[ACG] Season of the Runelords by Maelwys (Inactive)

Game Master Maelwys0

Party Tracking Sheet


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Mother Myrtle - Maelwys wrote:

Skill: Intelligence +1

Item 3: Alchemists Fire -> Liquid Persuasion
[dice=Armor 2]1d1000: Laboratory Coat -> Alchemist's Suit
(I realized I banished the Clockwork Spy at the end, so if I take a new ally I need to replace him instead of the one I actually wanted to replace... so I'll just take the armor and let Nok-Nok have the Ally this time)

On the plus side, free upgrade to Ally 1. =)

Sovereign Court

GenCon Open Champion

If nobody cares, I'll take the Spell 3 (Cure -> Major Cure) and a Spell 2 (Inflict - Holy Javelin).

-crp


Nok-Nok's Deckhandler | Party

Alright, looks like I've ended up with:

Weapon 3 - Scorpion Whip > Venomous Dagger +2
Ally 2 - Fencer > Mighty Gugmuff XXXII

Oh on the plus side, Gugmuff has discard to move...that's nice considering the next scenario.


Acquired Cards for Scenario 2-3B

Giant Badger (Ally 3)
Vale Temros (Ally 3)
Soldier (Ally B)
Acolyte (Ally B)

Half-Plate (Armor C)
Magic Shield (Armor B)

Belt of Giant Strength (Item 3)
Belt of Giant Strength (Item 3)
Cloak of Elvenkind (Item 2)
Cloak of Elvenkind (Item 2)
Amulet of Fortitude (Item B)

Swipe (Spell 3)
Swipe (Spell 3)
Detect Evil (Spell C)
Aid (Spell B)
Holy Light (Spell B)
Acid Arrow (Spell C)

Venomous Dagger +2 (Weapon 3)

Blessing of Irori (Blessing B)

Plus, each character gets to add an Armor, Ally, or Blessing to the pool.
Also, each character may select up to two upgrades.


Nok-Nok's Deckhandler | Party

Power Feat: Hand Size 5 ■6

I'm liking Item 3 to pick up a wayfinder. Ally 3 also wouldn't be bad to replace the couple I just banished. Weapon 3 isn't bad either.

Top to bottom for preference:
Item 3: 1d1000 ⇒ 671
Ally 3: 1d1000 ⇒ 552
Weapon 3: 1d1000 ⇒ 331


I can't edit the top post anymore, but Aric pulled: Aldern Foxglove (Ally 1)


All 3 is probably tops for my first pick.

ally 3 roll, if needed: 1d1000 ⇒ 734

Not that it matters, since I can't use it yet, but:
Power Feat:
(Aric) When temporarily closing locations, you may discard a card to temporarily close your location.
(TRR) If a character at your location would fail a check to defeat a monster (☐ or a barrier), you may discard a card to allow her to reroll the dice and take the new result.


Party | Oracle - Tier 1.3

I'm down for two spell 3's. Nothing else really jumps out at me, so if someone else wants a spell 3 I'll just take the one.


Myrtle will take an Ally 3 as her first pick, and ... not seeing too much else left of interest, so will pass on a second pick.

Power feat: (or discard)

By my count that gives:
Nok-Nok - Item 3, Weapon 3
Aric - Ally 3
Grazzle - Spell 3, Spell 3
Myrtle - Ally 3

Only thing of interest left is another Item 3, but Myrtle is pretty happy with her current item selection right now. If Aric would like it though, feel free.


I was just listing my first selection pick, but that's fine. I'll just take the Item 3 for my other pick so we can get rolling.


Swapping Slip for Vreva Jhafae.


Party | Oracle - Tier 1.3

Locate Object (1) -> Create Mindscape (3)
Viper Strike (B) -> Volcanic Storm (3)

Power Feat: Hand Size 7


Nok-Nok's Deckhandler | Party

Staff of Minor Healing (B) > Wayfinder (3)
Animalbane Dagger +1(1) > Cleaving Dogslicer +2 (3)

(also rebuilt deck from adv 1 cards - so added Xoff and Old Salt back for my banished Allies from last scenario.)

Power Feat: Hand Size 5 ■6

And of course both go into the pile of stuff we maybe get to try and acquire, fun times.


