[ACG] Season of the Runelords by Maelwys (Inactive)

Game Master Maelwys0

Party Tracking Sheet


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Sovereign Court

GenCon Open Champion

I'm guessing that everyone else would like a Weapon 1, so I'll pass on asking for that. Besides, I have an excellent option for an Armor B, so I'll go with that.

Crocodile Skin Armor -> Armor of the Sands
Blessing of the Spellbound -> Blessing of Sivanah

Sovereign Court

GenCon Open Champion

Boon?: 1d20 ⇒ 5. Nope.

I'm good to continue to Adventure 2 if everyone else is.

-crp

Grand Lodge

I have no interest in the acquired cards, so I'll abstain. What are the Blessing 1s in RotR? Just Lamashtu, right? (sorry, my box is being lent out or I'd just check.)

con boon!: 1d20 ⇒ 12 [sad trombone]


I think you get to use a Blessing 1 from your class deck, not from the base deck. Just weird wording because ... weird wording in season 1. ;-)

Sovereign Court

GenCon Open Champion

RotR Blessing 1 is Lamashtu, but yeah, you can use any blessing 1 from your class deck or add-on. At least, that's what I did.


Convention Boon: 1d20 ⇒ 1

Just realized I don't think I rolled for this one.

Oh wow! Crap, now I need to decide which... ;-)


Acquired Cards for 2-2A

Guard (Ally B)
Crow (Ally B)
Guide (Ally B)

Wand of Force Missile (Item 1)
Crowbar (Item B)
Amulet of Fortitude (Item B)
Token of Remembrance (Item B)

Toxic Cloud (Spell 2)
Mirror Image (Spell B)
Find Traps (Spell B)
Augury (Spell B)

Dogslicer (Weapon 1)
Throwing Axe (Weapon B)
Scimitar (Weapon C)


I have some interest in the Spell 2 (Cauterize). But if Grazzle has something more impressive for that, I'll take an Item B instead (just to swap out my Potion of Healing, since I don't expect to need it anymore now that super-healer is around; that was just there for my solo adventure ;-) )

Convention Boon: 1d20 ⇒ 12

Skill Feat: Wisdom +2

Grand Lodge

Skill feat: Cha +2/Dex +2
boon roll: 1d20 ⇒ 5

I have only a passing interest in specific cards. I'll choose after everyone else.


Nok-Nok's Deckhandler | Party

Skill Feat: Dex
boon roll: 1d20 ⇒ 11

I would take the weapon 1 if no one else will. I'll roll in case everyone is just waffling, but I know Grazzle has had his eye on one for a bit so he can have it over me. 1d1000 ⇒ 867


Party | Oracle - Tier 1.3

My Spell 2s aren't as good as Cauterize, so I'm okay with MM taking this one. (I'll take the next). I would like the Item 1 for the Ruby of Charisma, though.

Skill Feat= Charisma +2.

1d6 ⇒ 2. Nope.


Wrap-up for 2-2A

Mother Myrtle: Wis +2, Spell 2
Nok-Nok: Dex +2, Weapon 1
Grazzle: Cha +2, Item 1
Aric: Cha +2/Dex +2, something B


BR Updates - Maelwys wrote:

Wrap-up for 2-2A

Mother Myrtle: Wis +2, Spell 2
Nok-Nok: Dex +2, Weapon 1
Grazzle: Cha +2, Item 1
Aric: Cha +2/Dex +2, something B

Actually I took the first skill in Str, so only Dex +1. Probably shouldn't split them up, but knives/finesse stuff is weird in that some are Str and some are Dex...

Anyway, yeah, just Dex +1 for Nok-Nok.


Acquired Cards for 2-2B

Grizzled Mercenary (Ally 1)
Troubadour (Ally C)
Standard Bearer (Ally B)
Snake (Ally C)
Sheriff Hemlock (Ally B)
Standard Bearer (Ally B)
Guard (Ally B)
Sage (Ally B)
Shalelu Andosana (Ally B)
Archer (Ally B)

Elven Breastplate (Armor 1)
Leather Armor (Armor C)
Magic Leather Armor (Armor B)
Wooden Shield (Armor B)

Blessing of Calistria (Blessing C)

Ring of Protection (Item 2)
Chime of Unlocking (Item 2)
Cloak of Elvenkind (Item 2)
Amulet of Life (Item B)
Thieve's Tools (Item B)
Spyglass (Item B)
Potion of Ghostly Form (Item B)
Spyglass (Item B)
Token of Remembrance (Item B)
Potion of Energy Resistance (Item B)
Potion of Glibness (Item B)

Invisibility (Spell B)
Acid Arrow (Spell B)
Aid (Spell B)

Dogslicer (Weapon 1)
Bastard Sword (Weapon B)
Longsword (Weapon B)
Longsword +1 (Weapon B)
Dagger (Weapon C)

Each character can choose two upgrades, and don't worry about overlapping with other characters (so we could each choose two Item 2s if we want)


Think Nok-Nok will go Item 2/Weapon 1

Emerald of Dex(1) > Gem of Physical Prowess(2)
Kusarigama(B) > Scorpion Whip(1)

For power I'm going to go with:
On your check against a weapon or an item, add (■ 1d4 plus) the number of monsters in your location's deck list.

