| Lini - Elinnea |
It's a good thing you did too, because I completely missed the line about animals having difficulty +4 on my first time reading the setup post. It became relevant on my own turn sooner than I might have expected.
Box Runner Nalshene
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Update posted, sorry about the long delay that time! We are visiting my wife's family today through Sunday, and there's a newborn baby for everyone to fawn over, so little time for nerdy stuff. LOL
| Elinnea |
Valendron also offers to whisk people out of danger with that end-of-turn move ability.
I thought about going to the sea caves earlier, but I was kind of hoping to draw a hand full of animals or blessings first so I could get more exploring done in a single turn. I have a couple now so I can go there, but I don’t expect to be able to tear through the location this time. I would like to use my cure on Celeste if we can be at the same location.
Calthaer
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Three barriers if I close...hmm. I suppose they could be as anodyne as a treasure chest or something...or they could be terrible. I can do it - I think it'll be forward progress. If we don't, then the villain could get shuffled in there from somewhere else, leaving us with potentially a lot more cards to churn through before we get the Botfly Swarm.
I think I could take the Botfly Swarm (2d8+3+1d6 gives me 85% to get at least a 12), but would most likely need a blessing to close (Survival 6).
| EmpTyger |
I did indeed whisk Celeste away. While she doesn't need to make the CON/Fort check, she does need to fight a Crab Swarm.
Regardless, we are now at Lini's location, so she can cure Celeste at the start of her turn. (And then maybe go to the Jungle herself, since she's better at Survival?)
I have a lot of blessings in my hand, so don't be shy about asking.
Calthaer
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Just realized I don't have a great shot at this, either, not without a lot of help. It's immune to all my weapons and Mind Thrust, so I'd also have to bare-hands it. Wisdom / Survival is the best bet, but I would like to get some blessings into my hand to do that first. I would either need all three of the blessings out there to do this, or I can delay by a round to get some Quartermaster blessing(s) into my hand to help out.
The penalty for failing the flies would send it to another location deck, leaving us with 9 cards to wade through before the jungle can be closed. I'll leave it up to the team: here are my thoughts...should we...
a) Use all three blessings on the close check, now?
b) Wait a round until I get one (or more) blessings into my own hand to take it on?
c) Go cure Celeste myself - I do have a Cure spell in-hand?
| Elinnea |
Me wanting to Cure Celeste was more about the fact that I'd like to get some use out of it and get it out of my hand so I can draw something more useful (like an attack spell or a blessing). And she's the only one with a decent amount of discarded cards right now.
I'd agree that it sounds like we should wait and not close the Jungle just yet.
| Lini - Elinnea |
I'm in another game where we have to discard a blessing off the blessing deck if a barrier is undefeated, so watching you intentionally fail two in a row is cathartic, haha.
Calthaer
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It was the right move.
On a different topic...it looks like Paizo has fixed the problem this forum had with Chrome (with scrolling off the side of the page), but whatever they did now broke it for Firefox. So I can use Chrome now...but for some reason typing in this box in Chrome is super-slow.
Turns during the lunch hour at work for me are going to be sparse, with minimal text and formatting, and I might need to post hand updates later, when I get home. As always, my hand / deck will be on the Google spreadsheet, which is linked to from my name / title / whatever on the post.
| EmpTyger |
Decided to explore more aggressively to try to take advantage of the Blessing of Achaekek.
I have Frostbite to deal with the Whale, so no Acid damage on defeat.
And then I'll have to do math to see whether Allying Dart +1 or a lightning spell is better for the Queen. Though that will likely depend on what help is available, ie blessings, Speed spell.
I figured that there's no reason for Mavaro not to try to close the Fringes of the Eye?
| EmpTyger |
Actually, reread the cards, and looks like Frostbite won't work, since the Acid damage is from the Brinebrood Queen, not the Whale. But I can use Obscure instead.
So my plan is:
Obscure to prevent damage.
Either Frostbite or Allying Dart+1 + Celeste's Speed (depending on whether Mavaro needs the Speed spell to tempclose) for the Whale.
Then lightning spell or Frostbite and Blessing of the Gods as Blessing of Achaekek for the Brinebrood Queen.
| elcoderdude |
Impressive turn, EmpTyger. I assume you will play Obscure to soak the 1 Acid, use your sorcerer blast on the Whale, and Frostbite on the Queen? (Can’t recall if Allying Dart is worth fighting with. ). All I can offer is Speed.
EDIT: ninja’d
I do think Mavaro should close the Fringes. Just hope we don’t pull Doldrums.
@Calthaer: You can use the “Random Cards” spoiler in the scenario post under the turn number to pull a barrier. Note EmpTyger used the first (Treasure Map).
| Lini - Elinnea |
If it's a dexterity or wisdom barrier, Mavaro can use my blessing to get an extra two dice.
Calthaer
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OK, on it...top card of Random Barriers is a Treasure Map, Int / Kno / Wis / Surv 6 (made 9 by the Fringes). The one die from my Besmara gives us ~75%; Lini's will give 96%, if I use Wisdom rather than a straight Knowledge. Let me top-deck my other Compass to do that, and use Lini's blessing to get this closed.
EDIT: Done. I used Lini's blessing, and got a blessing in my hand in return. Feel free to use it!
| elcoderdude |
Folks, we have a problem at the Atoll.
Prior to the villain fight, the Atoll had a face-up previosly failed task (Goose in the Rigging).
Then we had a barrier shuffled into rhe Atoll (actually due to my closing the Jungle on the turn before the villain fight) as well as the villain.
This should have left Goose in the Rigging on top of the Atoll.
I suggest Lini retconn and either encounter GitR at the Atoll or else explore Fringes.
After dealing w GitR we can explore the Atoll and just ignore GitR when it shows up.
| Lini - Elinnea |
Ohh, yeah I completely forgot about that. I was avoiding that location before because I couldn't deal with the barrier, so I would definitely have gone to the Fringes. Would it be ok to go back and do my turn there instead?
| Lini - Elinnea |
Oh! I was thinking that Black Spot was only for combat checks. I'll go ahead and try to make the most of the opportunity.
| Lini - Elinnea |
Mistmourn:
To Defeat: Dexterity/Acrobatics 11
OR
Wisdom/Survival 9
When Encountering: If any character would discard any cards during the check to defeat the Mistmourn, bury those cards instead.
Urg. I have a 50% chance to defeat it with Survival, or I could ask Mavaro to bury our last remaining blessing to have a much better chance. I feel bad using so many resources when we're hoping to confront the villain again soon. I also feel bad that my turn has been dragging on all day though... Any thoughts?
| EmpTyger |
I’d say use the blessing- we’d get the Fringes of the Eye closed, and get an extra plunder too.
And don’t feel bad! Closing the Fringes of the Eye is a big help, and no problem with taking a few hours when unsure.
Have you done the math on the DEX check? I think the Blessing of Horus would add 2 dice to non-combat DEX.
| Lini - Elinnea |
Yes, Dex would be better, though it would require me to also bury a card. I won't be able to do much with the cards in my hand at this point anyway, so I think I should do so, and hope to draw my own remaining blessing again in time to be useful.