Acquired Cards for Scenario 2-3C

Merchant (Ally 2)
Father Zantus (Ally B)
Archer (Ally B)

Magic Studded Leather Armor (Armor 3)
Half-Plate (Armor C)
Magic Leather Armor (Armor B)
Proxy Armor 3 (Armor B)
Magic Leather Armor (Armor B)

Blessing of the Gods (Blessing B)
Blessing of Desna (Blessing B)
Proxy Blessing 7 (Blessing B)

Ring of Protection (Item 2)
Staff of Minor Healing (Item 1)
Spyglass (Item C)

Scrying (Spell 3)
Web (Spell 2)
Fiery Weapon (Spell 1)
Holy Light (Spell B)
Proxy Spell 6 (Spell B)

Frost Longbow +1 (Weapon 3)
Venomous Dagger +2 (Weapon 3)
War Razor +1 (Weapon 2)
Proxy Weapon 2 (Weapon B)
Shock Longbow +1 (Weapon B)
Scimitar (Weapon B)
Heavy Pick +1 (Weapon 2)
Allying Dart +1 (Weapon C)

Also, each character may select up to two upgrades.


I will take a Weapon 3 only if no one else wants it for the first upgrade.
I will take the Armor 3 if no one else has selected it at the end of bonus upgrade selection.

Otherwise, I'm good.


Nok-Nok's Deckhandler | Party

I think Nok-Nok will just rebuild with his previous setup and not worry about upgrades.


Not seeing anything that attracts her attention, Myrtle will pass on upgrades this time.

Sovereign Court

GenCon Open Champion

I'm not sure if there is another Spell 3 I want, but that's the only thing even remotely interesting. I'll report back if I find one.

-crp

Grand Lodge

Well okay. I'll take the things I mentioned before! :)

Captain's Cutlass 2 --> Shadowless Sword 2
Gambeson --> Diviner's Blight

Sovereign Court

GenCon Open Champion

Confirming that I'm not taking any upgrades.


Acquired Cards for Scenario 2-3D

Black Arrow Ranger (Ally 3)
Jakardros Sovark (Ally 3)
Giant Badger (Ally 3)

Potion of Ruggedness (Item 1)

Fiery Weapon (Spell 1)

Icy Longspear +1 (Weapon C)

Loot Item - Wand of Enervation:

Loot 3
Type: Item
Traits: Arcane Magic Wand
To Acquire:
Bury this card to decrease the difficulty of a combat check by 2d4, or 1d4+4 if you have the Arcane skill. Succeed at an Arcane 8 check to recharge this card instead of burying it.


Myrtle will pass on the acquired cards. But is interested in the Wand, assuming nobody else really wants it. We don't have any real Arcane casters in the group, so I think I'm the only one that has a chance to recharge, and I've also got the most item slots, so I don't think it's much use to anybody else anyway.

And I'll take the Reanimator role, along with the feat "When a character at your location defeats a monster, you may draw an ally from your discard pile."


I think Nok-Nok will pass on an upgrade, wish I had another ally slot as I hate passing on a 3, but I like my current people better than my 3's, oh well.

I think Nok-Nok will go Head Drum and take:

On your check against a weapon or an item ([X] or on your check that is not a check to acquire or defeat), add 1d4 plus the number of monsters in your location's deck list.

Yay to random static mod to some close/BYA/AYA checks!


Oh wait, that was our fourth scenario...so I have a card feat as well!

Well then I think I will take that as an ally and grab an ally 3 if everyone is cool with that.


Thanks, I totally forgot about Tier rewards!
I'll take an Item feat, fill it with something meaningless, and then use it to grab the Wand.


I took an Ally feat, and,

ARIC:
[X] You may discard (☐ or recharge) a card to evade a bane you encounter.

TRR:
[X] If a character at your location would fail a check to defeat a monster (☐ or a barrier), you may discard a card to allow her to reroll the dice and take the new result.

Sovereign Court

GenCon Open Champion

Getting my character sheet rebuilt. For my card feat, I've taken Blessing and added in a Blessing of the Spellbound.

For my role, I've gone with Bone Diviner. The power feat I've picked is [X] You may recharge a card that has the Divine trait to examine the top card of a location deck at any occupied location.

-crp


Acquired Cards for Scenario 2-4A

Maester Grump (Ally 2)
Cyrdak Drokkus (Ally 1)

Chainmail of Cold Resistance (Armor 4)
Magic Chain Mail (Armor B)

Blessing of Gorum (Blessing B)
Blessing of Pharasma (Blessing B)

Luckstone (Item B)

Mirror Image (Spell B)

Loot Item - Mokmurian's Club:

Loot 4
Type: Weapon
Traits: 2-Handed Bludgeoning Club Magic Melee
To Acquire:
For your combat check, reveal this card to roll your Strength or Melee die +1d10+2; you may additionally discard one other card from your hand to add another 1d10. If you aren't proficient with weapons, the difficulty of this check is increased by 4. If you defeat a monster while playing this weapon, recharge a random card from your discard pile.

In addition, if this is your first scenario at Tier 4 you earn a new Skill Feat


Sorry for jumping the gun if we wanted to spend more time looting. :(

Pass on upgrade. No interest in the loot weapon (not finesse).