Mostly cause it's going to be awesome later with Head Drum Role.

Lastly...Boon?: 1d20 ⇒ 17

Nope!

Sovereign Court

GenCon Open Champion

Grazzle will also be taking Item 2 / Weapon 1:

Ruby of Charisma (1) -> Gem of Mental Acuity (2)
Walking Stick (B) -> Djinn Quarterstaff (1)

Boon?: 1d20 ⇒ 20. Wow, okay. I'll take Season of Tapestry’s Tides Reward #3 and save it for a rainy day.

As for his power feat, I'm torn. All three options (Hand Size 7, +1 to heals, +2 to Attack spells) seem useful.

-crp

Grand Lodge

I'm significantly lacking in plus for these card upgrades. I guess maybe I'll take an Item 2 just because? I'm not sure yet.

Power Feat: When you would discard an Ally that has Diplomacy in its check to acquire as damage ([X] or for its power), you may recharge it instead.
AND: At the end of your move step ([X] or turn), you may examine the top card of your location deck.

con boon: 1d20 ⇒ 11

Grand Lodge

Okay, I've settled on these upgrades:

Compass => Hypnotist's Locket
Dredge => Sharper

Not sure I'm thrilled with losing two explores, but we'll see how it goes.


MidnightLich wrote:


As for his power feat, I'm torn. All three options (Hand Size 7, +1 to heals, +2 to Attack spells) seem useful.

-crp

Those are all pretty good. I guess I'd advise to look ahead to role and see if one fits better with where you are planning on heading...as that's pretty much what I had to do. =)


Just realized that I never posted my upgrades here at the end of the last scenario.

I took 2x Item 2 (Potion of Focus and Draughtcap Fungus), and the power Feat: Hand Size 7.

Sovereign Court

GenCon Open Champion

Neither did I; I took +1 to heals.

-crp


Acquired Cards for 2-2C
(I've already drawn and added in the four bonus allies)

Merchant (Ally 2)
Aldern Foxglove (Ally 1)
Ameiko Kaijitsu (Ally 1)
Grizzled Mercenary (Ally 1)
Acolyte (Ally B)
Standard Bearer (Ally B)
Standard Bearer (Ally B)
Guard (Ally B)

Magic Shield (Armor B)

Cloak of Elvenkind (Item 2)
Ring of Protection (Item 2)
Thieve's Tools (Item B)

Frost Ray (Spell 1)
Find Traps (Spell B)


I'm good. I'll choose after everyone else.


Nok-Nok's Deckhandler | Party

Well not seeing a whole that there that's a must, but I've got a couple decent Ally 2's (Shy Ratani, Master Cartman, and Mighty Gugmuff XXXII), so I'll roll for that one. Feel free to roll against if you don't care, or make a case for it if you do and I'll happily move along as none of mine are must haves right now. =)

Ally 2: 1d1000 ⇒ 83

Sovereign Court

GenCon Open Champion

Garbage. I'll pass.


I'll take an Item 2.


Acquired Cards for 2-2D
(more than one character can take the same upgrade, so don't worry about rolling)

Elven Chain Shirt (Armor 1)
Shield of Fire Resistance (Armor 1)
Elven Breastplate (Armor 1)
Wooden Shield (Armor C)
Elven Chain Shirt (Armor B)
Magic Leather Armor (Armor B)

Chime of Unlocking (Item 2)
Wand of Force Missile (Item 1)
Potion of Healing (Item B)
Blast Stone (Item B)
Amulet of Life (Item B)
Crown of Charisma (Item C)
Spyglass (Item B)
Potion of Ghostly Form (Item B)
Cape of Escape (Item B)
Masterwork Tools (Item B)
Caltrops (Item B)

Haste (Spell 2)
Mending (Spell C)
Cure (Spell B)
Arcane Armor (Spell B)
Lightning Touch (Spell C)
Holy Light (Spell B)

Sickle +1 (Weapon 2)
Scythe +1 (Weapon 2)
Longbow +1 (Weapon 1)
Dagger +1 (Weapon 1)
Dogslicer (Weapon 1)
Bastard Sword (Weapon B)
Longsword (Weapon B)
Mace (Weapon B)
Battleaxe (Weapon B)
Short Sword (Weapon B)


Aric will abstain.


Nok-Nok's Deckhandler | Party

Nok-Nok will take a Weapon 2 (Dogslicer +1 > Stormrune Knife)


Party | Oracle - Tier 1.3

Spell 2, please.


