| Rhynn Davrie |
Skill: Intelligence +1
Item 3: Alchemists Fire -> Liquid Persuasion
[dice=Armor 2]1d1000: Laboratory Coat -> Alchemist's Suit
(I realized I banished the Clockwork Spy at the end, so if I take a new ally I need to replace him instead of the one I actually wanted to replace... so I'll just take the armor and let Nok-Nok have the Ally this time)
On the plus side, free upgrade to Ally 1. =)
| Rhynn - Nok-Nok |
Alright, looks like I've ended up with:
Weapon 3 - Scorpion Whip > Venomous Dagger +2
Ally 2 - Fencer > Mighty Gugmuff XXXII
Oh on the plus side, Gugmuff has discard to move...that's nice considering the next scenario.
| BR Updates - Maelwys |
Acquired Cards for Scenario 2-3B
Giant Badger (Ally 3)
Vale Temros (Ally 3)
Soldier (Ally B)
Acolyte (Ally B)
Half-Plate (Armor C)
Magic Shield (Armor B)
Belt of Giant Strength (Item 3)
Belt of Giant Strength (Item 3)
Cloak of Elvenkind (Item 2)
Cloak of Elvenkind (Item 2)
Amulet of Fortitude (Item B)
Swipe (Spell 3)
Swipe (Spell 3)
Detect Evil (Spell C)
Aid (Spell B)
Holy Light (Spell B)
Acid Arrow (Spell C)
Venomous Dagger +2 (Weapon 3)
Blessing of Irori (Blessing B)
Plus, each character gets to add an Armor, Ally, or Blessing to the pool.
Also, each character may select up to two upgrades.
| Rhynn - Nok-Nok |
Power Feat: Hand Size 5 ■6
I'm liking Item 3 to pick up a wayfinder. Ally 3 also wouldn't be bad to replace the couple I just banished. Weapon 3 isn't bad either.
Top to bottom for preference:
Item 3: 1d1000 ⇒ 671
Ally 3: 1d1000 ⇒ 552
Weapon 3: 1d1000 ⇒ 331
| The FNCG Red Raven |
All 3 is probably tops for my first pick.
ally 3 roll, if needed: 1d1000 ⇒ 734
Not that it matters, since I can't use it yet, but:
Power Feat:
(Aric) When temporarily closing locations, you may discard a card to temporarily close your location.
(TRR) If a character at your location would fail a check to defeat a monster (☐ or a barrier), you may discard a card to allow her to reroll the dice and take the new result.
| Grazzle - MidnightLich |
I'm down for two spell 3's. Nothing else really jumps out at me, so if someone else wants a spell 3 I'll just take the one.
| Mother Myrtle - Maelwys |
Myrtle will take an Ally 3 as her first pick, and ... not seeing too much else left of interest, so will pass on a second pick.
Power feat: (or discard)
By my count that gives:
Nok-Nok - Item 3, Weapon 3
Aric - Ally 3
Grazzle - Spell 3, Spell 3
Myrtle - Ally 3
Only thing of interest left is another Item 3, but Myrtle is pretty happy with her current item selection right now. If Aric would like it though, feel free.
| Grazzle - MidnightLich |
Locate Object (1) -> Create Mindscape (3)
Viper Strike (B) -> Volcanic Storm (3)
Power Feat: Hand Size 7
| Rhynn - Nok-Nok |
Staff of Minor Healing (B) > Wayfinder (3)
Animalbane Dagger +1(1) > Cleaving Dogslicer +2 (3)
(also rebuilt deck from adv 1 cards - so added Xoff and Old Salt back for my banished Allies from last scenario.)
Power Feat: Hand Size 5 ■6
And of course both go into the pile of stuff we maybe get to try and acquire, fun times.
| BR Updates - Maelwys |
Acquired Cards for Scenario 2-3C
Merchant (Ally 2)
Father Zantus (Ally B)
Archer (Ally B)
Magic Studded Leather Armor (Armor 3)
Half-Plate (Armor C)
Magic Leather Armor (Armor B)
Proxy Armor 3 (Armor B)
Magic Leather Armor (Armor B)
Blessing of the Gods (Blessing B)
Blessing of Desna (Blessing B)
Proxy Blessing 7 (Blessing B)
Ring of Protection (Item 2)
Staff of Minor Healing (Item 1)
Spyglass (Item C)
Scrying (Spell 3)
Web (Spell 2)
Fiery Weapon (Spell 1)
Holy Light (Spell B)
Proxy Spell 6 (Spell B)
Frost Longbow +1 (Weapon 3)
Venomous Dagger +2 (Weapon 3)
War Razor +1 (Weapon 2)
Proxy Weapon 2 (Weapon B)
Shock Longbow +1 (Weapon B)
Scimitar (Weapon B)
Heavy Pick +1 (Weapon 2)
Allying Dart +1 (Weapon C)
Also, each character may select up to two upgrades.
