELLIGENCE d4 []+1
WISDOM d6 []+1
Divine: Wisdom +1
CHARISMA d10 [X]+1 [X]+2 [X]+3 []+4
Diplomacy: Charisma +2
Hand Size 4 [X] 5 [] 6
Light Armors Heavy Armors Weapons
Powers:
You may discard the top card of your deck to add 1d6 ([X]+1) ([]+2) to your check. If that card has the Mount trait, you may recharge it instead.
When you attempt a check to acquire a weapon or an armor ([X] or an item or an ally), you may use your Diplomacy skill instead of any listed skill.
When a character at another location encounters a monster ([] or a weapon or an armor), you may bury ([X] or discard) a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.
[] You may recharge a card that has the Mount trait to give a card to another character ([] an that character may give you a card). This power may not be used during an encounter.
[X] When you acquire ([X] or a character at your location acquires) a weapon or an armor ([X] or a spell or an item), you may exchange it for a random card of the same type from the box.

![]() |

Seoni explores a bit more of the cavern finds a blessing of Irori
(villain definitely not here)
Uses knowledge to acquire then discard to explore finding a henchman
Discards life leech Activae sign of wrath for combat discards spiny shield for more stuff
combat 23: 1d12 + 7 + 3d8 + 1d4 ⇒ (8) + 7 + (1, 2, 5) + (1) = 24
sign recharge: 1d12 + 7 ⇒ (1) + 7 = 8
close wisdom 7: 1d6 + 4 ⇒ (6) + 4 = 10
Using the appropriate headbands every time
Ends turn
Hand: Headband of alluring charisma, Headband of Inspired Wisdom, Good omen, Sage, Blessing of Lamashtu 4, Pyromaniac mage, Emerald codex, Swipe,
Displayed:
Deck: 10 Discard: 5 Buried: 1
Notes: If she has it in hand she will have used the headband on all checks (arcane +7 diplomacy +6) Blessings available
DEXTERITY d6 []+1 []+2
CONSTITUTION d6 []+1 []+2
INTELLIGENCE d8 [X5]+1 []+2 []+3
Knowledge: Intelligence +2
WISDOM d6 [X6]+1 [X6a]+2
CHARISMA d12 [X1]+1 [X2]+2 [X3]+3 [X4]+4
Arcane: Charisma +2
Diplomacy: Charisma +1
Hand Size 6 [X3] 7 [X6] 8
Powers:
For your combat check, you may discard a card to use your Arcane skill + 1d6 ([X2]+1) ([X5]+2) ( [X6]+3) ([]+4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X1] 4) to your check to acquire a boon that has the Magic trait.
[X3R] When you attempt to acquire a boon , you may use your knowledge skill in place of any listed skill for your check
[ ] You gain the skill Craft Charisma +1
[] After you are dealt Acid, cold, electricity or fire damage you may draw a card ([] 2 cards )
[X4] You may bury a card to add its adventure deck number to your check
Start of Reta's turn will banish codex if she gets scrying use that on the mountain so Reta doesnt have to move there

