| BR Updates - Maelwys |
Acquired Cards for 2-2A
Guard (Ally B)
Crow (Ally B)
Guide (Ally B)
Wand of Force Missile (Item 1)
Crowbar (Item B)
Amulet of Fortitude (Item B)
Token of Remembrance (Item B)
Toxic Cloud (Spell 2)
Mirror Image (Spell B)
Find Traps (Spell B)
Augury (Spell B)
Dogslicer (Weapon 1)
Throwing Axe (Weapon B)
Scimitar (Weapon C)
| Mother Myrtle - Maelwys |
I have some interest in the Spell 2 (Cauterize). But if Grazzle has something more impressive for that, I'll take an Item B instead (just to swap out my Potion of Healing, since I don't expect to need it anymore now that super-healer is around; that was just there for my solo adventure ;-) )
Convention Boon: 1d20 ⇒ 12
Skill Feat: Wisdom +2
| Rhynn - Nok-Nok |
Skill Feat: Dex
boon roll: 1d20 ⇒ 11
I would take the weapon 1 if no one else will. I'll roll in case everyone is just waffling, but I know Grazzle has had his eye on one for a bit so he can have it over me. 1d1000 ⇒ 867
| Grazzle - MidnightLich |
My Spell 2s aren't as good as Cauterize, so I'm okay with MM taking this one. (I'll take the next). I would like the Item 1 for the Ruby of Charisma, though.
Skill Feat= Charisma +2.
1d6 ⇒ 2. Nope.
| Rhynn Davrie |
Wrap-up for 2-2A
Mother Myrtle: Wis +2, Spell 2
Nok-Nok: Dex +2, Weapon 1
Grazzle: Cha +2, Item 1
Aric: Cha +2/Dex +2, something B
Actually I took the first skill in Str, so only Dex +1. Probably shouldn't split them up, but knives/finesse stuff is weird in that some are Str and some are Dex...
Anyway, yeah, just Dex +1 for Nok-Nok.
| BR Updates - Maelwys |
Acquired Cards for 2-2B
Grizzled Mercenary (Ally 1)
Troubadour (Ally C)
Standard Bearer (Ally B)
Snake (Ally C)
Sheriff Hemlock (Ally B)
Standard Bearer (Ally B)
Guard (Ally B)
Sage (Ally B)
Shalelu Andosana (Ally B)
Archer (Ally B)
Elven Breastplate (Armor 1)
Leather Armor (Armor C)
Magic Leather Armor (Armor B)
Wooden Shield (Armor B)
Blessing of Calistria (Blessing C)
Ring of Protection (Item 2)
Chime of Unlocking (Item 2)
Cloak of Elvenkind (Item 2)
Amulet of Life (Item B)
Thieve's Tools (Item B)
Spyglass (Item B)
Potion of Ghostly Form (Item B)
Spyglass (Item B)
Token of Remembrance (Item B)
Potion of Energy Resistance (Item B)
Potion of Glibness (Item B)
Invisibility (Spell B)
Acid Arrow (Spell B)
Aid (Spell B)
Dogslicer (Weapon 1)
Bastard Sword (Weapon B)
Longsword (Weapon B)
Longsword +1 (Weapon B)
Dagger (Weapon C)
Each character can choose two upgrades, and don't worry about overlapping with other characters (so we could each choose two Item 2s if we want)
| Rhynn Davrie |
Think Nok-Nok will go Item 2/Weapon 1
Emerald of Dex(1) > Gem of Physical Prowess(2)
Kusarigama(B) > Scorpion Whip(1)
For power I'm going to go with:
On your check against a weapon or an item, add (■ 1d4 plus) the number of monsters in your location's deck list.
Mostly cause it's going to be awesome later with Head Drum Role.
Lastly...Boon?: 1d20 ⇒ 17
Nope!
MidnightLich
|
Grazzle will also be taking Item 2 / Weapon 1:
Ruby of Charisma (1) -> Gem of Mental Acuity (2)
Walking Stick (B) -> Djinn Quarterstaff (1)
Boon?: 1d20 ⇒ 20. Wow, okay. I'll take Season of Tapestry’s Tides Reward #3 and save it for a rainy day.
As for his power feat, I'm torn. All three options (Hand Size 7, +1 to heals, +2 to Attack spells) seem useful.
-crp
SirRogue
|
I'm significantly lacking in plus for these card upgrades. I guess maybe I'll take an Item 2 just because? I'm not sure yet.
Power Feat: When you would discard an Ally that has Diplomacy in its check to acquire as damage ([X] or for its power), you may recharge it instead.