| Rhynn - Nok-Nok |
I think Nok-Nok will just rebuild with his previous setup and not worry about upgrades.
| BR Updates - Maelwys |
Acquired Cards for Scenario 2-3D
Black Arrow Ranger (Ally 3)
Jakardros Sovark (Ally 3)
Giant Badger (Ally 3)
Potion of Ruggedness (Item 1)
Fiery Weapon (Spell 1)
Icy Longspear +1 (Weapon C)
Loot 3
Type: Item
Traits: Arcane Magic Wand
To Acquire:
Bury this card to decrease the difficulty of a combat check by 2d4, or 1d4+4 if you have the Arcane skill. Succeed at an Arcane 8 check to recharge this card instead of burying it.
| Mother Myrtle - Maelwys |
Myrtle will pass on the acquired cards. But is interested in the Wand, assuming nobody else really wants it. We don't have any real Arcane casters in the group, so I think I'm the only one that has a chance to recharge, and I've also got the most item slots, so I don't think it's much use to anybody else anyway.
And I'll take the Reanimator role, along with the feat "When a character at your location defeats a monster, you may draw an ally from your discard pile."
| Rhynn Davrie |
I think Nok-Nok will pass on an upgrade, wish I had another ally slot as I hate passing on a 3, but I like my current people better than my 3's, oh well.
I think Nok-Nok will go Head Drum and take:
On your check against a weapon or an item ([X] or on your check that is not a check to acquire or defeat), add 1d4 plus the number of monsters in your location's deck list.
Yay to random static mod to some close/BYA/AYA checks!
MidnightLich
|
Getting my character sheet rebuilt. For my card feat, I've taken Blessing and added in a Blessing of the Spellbound.
For my role, I've gone with Bone Diviner. The power feat I've picked is [X] You may recharge a card that has the Divine trait to examine the top card of a location deck at any occupied location.
-crp
| BR Updates - Maelwys |
Acquired Cards for Scenario 2-4A
Maester Grump (Ally 2)
Cyrdak Drokkus (Ally 1)
Chainmail of Cold Resistance (Armor 4)
Magic Chain Mail (Armor B)
Blessing of Gorum (Blessing B)
Blessing of Pharasma (Blessing B)
Luckstone (Item B)
Mirror Image (Spell B)
Loot 4
Type: Weapon
Traits: 2-Handed Bludgeoning Club Magic Melee
To Acquire:
For your combat check, reveal this card to roll your Strength or Melee die +1d10+2; you may additionally discard one other card from your hand to add another 1d10. If you aren't proficient with weapons, the difficulty of this check is increased by 4. If you defeat a monster while playing this weapon, recharge a random card from your discard pile.
In addition, if this is your first scenario at Tier 4 you earn a new Skill Feat
| BR Updates - Maelwys |
Acquired Cards for Scenario 2-4B
Each character may select up to 2 deck upgrades
Magic Half-Plate (Armor B)
Blessing of the Gods (Blessing C)
Bracers of Greater Protection (Item 4)
Wand of Scorching Ray (Item 3)
Wand of Shield (Item 1)
Spyglass (Item C)
Restoration (Spell 4)
(plus each character can add one armor, ally, or blessing; yet to be chosen)
| Aric Fncg |
Power feat
Aric: [X] When you acquire a boon, you may examine the top card of your location deck.
TRR: ([X] or a barrier)
which makes the whole thing"[X] If a character at your location would fail a check to defeat a monster ([X] or a barrier), you may discard a card to allow her to reroll the dice and take the new result."
I guess I should hang out with other characters more .
| Mother Myrtle - Maelwys |
Myrtle will take the power feat "(☐ or deck, then shuffle your deck)." adding onto her last power.
Also, she is interested in all of our AD4 upgrade choices (Ally, Spell, or Item are the three card types I'm most interested in upgrading), so will defer to the others to let them take first choices, in the hopes that each of us will get one AD4 upgrade.
| Rhynn - Nok-Nok |
New power! ■ When you would fail a check against a bane, you may add 1d8 (□ 1d12). If you do, after the encounter, you suffer 1d4+1 Combat damage.
Deck upgrades are a little harder, think I have a slight preference for Item 4 over an Ally 4, but would take either.
MidnightLich
|
My allies are pretty meh. There are some nice spell 4s, but nothing I'm super amazed about. I have a decent Item 4. So my preference is:
Item 4
Spell 4
Ally 4
I actually have a pretty nice Item 3, so I wouldn't mind that instead.
For my power feat, I took the bolded section in this power:
[X] You may recharge a card that has the Divine trait to examine the top card ([X] or top 2 cards) of a location deck at any occupied location ([ ] and during this examination, you may ignore any powers on the examined card.)
| Rhynn - Nok-Nok |
Works for me, nothing else there is of interest.
Old Salt(B) > Mighty Steed (4)
| Rhynn - Nok-Nok |
Item 4: 1d1000 ⇒ 67
I'm cool with letting fate decide. Which is good, wow...that is a low roll on d1000.