BR Mork |
During This Adventure: You may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand.
For your move step, you may shuffle a random card from your discard pile into your deck.
During This Scenario: If a villain cannot escape to an open location, shuffle the villain into a random location, opening it.
To win the scenario, defeat any villain while all three villains are in the same location deck.
Turn: 13 Reta/Redelia
Top of Blessing Discard Pile: Blessing of Gorum
Blessing B
Traits
Divine
Gorum
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessings Remaining: 17
Blessings Deck
Blessing B
Traits
Divine
Shelyn
Check
Wisdom
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Wisdom check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing 2
Traits
Divine
Abadar
Check
Dexterity
Disable
6
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing 3
Traits
Divine
Norgorber
Check
Bury any card
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to acquire a boon.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Blessing 3
Traits
Divine
Norgorber
Check
Bury any card
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to acquire a boon.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Blessing 6
Traits
Divine
Nethys
Check
Wisdom
Perception
8
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing C
Traits
Divine
Torag
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Gorum
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Irori
Check
Intelligence
4
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Blessing B
Traits
Divine
Erastil
Check
Dexterity
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 to any combat Dexterity check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Gorum
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing C
Traits
Divine
Calistria
Check
Dexterity
4
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Blessing 2
Traits
Divine
Abadar
Check
Dexterity
Disable
6
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Torag
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing 3
Traits
Divine
Norgorber
Check
Bury any card
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to acquire a boon.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Pharasma
Check
Intelligence
Arcane
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Desna
Check
Intelligence
Arcane
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to recharge a card.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Blessing B
Traits
Divine
Torag
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Death Zone
At This Location: On checks, treat all die rolls of 1 or 2 as 0.
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Mountain Peak
At This Location: At the start of your turn, succeed at a Wisdom or Survival 7 check or bury a card.
When Closing: Succeed at a Wisdom or Survival 6 check.
When Permanently Closed: At the end of your turn, you may examine the top card of an open location deck.
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:2
Located here: Raz, Kyra
Notes: Killing Blade
Blessing B
Traits
Divine
Iomedae
Check
Charisma
4
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Charisma check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Villain Monster 6
Traits
Giant
Check
Combat
28
THEN
Combat
30
Powers
The Killing Blade is immune to the Cold and Electricity traits.
Before the encounter, each character at this location must succeed at a Constitution or Fortitude 12 check or be dealt 1d4 Fire damage.
Combat damage dealt by the Killing Blade is dealt to each character at this location.
Ravenous Crypts of Gluttony
At This Location: While you are here, your hand size is increased by 2.
When Closing: Succeed at a Wisdom or Survival 12 check.
When Permanently Closed: No effect.
M:3 Ba:2 W:0 Sp:1 Ar:1 I:1 Al:0 Bl:2 ?:3
Notes:
Blessing C
Traits
Divine
Sarenrae
Check
Constitution
4
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Constitution check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Villain Monster 6
Traits
Giant
Check
Combat
28
THEN
Combat
30
Powers
The Sharpened Blade is immune to the Cold and Electricity traits.
Before the encounter, each character at this location musts succeed at a Constitution or Fortitude 12 check or be dealt 1d4 Electricity damage.
Combat damage dealt by the Sharpened Blade is dealt to each character at this location.
Monster 3
Traits
Giant
Ogre
Check
Combat
14
Powers
If undefeated, the Ogre deals 1 Combat damage dealt to each other character at this location.
Villain Monster 6
Traits
Giant
Check
Combat
28
THEN
Combat
30
Powers
The Vicious Blade is immune to the Cold and Electricity traits.
Before the encounter, each character at this location musts succeed at a Constitution or Fortitude 12 check or be dealt 1d4 Electricity damage.
Combat damage dealt by the Sharpened Blade is dealt to each character at this location.
Barrier 3
Traits
Trap
Check
Dexterity
Disable
12
Powers
If defeated, you may draw 1 random weapon, item, armor or spell (your choice) from the box and add it to your hand.
If undefeated you are dealt 1d4 Combat damage; discard 1 card from the top of your deck.
Blessing 4
Traits
Divine
Gozreh
Check
Wisdom
Survival
7
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to close a location.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Monster 4
Traits
Giant
Check
Combat
15
Powers
Damage dealt by the Hill Giant is dealt to each character at this location.
Blessing B
Traits
Divine
Erastil
Check
Dexterity
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 to any combat Dexterity check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Barrier 5
Traits
Trap
Check
Dexterity
Disable
13
Powers
If undefeated, each character at this location must succeed at a Dexterity or Acrobatics 12 check or be dealt 1d4+1 Combat damage.
Armor 2
Traits
Light Armor
Magic
Check
Constitution
Fortitude
7
Powers
Recharge this card to reduce Combat damage dealt to you by 1.
Recharge this card to reduce Ranged Combat damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
If you are proficient with light armors, you may recharge this card when you reset your hand.
Item 1
Traits
Wand
Magic
Arcane
Check
Intelligence
Arcane
7
Powers
Bury this card to reduce Combat damage dealt to you by 2.
Succeed at an Arcane 8 check to recharge this card instead of burying it.
Monster 4
Traits
Dragon
Check
Combat
16
Powers
If undefeated, succeed at a Constitution or Fortitude 8 check or damage from Wyvern may not be reduced.
Spell B
Traits
Magic
Arcane
Check
Intelligence
Arcane
6
Powers
If a monster deals damage to you, you may display this card, even if you have played another spell on this check. Roll 1d4; on a result other than 1, reduce the damage to 0. Do this each time a monster deals damage to you. Discard this card at the end of the turn.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 8 check to recharge this card instead of discarding it.
Deeper Dungeons
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Located here: Reta
Treacherous Cave
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Located here: Seoni
Warrens
At This Location: When you encounter a monster, put a random monster from the box on top of another random open location.
When Closing: Succeed at a Dexeterity or Acrobatics 6 check.
When Permanently Closed: No effect.
M:0 Ba:0 W:1 Sp:1 Ar:0 I:1 Al:1 Bl:0 ?:1
Located here: Lirianne
Henchman Monster 6
Traits
Giant
Check
Combat
23
Powers
The Warden of Runes is immune to the Cold and Electricity traits.
Before the encounter, each character at this location must succeed at a Constitution or Fortitude 14 check or be dealt 1 Electricity damage.
Damage dealt by the Warden of Runes is dealt to each character at this location.
If defeated, you may immediately attempt to close this location.
Item 3
Traits
Accessory
Magic
Check
Strength
5
Powers
Reveal this card to add 1 to your Strength check. You may play another item on this check.
Spell 6
Traits
Magic
Arcane
Divine
Attack
Force
Check
Intelligence
Arcane
Wisdom
Divine
14
Powers
For your combat check, discard this card to roll your Arcane or Divine die + 3d8 with the Force trait. Each other character at your location is dealt 1 Force damage. If you attempted this check against a monster and did not defeat it, you may evade the monster.
If you do not have either the Arcane or Divine skill, banish this card.
Succeed at an Arcane or Divine 16 check to recharge this card instead of discarding it.
Weapon 6
Traits
Axe
Melee
Slashing
Magic
Check
Strength
Melee
11
Powers
For your combat check, reveal this card to roll your Strength or Melee die + 1d12+1; you may additionally discard this card to add another 2d6 with the Cold or Fire trait. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
Ally 6
Traits
Human
Hireling
Check
Wisdom
Survival
10
OR
Charisma
Diplomacy
13
Powers
Reveal this card to add 2d8 to a Survival check.
Recharge this card to reduce damage dealt to your by 3.
Discard this card to explore your current location.
Woods
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Notes:

BR Mork |
Spell 1
Traits
Magic
Arcane
Divine
Check
Intelligence
Arcane
Wisdom
Divine
6
Powers
Display this card and select a character. For the rest of the turn, add 3 to that character's checks that use her Dexterity die. Discard this card at the end of the turn.
If you do not have the Arcane or Divine skill, banish this card.
Succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
Spell 4
Traits
Magic
Divine
Check
Wisdom
Divine
12
Powers
Discard this card and choose a character at your location to add the top 2 cards of his deck to his hand. You may not play this card during an encounter
If you do not have the Divine skill, banish this card.
Succeed at a Divine 14 check to recharge this card instead of discarding it.
Spell 4
Traits
Magic
Divine
Healing
Check
Wisdom
Divine
12
Powers
Reveal this card and choose another character at your location. Shuffle 1d4+1 random cards from his discard pile into his deck, and 1d4+1 random cards from your own discard pile into your deck, then discard this card.
If you do not have the Divine skill, banish this card.
Succeed at a Divine 14 check to recharge this card instead of discarding it.