Myrtle will take the Spell 2, and upgrade Lightning Touch to Heat Metal.

Sovereign Court

GenCon Open Champion

Find Traps (B) -> Heat Metal (2)


wow, just realized that we hit our fourth scenario last time, and I didn't take a card feat. Fixing that now and taking Blessing.

Added Blessing of the Gobs to the new slot.


Rhynn Davrie wrote:

wow, just realized that we hit our fourth scenario last time, and I didn't take a card feat. Fixing that now and taking Blessing.

Added Blessing of the Gobs to the new slot.

Good point, I apparently didn't realize that either because I don't believe that ANYBODY took a card feat...


Counting up my deck cards, it seems I decided to take an Ally feat at some point, but neglected to report it. So.

Ally feat!

Sovereign Court

GenCon Open Champion

It seems that I also didn't take a card feat. I'll go with a Spell and add in Inflict (B).

-crp


Acquired Cards from 2-2E

Blessing of Torag (Blessing C)
Blessing of the Gods (Blessing B)

Potion of Energy Resistance (Item B)
Amulet of Life (Item B)

Enfeeble (Spell 1)
Augury (Spell B)
Sanctuary (Spell B)
Aid (Spell C)

Light Crossbow (Weapon B)
Mace (Weapon B)

(Not much to look at, is it?)


Nok-Nok wouldn't mind the Item B.
(Compass > Staff of Minor Healing)

Will definitely take the free blessing upgrade.
(Blessing of the Gobs > Blessing of Abadar)


Pass on the deck upgrade.

Blessing upgrade:
Blessing of the Ancients -> Blessing of Zon-Kuthon


Acquired Cards from 2-3A

Jakardros Sovark (Ally 3)
Maester Grump (Ally 2)

Arrow Catching Studded Leather (Armor 2)

Headband of Alluring Charisma (Item 3)
Belt of Giant Strength (Item 3)
Wand of Force Missile (Item 1)

Vicious Trident +1 (Weapon 3)
Greataxe (Weapon B)

(More cards will be added here, each player can choose Weapon, Spell, or Item and I'll draw random cards of those types)


Nok-Nok's Deckhandler | Party

No Spell 3, so I think I'll go with Spell.


Party | Oracle - Tier 1.3

Likewise, I'll pick Spell 3. Also, my skill feat will be Charisma +3.

-crp


You two got:
Frost Ray (Spell 1)
Haste (Spell 2)


Nok-Nok's Deckhandler | Party

Nok-Nok is interested in:

Weapon 3 as primary (Venomous Dagger+2)
Ally 2 as secondary (Mighty Gugmuff XXXII)

Both are pretty good, so I'm good either way if someone else wants the weapon 3.

For skill feat I'll go with Dex +2.


My primary interest is in an Item 3. Secondary is an Ally 2 or Ally 3.
If there's going to be a fight for the Item 3s then I'll use my draws in an effort to grab another one, to increase my chances of drawing one.
If no more than 1 other person wants an Item 3, then I'll use my draw on a Spell to help out Grazzle trying to get a Spell 3.

(Also, don't forget we get 2 picks each, if you end up finding two things that you want)

Grand Lodge

Aric has no interest in Spells, but will throw in as well to try and beef that end of the loot.

Primarily interested in Ally 3.

Skill feat will be Cha (Aric) / Dex (TRR)


Aric got:
Major Cure (Spell 3)

Meaning that Grazzle's got his spell, but it doesn't look like anybody else wants an Item or Weapon, so Myrtle will just grab another spell as well.

Enfeeble (Spell 1)

So here's the final list:

Jakardros Sovark (Ally 3) (Aric)
Maester Grump (Ally 2)

Arrow Catching Studded Leather (Armor 2)

Headband of Alluring Charisma (Item 3) (Myrtle)
Belt of Giant Strength (Item 3)
Wand of Force Missile (Item 1)

Major Cure (Spell 3) (Grazzle)
Haste (Spell 2)
Enfeeble (Spell 1)
Frost Ray (Spell 1)

Vicious Trident +1 (Weapon 3) (Nok-Nok)
Greataxe (Weapon B)

So everybody got their first choice. Post what/if you want for your second upgrade, as desired.


Nok-Nok's Deckhandler | Party

Ally 2: 1d1000 ⇒ 90

Wow, that is one cruddy roll. Good thing I don't really care, slight upgrade, but nothing very special.


Upgrade 1: Masque -> Dreamstalker

Upgrade 2:
Item 3:: 1d1000 ⇒ 492


Skill: Intelligence +1
Item 3: Alchemists Fire -> Liquid Persuasion
Armor 2: 1d1000 ⇒ 419: Laboratory Coat -> Alchemist's Suit
(I realized I banished the Clockwork Spy at the end, so if I take a new ally I need to replace him instead of the one I actually wanted to replace... so I'll just take the armor and let Nok-Nok have the Ally this time)

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