AND: At the end of your move step ([X] or turn), you may examine the top card of your location deck.
con boon: 1d20 ⇒ 11
| Rhynn Davrie |
As for his power feat, I'm torn. All three options (Hand Size 7, +1 to heals, +2 to Attack spells) seem useful.-crp
Those are all pretty good. I guess I'd advise to look ahead to role and see if one fits better with where you are planning on heading...as that's pretty much what I had to do. =)
| BR Updates - Maelwys |
Acquired Cards for 2-2C
(I've already drawn and added in the four bonus allies)
Merchant (Ally 2)
Aldern Foxglove (Ally 1)
Ameiko Kaijitsu (Ally 1)
Grizzled Mercenary (Ally 1)
Acolyte (Ally B)
Standard Bearer (Ally B)
Standard Bearer (Ally B)
Guard (Ally B)
Magic Shield (Armor B)
Cloak of Elvenkind (Item 2)
Ring of Protection (Item 2)
Thieve's Tools (Item B)
Frost Ray (Spell 1)
Find Traps (Spell B)
| Rhynn - Nok-Nok |
Well not seeing a whole that there that's a must, but I've got a couple decent Ally 2's (Shy Ratani, Master Cartman, and Mighty Gugmuff XXXII), so I'll roll for that one. Feel free to roll against if you don't care, or make a case for it if you do and I'll happily move along as none of mine are must haves right now. =)
Ally 2: 1d1000 ⇒ 83
| BR Updates - Maelwys |
Acquired Cards for 2-2D
(more than one character can take the same upgrade, so don't worry about rolling)
Elven Chain Shirt (Armor 1)
Shield of Fire Resistance (Armor 1)
Elven Breastplate (Armor 1)
Wooden Shield (Armor C)
Elven Chain Shirt (Armor B)
Magic Leather Armor (Armor B)
Chime of Unlocking (Item 2)
Wand of Force Missile (Item 1)
Potion of Healing (Item B)
Blast Stone (Item B)
Amulet of Life (Item B)
Crown of Charisma (Item C)
Spyglass (Item B)
Potion of Ghostly Form (Item B)
Cape of Escape (Item B)
Masterwork Tools (Item B)
Caltrops (Item B)
Haste (Spell 2)
Mending (Spell C)
Cure (Spell B)
Arcane Armor (Spell B)
Lightning Touch (Spell C)
Holy Light (Spell B)
Sickle +1 (Weapon 2)
Scythe +1 (Weapon 2)
Longbow +1 (Weapon 1)
Dagger +1 (Weapon 1)
Dogslicer (Weapon 1)
Bastard Sword (Weapon B)
Longsword (Weapon B)
Mace (Weapon B)
Battleaxe (Weapon B)
Short Sword (Weapon B)
| BR Updates - Maelwys |
wow, just realized that we hit our fourth scenario last time, and I didn't take a card feat. Fixing that now and taking Blessing.
Added Blessing of the Gobs to the new slot.
Good point, I apparently didn't realize that either because I don't believe that ANYBODY took a card feat...
| BR Updates - Maelwys |
Acquired Cards from 2-3A
Jakardros Sovark (Ally 3)
Maester Grump (Ally 2)
Arrow Catching Studded Leather (Armor 2)
Headband of Alluring Charisma (Item 3)
Belt of Giant Strength (Item 3)
Wand of Force Missile (Item 1)
Vicious Trident +1 (Weapon 3)
Greataxe (Weapon B)
(More cards will be added here, each player can choose Weapon, Spell, or Item and I'll draw random cards of those types)
| Grazzle - MidnightLich |
Likewise, I'll pick Spell 3. Also, my skill feat will be Charisma +3.
-crp
| Rhynn - Nok-Nok |
Nok-Nok is interested in:
Weapon 3 as primary (Venomous Dagger+2)
Ally 2 as secondary (Mighty Gugmuff XXXII)
Both are pretty good, so I'm good either way if someone else wants the weapon 3.
For skill feat I'll go with Dex +2.
| Mother Myrtle - Maelwys |
My primary interest is in an Item 3. Secondary is an Ally 2 or Ally 3.
If there's going to be a fight for the Item 3s then I'll use my draws in an effort to grab another one, to increase my chances of drawing one.
If no more than 1 other person wants an Item 3, then I'll use my draw on a Spell to help out Grazzle trying to get a Spell 3.
(Also, don't forget we get 2 picks each, if you end up finding two things that you want)
| BR Updates - Maelwys |
Aric got:
Major Cure (Spell 3)
Meaning that Grazzle's got his spell, but it doesn't look like anybody else wants an Item or Weapon, so Myrtle will just grab another spell as well.
Enfeeble (Spell 1)
So here's the final list:
Jakardros Sovark (Ally 3) (Aric)
Maester Grump (Ally 2)
Arrow Catching Studded Leather (Armor 2)
Headband of Alluring Charisma (Item 3) (Myrtle)
Belt of Giant Strength (Item 3)
Wand of Force Missile (Item 1)
Major Cure (Spell 3) (Grazzle)
Haste (Spell 2)
Enfeeble (Spell 1)
Frost Ray (Spell 1)
Vicious Trident +1 (Weapon 3) (Nok-Nok)
Greataxe (Weapon B)
So everybody got their first choice. Post what/if you want for your second upgrade, as desired.
| Rhynn - Nok-Nok |
Ally 2: 1d1000 ⇒ 90
Wow, that is one cruddy roll. Good thing I don't really care, slight upgrade, but nothing very special.
| Mother Myrtle - Maelwys |
Skill: Intelligence +1
Item 3: Alchemists Fire -> Liquid Persuasion
Armor 2: 1d1000 ⇒ 419: Laboratory Coat -> Alchemist's Suit
(I realized I banished the Clockwork Spy at the end, so if I take a new ally I need to replace him instead of the one I actually wanted to replace... so I'll just take the armor and let Nok-Nok have the Ally this time)