![]() |

Seoni banishes the restoration to try and draw another blessing
and fails
Hand: Headband of alluring charisma, Headband of Inspired Wisdom, Good omen, Sage, Blessing of Lamashtu 4, Pyromaniac mage, Speed, Swipe, Robe of runes, Mass cure, Dominate,
Displayed:
Deck: 8 Discard: 5 Buried: 2
Notes: If she has it in hand she will have used the headband on all checks (arcane +7 diplomacy +6) Blessings available
DEXTERITY d6 []+1 []+2
CONSTITUTION d6 []+1 []+2
INTELLIGENCE d8 [X5]+1 []+2 []+3
Knowledge: Intelligence +2
WISDOM d6 [X6]+1 [X6a]+2
CHARISMA d12 [X1]+1 [X2]+2 [X3]+3 [X4]+4
Arcane: Charisma +2
Diplomacy: Charisma +1
Hand Size 6 [X3] 7 [X6] 8
Powers:
For your combat check, you may discard a card to use your Arcane skill + 1d6 ([X2]+1) ([X5]+2) ( [X6]+3) ([]+4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X1] 4) to your check to acquire a boon that has the Magic trait.
[X3R] When you attempt to acquire a boon , you may use your knowledge skill in place of any listed skill for your check
[ ] You gain the skill Craft Charisma +1
[] After you are dealt Acid, cold, electricity or fire damage you may draw a card ([] 2 cards )
[X4] You may bury a card to add its adventure deck number to your check

Reta by Redelia |
Reta moves to the Mountain Peaks, and asks Xoff to look around for her.
She sees a blessing and a villain. Xoff likes the way the cards already are, with the blessing on top, and leaves them.
Xoff then helps Reta explore, and finds the blessing they already know about.
cha: 1d4 ⇒ 2
Blessing goes away.
I'm now waiting while we as a team decide if Reta should explore again and send the villain to the Ravenous Crypts of Gluttony.

Reta by Redelia |
Reta then asks her velociraptor to help her explore again. (adds 2d6 to combat checks during this explore)
Now Reta finds a villain, who she shoots at with her crossbow.
He first does 1d4 ⇒ 2 damage to her, which she negates by recharging her flaming buckler gun.
She discards blessing of Hadregash to help her.
(boHadregash, velociraptor, burst of glory)
3d10 + 8 + 3d6 ⇒ (5, 3, 3) + 8 + (5, 1, 6) = 31
Now Reta displays her blessing of the boss to help her with the second combat. (botBoss, velociraptor, burst of glory)
3d10 + 8 + 3d6 ⇒ (7, 7, 1) + 8 + (4, 1, 4) = 32
villain is defeated, and goes to the Ravenous Crypt of Gluttony. Mountains Peaks is closed.
Now Reta follows the rest of the text from Blessing of the Boss. She adds a random card from her discard pile (blessing of Hadregash 2) to her hand.
Then she discards Blessing of the Boss.
Now burst of glory lets her recharge BotBoss, since it's the only thing in her discard pile.
Now Reta draws up and ends her turn.
Hand: Rapier of Puncturing, Bearskin Armor, Blessing of Hadregash 2, Planar Crossbow +2, Twitch Tonic, Animalbane Crossbow +2, Houndhacker,
Displayed:
Deck: 14 Discard: 0 Buried: 0
Notes: 2 die bumps remaining
DEXTERITY d10 [x]+1 [x]+2 [x]+3 [x]+4
Ranged: Dexterity +2
CONSTITUTION d8 [x]+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d6 []+1
WISDOM d6 []+1 []+2 []+3
Perception: Wisdom +3
CHARISMA d4 []+1
Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)
edit: at the end of her turn, Reta examines the top card of the crypts, using her location's when permanently closed power.