Skill feat:
Aric: Int +1
TRR: Wis +1


Not a great scenario for looting with everything being harder to grab, I'd rather move on. =)

Also pass on upgrade, with no interest in loot weapon (not knife or finesse. =P)

Skill Feat: Dex


Skill Feat: Int

No upgrade, no loot.


Party | Oracle - Tier 1.3

Skill Feat: Cha +4
No upgrade.


Acquired Cards for Scenario 2-4B
Each character may select up to 2 deck upgrades

Magic Half-Plate (Armor B)

Blessing of the Gods (Blessing C)

Bracers of Greater Protection (Item 4)
Wand of Scorching Ray (Item 3)
Wand of Shield (Item 1)
Spyglass (Item C)

Restoration (Spell 4)

(plus each character can add one armor, ally, or blessing; yet to be chosen)

Sovereign Court

GenCon Open Champion

I don't suppose we can pick the same things each, can we? Cause that's a thin spread.

I'll pick Ally to add, and hope for a 4.

We haven't updated to Core yet, so do we get any feats? I already can't remember!

Grand Lodge

Yeah, I'm hoping we get more out of the character pulls 'cause that's not even enough for everyone to get their bonus upgrade...

I believe we get a Power Feat for the second scenario.


Power feat
Aric: [X] When you acquire a boon, you may examine the top card of your location deck.
TRR: ([X] or a barrier)
which makes the whole thing"[X] If a character at your location would fail a check to defeat a monster ([X] or a barrier), you may discard a card to allow her to reroll the dice and take the new result."

I guess I should hang out with other characters more .


Four Random Allies

Conna the Wise (Ally 4)
Clockwork Librarian (Ally 4)
Cat (Ally 3)
Merchant (Ally 2)

Not bad draw!


Myrtle will take the power feat "(☐ or deck, then shuffle your deck)." adding onto her last power.

Also, she is interested in all of our AD4 upgrade choices (Ally, Spell, or Item are the three card types I'm most interested in upgrading), so will defer to the others to let them take first choices, in the hopes that each of us will get one AD4 upgrade.


Nok-Nok's Deckhandler | Party

New power! ■ When you would fail a check against a bane, you may add 1d8 (□ 1d12). If you do, after the encounter, you suffer 1d4+1 Combat damage.

Deck upgrades are a little harder, think I have a slight preference for Item 4 over an Ally 4, but would take either.


Aric definitely prefers Ally 4. Can't cast spells and item options are meh.

Sovereign Court

GenCon Open Champion

My allies are pretty meh. There are some nice spell 4s, but nothing I'm super amazed about. I have a decent Item 4. So my preference is:

Item 4
Spell 4
Ally 4

I actually have a pretty nice Item 3, so I wouldn't mind that instead.

For my power feat, I took the bolded section in this power:

[X] You may recharge a card that has the Divine trait to examine the top card ([X] or top 2 cards) of a location deck at any occupied location ([ ] and during this examination, you may ignore any powers on the examined card.)


Okay, so it sounds like the best division of the AD4 cards is:
Aric - Ally 4
Nok-Nok - Ally 4
Grazzle - Item 4
Myrtle - Spell 4

Sound good to everybody?

And then if Grazzle wants to take an Item 3 as his second upgrade, I'm okay with that (or people can roll off for that, if anybody else wants it).


Nok-Nok's Deckhandler | Party

Works for me, nothing else there is of interest.

Old Salt(B) > Mighty Steed (4)

Sovereign Court

GenCon Open Champion

Someone else can take the Item 4 as a 2nd upgrade, the Item 3 is way better for me.


Nok-Nok's Deckhandler | Party

Item 4: 1d1000 ⇒ 67

I'm cool with letting fate decide. Which is good, wow...that is a low roll on d1000.


Sure, if Grazzle doesn't want the Item 4 that badly, I'll throw in for it
Item 4: 1d1000 ⇒ 137 - Better than Nok-Nok... but not by much. ;-)


Okay, we'll, if we're having a meh contest for the Item 4, I'll roll some dice on getting a Crystal Ball.

Item 4: 1d1000 ⇒ 49

Wow, just when you thing you can't roll lower than Bryan, ROFL.

In that case, I'll also through a die for the Ally 3 as my second upgrade.

Ally 3: 1d1000 ⇒ 424


Apparently I completely forgot to actually add allies for my last two ally feats (I think I just swapped instead of added), so I'll be adding Elyana as my Ally 4 for starters, and either a 3 or a 2 for the other slot, depending on how the 2nd upgrade rolls go.


Hahaha, wow, apparently we should have gone for closest to 1. Can't believe you rolled under me!


Day late, etc. but my Ally 3 would allow me to add Fire (or Cold) to a Combat check. [eyeroll]

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