BR Mork |
During This Adventure: You may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand.
For your move step, you may shuffle a random card from your discard pile into your deck.
During This Scenario: If a villain cannot escape to an open location, shuffle the villain into a random location, opening it.
To win the scenario, defeat any villain while all three villains are in the same location deck.
Turn: 14 Kyra/redeux
Top of Blessing Discard Pile: Blessing of Shelyn
Blessing B
Traits
Divine
Shelyn
Check
Wisdom
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Wisdom check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessings Remaining: 16
Blessings Deck
Blessing 2
Traits
Divine
Abadar
Check
Dexterity
Disable
6
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing 3
Traits
Divine
Norgorber
Check
Bury any card
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to acquire a boon.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Blessing 3
Traits
Divine
Norgorber
Check
Bury any card
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to acquire a boon.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Blessing 6
Traits
Divine
Nethys
Check
Wisdom
Perception
8
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing C
Traits
Divine
Torag
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Gorum
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Irori
Check
Intelligence
4
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Blessing B
Traits
Divine
Erastil
Check
Dexterity
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 to any combat Dexterity check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Gorum
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing C
Traits
Divine
Calistria
Check
Dexterity
4
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Blessing 2
Traits
Divine
Abadar
Check
Dexterity
Disable
6
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Torag
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing 3
Traits
Divine
Norgorber
Check
Bury any card
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to acquire a boon.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Pharasma
Check
Intelligence
Arcane
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Desna
Check
Intelligence
Arcane
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to recharge a card.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Blessing B
Traits
Divine
Torag
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Death Zone
At This Location: On checks, treat all die rolls of 1 or 2 as 0.
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Mountain Peak
At This Location: At the end of your turn, you may examine the top card of an open location deck.
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Located here: Raz, Kyra, Reta
Notes:
Ravenous Crypts of Gluttony
At This Location: While you are here, your hand size is increased by 2.
When Closing: Succeed at a Wisdom or Survival 12 check.
When Permanently Closed: No effect.
M:3 Ba:2 W:0 Sp:1 Ar:1 I:1 Al:0 Bl:2 ?:4
Notes: All the Blades.
Item 1
Traits
Wand
Magic
Arcane
Check
Intelligence
Arcane
7
Powers
Bury this card to reduce Combat damage dealt to you by 2.
Succeed at an Arcane 8 check to recharge this card instead of burying it.
Barrier 5
Traits
Trap
Check
Dexterity
Disable
13
Powers
If undefeated, each character at this location must succeed at a Dexterity or Acrobatics 12 check or be dealt 1d4+1 Combat damage.
Blessing 4
Traits
Divine
Gozreh
Check
Wisdom
Survival
7
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to close a location.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Villain Monster 6
Traits
Giant
Check
Combat
28
THEN
Combat
30
Powers
The Vicious Blade is immune to the Cold and Electricity traits.
Before the encounter, each character at this location musts succeed at a Constitution or Fortitude 12 check or be dealt 1d4 Electricity damage.
Combat damage dealt by the Sharpened Blade is dealt to each character at this location.
Blessing C
Traits
Divine
Sarenrae
Check
Constitution
4
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Constitution check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Monster 4
Traits
Giant
Check
Combat
15
Powers
Damage dealt by the Hill Giant is dealt to each character at this location.
Spell B
Traits
Magic
Arcane
Check
Intelligence
Arcane
6
Powers
If a monster deals damage to you, you may display this card, even if you have played another spell on this check. Roll 1d4; on a result other than 1, reduce the damage to 0. Do this each time a monster deals damage to you. Discard this card at the end of the turn.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 8 check to recharge this card instead of discarding it.
Barrier 3
Traits
Trap
Check
Dexterity
Disable
12
Powers
If defeated, you may draw 1 random weapon, item, armor or spell (your choice) from the box and add it to your hand.
If undefeated you are dealt 1d4 Combat damage; discard 1 card from the top of your deck.
Villain Monster 6
Traits
Giant
Check
Combat
28
THEN
Combat
30
Powers
The Sharpened Blade is immune to the Cold and Electricity traits.
Before the encounter, each character at this location musts succeed at a Constitution or Fortitude 12 check or be dealt 1d4 Electricity damage.
Combat damage dealt by the Sharpened Blade is dealt to each character at this location.
Villain Monster 6
Traits
Giant
Check
Combat
28
THEN
Combat
30
Powers
The Killing Blade is immune to the Cold and Electricity traits.
Before the encounter, each character at this location must succeed at a Constitution or Fortitude 12 check or be dealt 1d4 Fire damage.
Combat damage dealt by the Killing Blade is dealt to each character at this location.
Blessing B
Traits
Divine
Erastil
Check
Dexterity
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 to any combat Dexterity check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Armor 2
Traits
Light Armor
Magic
Check
Constitution
Fortitude
7
Powers
Recharge this card to reduce Combat damage dealt to you by 1.
Recharge this card to reduce Ranged Combat damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
If you are proficient with light armors, you may recharge this card when you reset your hand.
Monster 4
Traits
Dragon
Check
Combat
16
Powers
If undefeated, succeed at a Constitution or Fortitude 8 check or damage from Wyvern may not be reduced.
Monster 3
Traits
Giant
Ogre
Check
Combat
14
Powers
If undefeated, the Ogre deals 1 Combat damage dealt to each other character at this location.
Deeper Dungeons
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Treacherous Cave
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Located here: Seoni
Warrens
At This Location: When you encounter a monster, put a random monster from the box on top of another random open location.
When Closing: Succeed at a Dexeterity or Acrobatics 6 check.
When Permanently Closed: No effect.
M:0 Ba:0 W:1 Sp:1 Ar:0 I:1 Al:1 Bl:0 ?:1
Located here: Lirianne
Henchman Monster 6
Traits
Giant
Check
Combat
23
Powers
The Warden of Runes is immune to the Cold and Electricity traits.
Before the encounter, each character at this location must succeed at a Constitution or Fortitude 14 check or be dealt 1 Electricity damage.
Damage dealt by the Warden of Runes is dealt to each character at this location.
If defeated, you may immediately attempt to close this location.
Item 3
Traits
Accessory
Magic
Check
Strength
5
Powers
Reveal this card to add 1 to your Strength check. You may play another item on this check.
Spell 6
Traits
Magic
Arcane
Divine
Attack
Force
Check
Intelligence
Arcane
Wisdom
Divine
14
Powers
For your combat check, discard this card to roll your Arcane or Divine die + 3d8 with the Force trait. Each other character at your location is dealt 1 Force damage. If you attempted this check against a monster and did not defeat it, you may evade the monster.
If you do not have either the Arcane or Divine skill, banish this card.
Succeed at an Arcane or Divine 16 check to recharge this card instead of discarding it.
Weapon 6
Traits
Axe
Melee
Slashing
Magic
Check
Strength
Melee
11
Powers
For your combat check, reveal this card to roll your Strength or Melee die + 1d12+1; you may additionally discard this card to add another 2d6 with the Cold or Fire trait. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
Ally 6
Traits
Human
Hireling
Check
Wisdom
Survival
10
OR
Charisma
Diplomacy
13
Powers
Reveal this card to add 2d8 to a Survival check.
Recharge this card to reduce damage dealt to your by 3.
Discard this card to explore your current location.
Woods
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Notes:

Kyra #274929-1002 |

Kyra auto auto-fails BYA Con check from villain
BYE damage: 1d4 ⇒ 1 reveal Rhino Hide Armor to reduce to 0
Kyra watches in amazement as Reta goes Nova on the villain. The team has successfully funneled all the giants into the crypts or so we hope? lol
Kyra heads to the Crypts and finds a wand which she cannot acquire. banish wand of shield
Kyra resets her hand and ends turn.
Burst of Glory DC 15 divine: 1d10 + 5 ⇒ (3) + 5 = 8 discarded
Hand: Rhino Hide Armor, BoSarenrae 3, BoSarenrae 2, Fanged Falchion (loot), BoAbadar, Defiant Nodachi+3, BoGorum, BotDawnflower,
Displayed:
Deck: 10 Discard: 4 Buried: 0
"Notes: I have NOT exhausted my 1x scenario reroll for 2-6E.some cards:"BotDawnflowerSpoiler:Burst of Glorysame as BoSarenrae (2 die to non-combat cons) except I can add a 2nd blessing if i use BotDawnflower first.Spoiler:Impervious Fortress PlateTraits: Magic, Divine. Powers: Display this card when a character at your location encounters a bane. While displayed, add 1d6 to checks to defeat by characters at your location, and each other character that ends his turn at your location may recharge a random card from his discard pile. At the end of your turn, if you do not have the Divine skill, banish this card; otherwise, discard it, or you may succeed at a Divine 15 check to recharge it instead.Spoiler:Rhino Hide ArmorTraits: Heavy Armor, Magic. Powers: If proficient with heavy armors, reveal this card to add 1d8 to your constitution non-combat check.
Discard this card to reduce all damage dealt to you to 0; if proficient with heavy armors, you may recharge this card instead.
If proficient with heavy armors, you may recharge this card when you reset your hand.Spoiler:Grappler's MaskTraits: Heavy Armor, Magic. Powers: Reveal this card to reduce all damage dealt to you by 3.
Recharge this card to add 1 die to your constitution or Fortitude non-combat check.
If proficient with heavy armors, recharge this card to reroll 1 die on your Strength check; take the new result.
Banish this card to reduce all damage dealt to you to 0. If proficient with heavy armors, bury it instead.Spoiler:Exalted (Ally)Trait: Accessory, Magic. Powers: Recharge this card to recharge a random weapon from your discard pile.
For your non-combat check, recharge this card to use y our melee or fortitude skill instead of the normal skill.Spoiler:Traits: Human, Cleric. Powers: Discard this card to add 1 die to any check. If you have played a blessing on this check, you may play another; if that blessing matches the top card of the blessings discard pile, you may also add 1d8 to the check.
Discard this card to explore your location.
Melee: Strength +2
DEXTERITY d4 []+1
CONSTITUTION d6 []+1 []+2
INTELLIGENCE d6 []+1 []+2
WISDOM d10 [X]+1 [x]+2 [X]+3 []+4
Divine: Wisdom +2
Survival: Wisdom +1
CHARISMA d6 []+1 []+2
Hand Size 5 [X]6 []7
Light Armors Heavy Armors [X]Weapons
Powers:
Instead of your first exploration on a turn, you may reveal a card that has the Divine trait to choose a character at your location. Shuffle 1d4+1 ([x]+2) random cards from his discard pile into his deck, then discard the card you revealed.
If your combat check has the Sword trait, add 2 ([x] 4) and you may add the Magic trait ([] and/or Fire trait)
[X] If you defeat a monster on your turn, and your check to defeat has the Sword trait, you may discard ( [] or recharge) a card to immediately explore again.
[] You may automatically suceed at your check to acquire a weapon ( [] or a spell).
[X] When you play Blessing of Sarenrae, you may recharge it ( [X] or shuffle it into your deck) instead of discarding it.
Fireflowers deal with schisms and heresies within their own faith. If those wounds can't be healed, they'll cauterize them.

Raz 125136-1002 |

Raz also fails the save against the villain, and discards her Adamantine plate to ignore the damage.
She moves to the crypts and explores, finding a crushing door. She discards Liriranne’s Blessing of calistria for a boost.
Dexterity DC 13: 3d8 ⇒ (2, 6, 4) = 12 Using Raz’s last die bump to overcome.
She beats the barrier, resets her hand, and ends her turn.
Hand: Warhorse, Pegasus, Ebon Thorn, Sunsword, Frost Lance +2, Spiked Plate, Shocking Lance +1
Displayed:
Deck: 8 Discard: 7 Buried: 0
Notes:
Melee: Strength +2
DEXTERITY d8 []+1 []+2
CONSTITUTION d6 []+1 []+2
INTELLIGENCE d4 []+1
WISDOM d6 []+1
Divine: Wisdom +1
CHARISMA d10 [X]+1 [X]+2 [X]+3 []+4
Diplomacy: Charisma +2
Hand Size 4 [X] 5 [] 6
Light Armors Heavy Armors Weapons
Powers:
You may discard the top card of your deck to add 1d6 ([X]+1) ([]+2) to your check. If that card has the Mount trait, you may recharge it instead.
When you attempt a check to acquire a weapon or an armor ([X] or an item or an ally), you may use your Diplomacy skill instead of any listed skill.
When a character at another location encounters a monster ([] or a weapon or an armor), you may bury ([X] or discard) a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.
[] You may recharge a card that has the Mount trait to give a card to another character ([] an that character may give you a card). This power may not be used during an encounter.
[X] When you acquire ([X] or a character at your location acquires) a weapon or an armor ([X] or a spell or an item), you may exchange it for a random card of the same type from the box.

BR Mork |
During This Adventure: You may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand.
For your move step, you may shuffle a random card from your discard pile into your deck.
During This Scenario: If a villain cannot escape to an open location, shuffle the villain into a random location, opening it.
To win the scenario, defeat any villain while all three villains are in the same location deck.
Turn: 16 Lirianne/yamasaki
Top of Blessing Discard Pile: Blessing of Norgorber
Blessing 3
Traits
Divine
Norgorber
Check
Bury any card
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to acquire a boon.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Blessings Remaining: 14
Blessings Deck
Blessing 3
Traits
Divine
Norgorber
Check
Bury any card
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to acquire a boon.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Blessing 6
Traits
Divine
Nethys
Check
Wisdom
Perception
8
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing C
Traits
Divine
Torag
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Gorum
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Irori
Check
Intelligence
4
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Blessing B
Traits
Divine
Erastil
Check
Dexterity
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 to any combat Dexterity check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Gorum
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing C
Traits
Divine
Calistria
Check
Dexterity
4
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Blessing 2
Traits
Divine
Abadar
Check
Dexterity
Disable
6
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Torag
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing 3
Traits
Divine
Norgorber
Check
Bury any card
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to acquire a boon.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Pharasma
Check
Intelligence
Arcane
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Desna
Check
Intelligence
Arcane
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to recharge a card.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Blessing B
Traits
Divine
Torag
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Death Zone
At This Location: On checks, treat all die rolls of 1 or 2 as 0.
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Mountain Peak
At This Location: At the end of your turn, you may examine the top card of an open location deck.
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Located here: Reta
Notes:
Ravenous Crypts of Gluttony
At This Location: While you are here, your hand size is increased by 2.
When Closing: Succeed at a Wisdom or Survival 12 check.
When Permanently Closed: No effect.
M:3 Ba:1 W:0 Sp:1 Ar:1 I:0 Al:0 Bl:2 ?:4
Located here: Kyra, Raz,
Notes: All the Blades.
Blessing 4
Traits
Divine
Gozreh
Check
Wisdom
Survival
7
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to close a location.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Villain Monster 6
Traits
Giant
Check
Combat
28
THEN
Combat
30
Powers
The Vicious Blade is immune to the Cold and Electricity traits.
Before the encounter, each character at this location musts succeed at a Constitution or Fortitude 12 check or be dealt 1d4 Electricity damage.
Combat damage dealt by the Sharpened Blade is dealt to each character at this location.
Blessing C
Traits
Divine
Sarenrae
Check
Constitution
4
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Constitution check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Monster 4
Traits
Giant
Check
Combat
15
Powers
Damage dealt by the Hill Giant is dealt to each character at this location.
Spell B
Traits
Magic
Arcane
Check
Intelligence
Arcane
6
Powers
If a monster deals damage to you, you may display this card, even if you have played another spell on this check. Roll 1d4; on a result other than 1, reduce the damage to 0. Do this each time a monster deals damage to you. Discard this card at the end of the turn.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 8 check to recharge this card instead of discarding it.
Barrier 3
Traits
Trap
Check
Dexterity
Disable
12
Powers
If defeated, you may draw 1 random weapon, item, armor or spell (your choice) from the box and add it to your hand.
If undefeated you are dealt 1d4 Combat damage; discard 1 card from the top of your deck.
Villain Monster 6
Traits
Giant
Check
Combat
28
THEN
Combat
30
Powers
The Sharpened Blade is immune to the Cold and Electricity traits.
Before the encounter, each character at this location musts succeed at a Constitution or Fortitude 12 check or be dealt 1d4 Electricity damage.
Combat damage dealt by the Sharpened Blade is dealt to each character at this location.
Villain Monster 6
Traits
Giant
Check
Combat
28
THEN
Combat
30
Powers
The Killing Blade is immune to the Cold and Electricity traits.
Before the encounter, each character at this location must succeed at a Constitution or Fortitude 12 check or be dealt 1d4 Fire damage.
Combat damage dealt by the Killing Blade is dealt to each character at this location.
Blessing B
Traits
Divine
Erastil
Check
Dexterity
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 to any combat Dexterity check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Armor 2
Traits
Light Armor
Magic
Check
Constitution
Fortitude
7
Powers
Recharge this card to reduce Combat damage dealt to you by 1.
Recharge this card to reduce Ranged Combat damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
If you are proficient with light armors, you may recharge this card when you reset your hand.
Monster 4
Traits
Dragon
Check
Combat
16
Powers
If undefeated, succeed at a Constitution or Fortitude 8 check or damage from Wyvern may not be reduced.
Monster 3
Traits
Giant
Ogre
Check
Combat
14
Powers
If undefeated, the Ogre deals 1 Combat damage dealt to each other character at this location.
Deeper Dungeons
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Treacherous Cave
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Located here: Seoni
Warrens
At This Location: When you encounter a monster, put a random monster from the box on top of another random open location.
When Closing: Succeed at a Dexeterity or Acrobatics 6 check.
When Permanently Closed: No effect.
M:0 Ba:0 W:1 Sp:1 Ar:0 I:1 Al:1 Bl:0 ?:1
Located here: Lirianne
Henchman Monster 6
Traits
Giant
Check
Combat
23
Powers
The Warden of Runes is immune to the Cold and Electricity traits.
Before the encounter, each character at this location must succeed at a Constitution or Fortitude 14 check or be dealt 1 Electricity damage.
Damage dealt by the Warden of Runes is dealt to each character at this location.
If defeated, you may immediately attempt to close this location.
Item 3
Traits
Accessory
Magic
Check
Strength
5
Powers
Reveal this card to add 1 to your Strength check. You may play another item on this check.
Spell 6
Traits
Magic
Arcane
Divine
Attack
Force
Check
Intelligence
Arcane
Wisdom
Divine
14
Powers
For your combat check, discard this card to roll your Arcane or Divine die + 3d8 with the Force trait. Each other character at your location is dealt 1 Force damage. If you attempted this check against a monster and did not defeat it, you may evade the monster.
If you do not have either the Arcane or Divine skill, banish this card.
Succeed at an Arcane or Divine 16 check to recharge this card instead of discarding it.
Weapon 6
Traits
Axe
Melee
Slashing
Magic
Check
Strength
Melee
11
Powers
For your combat check, reveal this card to roll your Strength or Melee die + 1d12+1; you may additionally discard this card to add another 2d6 with the Cold or Fire trait. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
Ally 6
Traits
Human
Hireling
Check
Wisdom
Survival
10
OR
Charisma
Diplomacy
13
Powers
Reveal this card to add 2d8 to a Survival check.
Recharge this card to reduce damage dealt to your by 3.
Discard this card to explore your current location.
Woods
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Notes:

Lirianne 1005 |

Lirianne flips Blessing of Norgorber and encounters the henchman at the Warrens. Sniper's Studded Leather from top deck is recharged; Flaming Buckler Gun from discards recharged; recharged Toxic Blunderbuss +1 to draw Blessing of Alkenstar. Random monster put on top of Ravenous Crypts.
Auto fails Constitution BYA; discards Masterwork Tools for damage. Lirianne uses the Flaming Musket +2 with Sniper Goggles and displayed Dragonsbreath Shot. Combat 23: 2d10 + 12 + 2d6 ⇒ (7, 4) + 12 + (3, 4) = 30 Warden of Runes die in a blaze of glory. Gun Jam 1: 1d12 ⇒ 10 Still good. Dragonsbreath discard Craft 11: 1d8 + 4 ⇒ (2) + 4 = 6 Dragonsbreath Shot buried.
She then attempts to close the location with Alkenstar's Blessing. Dexterity 6: 1d10 + 4 + 1d4 ⇒ (9) + 4 + (1) = 14 Blessing discarded but location is closed.
Hand: Flaming Musket +2, Surgeon, Hand Cannon, Quartermaster, Sniper Goggles, Blessing of Alkenstar 2,
Displayed:
Deck: 11 Discard: 4 Buried: 2
Notes:
DEXTERITY d10 [x]+1 [x]+2 [x]+3 [x]+4
Ranged: Dexterity +2
CONSTITUTION d6 []+1 []+2
INTELLIGENCE d8 [x]+1 [x]+2 [x]+3
Craft: Intelligence +1
WISDOM d8 []+1 []+2 []+3
Perception: Wisdom +2
CHARISMA d6 []+1 []+2
Hand Size 5 [x] 6 [] 7
Light Armors Weapons
Powers:
When you play a card that has the Firearm trait, if you would bury ([x] or discard) ([] or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. ([x] You may then recharge a card that has the Firearm trait from your discard pile.) ([x] You may then recharge a card to draw a card.)
[x] Add 1d6 ([x] 2d6) to your check to acquire or recharge an item or weapon.
[] You may bury a weapon or an item ([] or any boon) to recharge a card that has the Firearm trait from your discard pile.
[] When you would recharge a card that has the Firearm trait, you may instead shuffle it into your deck.
[x] Treat your character powers that say "Firearm" as if they say "Ammunition or Firearm."

BR Mork |
During This Adventure: You may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand.
For your move step, you may shuffle a random card from your discard pile into your deck.
During This Scenario: If a villain cannot escape to an open location, shuffle the villain into a random location, opening it.
To win the scenario, defeat any villain while all three villains are in the same location deck.
Turn: 17 Seoni/Merisal The Risen
Top of Blessing Discard Pile: Blessing of Norgorber
Blessing 3
Traits
Divine
Norgorber
Check
Bury any card
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to acquire a boon.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Blessings Remaining: 13
Blessings Deck
Blessing 6
Traits
Divine
Nethys
Check
Wisdom
Perception
8
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing C
Traits
Divine
Torag
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Gorum
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Irori
Check
Intelligence
4
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Blessing B
Traits
Divine
Erastil
Check
Dexterity
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 to any combat Dexterity check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Gorum
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing C
Traits
Divine
Calistria
Check
Dexterity
4
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Blessing 2
Traits
Divine
Abadar
Check
Dexterity
Disable
6
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Torag
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing 3
Traits
Divine
Norgorber
Check
Bury any card
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to acquire a boon.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Pharasma
Check
Intelligence
Arcane
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing B
Traits
Divine
Desna
Check
Intelligence
Arcane
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to recharge a card.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Blessing B
Traits
Divine
Torag
Check
Strength
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Death Zone
At This Location: On checks, treat all die rolls of 1 or 2 as 0.
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Mountain Peak
At This Location: At the end of your turn, you may examine the top card of an open location deck.
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Located here: Reta
Notes:
Ravenous Crypts of Gluttony
At This Location: While you are here, your hand size is increased by 2.
When Closing: Succeed at a Wisdom or Survival 12 check.
When Permanently Closed: No effect.
M:4 Ba:1 W:0 Sp:1 Ar:1 I:0 Al:0 Bl:2 ?:4
Located here: Kyra, Raz,
Notes: All the Blades. Monster on top.
Monster 6
Traits
Undead
Plant
Treant
Check
Combat
22
Powers
The Horror Tree is immune to the Mental and Poison traits.
Add 1 die to checks to defeat the Horror Tree with the Fire trait.
If undefeated, after the encounter, the Horror Tree deals 1d4 Combat damage to each character at this location.
Blessing 4
Traits
Divine
Gozreh
Check
Wisdom
Survival
7
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to close a location.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Villain Monster 6
Traits
Giant
Check
Combat
28
THEN
Combat
30
Powers
The Vicious Blade is immune to the Cold and Electricity traits.
Before the encounter, each character at this location musts succeed at a Constitution or Fortitude 12 check or be dealt 1d4 Electricity damage.
Combat damage dealt by the Sharpened Blade is dealt to each character at this location.
Blessing C
Traits
Divine
Sarenrae
Check
Constitution
4
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Constitution check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Monster 4
Traits
Giant
Check
Combat
15
Powers
Damage dealt by the Hill Giant is dealt to each character at this location.
Spell B
Traits
Magic
Arcane
Check
Intelligence
Arcane
6
Powers
If a monster deals damage to you, you may display this card, even if you have played another spell on this check. Roll 1d4; on a result other than 1, reduce the damage to 0. Do this each time a monster deals damage to you. Discard this card at the end of the turn.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 8 check to recharge this card instead of discarding it.
Barrier 3
Traits
Trap
Check
Dexterity
Disable
12
Powers
If defeated, you may draw 1 random weapon, item, armor or spell (your choice) from the box and add it to your hand.
If undefeated you are dealt 1d4 Combat damage; discard 1 card from the top of your deck.
Villain Monster 6
Traits
Giant
Check
Combat
28
THEN
Combat
30
Powers
The Sharpened Blade is immune to the Cold and Electricity traits.
Before the encounter, each character at this location musts succeed at a Constitution or Fortitude 12 check or be dealt 1d4 Electricity damage.
Combat damage dealt by the Sharpened Blade is dealt to each character at this location.
Villain Monster 6
Traits
Giant
Check
Combat
28
THEN
Combat
30
Powers
The Killing Blade is immune to the Cold and Electricity traits.
Before the encounter, each character at this location must succeed at a Constitution or Fortitude 12 check or be dealt 1d4 Fire damage.
Combat damage dealt by the Killing Blade is dealt to each character at this location.
Blessing B
Traits
Divine
Erastil
Check
Dexterity
4
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 to any combat Dexterity check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Armor 2
Traits
Light Armor
Magic
Check
Constitution
Fortitude
7
Powers
Recharge this card to reduce Combat damage dealt to you by 1.
Recharge this card to reduce Ranged Combat damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
If you are proficient with light armors, you may recharge this card when you reset your hand.
Monster 4
Traits
Dragon
Check
Combat
16
Powers
If undefeated, succeed at a Constitution or Fortitude 8 check or damage from Wyvern may not be reduced.
Monster 3
Traits
Giant
Ogre
Check
Combat
14
Powers
If undefeated, the Ogre deals 1 Combat damage dealt to each other character at this location.
Deeper Dungeons
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Treacherous Cave
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Located here: Seoni
Warrens
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Located here: Lirianne
Woods
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Notes:

![]() |

Seoni heads to the crypts and uses mass cure on Raz
Raz healed for: 1d4 + 1 ⇒ (3) + 1 = 4
Seoni healed for: 1d4 + 1 ⇒ (2) + 1 = 3
Mass cure banished she explores and finds a horror tree
Discards good omen to power force bolt recharges pyromaniac mage to add fire
arcane 22: 2d12 + 2d6 + 6 + 2 + 1 + 1 ⇒ (6, 1) + (1, 5) + 6 + 2 + 1 + 1 = 23 the tree burns lighting up the crypt nicely
She recharges robe of runes to add sign of wrath into hand and discards sage to explore again
A blessing of Gozreh
knowledge 5: 1d8 + 3 ⇒ (6) + 3 = 9
Discards blessing of Gozreh to explore and finds the villain
Vicious blade

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Hand: Headband of alluring charisma, Headband of Inspired Wisdom, Sign of wrath, Blessing of Lamashtu 4, Speed, Swipe, Dominate,
Displayed:
Deck: 13 Discard: 4 Buried: 2
Notes: If she has it in hand she will have used the headband on all checks (arcane +7 diplomacy +6) Blessings available
DEXTERITY d6 []+1 []+2
CONSTITUTION d6 []+1 []+2
INTELLIGENCE d8 [X5]+1 []+2 []+3
Knowledge: Intelligence +2
WISDOM d6 [X6]+1 [X6a]+2
CHARISMA d12 [X1]+1 [X2]+2 [X3]+3 [X4]+4
Arcane: Charisma +2
Diplomacy: Charisma +1
Hand Size 6 [X3] 7 [X6] 8
Powers:
For your combat check, you may discard a card to use your Arcane skill + 1d6 ([X2]+1) ([X5]+2) ( [X6]+3) ([]+4) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X1] 4) to your check to acquire a boon that has the Magic trait.
[X3R] When you attempt to acquire a boon , you may use your knowledge skill in place of any listed skill for your check
[ ] You gain the skill Craft Charisma +1
[] After you are dealt Acid, cold, electricity or fire damage you may draw a card ([] 2 cards )
[X4] You may bury a card to add its adventure deck number to your check
Technically can dominate the villain. Which is funny
Discards from before acting will be wisdom headband speed dominate swipe
My combat check will be sign of wrath which does 1 force damage to everyone at location whether first or last not sure also hope to play swipe on a check and hopefully be able to bury dominate to add six to my check

Kyra #274929-1002 |

Kyra can offer the following:
BYE Con/Fort check / Seoni - BotDawnflower+BoSarenrae for +4 die
BYE Con/Fort check / another player - BoSarenrae for +2 die
1st combat / Seoni - BoAbadar for +1 die to combat check
2nd combat / Seoni or another player - BoGorum +1 die for non-strength combat, or +2 die for str combat.

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BYA con 12: 5d6 ⇒ (3, 3, 5, 4, 1) = 16
Using swipe on the first combat check with a crossbow from reta and hand cannon from Liriranne for first check also blessing of abadar and burying headband of wisdom
swipe dc25: 2d12 + 7 + 1d8 + 2d6 + 1d4 + 1 + 4 ⇒ (4, 7) + 7 + (3) + (1, 3) + (2) + 1 + 4 = 32
Using Sign of wrath on second with gorum buried lamashtu buried dominate cross bow and hand cannon
sign of wrath 30: 4d12 + 3d8 + 7 + 2d6 + 1d4 + 1 + 6 ⇒ (10, 6, 10, 5) + (7, 3, 3) + 7 + (6, 3) + (4) + 1 + 6 = 71
The Villain is toast we win (kyra and raz take 1 damage from Seoni

BR Mork |
1 person marked this as a favorite. |
DEVELOPMENT:
The Blades of Alaznist have fallen! You may have defeated them, but your group is still in a sore spot. Mayala and Brynne are exhausted, Rolf looks traumatized, and Vera keeps mumbling incoherently. You’ve got to get them off of Rivenrake Island, and your new friends seem nothing but pleased with that plan.
But you’re far from leaving empty handed. The adventures you’ve had! The knowledge you’ve learned! The treasure you’ve grabbed! Even if it did almost kill you—multiple times—Hollow Mountain was all you expected and more. One day, perhaps you’ll return; after all, you’ve survived the Runelord of Wrath’s worst. The next challenge awaits!
SCENARIO REWARD:
For the rest of the Adventure Path, 1 character may temporarily replace 1 item in her deck with the loot
Robes of Xin-Shalast. At the end of each scenario, return the loot to the game box.
ADVENTURE REWARD:
Each player unlocks the ability to play Mavaro from the Mummy’s Mask Character Add-On Deck using the Inquisitor Class Deck.
ADVENTURE PATH wooo! REWARD:
Each player chooses one of his Pathfinder Society Adventure Card Guild characters. That character may treat the loot Runewell’s Echo as if it is in his Class Deck box.
ACQUIRED CARDS:
Weapon B Heavy Crossbow
Weapon 3 Longsword +2
Spell 4 Restoration
Spell 1 Speed
Armor 3 Spiny Shield
Item 4 Headband of Inspired Wisdom
Item C Spyglass
Ally 6 Ayruzi
Blessing B Blessing of Irori

Raz 125136-1002 |

Second to Redelia's comment. Mork did a fantastic job, the hangout worked swimmingly, and I had a blast.

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Thirding redelia's comment. Especially the second line
I also appreciated the barrier henchmen being behind spoilers for when we encountered them

Athnul 9251-5 |

DEVELOPMENT:
The Blades of Alaznist have fallen! You may have defeated them, but your group is still in a sore spot. Mayala and Brynne are exhausted, Rolf looks traumatized, and Vera keeps mumbling incoherently. You’ve got to get them off of Rivenrake Island, and your new friends seem nothing but pleased with that plan.But you’re far from leaving empty handed. The adventures you’ve had! The knowledge you’ve learned! The treasure you’ve grabbed! Even if it did almost kill you—multiple times—Hollow Mountain was all you expected and more. One day, perhaps you’ll return; after all, you’ve survived the Runelord of Wrath’s worst. The next challenge awaits!
SCENARIO REWARD:
For the rest of the Adventure Path, 1 character may temporarily replace 1 item in her deck with the loot
Robes of Xin-Shalast. At the end of each scenario, return the loot to the game box.ADVENTURE REWARD:
Each player unlocks the ability to play Mavaro from the Mummy’s Mask Character Add-On Deck using the Inquisitor Class Deck.ADVENTURE PATH wooo! REWARD:
Each player chooses one of his Pathfinder Society Adventure Card Guild characters. That character may treat the loot Runewell’s Echo as if it is in his Class Deck box.Athnul tanks Seoni and claims the Runewells Echo reward